vote on this build please. Lots of people using it, need to see some votes to get a better rating. :)

the beginning

this page is currently under construction, 2/16/10 11:30 pm EST. Stoney and Death are working on posting the last parts now. this team build works great and should be given a chance. I have 1st hand knowlege of this build 95 percent of this game. Vanquishing, mapping, etc.

What is the easiest way to make the miniskillbar part? This is my first submit and I am kinda struggling on that.GuardianofElona 02:27, February 18, 2010 (UTC)

{{mini skill bar|skill 1|skill 2|etc}} Life Guardian 05:38, February 17, 2010 (UTC)
Also the miniskill bar is case sensitive, so frenzy would be {{mini skill bar|Frenzy}} not {{mini skill bar|frenzy}}. Please remember to sign your comments with ~~~~ and indent one more (with : ) then the last person so the convo is easier to follow. Zyke-Sig 06:01, February 17, 2010 (UTC)
6 skills devoted to spamming agony is fail 21:01, February 17, 2010 (UTC)
It isn't six skills devoted to agony. Agony recharges every 5 or so seconds, so you are also spamming explosive growth doing mass damage, AND every time agony comes back up you are healing yourself and all nearby allies, namely the heroes and minions that probably ran close in with you and the grasping rit that ran in as well. Not to mention that agony stays up continually doing 10+damage per second to every single foe in earshot. But you are certainly entitled to your opinion.GuardianofElona 02:40, February 18, 2010 (UTC)
funny how someone jumps on the agony bar, i like it, i ran it and the numbers from the healing alone make it worth it. whoever said that obviously never ran the bar. or at least not correctly.
I know what u mean, someone in my ally said something about my agony bar, i've seen healing numbers like old school Seed of Life, that's A LOT of healing. Not to mention the damage from explosive growth and having agony up ALL the time. it does a ton of damage, with the rest of the build working together this wipes 2, sometimes 3 groups at a time in most areas.Deep Thinker 04:25, February 18, 2010 (UTC)
I just tested it,agony stays up for 3-5 secs and die,the recharge is like 10 seconds,so its not even up most of the time.And 60 nearby healing every 10 sec isnt much at all dude.The build is a huge fail 08:16, February 18, 2010 (UTC)
again, run the build and READ THE WHOLE THING. Put a superior rune on your head piece and recharge on agony gets down to 6 seconds. Quit shorting the build and saying it fails, run it right, you also need to be in melee range when you use agony to get the effect from explosive growth. I really would contest your skill as a player if you still dont see any potential in this bar. If you just have a problem with this build and cant say anything nice, then just take a nap and get over it. Move on. Quit trolling this post.Deep Thinker 11:46, February 18, 2010 (UTC)
Uh spamming agony with rit lord seems to be an awful way to pump dps, especially on a rit. Just about anything you could run would do more dps (wtb more pve skills) even if you got agony recharge down to 5s (which i don't see happening b/c even cons + ritual lord can't speed up recharge by 6x)--TahiriVeila 21:38, February 18, 2010 (UTC) again, i'm not retyping what i already typed, agony is only a small part of the bar. And yes, with 16 in spawning and a conset, recharge on agony is less than 6 seconds. Put up a golden egg and a candy corn for more fun. PLEASE READ ABOVE.
What you typed before doesn't make sense. You have 5 skills build around dealing pretty mediocre healing/damage. That's bad. That's a fact. Get over it.--TahiriVeila 22:38, February 18, 2010 (UTC)
You obviously can't see the whole power of the build. Explosive growth + Spirits Gift + Boon of Creation + Rit Lord = +53HP to you + 53 HP to all allies nearby (potentially up to 35 allies) + 68 lightning damage to all nearby foes(+ LB bonus= high 90's;potential= A LOT). And this happens every 5 seconds(everytime you cast agony). Then you have LB gaze and Light of Deldrimor to boot. There are so many numbers on the screen, i cant see anything else. If you can't do the math on this one, I teach classes. Maybe you should sign up for one of them.Deep Thinker 23:02, February 20, 2010 (UTC)

I reread the naming convention and now realize that this should probably be named Team - DoA Platoon. Can I do that somehow? Or can an admin do that?GuardianofElona 04:12, February 18, 2010 (UTC)

Go ahead, use the move button on top of the page, remember to suppress the redirect. Zyke-Sig 04:28, February 18, 2010 (UTC)
MM bars need work. Too many animate skills. Also, something like necrosis might be better than LB gaze, although i could be wrong. Infuse condition seems extremely out of place, especially with no foul feast. Grasping seems redundant as well. Life Guardian 05:16, February 18, 2010 (UTC)
Btw, with 2 AotL's, all the corpses will be used up by 1 of the MMs, leaving the other with nothing. Life Guardian 05:17, February 18, 2010 (UTC)
If you really, really want 2 MMs, one should run jagged bones. Zyke-Sig 05:51, February 18, 2010 (UTC)
i see ur point about 2 AotL's, but if you run the build you'll see that they actually work well together. i would suggest putting together ur heros, running the bars as is for a couple different areas, then talk about it. I've been running these bars since the Rit buff, and i've watched them work very efficiently. And, if you run one MM with Jagged Bones, there are some areas where u don't have corpses and one of the MM's has no minions, if they both have AotL, they usually keep at least 3 minions at all times. Also, LB gaze has a purpose, in some areas in DoA, an AoE interupt helps kill the Ki's. Necrosis is single target and conditional, if the Ki removes his conditions or hexes before u smack him with necrosis, you have no effect. Besides that, you are hitting agony every 5 seconds, you don't really have time to spam necrosis.Deep Thinker 11:41, February 18, 2010 (UTC)
LB gaze isnt an AoE interrupt,it just interrupts the first target and deals dmg to the rest. 18:50, February 20, 2010 (UTC)

Ghostmirror AND Spirit Light?

^ Brandnew 12:53, February 18, 2010 (UTC)

Why kuurong instead of glaive?--TahiriVeila 13:38, February 18, 2010 (UTC)
The reason for Kuurong is for the knock down.Deep Thinker 16:40, February 18, 2010 (UTC)
I think Glaive's extra power/lower recharge is more powerfull then AoE KDs. Also wondering why is says it can do Slavers in Nm, since NM is like easymode, even in slavers. You might mean HM?Sebv2727 21:27, February 18, 2010 (UTC)
Kuurong + earthbind = whole party down for 3 seconds. You cant see the power in that? Honestly, is anyone even trying to run this or do you just look at it and think that you can forsee the whole build in action? Play the build, run the bars yourself and see what they do. Run the weapons and runes described. Dont just glance at a few skills and play negative nancy.Deep Thinker 21:59, February 18, 2010 (UTC)
if you want us to do that, your on the wrong site. its not required for us to test builds. looking at a build is like doing math(except for very specail/different builds, and in that case, screenshot needs to be povided) u see the math, and it fits together, and it works. same as builds. u add up all the skills, and if it works, it works. if it doesnt, it doesnt. theres no middle ground or anything.--Bluetapeboy 22:02, February 18, 2010 (UTC)
Honestly, if you are going to pull a Bob Fregman, at least pull a Bob Fregman :/ Brandnew 22:03, February 18, 2010 (UTC)
Bluetapeboy, while it is not required, it damn well makes sense for you to especially when you can't crunch numbers. DeepThinker, your build works very well. Once perma sin goes down, I'm gonna love running this, and according to developer notes, 600/smite will be going down as well, so don't worry about getting welled, and if the community threatens it, just move it to your userspace. Again, love your work. I'm doing a similar concept off of a Stygian Spirit Bombers build that the creator abandoned. Rits rule! Innoruuk 11:28, February 22, 2010 (UTC)
Thank you, its nice to see a couple of people that actually get the build. Guardian of Elona came up with the other half of the build, let's not forget him :) Deep Thinker 11:47, February 22, 2010 (UTC)
hey deep thinker can i get ur ign i want to try this build with u cause i cant find a rit friend who either a likes the agony build b has doa c has a brain. my paaragons ign is Kristens Love if u want to add me and try with me id love to do it with you thanks :D Trapping Moons Love 17:11, February 24, 2010 (UTC)

Move to Trial?

