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Ebsoh is overkill and hardly would matter in the grand scheme of things. Wastrels worry? I don't like waiting 3 seconds for damage that might not happen. Unnatural signet costs no energy and does more AoE damage then cry of pain. Cry of pain is in the build mainly for the interupt and degen. [[User:Docta Jenkins|Docta Jenkins]] 20:05, June 10, 2010 (UTC)
 
Ebsoh is overkill and hardly would matter in the grand scheme of things. Wastrels worry? I don't like waiting 3 seconds for damage that might not happen. Unnatural signet costs no energy and does more AoE damage then cry of pain. Cry of pain is in the build mainly for the interupt and degen. [[User:Docta Jenkins|Docta Jenkins]] 20:05, June 10, 2010 (UTC)
 
:::Hmm, instead of totally removing the SoS from the template, maybe the SoS bar and usage should have been left under variations in case anyone still wants to use it? [[User:Dragonlord Tony|Dragonlord Tony]] 07:16, June 13, 2010 (UTC)
 
:::Hmm, instead of totally removing the SoS from the template, maybe the SoS bar and usage should have been left under variations in case anyone still wants to use it? [[User:Dragonlord Tony|Dragonlord Tony]] 07:16, June 13, 2010 (UTC)
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a rit mm bomber with empowerment and explosive growth would be way better than the nec minion bomber?? ((User : Crag))

Revision as of 08:45, June 13, 2010

Two monks and an imbagon seems like overkill for normal mode =\--TahiriVeila 23:47, April 5, 2010 (UTC)

also why not arcane echo on Glaivers for moar glavitude!!!! DoULoomsignature Dictator of Undeath 01:00, April 6, 2010 (UTC)

We've tried both with 2 monks, and with 1. Outcome was that doing it with two monks is faster. Echoglaivers are alot slower, nothing more to say there. - San.

Also, if you want to be able to take on several groups in foundry at once two monks works loads better.

move this to a less stupid name

^ Brandnew 11:45, April 6, 2010 (UTC)

DoA Glaiveway? Amor 12:14, April 6, 2010 (UTC)

Use?

Who the hell does DoA NM with consets on?

Why the fuck does the imbagon have 14 spear and less leadership

Might as well just go caster spike in hm if you are using cons cuz u cant do it with heroes, its faster then this shit, delete plz

122.106.76.208 12:01, April 6, 2010 (UTC) Rolain 12:09, April 6, 2010 (UTC) That was me btw.

So...yeah

you need 2 monks, an imbagon, AND cons to do DoA in nm? I don't think so pal =\--TahiriVeila 18:10, April 6, 2010 (UTC)

Answers

Sorry bout the para build, had it saved wrong. Changed it now however. Anyway, if you're after the gems, why run it in HM anyway? And the consets are only for doing it faster, it's entirely possible to run without cons. About the name, well just change it then. It's a wiki fgs. My sole purpose was to get this up here, and personally i think it works great. How long does a run take with that build anyway? Haven't tried it. I guess if it's better then i'll not bother with this build anymore. - San

Good concept for the spike, but you have no central tank. If you were to use a proper a/e one, dump the imba AND SoS for a shelter spammer. Replace one with either a Met shower ele or another glaive rit. If you have a central tank who can ball everything together, then echoing spirit rift, dumping arcane mimicry would be much more efficient. Taking essence strike or another e-management skill would be awesome since now there are no(few spirits.) Check out DoA New Way for some concept tips. Innoruuk 04:13, April 7, 2010 (UTC)

you dont need a main tank for this build. for those dumbasses that are commenting before trying. dont bother. unless u know what ur talking about, u have absolutely no say.

Cool Indenting and signing your name bro.--Ikimono...And my Axe!Monk-Paragon-icon 05:23, April 11, 2010 (UTC)
He didn't say you "need" a main tank, he said having a main tank would allow you to ball the enemies better and thus make them easier to AoE. Necromas 05:27, April 11, 2010 (UTC)
I actually love builds that say you don't need a proper tank. In places like stygian veil I think a central tank is dangerous. Using AOTL as a collective renewing tank is quite efficient too. You only need one tank for caster spike though for those who use the build. You lose SOME time in torc'qua, but the extra damage in fact decreases the amount of time in stygian by about 2 and 1/2 mins, foundry by 4 mins, and gloom by about a minute. Innoruuk 17:29, April 11, 2010 (UTC)

I have used a variant of this build and NewWay together with 2 glaives and 1 imba humans nm and it worked completly fine for us about 1 1/2 run all together.Folepa

*cough cough* PLATOON *cough cough*Angrimbor 01:53, April 14, 2010 (UTC)

Why 3 painful bonds? one is enough, why spirit siphon for energy? there are no spirits to siphon when u are in there bombing use ligthbringers signet. Arcane echo the glaive b4 u go in.. One rit should echo spirit rift b4 joining the others to crack their armor and cause a huge spike.. agree that a tank is better to ball them first spirit rift them and then go in for clean up on the bombers..

