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this page is currently under construction, 2/16/10 11:30 pm EST. Stoney and Death are working on posting the last parts now. this team build works great and should be given a chance. I have 1st hand knowlege of this build 95 percent of this game. Vanquishing, mapping, etc.

What is the easiest way to make the miniskillbar part? This is my first submit and I am kinda struggling on that.GuardianofElona 02:27, February 18, 2010 (UTC)

{{mini skill bar|skill 1|skill 2|etc}} Life Guardian 05:38, February 17, 2010 (UTC)
Also the miniskill bar is case sensitive, so frenzy would be {{mini skill bar|Frenzy}} not {{mini skill bar|frenzy}}. Please remember to sign your comments with ~~~~ and indent one more (with : ) then the last person so the convo is easier to follow. Zyke-Sig 06:01, February 17, 2010 (UTC)
6 skills devoted to spamming agony is fail 200.171.75.135 21:01, February 17, 2010 (UTC)
It isn't six skills devoted to agony. Agony recharges every 5 or so seconds, so you are also spamming explosive growth doing mass damage, AND every time agony comes back up you are healing yourself and all nearby allies, namely the heroes and minions that probably ran close in with you and the grasping rit that ran in as well. Not to mention that agony stays up continually doing 10+damage per second to every single foe in earshot. But you are certainly entitled to your opinion.GuardianofElona 02:40, February 18, 2010 (UTC)
funny how someone jumps on the agony bar, i like it, i ran it and the numbers from the healing alone make it worth it. whoever said that obviously never ran the bar. or at least not correctly.
I know what u mean, someone in my ally said something about my agony bar, i've seen healing numbers like old school Seed of Life, that's A LOT of healing. Not to mention the damage from explosive growth and having agony up ALL the time. it does a ton of damage, with the rest of the build working together this wipes 2, sometimes 3 groups at a time in most areas.Deep Thinker 04:25, February 18, 2010 (UTC)
I just tested it,agony stays up for 3-5 secs and die,the recharge is like 10 seconds,so its not even up most of the time.And 60 nearby healing every 10 sec isnt much at all dude.The build is a huge fail 200.171.75.135 08:16, February 18, 2010 (UTC)
again, run the build and READ THE WHOLE THING. Put a superior rune on your head piece and recharge on agony gets down to 6 seconds. Quit shorting the build and saying it fails, run it right, you also need to be in melee range when you use agony to get the effect from explosive growth. I really would contest your skill as a player if you still dont see any potential in this bar. If you just have a problem with this build and cant say anything nice, then just take a nap and get over it. Move on. Quit trolling this post.Deep Thinker 11:46, February 18, 2010 (UTC)
Uh spamming agony with rit lord seems to be an awful way to pump dps, especially on a rit. Just about anything you could run would do more dps (wtb more pve skills) even if you got agony recharge down to 5s (which i don't see happening b/c even cons + ritual lord can't speed up recharge by 6x)--TahiriVeila 21:38, February 18, 2010 (UTC)
Uh...read again, i'm not retyping what i already typed, agony is only a small part of the bar. And yes, with 16 in spawning and a conset, recharge on agony is less than 6 seconds. Put up a golden egg and a candy corn for more fun. PLEASE READ ABOVE.
What you typed before doesn't make sense. You have 5 skills build around dealing pretty mediocre healing/damage. That's bad. That's a fact. Get over it.--TahiriVeila 22:38, February 18, 2010 (UTC)
You obviously can't see the whole power of the build. Explosive growth + Spirits Gift + Boon of Creation + Rit Lord = +53HP to you + 53 HP to all allies nearby (potentially up to 35 allies) + 68 lightning damage to all nearby foes(+ LB bonus= high 90's;potential= A LOT). And this happens every 5 seconds(everytime you cast agony). Then you have LB gaze and Light of Deldrimor to boot. There are so many numbers on the screen, i cant see anything else. If you can't do the math on this one, I teach classes. Maybe you should sign up for one of them.Deep Thinker 23:02, February 20, 2010 (UTC)