You probably shouldn't have this in testing if it hasn't cleared DoA HM yet. I recommend placing it in trial until you've refined it and confirmed it can. ToraenTheJanitorToraenSig2 22:05, 18 February 2010 (UTC)

it has done DoA NM many times, want a screenie? I didn't know that it had to complete HM in order for it to say DoA. And i'm not asking people to test it, I have tested it, and it works GREAT for me, i'm telling the people who are not seeing the whole picture that, if they can't see the WHOLE picture, then LOOK AGAIN. If they can't understand what i'm typing, THEN run the bars yourself and SEE for yourself. For example---the guy who says spamming agony is Fail, if spirit's gift heals ALL allies and he says that healing only one time for 60 isnt worth it, then he's not seeing the whole picture. It heals every minion, spirit, and team member that is near, when the party is running at its fullest, i've seen 35-60's across my screen. That is healing for 2100 HP every 5 seconds. And that is just from one bar. These builds complement each other, when one spirit is created, people are healed, and damaged, then the spirit takes over and not only acts as a meat shield, but does its own damage. Minions are the same way, when created, all nearby foes take damage and nearby allies are healed. We have been running this build for months, I have tested it, and i am willing to take anyone on a run that doubts it. I'm done with this discussion. You can lead a horse to water, but you cant make them drink Deep Thinker 22:29, February 18, 2010 (UTC)
The problem is that just about anything can clear DoA in NM b/c NM is a joke. If it can't clear DoA HM in under 2 hours we don't want it on wiki because it's just not worth running--TahiriVeila 22:36, February 18, 2010 (UTC)
So you are saying that DoA Heroway can clear HM in under 2 hours? That is funny because the build says and I quote, "3 people and 5 heroes in Normal Mode". DO enlighten me (screenshot? link to HM heroway?). This build is designed to do it with 2 people, and can even clear some HM. Add in more people with LB gaze and asuran summons and less heroes and I bet you could get a full quad HM. So TEST please. That is why I put it in test is so people could push its limits. I already KNOW it works for NM quad. I want to see what it can really do.GuardianofElona 00:19, February 19, 2010 (UTC)
Hmm, this conversation is a mess. Okay, firstly move this back into trial. Testing is meant to be reserved for builds after the community has commented on them a bit and skills have been tweaked a little. Secondly, Tahiri was referring to the speed clear builds on here and I agree that 2h for 'speed clears' in HM is pretty terrible. However, this isn't for a group of 8 players and with the game becoming generally dead i'd encourage more builds like doa heroway being made (2/3 variable players and hench, with well written guides, and not fussed whether in NM or HM). I'd possibly encourage trying to tweak doa heroway because its pretty out of date, instead of going on to make a new build, but whatever. - AthrunFeya - 00:37, February 19, 2010 (UTC)
If this could get DoA HM done in under 2h it'd be fine. But the bars are horribly inefficient and look like they'd take 2h just to clear a single zone of DoA in HM--TahiriVeila 01:13, February 19, 2010 (UTC)
And the point I made (and so did he) is that it doesn't need to. No 2man/hero builds can do this, we're not talking 8-man speed clears. - AthrunFeya - 01:23, February 19, 2010 (UTC)
What's the point of having a 2-man build that can only do nm in a longer time period than 8-man can do hardmode? finding a doa guild and doing multiple runs a day is still mad easy--TahiriVeila 01:42, February 19, 2010 (UTC)
you know yourself how many of those guilds are actually terrible. and we should cater for people other than those wanting to do doa every dying second of the day. - AthrunFeya - 01:53, February 19, 2010 (UTC)
and i quote "If this could get DoA HM done in under 2h it'd be fine". Well sir, we did NM in 1:49, and i have the screenie. when we did HM we did City/Veil in just over an hour and wiped in gloom at the rift where we got mobbed by the spawns. Deep Thinker 02:14, February 19, 2010 (UTC)
Ignore Tahiri. Fix up those MM bars and get GwK off of a hero bar. Life Guardian 02:16, February 19, 2010 (UTC)
We just tested GwK vs Glaive. Glaive is bigger area but armor conditional and does less damage even with ebon battle standard boosting. GwK is armor ignoring and gives 3 sec KD with earthbind. My hero usually does it twice in a row since he holds it, drops it, then immediately recasts and drops it again for 6 seconds of KD, which is just nice. To me the comparison is six in one hand, half dozen in the other--either works.GuardianofElona 02:24, February 19, 2010 (UTC)
My thoughts were that heroes wouldnt use it right, and would run up to single foes or something. There has to be something better than GwK, and i'm not saying glaive is necessarily better. Problem with the MMs isn't AotL, but it's the ridiculous amount of corpse exploitation skills. Life Guardian 02:45, February 19, 2010 (UTC)
We just ran this again with Clamor of Souls and it seems to work best--the hero actually casts it a lot vs either item spell. The ridiculous amount of animate skills is so you maintain an army. You get one very quickly, have horrors for melee range, shambling for a pop out, and fiend for back line. If you use fewer animates, one churning earth can wipe all your minions. With that variety some are gauranteed to live and you steamroll on quickly to the next group.GuardianofElona 06:28, February 19, 2010 (UTC)
Sigh, too tired to argue. At least remove infuse condition, and maybe withering aura. Will heroes use it on minions? Life Guardian 07:14, February 19, 2010 (UTC)


They are triggered by spirit attacks (I think). Might be worth adding a few of them if you are going to use this many spirits. Anthem of Envy and Disruption are especially nice.

Changing back to necro healer and Rit MM bomber

We ran this several times tonight and determined that two of our older builds were actually superior due to better energy management. I will swap them out tomorrow when I'm not so tired. Done.GuardianofElona 02:14, February 20, 2010 (UTC)

pics with times pl0x--Relyk talk 09:43, February 20, 2010 (UTC)
thats not necessary for a 2 person 6 hero build relyk. - AthrunFeya - 11:02, February 20, 2010 (UTC)
i vote to change the AotL necro for a jagged bone bommer, and keep the AotL RT. 2 AotL is indeed bad, and if you still want to keep AotL on the necro bar, pl remove some animate skill to more usefull skills like death nova, putrid bile. like these
Masochism Mark of Pain Aura of the Lich Animate Bone Fiend Putrid Bile Death Nova Enfeebling Blood Weaken Armor
Masochism Mark of Pain Jagged Bones Animate Bone Minions Putrid Bile Death Nova Enfeebling Blood Weaken Armor
you can drop te aeo dmg from putrid bile for singel target dps from barbs. Golgari sumoner 12:46, February 24, 2010 (UTC)

Alright, I think I found a solution to all of this. Use Putrid Bile + Rising Bile + Signet of Sorrows. Mind you, many freaking corpses except for Stygian Veil. If the Spirit rift Buff does do cracked armor, then you could go with flesh of my flesh instead of weaken armor as well. You can use the other as an AOTL with the Explosive Growth, and use jagged bones on the necro primary. I don't care which you prefer between death novas and multiple biles going off. Conditions vs. base dmg is the only variable.Innoruuk 20:25, February 24, 2010 (UTC)

Tbh you shouldn't need two MMs in NM. I'd go with an explosive growth MM with putrid + rising. But that's just me--TahiriVeila 21:16, February 24, 2010 (UTC)
Well, We are trying to make this work for all areas in HM correct? Isn't that a nice goal to achieve for this build?Innoruuk 21:37, February 24, 2010 (UTC)
wont use rise bile, needs to be on it for longer to be effectif but if no 1 object to it i will change the necro AotL in a jaggeb bomber. (after the update, so we can see if rift gives craced)Golgari sumoner 22:02, February 24, 2010 (UTC)