  • Cough* Spirit Rift Spike is far stronger. *Cough* Launch 4 fully charged "DWG, BUH, (instensity optional if going /E), armor cracked" spirit rifts in quick succession and nothing short of an hm tuk or terra tank will be left alive. Thus the weakness of pvp minion masters if all the minions end up on one ally. Innoruuk 20:48, April 15, 2010 (UTC)

Slaver's Exile

Run this without the aotl(replace with tank) and imba (replace with dwg or other) and you have a slaver's speed team. I usually use...

A/Mo 600 Assassin Tank

<pvxbig> [build prof=Assassin/Monk ShadowArts=12+1+3 ProtectionPrayers=12][Balthazar's Spirit][Essence Bond][Deadly Paradox][Shadow Form][Protective Spirit][Spirit Bond][Shield of Absorption][shielding Hands][/build] </pvxbig> Innoruuk 23:08, April 18, 2010 (UTC)

HM

Is this working on HM too? :/ CaRnyVaL 07:03, April 20, 2010 (UTC)

Monks are too weak to handle such a hard mode group in DoA. Cuilan 00:40, April 22, 2010 (UTC)
What noobish guild do you run with? I use that setup with slight variation on cure hex for remove hex. Those work on hm. Check your crack dealer cause you're blowin' smoke dude. Innoruuk 01:14, April 22, 2010 (UTC)
I feel sorry for those monks. =( Cuilan 03:59, April 22, 2010 (UTC)
I'll say this, they very rarely have to do anything because the spikers and tank know what they're doing. Always tight balls, 2 groups, wall block. Innoruuk 10:15, April 22, 2010 (UTC)
Team build doesn't have a tank. Cuilan 17:09, April 22, 2010 (UTC)
Yes it does, it's called minions. Although, I run a variation without an aotl. It makes grouping much easier. Innoruuk 21:04, April 22, 2010 (UTC)
If minions are the tank, does that mean everyone stands way in the back as they watch minions cast their pro self defensive skills? Cuilan 21:54, April 22, 2010 (UTC)

They don't call them meat shields for nothing, and death nova bombs make quite the splash. And with the right build, they're tough to kill too. Innoruuk 22:07, April 22, 2010 (UTC)

Mantra of Earth

On the DWGers. Mainbar, me thinks. Discuss. MinionSplinter WeaponExcluded 21:59, April 22, 2010 (UTC)

Ok so you got:an imbagon, tanking minions, 2 monks(one of them uses mimicry to have 2 healing buffers), most teams use cons and..... you want more defense? o.O CaRnyVaL 02:25, April 23, 2010 (UTC)
Also performs nicely as energy management in some parts too.MinionSplinter WeaponExcluded 02:36, April 23, 2010 (UTC)

Oh....I was thinking about Armor of Earth xD CaRnyVaL 06:34, April 26, 2010 (UTC)

time

1 hour 50 - you know people can do it in 1 hour 20 with 6 heroes? Build:Team - DoA Platoon - AthrunFeya Lau bfly - 14:10, April 25, 2010 (UTC)

usage

needs to be written up properly before you can submit... - AthrunFeya Lau bfly - 08:54, April 27, 2010 (UTC)

meta

Something very close to this has become the DoA nm PuG meta requardless of votes/ranking here, since ppl are grouping/asking for it. Couple of things they will ask for...echo glaivers...(possible mantra of frost w/ sos-winter combo) and a better imba bar...since Stand your Ground doesn't stack with SY...(consider Blazing Finale + They're on Fire) which does stack. Remember this is PuG meta....simplicity is key...If one wants to check for themselves... going to DoA during Euro time is your best bet.

ive change the build to reflect this (and to make it better [better damage] and slightly more optional on the glaivers) - AthrunFeya Lau bfly - 11:29, April 29, 2010 (UTC)

4 PvE skills on Glaive Any/Rt

title^^^^^ didnt know if it was intentional or not 174.110.167.172 01:07, April 30, 2010 (UTC)

Strong 4 pve skill bar. Take out LoD--DigitalDigitalfear SigFear 01:14, April 30, 2010 (UTC)
thats cuz someone added lgithbringers gaze, you're far better off using lightbringer sig for energy management (since you're going to be up close to enemies anyway, then spirit siphon which may or may not give return [and gives less than max lb] if its already been used). 08:10, April 30, 2010 (UTC)

Just mainbar a rit DwG bar.