I reread the naming convention and now realize that this should probably be named Team - DoA Platoon. Can I do that somehow? Or can an admin do that?GuardianofElona 04:12, February 18, 2010 (UTC)

Go ahead, use the move button on top of the page, remember to suppress the redirect. Zyke-Sig 04:28, February 18, 2010 (UTC)
MM bars need work. Too many animate skills. Also, something like necrosis might be better than LB gaze, although i could be wrong. Infuse condition seems extremely out of place, especially with no foul feast. Grasping seems redundant as well. Life Guardian 05:16, February 18, 2010 (UTC)
Btw, with 2 AotL's, all the corpses will be used up by 1 of the MMs, leaving the other with nothing. Life Guardian 05:17, February 18, 2010 (UTC)
If you really, really want 2 MMs, one should run jagged bones. Zyke-Sig 05:51, February 18, 2010 (UTC)
i see ur point about 2 AotL's, but if you run the build you'll see that they actually work well together. i would suggest putting together ur heros, running the bars as is for a couple different areas, then talk about it. I've been running these bars since the Rit buff, and i've watched them work very efficiently. And, if you run one MM with Jagged Bones, there are some areas where u don't have corpses and one of the MM's has no minions, if they both have AotL, they usually keep at least 3 minions at all times. Also, LB gaze has a purpose, in some areas in DoA, an AoE interupt helps kill the Ki's. Necrosis is single target and conditional, if the Ki removes his conditions or hexes before u smack him with necrosis, you have no effect. Besides that, you are hitting agony every 5 seconds, you don't really have time to spam necrosis.Deep Thinker 11:41, February 18, 2010 (UTC)
LB gaze isnt an AoE interrupt,it just interrupts the first target and deals dmg to the rest.201.0.40.197 18:50, February 20, 2010 (UTC)

Ghostmirror AND Spirit Light?

^ Brandnew 12:53, February 18, 2010 (UTC)

Why kuurong instead of glaive?--TahiriVeila 13:38, February 18, 2010 (UTC)
The reason for Kuurong is for the knock down.Deep Thinker 16:40, February 18, 2010 (UTC)
I think Glaive's extra power/lower recharge is more powerfull then AoE KDs. Also wondering why is says it can do Slavers in Nm, since NM is like easymode, even in slavers. You might mean HM?Sebv2727 21:27, February 18, 2010 (UTC)
Kuurong + earthbind = whole party down for 3 seconds. You cant see the power in that? Honestly, is anyone even trying to run this or do you just look at it and think that you can forsee the whole build in action? Play the build, run the bars yourself and see what they do. Run the weapons and runes described. Dont just glance at a few skills and play negative nancy.Deep Thinker 21:59, February 18, 2010 (UTC)
if you want us to do that, your on the wrong site. its not required for us to test builds. looking at a build is like doing math(except for very specail/different builds, and in that case, screenshot needs to be povided) u see the math, and it fits together, and it works. same as builds. u add up all the skills, and if it works, it works. if it doesnt, it doesnt. theres no middle ground or anything.--Bluetapeboy 22:02, February 18, 2010 (UTC)
Honestly, if you are going to pull a Bob Fregman, at least pull a Bob Fregman :/ Brandnew 22:03, February 18, 2010 (UTC)
Bluetapeboy, while it is not required, it damn well makes sense for you to especially when you can't crunch numbers. DeepThinker, your build works very well. Once perma sin goes down, I'm gonna love running this, and according to developer notes, 600/smite will be going down as well, so don't worry about getting welled, and if the community threatens it, just move it to your userspace. Again, love your work. I'm doing a similar concept off of a Stygian Spirit Bombers build that the creator abandoned. Rits rule! Innoruuk 11:28, February 22, 2010 (UTC)
Thank you, its nice to see a couple of people that actually get the build. Guardian of Elona came up with the other half of the build, let's not forget him :) Deep Thinker 11:47, February 22, 2010 (UTC)
hey deep thinker can i get ur ign i want to try this build with u cause i cant find a rit friend who either a likes the agony build b has doa c has a brain. my paaragons ign is Kristens Love if u want to add me and try with me id love to do it with you thanks :D Trapping Moons Love 17:11, February 24, 2010 (UTC)

Move to Trial?