Expect to modify after 25 Feb

With the expected nerfs ( on or near 25 Feb to Shadow Form, Ob Flesh, and the other 600 smite skills (spirit bond? spellbreaker?--no one knows) and buffs and other skill reworks, I expect to modify this build slightly. The good news, though, is that if this preview is true then they are making Rits even more powerful which will make this build even more powerful. I will also post an eight person/crazy powerful version (it involves different hex removal, 8 LB gazes, many asuran summons, few light of deldrimors, etc.--basically old DeRp Armyway with Rits and MMs) if this nerf happens since most people won't have a way to do DoA anymore. HM should easily be attainable but will naturally be slower than the soon to be nerfed speed clear methods.GuardianofElona 16:15, February 20, 2010 (UTC)

oh don't worry about the 8 man one, physway is going to dominate now. - AthrunFeya - 17:02, February 20, 2010 (UTC)
The FoW physway? The limiting factor is HM gloom. The environmental effect of 50% blocking is more like 75%--at least it seems that way. The minds also go right for the para and attempt to keep soothing images up constantly. We had to take "To the Limit" and have much more powerful hex removal to make it past the cave and to the portal--where the earth tormentors that pop were just evil. Has anyone used physway for HM gloom? If so, awesome, that will be fun to play. If not I think you have to have a balance of casting and physical.GuardianofElona 17:23, February 20, 2010 (UTC)
people use paraway and manly spike in doa, do i dont think its a problem - AthrunFeya - 17:31, February 20, 2010 (UTC)
Manly spike goes away once shadow form goes away.GuardianofElona 17:33, February 20, 2010 (UTC)
Obsidian Flesh Obsidian Flesh --Brandnew 17:37, February 20, 2010 (UTC)
Is gonna be nerfed as well...Tactics tanks perhaps? :P --Short 17:44, February 20, 2010 (UTC)
You'd need a long fucking spellbreaker or that to work in doa. Stance tanks will take over every other area though. Life Guardian 22:54, February 20, 2010 (UTC)
LMAO, your intelligence is obvious. I stand down. pfft.Deep Thinker 23:04, February 20, 2010 (UTC)

Build Works Great

We took a friend this time, but received the same results as the other night when we ran it. DoA NM FULL run 1:41. And it was easy and fun. pics... 1 hour 41 mins

And here is the agony bar not doing anything, and yes, the recharge on agony is 5 seconds. And also notice the 78 damage that is done to as AoE to nearby foes. In most of DoA, it is easy to get more of them into a ball and do MASSIVE AoE damage with explosive growth. The end of Gloom was hilarious when all the dervs popped. I did so much damage i couldn't see anything but the numbers flying all over my screen.Deep Thinker 23:00, February 21, 2010 (UTC)
Also, this picture is from a previous run, on the new build I have Light of Deldrimore instead of Radiation Field. I stay in melee range now, and found LoD to be much better. Although, Agony is still the primary damage skill.Deep Thinker 23:00, February 21, 2010 (UTC)
[1] Deep Thinker 04:07, February 21, 2010 (UTC)

Also, a friend was afk for over 15 minutes while we finished the second half of city and did the first half of sygian veil.GuardianofElona 06:18, February 21, 2010 (UTC)

I tried this for the Styigian Lords Zbounty HM. It worked, but I wished the MMs has 2 minoin skills and 6 useful skills. --War_Pig5 00:33, February 25, 2010 (UTC)

And Kills Mallyx in 15 mins or less

with only a couple minor changes. put gaze of fury on a couple bars. Mallyx Deep Thinker 04:40, February 21, 2010 (UTC)

3-4 consets is a little QQ imo--Relyk talk 09:00, February 21, 2010 (UTC)
Really Relyk? Really? We came up with a way that 2 ppl can throw a couple heros together and do DoA for fun. If you want to use cons and do it in about 1:30 to 1:40, you can use the cons. Otherwise, you can do it a little more cautious and do it without. With cons, we were smashing 3 groups, sometimes 4 groups, even in foundry in the 5th room we took 4 groups at a time. The resiliance and stamina in this build make it an easy run, hard to fail.
We definately could have done that last part and saved ourselves the conset, but I don't really have a need for the money, and we were running for time, so i popped them.
I'm devistated that I didn't meet your standards, I'm thinking of cancelling my next birthday because of it. I'm not sure I deserve to turn another year older the way I have presented myself.....Deep Thinker 22:47, February 21, 2010 (UTC)
Wow. I really didn't want to have to do basic math for you all, but here you go. Let me know if you need me to push on your chest so you can breathe too. Let's say you use max possible consets...5. That would be a 1:45 (which would be slow and use 4 sets) quad, and a 15 minute Mallyx kill for 2 hours total. 5 consets. 40,000g. Divide by 2 = 20,000g each. Still with me? Now, end in foundry and get a full gemset for beating mallyx. 5 titans, 4 torments, 3 stygians, 2 margos. Or two sets and left overs. Sets sell for 20,000g each. 40k right there (20k profit right there alone.) You are left with 3 titans (21k), 2 torments (6k) and one stygian (5k). 52K profit from 2 hours of easy playing plus quest reward gold, and any gold/purple/blue/white items and other gem drops u get on the way. You could even be smart and add 6 other friends (cuz all builds can be easily run by humans with even more powerful PVE skills, cept maybe death nova) and everyone chips in 5k each. Profit then = 77k. Get it down under 1:30 for quad and goes to 79K. Why did we waste our time posting this barely profitable build? FORGIVE US WE ARE SO SORRY :(GuardianofElona 02:24, February 23, 2010 (UTC)
So, you won't mind posting some screens of you running a superior build and completing DoA in NM in less than one hour. You have no excuse not to prove me wrong, since you already siad it would be efficient, and worth it. I eagerly await your response.Deep Thinker 03:38, February 23, 2010 (UTC)
With six heroes of course. Come on 1337boy, we are still waiting. And it better work after the SF/OF nerf.GuardianofElona 03:51, February 23, 2010 (UTC)
Just ignore Tahiri, he's being retarded. If anything, this should replace our other DoA Heroway as this is faster. Life Guardian 03:57, February 23, 2010 (UTC)

SLW is hardly Garbage if you have Prot Spirit on a non-invincitank.Innoruuk 11:29, February 24, 2010 (UTC)

To the author of the build

First of all respect for this build because it actually works, but to a certain degree. I've tried this with a friend of mine and we cleared gloom but got our buts kicked in foundry thx to over aggro (we where realy cautious but still) and we got pretty far in veil (ambush killed us). So the only reason we couldn't do a full clear was because of us being inexperienced with DOA. If you could expand on your explenation or link me a detailed guide, you'd make me a happy man. --Lethal Primate 23:03, February 21, 2010 (UTC)

In the guidelines for builds they don't want us going into a step by step of how to do an area but I will try to find you a link to the old guildwarsguru page that had step by step.GuardianofElona 23:09, February 21, 2010 (UTC)
A bit of step by step is good (see Build:Team - DoA Manly Spike as an example of the kidna thing we like) - AthrunFeya - 23:18, February 21, 2010 (UTC)
Cool. I'll type one up this week.GuardianofElona 04:38, February 22, 2010 (UTC)
For that thanks in advance, I would verry much apprieciate that for I'm somewhat of a noob in DOA (altough I would like to complete is some time).--Lethal Primate 11:58, February 22, 2010 (UTC)

Possible Variation

I'll admit I haven't tried this build yet (but I will-- looks neat), but a possible variation occurred to me. It would take a little reorganizing though. On the player-ritualist (agony spammer), what about dropping Ritualist Lord for SoS instead? You would want to remove it from the SoS hero for something else of course. Then, on the player-rit you could also drop Spirit Siphon (because you would probably have no energy problems with SoS + boon), and you could replace it with Mantra of Inscriptions and dump the 3 extra stat points into inspiriation magic. Then you could spam SoS, which would trigger all your buffs three times each. Sounds manly to me, but like I said, I haven't tested it, so feel free to point it out if thats a dumb idea :P 03:09, February 23, 2010 (UTC)