Running anything but a rit is pointless. Less damage.--DigitalDigitalfear SigFear 01:17, April 30, 2010 (UTC)

It's just 10 points of damage more + mesmers can cast spells faster and eles,necros have better e-management so every profession has their own pros and cons. Anyway, I think every other caster profession(mes,ele,necro) can do DwG better than rit 10 damage is not so much o.O CaRnyVaL 06:44, April 30, 2010 (UTC)
You only need better energy management if you suck.--DigitalDigitalfear SigFear 12:48, April 30, 2010 (UTC)
Or if you fight too much and don't take breaks CaRnyVaL 11:18, May 1, 2010 (UTC)

E/Rit with Intensity might be nice.--ArrogantArrogant Bastard SigBastard 20:16, April 30, 2010 (UTC)

I like this ideea :P CaRnyVaL 11:18, May 1, 2010 (UTC)

i run an ele with LoD, LB gaze and AoS. with 16 in energy storage.with 3 or 4 glaivers in team no need for e-management.easy peasy.just did a run in hour and 27 mins (no mallyx) was brilliant.most important is good backliners keeping u alive and watching your imba for hexes.dont need an sos just take aotl

It is more than just 10 damage on DwG, its +19 on Spirit Rift and +28 on Ancestor's. Higher damage +25% from Ural's hammer and main rit arcane echos for gogo more spike! I run this on a main rit sitting next to my friend's E/Rt and I'm out-damaging him by miles. Energy management isn't really a problem either for main rit, though I am hitting lb sig about on recharge (to keep energy from dipping low and becoming an issue) vs Eles barely touch the skill. I would not rate either as better than the other. The only primary I would rate lower than the others (listed) is mesmer - auspicious gets stripped too fast in most areas to be good and FC is not beneficial when the only cast time over 3/4s is Spirit Rift... I haven't tried (or even seen any one try to run) dervish DwG. I can't imagine stopping your DwG dropping to scythe out some energy is efficient though. >.< The extra AL must be nice I guess? DarkOak 10:55, May 4, 2010 (UTC)

SoS

Remove Smite/Remove Hex and add Spirit Siphon and Convert Hexes. They won't do any good versus lolhexstacks on the para.--DigitalDigitalfear SigFear 01:23, April 30, 2010 (UTC)

Fixed the build a little.

Give it a go. It should work better.--DigitalDigitalfear SigFear 17:50, April 30, 2010 (UTC)

Usage

Writing up now.--DigitalDigitalfear SigFear 17:54, April 30, 2010 (UTC)

K done. My English is pretty bad but the general tactics are there.--DigitalDigitalfear SigFear 18:21, April 30, 2010 (UTC)

Minor Edit

Edited the attribute allocation for the Para. Was set to "comm=X" and returned a "Communing" result. Changed it to say Command as it should. Morkai- 13:45, May 2, 2010 (UTC)

Meta

After some runs i think this is meta...no mm no weapon spells:

Destructive Was Glaive Destructive Was Glaive Destructive Was Glaive Destructive Was Glaive Signet of Spirits Focused Anger Healer&#039;s Boon Unyielding Aura

...and after playing the imbagon...i am pretty sure that an ias like drunken master is much better then ligtbringers...para should stay back (as far as possible).

Offset - every run I have done has taken AotL with SoS optional (but usually taken). Minions just soak up that much more damage and are more expendable against hungers, and an extra DwG is doing much more damage than an SoS. The best purpose our SoS has been is pulling... which anybody else can do with skill. DarkOak 13:05, May 4, 2010 (UTC)

some minor edits

i change some of those skill orders and the team overview, because it made eyes bleed.Illoyon 17:57, May 9, 2010 (UTC)

HB Monk + UA Monk

Add option of LB sig. Its better than auspicious. Running in to get the effect is worth it. You won't get hit unless your bad. 70.19.143.235 21:20, May 9, 2010 (UTC)

Air of Superiority works great too. I've seen monks start to use that instead of Auspicious and LB signet. AtomiK 23:23, May 18, 2010 (UTC)

needs some changes

the mm does not need barbs or MoP...the SoS does not really need splinter weapon an ancestors (for imbagon?)...and i dont think this bar reflect the meta.Illoyon 16:49, May 20, 2010 (UTC)

it's 100% meta.--ValeV 21:24, May 21, 2010 (UTC)

still i think the mm needs improvement...maybe sth like this...