No sir, not dumb at all, i tried a very similar bar before this one. But to be real honest, i think agony every 5 seconds is more versatile. i've tried SoS spammer many, many times. i really think this is better. btw, if you really want to have fun....put up an Egg and Candy Corn, recharge on agony is 2.7 seconds. This can be fun with larger groups. Deep Thinker 02:16, February 23, 2010 (UTC)
Dude, you're retarded. There's no way you get a 30s recharge down to under 3s. I don't care how many cons you use. You can't speed up a recharge on a skill by 10x. zzzz
Oh? cons+egg+corn=19 attribute= YOUR BINDING RITUALS RECHARGE 91% FASTER=30 SECONDS TIMES 91 PERCENT EQUALS TWO POINT SEVEN (2.7) SECONDS look it up? if you have 21 attribute=99 percent faster, just FYI, that = .3 seconds three tenths of a second. i know this hurts, maybe u should just give up.Deep Thinker 03:19, February 23, 2010 (UTC)
First of all, just because you disagree with him doesn't mean you have to be rude. Second of all, I hate it when people use the word retarded. Third of all, sign your comments.
Anyway, with an egg/candy corn/grail, you would have 19 spawning power, which is 91% faster recharge. And... hate to break it to you, but 30 seconds - 91% = 2.7 seconds. And that doesn't even include the effects of the essence of celerity (which may or may not be applied here?)- although that's assuming you have the energy for it. Back to my point. Without Ritual Lord, you could probably get away with fewer points in spawning power, and use those points to bump inspiration up to 8... plus the 3 points from your cons, and that would be a 43% faster recharge on a 20 second skill. So that's SoS every 11.4 seconds. But divide that by the 3 spirits you create, and that's 3.8 seconds on average... with slightly less damage but probably better energy management. I dunno, just thinking out loud. Sounds fun anyway. 03:30, February 23, 2010 (UTC)
Misinterpreted the way spirit lord works, assumed that it worked exponentially, I.E. cut recharges in half when maxed out. My bad. Still doesn't change the fact that using Agony once every three seconds does far less damage than you would be just spamming rift + glaive + arage. And that takes up three slots of your bar instead of 5 =\--TahiriVeila 13:44, February 23, 2010 (UTC)

Needs A Lot Of Work

I've read a thousand times all the shit about the stupid Agony spam bar and I can tell you there are plenty of Ele builds or maybe an VoR or RoJ build out there that deal a ton more damage, and if you wanna run point blank as a caster try a Double Dragon/Flame Burst Spammer for one. First off, you have a meager 5.5 Degen from Agony, which means in the 2.7 seconds recharge shit you are doing 29.7 damage to foes hit by agony(If you even hit all foes around you) and then from your screen shot you are dealing 78 damage with Explosive Growth every 2.7 seconds which means your average damage per second comes out to approximately 39.9 damage per second to monsters affected by the Explosive Growth and Agony over each 2.7 second interval. My RoJ with 2 skills in my bar does 84 damage per second, without counting the degen from burning, at Max Lightbringer without cons altogether take a look. [2]

Now if you ran this RoJ bar, you have 6 other skills to mess with and enough attributes to invest in any attribute desired. If you took instead a Searing Flames Ele with Weaken Armor on your necro still you could not only deal more damage after 2 or 3 Searing Flames but you could bring Meteor or Meteor Shower so you aren't wasting Earthbind on Wanderlust alone because 2 skills to get a single 3 second knockdown on only non moving foes is pretty useless, especially since you cannot knockdown titans at all. Those splinter weapons are out of place too with a single physical. Maybe if you equipped all your heroes with spears but still you really should just take one. Clamour of Souls is a fairly useless elite as well it doesn't serve a purpose as energy management or as damage really since it will only do damage around 100 in the best of circumstances. The AoTL Necro should be switched to Jagged Bones, as someone already said, to promote synergy between the 2 minion masters as well since they will use Jagged on any allied minions in the area.

And if you are so intent on being a frontline Ritualist, wait until Thursday so you can drop a ton of Glaive's for a ton more damage with a single skill on your bar with a much better range. And in case you didn't notice, explosive growth only affects up to 5 people in the area and Agony is only within earshot range so your damage dealing is very limited on its range when dealing with spread groups like Margonites and Titans tend to do. Like you I do DoA NM balanced, not entirely with heroes, but still I can appreciate what you are doing and you should take my opinions with a grain of salt. Here's some of my screens as well. [3][4]-- 05:33, February 23, 2010 (UTC)

I think you forget one important thing, spamming the spirits on the front line heals all the minions rampaging there which helps this build a lot.--Lethal Primate 11:02, February 23, 2010 (UTC)
I already have posted up above that the build will change on 25 Feb and of course glaive will go in there.GuardianofElona 02:12, February 24, 2010 (UTC)
Also: Due to the fact that the Roj AI was nerfed, it's as useless as Fire Storm. I do have one question though. How on Earth does the para maintain energy in hm Torc'qua? And as per the HM completion, it can be done on this build if you tweak it somewhat. If you add in cons as you have, run a Rt/ME with mantra of inscriptions at 4 (with grail) inspiration and signet of spirits. That is explosive growth with no limit. I've been using jagged bones and for Stygian and Malign Intervention to keep up minion armies and distract the evil touchers. Since Agony got spammed so often, I also used rupture soul to really screw with melee classes in all areas. Jagged bones works to help upkeep minions, but it had its limitations. When the rit buffs/ nerfs come in, I think Spirit Rift will be much more useful, and I also believe Renewing Surge will be able to find its way into your builds. Innoruuk 11:30, February 23, 2010 (UTC)
In the notes at the bottom of the build it explains that you need "To the Limit", mainly for gloom.GuardianofElona 02:12, February 24, 2010 (UTC)
RoJ doesn't cause scatter in NM. And scatter never stopped anyone from nuking with SH eles in HM anyways.-- 19:20, February 23, 2010 (UTC)
^ You're way better off minion bombing with jagged bones + death nova than you are healing minions: minions do pretty awful damage and are just supposed to be meat shields--TahiriVeila 13:41, February 23, 2010 (UTC)
SH is constantly increasing damage and isually combined with deep freeze. I'm agree with the jagged bones thing, or you can do a Stone Summit Summoner. Does anyone else think that mystic healing could be awesome if you could work out the energy maintain?Innoruuk 19:58, February 23, 2010 (UTC)

Vigor spirit

Wouldn't is be great soemwhere here? 20 heal per attack/spell is awesome. It almost equals spirit light weapon, can be maintained on all party members and it is a non elite. interesting?Sebv2727 15:20, February 23, 2010 (UTC)

It's interesting you mention something like that 2 days away from the Feb 25 patch. Blood Bond is being changed into an AoE hex that will give.... i think it was like 20-40 health to anyoen attacking that foe. If I could find the patch page I'd give you the link, but I don't know where it is.--Supernick530 19:19, February 23, 2010 (UTC)
Found it: [5]. "Blood Bond is being reworked as an area-of-effect hex (3...10 second duration), best for groups with lots of physical attackers. Allies will gain 5...40 health every time they hit a foe hexed with Blood Bond. The recharge on this skill will go up to 8 seconds."--Supernick530 19:25, February 23, 2010 (UTC)
We don't change builds based on future updates, specifically ones that we don't know the exact date/skill changes of. Skill update previews are very rarely accurate. Karate KJ for sig Jesus 19:29, 23 February 2010
Anyway, you got only 1 attacker (and the minions), the point of vigor spirit was to use it on any1. Health gain also occurs when casting a spell, which isn't the situation with the "new Blood bond".Sebv2727 14:01, February 24, 2010 (UTC)

If they change Destruction the way they say they "might," then spamming destruction, waiting five seconds, and spamming it again would be far more powerful than agony. Innoruuk 11:25, February 24, 2010 (UTC)

Human rt runes

why does it use full shamans? you got 1 spirit under your control, so +5def. better to take full Blessed, you got 3 enchants on you annyway. going to change it if no 1 objects. And for the record the rt build does work...Golgari sumoner 12:32, February 24, 2010 (UTC)

We had blessed on the bar, dunno if someone had changed it.GuardianofElona 04:33, February 26, 2010 (UTC)


is there a reason to really have spirit siphon with boon of creation on the agony rit? and if u really need it y not just lightbringers signet? just wondering :D great builds btw Trapping Moons Love 18:24, February 24, 2010 (UTC)


no groups as this is not meta, i have paragon with first 3 heros all runed out my IGN is blueberry waffle and im usually on between 12am-3am -6GMT(texas) everyday. so pls if anyone want to do this lets get crakin. Im hopin its as great as it looks.

same, i'm a rt, so if I'm online wisper me (student of anubis)Golgari sumoner 10:09, February 25, 2010 (UTC)


we are currently updating skills due to update Deep Thinker 05:00, February 26, 2010 (UTC)

In attempting to improve the hero bars we are running into issues of them not casting the skills well/or at all (ie. Glaive) and in other bars running out of energy. We will continue to test and try new combinations, with all the skill changes it might take some time. The original build is faster than anything we've come up with yet, but I'm sure we will find some sort of improvements.GuardianofElona 05:58, February 26, 2010 (UTC)
i suggest changing the human rt with glave (not on heroes, its better ig they arnt in the front line) i also sugest to remove weaen armor, since spirit rift gives cracked armor. Problem the rt human with glave will have some survive and energy problems, it used to be great in melee range with the healing of his enchantments. Golgari sumoner 11:16, February 26, 2010 (UTC)

This is a Hero Build

Before we ever go into vetting again, can we all agree that at the very least it is awesome that you can do all of doa on one team of heroes? Correct me if I'm wrong, but the spikes for DOASC are almost impossible to run on dumbass heroes? Even if this is slower, makes less $ (it still makes a ton), it is very easy to use and is kinda in its own league. Anyone else know of a doa heroway that functions and is faster?Innoruuk 11:25, February 26, 2010 (UTC)

Hell yea man i never do DoA cause im on at odd times now this build gives me and a bud of mine a chance to do somthing that is INSANLY lucrative for 2 ppl to do on their own. all these ppl trash talking just have way too much time on their hands some ppl have insane schedules and have to sacrifice sleep in order to play(lol thats a seperate problem i suffer from). when all i have is 2 hours too play then i want to be able to do something not stand around in some GH waiting for players to come join now i just say "hey savanna, want to DoA.... sure meet u there let me just get cons." done and im DoAing in like 10mins max

loveing this build got a 15 min mally and a 1:30 doa the other night with a freind just wanted to say let the doa platoon stomp all over pve

Remade after update

i remade the build a bit so it would work better with the updated skills i also changed the AotL necro for a jagged bone bomber, and removed cracked armor since sopirit rift gives craced to

i tested it some time to day and it words really better then before Hope You like it Golgari sumoner 21:31, February 26, 2010 (UTC)

If you are going to change the build please put the times that you are completing individual areas or finishing a quad. Just saying it works better because it seems to kill faster in one spot isn't useful empirical data. And getting quicker kills by nuking minions in one area may cost you in a different area where the level 22 minion army soaks up damage and does a significant amount of damage on their own--so we need times on how it is working on an entire run. The original build had times of 1:40/1:41. That being said, thank you for trying and supporting the build :) GuardianofElona 22:58, February 26, 2010 (UTC)
will be hard to compare AotL and jagged bone, i dont know if jagged bone is lot better, but i have it about the human rt build i made. it is so much more dmg as the old 1, only draw back is that you dont do area healing anny more, but the high area dmg will make up to that. the DGW hero, i dont know how good he uses it, i play as the rt with pug paras, so dont know how the hero will do it. didnt test the Hero's AI. i also sugest to place more comment in each area. like the trap in the start of broodwar, how you can lock the snakes in foundry and stuff like that:) can some ppl who played the original build compare it whit these (keep the updates in mind) caus i only played the original a few times with pug para's and it worked, but prefer this 1 (as rt)Golgari sumoner 00:03, February 27, 2010 (UTC)
We tested city tonight with the jagged necro vs AotL necro, it was 2 min slower but maybe we just had a bad run. My friend had to go and I pushed on to veil with just me (para) and heroes and handled the waves fine, so it should work there as well. The main concern is just which is faster for those areas. We will do a full quad in a day or two to get a full comparison. I am just worried about jagged for room 5 of foundry but we will see how it goes.GuardianofElona 06:17, February 27, 2010 (UTC)


I must say, your build is very radical compared to any others currently known/done. When you have time, would you mind making some tutorial vids and post them on youtube? Just do some of the really technical stuff like pull techniques for torc'qua and foundry? Maybe 1 fight in stygian too, because I find it difficult to believe your main rit stays alive in stygian without can't touch this. Um, why was my post removed? I'm saying I don't understand how the main rit can remain alive through all the touchers. Frankly, the numbers say it's not possible unless you can kill before the attack even begins.Innoruuk 23:18, February 26, 2010 (UTC)

you stay alive most likely becaus of your wall of minions and spirit, who got lower health then you and are the desired target for the stygian hungers. i say if you get targeted by 3 hunger at the same time you will most likely die. but most of the time only one will be on you the rest will be touching the minions.Golgari sumoner 00:05, February 27, 2010 (UTC)
It is like he is saying, your minions and spirits take the brunt of the damage. In the original build it was also an Agony spammer (every 3-5 seconds) that had spirit's gift so the rit was healing himself 53 health or so every 3-5 seconds. Now you will die if you aren't careful. You just have to let the minions go in first or stay behind a spirit. I'll start adding more to the notes section explaining it a bit more. 02:03, February 27, 2010 (UTC)
Thank you much, although, without corpses in Stygian, wouldn't your minion army be reduced to nothing after about 3 groups of hungers?Innoruuk 02:13, February 27, 2010 (UTC)
that is where AotL + jagged kicks in:p AotL, minions without corpses, and witch jagged they will keep "reborning". And yiu can just keep creating spirits to absorb dmg. I have chosen for the enchantment shroud of distress as surv, its maintaineble, cheap and kicks in when you need it. ofcourse it wont help you a lot vs those nasty touchers. I'm still searching for better alternatifs, for means to replace the healing effect you had with the previous agony spammer. So far no luck.Golgari sumoner 02:37, February 27, 2010 (UTC)

Rit player

Take something like this:D Does more dmg then spamming DWG + aoe blindSebv2727 22:20, February 27, 2010 (UTC)

Prior to the Glaive buff you might be right. Our old build for the human rit was explosive growth agony spammer and it worked well (but explosive growth is limited to five enemies. However, with By Ural's up Glaive now hits a Margonite Ki for 221 damage and you can slam them back to back and it and it is hitting every foe IN THE AREA. Just try it out, you will see that this is pure pwnage. I usually play the back line Paragon and just seeing all the lighting strikes and the groups vaporizing makes me want to jizz in my pants.GuardianofElona 18:19, February 28, 2010 (UTC)

After Update new times

With a few skill updates, changing some things back to old and trying something new. Since the agony bar no longer works the same, we decided to use Glaive as the lead skill. The healing isn't the same, but he time is better.[IMG]gw086.jpg[/IMG]

Build in general looks much better. I have my doubts about signet of ghostly might when you only have 3 spirits and having two AotL, but otherwise this is MUCH improved. Also, have you considered bringing technobabble on the rit? Could be more ffective for quickly clearing grouped mobs than BuH!--TahiriVeila 16:50, March 2, 2010 (UTC)
yes we have, but when you weigh technobabble against the other PvE skills, it seems there are better ones to use. If you take more ppl, then technobabble for sure.Deep Thinker 17:01, March 2, 2010 (UTC)

Necro SLW Healer error

How can the Necro SLW Healer have runes for Restoration? I think someone was a little fast with changing the build. Should be 12 Resto and 12+1 Soul Reaping, probably. Papa ultra 15:08, March 2, 2010 (UTC)

fixedDeep Thinker 17:02, March 2, 2010 (UTC)

Will be moving to testing soon for voting

We want to do a few more runs trying out a few different skills and energy management options on some heroes first though.GuardianofElona 03:19, March 4, 2010 (UTC)

Will be making an 8 person HM version

It should work very nicely with 8 humans and all the PvE skill options.GuardianofElona 03:19, March 4, 2010 (UTC)


What ranks are min to run the two player builds? Thanks Wolfer991 07:47 March 4,2010

For NM i wouldn't worry about ranks too much, the higher the better. HM would be all max ranks.Deep Thinker 02:27, March 5, 2010 (UTC)

A few skills that I would change.