Aura of the Lich Animate Bone Minions Death Nova Masochism Putrid Bile Cure Hex Foul Feast Lightbringer&#039;s Gaze

because barbs and MoP sucks on a minion bomber, to counter blind (so monk dont need to waste one skill slot), cure hex to counter Soothing Images...which will be constantly reapplied, even if the para stands as far away as possible...especial against the great darkness in ravenhard (which sometimes cause the party to fail). and maybe change the sos to sth like this...

Painful Bond Signet of Spirits Bloodsong Empowerment Convert Hexes Summon Spirits Spirit Siphon Flesh of My Flesh

splinter for just for the imba is a waste.Illoyon 14:04, May 24, 2010 (UTC)

"the SoS does not really need splinter weapon an ancestors (for imbagon?)" ancestors rage: on dwgs, and its rox. splinter weapon: not really need. empowerment: really good idea. bloodsong: hmmm dunno(?)

Painful Bond Signet of Spirits Empowerment Ancestor&#039;s Rage Convert Hexes Summon Spirits Spirit Siphon Flesh of My Flesh

maybe this? :S

your aotl build is good rly.  Messiah_The_Legend_Userpage.png  talk  10:31, June 3, 2010 (UTC)

Prot Spirit

Why do groups not like it when a monk brings Prot Spirit? 97.84.219.203 04:04, June 10, 2010 (UTC)

Panic > SoS

SoS has laughable damage and equally pathetic crowd control. I've been running a panic mesmer and had tremendous success. I'll post the bar and we can discuss possibly removing the terribly overused and shitty SoS build.

<pvxbig>[build prof=Me/Any Domination=12+1+2 Fast=10+1 Inspiration=8][Panic][Unnatural Signet][Cry of Pain][Mistrust][Lightbringer Signet][Mantra of Earth]["I am unstoppable!"][Arcane Mimicry][/build]</pvxbig>

Not only does this provide a designated puller who can properly group enemies for successful (pug) spikes. It also renders the most dangerous parts of DoA quite harmless. It prevents life steal spikes from hungers, and earth/fire spikes from titans and dryders. Mistrust provides almost 200 AoE damage if put on a hunger at low health casting GB, Or can easily be spammed on water/titans/dryders etc. It provides great defense, a great puller/tank, and some decent fucking damage. Mimicry is of course used to grab UA. Which is fantastic if you have some fail fags in your group. The energy is easy to manage as well. As for your comment about prot spirit. With panic it just isn't necessary. Even if someone miraculously is spiked by 20 things at once, they're back up with full health/energy in a few moments. Discuss my leet bar plz 75.142.10.108 04:12, June 10, 2010 (UTC)

I wouldn't call the damage of an SoS bar with painful bond and ARage laughable. The healths of spirits are also factored in the DWGs' BuH iirc. But regarding your bar, I notice you don't bring convert hexes, meaning your team can wtfexplode when the para gets stacked with anti-shout + other hexes. Since you're using panic why not wastrel's worry which can easily replace both unnatural sig and cry of pain freeing up a pve slot (for EBSoH maybe?). --Suxon my Kurdick 07:41, June 10, 2010 (UTC)
Have you ever done DoA glaiveway? Any half competent paragon knows to avoid necros if possible and monks are intelligent enough to remove hexes. Did I also forget to mention the fact that panic interupts EVERYTHING, and is also easily maintainable with cons? Also, spirits rarely attack the same target making their pressure pathetic. AR? I could have sworn that the glaivers had that skill? Seriously, mistrust does way more then ancestor's, has less of a recharge, doesn't require someone to be standing next to the enemy, has a wider AoE and prevents dangerous spells from even going off. If you can find some epic reasoning that blows my logic out of the water I'll uninstall. Srsly. If you're really that doubtful I'll come do a run with you and show you how fucking epic this build really is. Docta Jenkins 20:02, June 10, 2010 (UTC)

-Edit- Ebsoh is overkill and hardly would matter in the grand scheme of things. Wastrels worry? I don't like waiting 3 seconds for damage that might not happen. Unnatural signet costs no energy and does more AoE damage then cry of pain. Cry of pain is in the build mainly for the interupt and degen. Docta Jenkins 20:05, June 10, 2010 (UTC)

Hmm, instead of totally removing the SoS from the template, maybe the SoS bar and usage should have been left under variations in case anyone still wants to use it? Dragonlord Tony 07:16, June 13, 2010 (UTC)

a rit mm bomber with empowerment and explosive growth would be way better than the nec minion bomber?? ((User : Crag))

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