First of all, sorry about my english, I'm from spain and my level is horrible, but well.

1. Two AoTL seems pretty bad to me, as someone said I would put jagged instead or even golem. 2. Well of the profane. I don't think it's really good for DoA, there are really lots of enemies using powerful enchantments there? I guess not, I've done DoA with Heroway some times and at least I didn't see much enchantments there. And well, if you are using two MM actually it's not a good idea to waste corpses. 3. Fall Back. If using consumables you already got a nice 20% IMS, so I guess it's not worthy. 4. I like Death pact signet, using one instead of a flesh of my flesh it's a good idea. 5. Finally, I woudn't use signet of ghostly might with three spirits, specially as I saw that heros use it not really well (they cast a spirit, then use it, and then cast the other spirits).

I could be obviously wrong, but well, it's my idea of contributing to the build, thanks for reading. -- 17:10, March 5, 2010 (UTC)

Two AOTL is better for Stygian Veil, but otherwise, yes, one would use a jagged bones and AOTL necro set. Well of profane is amazing for taking the power of an anur ruk down as well as the healing power of a ki. It also neutralizes the effects of attunements and aura of restoration on Tortureweb dryders. Death Pact signet either means perfection is required or everyone has to stop for 120 seconds. As per ghostly might, it does mean disenchanting faster, and the attacks are stronger. I've run this, and I can say this build is outstanding, but it doesn't really require cons. either, good job you guys. Innoruuk 19:50, March 5, 2010 (UTC)

DoA is a big place fall back has 2 purposes 1. to heal minions. 2. for running around between battles that little boost can easily shave 10mins off ur run.

the 2 aotl work great while theres minions they still stomp everything with their lvl22 madness and in veil u have a couple meat sheilds so it is very much worth it

Thank You, i can see you understand the build very well Innoruuk, it is nice to finally hear this. other compliments have been made. But I think you acutally "understand" the whole build for every area. Your answer was very accurate. The 2 AotLs actually work in lots of other areas, too. I had to run both AotLs on my heroes at the same time to see the builds work. When you see the overlap of the two different casters, they will eventually get spaced out and use all the corpses to get freshies over and over. Deep Thinker 03:05, March 6, 2010 (UTC)

the imbagon

is Blazing Finale really needed? i think it should be changed in something like this...

Vicious Attack Wild Throw "Go for the Eyes!" "Save Yourselves!" "There's Nothing to Fear!" "Fall Back!" Focused Anger Drunken Master

Drunken Master for 33% IAS...Illoyon 16:04, March 6, 2010 (UTC)

sadly i agree with this, im a current lover of the build ign( blueberry waffle----imba), but i prefer to run never surrender cause man those minions love the +4 health boost with cons and recouperations its pretty leet. druing time in foundry me and my bud took out 4 1/2 groups when a pull went hay-wire. neversurrender is more of a skill that requires timeing unlike most of the imba skills so it being their does not hurt energy and really does what an imba should do buff the party. but yea i agree blazing finale is one skill we can do with out or if u want a more defensive build personally i do more defense means more groups that we can kill

This probably doesn't go in here but i don't know where to place it. The description for the imbagon says to use TNtF and FB to heal minions while as only FB will because TNtF is party members only.JackdoesSCs 16:49, March 11, 2010 (UTC)

Consets really needed?

this build looks interesting, well seems like it can do HM for most areas except for gloom so without cons could it be clear but with a slower time? Sthpaw 20:32, March 6, 2010 (UTC)

I keep doing Triple clear with cons on NM until foundry where i always die in the 3rd chamber. Happened like 3 times now and it's getting fustrating. can you do a video or clearer guide for foundry? good build btw except i cant do foundry 04:34, March 7, 2010 (UTC)

The secret to the third room is knowing which patrol to destroy 1st. You can avoid the group of misery titans at the beginning if you hug the gate on the FAR corner from the enemies, not the closer one. You have to kill the anguishes 1st, and past that, you should be home free. The whole key is just not taking too much at once. Try to kill the anguishes 1 by one so that the rage titans don't eat everyone. The dementias are childs play by comparison to 3 rages at once. Also, if you fight the miseries 1st, unless you are extremely efficient, you will end up fighting the anguishes at the same time towards the end. The anguishes are completely unavoidable if you stay by the gate, so taking them down is the only requirement to remain in that position. watch your aggro. Innoruuk 05:15, March 7, 2010 (UTC)

alright thanks, i'll try that later 13:34, March 7, 2010 (UTC)

Can someone confirm HM foundry?

We have confirmed all the other areas in HM. Someone else had edited it from "probably can do foundry" to that it does foundry, but I would like confirmation if anyone has done it. We have made it to room 4 third pops with no real problems, but we let ourselves get cornered there and died. We have only tried it like three times though, been having fun doing NM quads. When I have more time I will post our hard mode build variations. GuardianofElona 04:45, March 8, 2010 (UTC)

I can confirm, although the 5th room snakes can get dicey if you don't make ur resto target the snakes AHEAD of time. It took me 18 mins 47 seconds to get both fury and black beast down, and that was without cons on hm. (I only used a conset in torc'qua, and a couple personals in raven+stygian. The conset leaked over until the first lord.) Innoruuk 11:31, March 8, 2010 (UTC)
You killed the black beast and the fury with this build in HM...without cons...WOW! I salute you, and I am totally serious! You must rock at PvE! Plus it means the build can do a full quad in HM! WOOT!GuardianofElona 01:34, March 9, 2010 (UTC)

Ball up kis, spike them to death. Fury=toast. For the black beast, just get him wedged into the three spirits for signet of spirits and own him. He never got off a single skill. Innoruuk 11:22, March 9, 2010 (UTC)

i hate too be a loser and ask for a screen innoruuk i just really want to see it so it can motivate me and my bud too do it lol, if it is under 4hrs then i will totally do it lol

Player E/Rt Variant

Three things. 1. does it work? 2. What are the armor runes and insignias? and 3. What are the weapon use for it? Thanks. Wolfer991

It works. You want high energy or elemental resistance. 20 E staff. Innoruuk 20:09, March 9, 2010 (UTC)
Thanks, one more question What type of elemental resistance is best? Wolfer991
Tough to say, 4 different aoe types. If you start in torc'qua, you never have to deal with lightning again, so between earth and fire. You only encounter water in Ravenheart, and water is easy to interrupt because there's maybe 1 water, 2 at most per group. Innoruuk 20:03, March 10, 2010 (UTC)
Mantra of earth works great on the DwG, especially for foundry and gloom. We use it for HM, but it isn't necessary, just makes it easier.GuardianofElona 01:32, March 11, 2010 (UTC)


does anyone know?

how much money is gathered from quest rewards alone?

i believe about 6k Sthpaw 01:20, March 11, 2010 (UTC)

Foundry video guide request

Could the maker of this build (or anyone who has finished foundry with it) please post a video guide of foundry? I've followed all the instructions listed but still i've died 10 times now there. We got past room 3 (barely) but got wacked in room 5 time and time again. So please a video would be nice. BTW I've ran this build in all other areas and pwned them so I know how to operate this build, but not in ff foundry.--Lethal Primate 21:22, March 9, 2010 (UTC)

i really dont have the know how to make a video from my playing but its mainly in the pulls u make have the para use fall back on the rit then he pulls one group at a time. remember the flags are ur friends dont be lazy and use the main big flag speard ur heros out this goes for the para and the rit. and lastly when u get a pull bigger than 3 bail lol its the safe way use ur flags have nd exit strategy and start runnin and always have some scrolls of ressurections with u. ur doing DoA so nows not the time too be cheap. in foundry its all about target selection if their is margonites get the dabis and ki's after margos are done work onto dryders and dream riders then lastly break down the titans. remember both players should be pinging like madmen who their attacking so heros will also attack them. as for para in foundry stay away from dementia titans they cause blindness and it sucks especially when fighting 2 groups or more. always watch heros even when their flagged one hero can get ur team killed if it aggros more enemys. and if ur still not confident then stop and regen after battles. thats pretty much it, tactics are key the build can handle it, also wait for ur LB titles too go up before aggroing alot of enemies.

uhu yeah sweet watch aggro, but that still doesn't cut it. A video with the fine details would still be nice.--Lethal Primate 15:01, March 12, 2010 (UTC)

Voting is open

If you have tested/used this build please vote on it. Also, if you have done it and had MORE, I repeat MORE success (in completion times/ease of use/HM compatability), with skill bar changes feel free to swap them out, but please put why you are changing something and the completion time/reason on the discussion page. That is what the testing stage is for. Thanks!GuardianofElona 01:51, March 11, 2010 (UTC)

The imbagon

can't maintain save yourselves? (8:1.6 = 5, meaning you'd have to attack 5 times (without +10% double adrenaline gain spear) within 4..6 seconds, while you attack at a rate of 1 attack / 1.5 second, (with essence of celerity = 1.5:1.25 =) 1.2 1 attack / 1.2 second, attacking 5 times takes 6 seconds, so you'd have to be rank 10+ Luxon / Kurzick to be able to perma the +100 armor (not mentioning the fact that some of your spears might fail if the target dies before your spear hits him). also GFTE! deletes 1 adrenaline of your Save Yourselves! when you use it.. could you please explain this to me? I thought imbagons were the ones who had to perma "SY!" That Unknown guy 09:35, March 13, 2010 (UTC)

It's not 1.6, it's 2.6. Life Guardian 09:38, March 13, 2010 (UTC)
ah, soz my bad, I thought it was *1.6 but it's not +60% but 160%. so you can indeed perma the imbagon :) That Unknown guy 09:52, March 13, 2010 (UTC)

Are monks about to do this?

I wanted to try this team build with my guild in HM in about a month. But we're going to take advantage of this week's ss/lb double pt bonus weekend. We were looking through the build and I had two questions: 1. Why 2 AotL bombers? Is one sufficient? 2. Can we use a healing monk instead of a WoR necro/ritualist?

Thank you.

When you start adding people in, anything goes. I was going to make a build designed for 8 people and not heroes, but DoA New Way basically does that. When you add people you have so many great PVE skills that as long as you maintain the concept, just about anything goes. The primary Necro AOTL wasn't really designed as a bomber in the first place, I just got tired of changing the build back when people would change it and I finally just left it with what they put. The necro is supposed to keed 12 lvl 22 minions up (when possible), death nova is just a bonus--for people that like it. The rit mm is the real bomber. Now say you don't want that second MM. Well just have your peeps add in asuran summons or ebon vanguard assassins, like the old Armyway. Just as effective and you fre up a slot for something else. The concept remains the same though. Massive damage reduction, massive offense, massive numbers, and limited healing because with all of that it just isn't necessary. Enjoy! I almost forgot....have EVERYONE and I mean EVERYONE as in all 8 bring LB gaze. You will be amazed at how quickly stuff vaporizes. GuardianofElona 04:34, March 27, 2010 (UTC)
Two Aotl bombers mean that you can keep a meat shield going even in stygian veil, but it all depends on your preferences. I saw a very recent 6 Mesmer, 2 monk build that can smash doa to pieces. One mesmer is me/E with Obi Flesh, mantra of earth... as tank. ball stuff up, use E-surge and vor and then 8 lb gaze and any group goes up in smoke. Just make sure tank has uber high health for the vamps in stygian and you have an hb+UA. Note: if you arcane echo lb gaze, you can kill the dementia titan spawn in foundry before they even get a chance to enrage. (make sure they're balled up on the tank). Thank you for the wonderful compliment about DOA New Way. That was my creation. I got some of my ideas from your build though, but ya, heroes suck at running ashes. Innoruuk 15:52, March 27, 2010 (UTC)


imo should be great once i figured out how to do foundry i can do it constantly and easily, anyone know why it's good only? 09:46, April 2, 2010 (UTC)

There's a huge issue people have with speed. # of consets is about triple the usual need. I find it awesome because now you can bring just about any profession. Except warriors. They rly have no place in Foundry or UW. Innoruuk 13:15, April 2, 2010 (UTC)
Actually warriors DO belong in either place, you just have to know what to run. Sentinel armor, sundering axe of defense, aegis of terror, and this bar for DoA, slight variation for UW (with para support obviously if doing balanced UW)

<pvxbig> [build prof=W/D str=12 axe=12][Warrior's Endurance][Cyclone Axe][Eternal Aura][Light of Deldrimor][Lightbringer's Gaze][Power Attack][Keen Chop][Executioner's Strike][/build] </pvxbig> you are a burster like the DwG or old nukers. As long as you keep swinging and use cyclone axe you will have plenty of energy and will be close on your DPS. I used to run this in armyway all the time. Someone will of course say it sucks, but I've used it on my warrior in DoA for over 1.5 years with much success.GuardianofElona 04:26, April 11, 2010 (UTC)

There's a build I've actually never seen used. I keep getting nubs who believe 100b is a good idea, and then they're the ones to die against dementia titans. As per uw, never, because the W/Ps that go in there use a bonder which, in turn, leaves them heavily open to attacks by the 4 horsemen, mindblade spectres, and whatnot. Unless you can prove to me a build for war exists in uw capable of dealing with 4h as a second tank, I will take victorious vos dervs/terras/a/mos anyday. A/mos can fight skeles one on one and saty alive easily for those who don't know the concept. Innoruuk 17:22, April 11, 2010 (UTC)
Balanced UW, as I've done it, usually brings an Ob Flesh ele to hold one side of 4H while other 7 kill off other side. We usually have para, rits, and nuker mix. 23:22, April 11, 2010 (UTC)

Great fun

In the end we failed because one of the snakes got pwned at the black beast, but overall this build is huge fun to play, me and my mate arent even max lightbringer but it tears through mobs very quickly indeed. Foundry was hard to do though even with cons on normal mode, but we cleared all enemies before going to the beast, that slowed us down a bit, but the upside is no annoying patrols to worry about. it took us roughly 2 hours and 14 minutes to get this far, and almost have 4 titan gems, next time we will try to trap the snakes, then go after the black beast.

I had tried a doa guild, didnt feel very welcome and everyone was full of elitism, this way i can do it on my own pace on my own terms, to the creator of this build, i salute you!

- Dark-Pendora

If you aren't "elite" at guild wars already you should probably stop.--Ikimono Sent his resume to ArenaNetMonk-Paragon-icon 02:54, April 3, 2010 (UTC)
If you aren't arrogant by this point in PVX, you should probably pat yourself on the back. There's always room to learn, and new people are always joining. Let's also not forget that there are a lot of people who have never tried any of this stuff. We don't spend all day everyday on this game you precocius prick. Dark Pendora, ignore the snob and continue playing. Innoruuk 06:02, April 3, 2010 (UTC)
i lol'd--Relyk talk 06:43, April 3, 2010 (UTC)

Thank you Innoruuk, and yes i am playing this game for years, but doa always seemed so far away, other then me having it done once with ursan, but that wasnt as fun as my run last night.

Personally i dont care if it takes 3 hours to do this, its still way faster then joining pugs and sloppy guild teams, and no one in my party is going to cry on how the aggro is coming in, they just do their jobs!

- Dark-pendora

Learn to Indent and Sign your posts properly.-- 23:11, April 11, 2010 (UTC)

Love it!

I have been running this build with my alliance for a while now and we're finding it very easy and fun to play, i think somebody in the ally got a 1hr29 run, but the only screen i have is of 34 - good times, the rt is running the normal glaive build, the monk is running glaive with some party heals (seed of life, heaven's delight) over the SoGM rt hero. Paranon15 10:55, April 15, 2010 (UTC)

I don't understand why in your screenshot, skills one through five are lacking the little number in the lower right of the icon. --Supernick530 20:40, April 18, 2010 (UTC)
Because i have reassigned my skills to different keys, so it doesn't show the numbers. Paranon15 09:58, May 2, 2010 (UTC)


Humans are variable, for edxample, im running a imbawar and my partner a moebius blossom.and it works great. 5/5


changed that clumsy imbagon, some skill orders and made second player more optional...does anyone knows why there is a content table under the dwg?Illoyon 17:58, May 24, 2010 (UTC)


...enchantments need to be turned off at mallyx on heros? --GodFocused AngerKamil 18:34, May 26, 2010 (UTC)

because of this..."Banish Enchantment strips all enchantments from a foe and on top of that disables one skill (unless it has already been disabled) for every party member for every enchantment removed. Especially the second effect is devastating for the party, so the use of any kind of enchantments against Mallyx should generally be avoided. Bonding is suicide even more so than trying to fight Mallyx normally is.".Illoyon 09:51, May 27, 2010 (UTC)


changed attributes to what they should look like.Illoyon 12:26, June 18, 2010 (UTC)

Dwayna's Sorrow

HAs anyone ever considered throwing in dwanyas sorrow with a mm. The large amount of minions would allow the party to benefit from some extra healing.

Considered it, even tried it. Necro has to be part monk though, and I use healing burst, healing ribbon, heal other, dwanya's sorrow etc, the template code is OANCYczkXkDoHx03GhRTV17E. The problem is that she spams it OVER and OVER and OVER, for whatever reason. That is why I don't recommend it, or if you do use it, disable it and click it every 30 seconds or so on you MM heroes. In normal PVE I am running a Necro/Monk with that bar minus the dwayna's sorrow, I just put words of comfort instead. Works very nicely, she has lots of energy left over and you get more party healing from ribbon.GuardianofElona 17:43, July 10, 2010 (UTC)

If you edit build...

Be sure to change mini bar too. Also, please leave what is proven to work, ie. for the imbagon (LB sig is inferior because you have to be so close and get vocal minority on you). The original build works, screenshots/times to prove it. If you have an alternative build, please just add it below--this is how I am seeing that the rest of the team builds do it.GuardianofElona 17:49, July 10, 2010 (UTC)

necro dwg as variation?

I use a necro for dwg as cant be bothered to get my rit through nf and it still works great

Ancestors Rage Destructive was Glaive &quot;By Ural&#039;s Hammer!&quot; Lightbringer Signet Lightbringer&#039;s Gaze Spirit Rift Signet of Lost Souls Flesh of My Flesh

Drizzt The Sin 18:02, July 26, 2010 (UTC)

Human DWG Two Elites?

When I look at the skill bar for the DWG Rit, it shows Lightbringer's Signet as an elite as well. It doesnt seem to happen in the mini skill bars however. Can someone clean this up, I feel like it may be confusing to people who might be unfamiliar with the skill, but I dont know how to fix it.

I don't think it can be fixed. I looked at other builds using Lightbringer's Signet and it is doing the same thing. I bet whoever linked the original picture never updated after they made it a non elite skill. People will figure it out :)GuardianofElona 02:49, August 22, 2010 (UTC)


So people rip this (mine and Stoney's) build off, call it "Glaiveway" and it gets a great rating and part of the "meta" whatever that crap means? That makes me sad and happy somehow at the same time. At least that build is in turn being ripped off with "Frostway" which just mods it a bit and throws all the way back to how frost rangers used to do DoA in the beginning, lol.GuardianofElona 02:52, August 22, 2010 (UTC)

yeah that's wiki alright XD. But running DOA with heroes is just more fun than with ppl (the amount of bad players is just to high). And it's fun that your build has mutated twice now, that's gotta mean something. When I used the build in it's first stages (agony spammer ftw) I started to replace heroes with humans and I'm quite sure I had the "creator" of glaiveway in on of those teams XD. --Lethal Primate 21:10, August 23, 2010 (UTC)


needs some changes...something like this...

&quot;Can&#039;t Touch This!&quot; &quot;Save Yourselves!&quot; &quot;There&#039;s Nothing to Fear!&quot; Optional &quot;Fall Back!&quot; Focused Anger Drunken Master &quot;We Shall Return!&quot;

Optional Optional

because 33% IAS > LBsig...imbagon needs to stay behind to not get overhexed..."can't touch this!" for those touchers and a hardres for those who are bad. signet of aggression or "to the limit!" to have "sy!" fueled when battle starts...Illoyon 09:22, August 31, 2010 (UTC)

I agree. The LB signet is overkill, puts you too close, and sort of wastes a PVE only slot. People were arguing so much against this build in general months ago that I just stopped paying attention to how people changed it. In normal mode I have always used this

<pvxbig> [build prof=P/W name="Para Normal Mode" spe=10 comma=8 mot=2 lea=12][Ebon Battle Standard of Honor][Spear of Lightning][Focused Anger]["Go for the Eyes!"]["There's Nothing to Fear!"]["Save Yourselves!" (Kurzick)]["Fall Back!"][Mending Refrain][/build] </pvxbig>

(the mending refrain is just fun to see if you can keep it up on people infinitely)

and in hard mode I used this

<pvxbig> [build prof=P/W name="Para Hard Mode" tac=7 spe=8 comma=8 lea=12][Lightbringer's Gaze][Focused Anger]["There's Nothing to Fear!"]["Save Yourselves!" (Kurzick)]["Go for the Eyes!"][Blazing Finale]["They're on Fire!"]["To the Limit!"][/build] </pvxbig>

You can also just use a Rit Lord instead of a para doing something like this <pvxbig> [build prof=Rt/? name="Rit Lord Shelter/Union" com=12 res=3 spa=12][Mighty Was Vorizun][Boon of Creation][Ritual Lord][Shelter][Union][Displacement][Spirit Siphon][Flesh of My Flesh][/build] </pvxbig>

Since completing everything in the game I haven't done DoA in about 5 months though, so there could be even better bars. GuardianofElona 19:17, November 27, 2010 (UTC)

Cos Nuker

I noticed the Cos Nuker to go pretty energy-low in fights and thus often being not able to remove Vocal Minority Vocal Minority fast enough. What about Rt/Me with Tease? He just seems to spam rifts all over the place with enough nrg.

Tease Splinter Weapon Ancestors Rage Spirit Siphon Painful Bond Spirit Rift Optional Optional

Optional Optional

I changed Smite Hex over to the SoGM, who has nrg en mass and seems to stand around doing nothing after spirits are set anyways. That's another problem I'm trying to change atm. 08:26, September 11, 2010 (UTC)

Warrior DwG

i think you can do this very well with a warrior DwG if you use Signet of stamina, you can be a typical nuker tank.

with spirit siphon you get energy all the time together with lightbringers signet, so i think you can really use melee players as DwG's

>"Nuker Tank" hahaha...--Ikimono"Dakka Dakka Dakka"Monk-Paragon-icon 17:31, September 19, 2010 (UTC)

there is better builds for this here: NEW TROLL LAND------>, at curse, the real troll fest is going on there...

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