You probably shouldn't have this in testing if it hasn't cleared DoA HM yet. I recommend placing it in trial until you've refined it and confirmed it can. ToraenTheJanitorToraenSig2 22:05, 18 February 2010 (UTC)

it has done DoA NM many times, want a screenie? I didn't know that it had to complete HM in order for it to say DoA. And i'm not asking people to test it, I have tested it, and it works GREAT for me, i'm telling the people who are not seeing the whole picture that, if they can't see the WHOLE picture, then LOOK AGAIN. If they can't understand what i'm typing, THEN run the bars yourself and SEE for yourself. For example---the guy who says spamming agony is Fail, if spirit's gift heals ALL allies and he says that healing only one time for 60 isnt worth it, then he's not seeing the whole picture. It heals every minion, spirit, and team member that is near, when the party is running at its fullest, i've seen 35-60's across my screen. That is healing for 2100 HP every 5 seconds. And that is just from one bar. These builds complement each other, when one spirit is created, people are healed, and damaged, then the spirit takes over and not only acts as a meat shield, but does its own damage. Minions are the same way, when created, all nearby foes take damage and nearby allies are healed. We have been running this build for months, I have tested it, and i am willing to take anyone on a run that doubts it. I'm done with this discussion. You can lead a horse to water, but you cant make them drink Deep Thinker 22:29, February 18, 2010 (UTC)
The problem is that just about anything can clear DoA in NM b/c NM is a joke. If it can't clear DoA HM in under 2 hours we don't want it on wiki because it's just not worth running--TahiriVeila 22:36, February 18, 2010 (UTC)
So you are saying that DoA Heroway can clear HM in under 2 hours? That is funny because the build says and I quote, "3 people and 5 heroes in Normal Mode". DO enlighten me (screenshot? link to HM heroway?). This build is designed to do it with 2 people, and can even clear some HM. Add in more people with LB gaze and asuran summons and less heroes and I bet you could get a full quad HM. So TEST please. That is why I put it in test is so people could push its limits. I already KNOW it works for NM quad. I want to see what it can really do.GuardianofElona 00:19, February 19, 2010 (UTC)
Hmm, this conversation is a mess. Okay, firstly move this back into trial. Testing is meant to be reserved for builds after the community has commented on them a bit and skills have been tweaked a little. Secondly, Tahiri was referring to the speed clear builds on here and I agree that 2h for 'speed clears' in HM is pretty terrible. However, this isn't for a group of 8 players and with the game becoming generally dead i'd encourage more builds like doa heroway being made (2/3 variable players and hench, with well written guides, and not fussed whether in NM or HM). I'd possibly encourage trying to tweak doa heroway because its pretty out of date, instead of going on to make a new build, but whatever. - AthrunFeya - 00:37, February 19, 2010 (UTC)
If this could get DoA HM done in under 2h it'd be fine. But the bars are horribly inefficient and look like they'd take 2h just to clear a single zone of DoA in HM--TahiriVeila 01:13, February 19, 2010 (UTC)
And the point I made (and so did he) is that it doesn't need to. No 2man/hero builds can do this, we're not talking 8-man speed clears. - AthrunFeya - 01:23, February 19, 2010 (UTC)
What's the point of having a 2-man build that can only do nm in a longer time period than 8-man can do hardmode? finding a doa guild and doing multiple runs a day is still mad easy--TahiriVeila 01:42, February 19, 2010 (UTC)
you know yourself how many of those guilds are actually terrible. and we should cater for people other than those wanting to do doa every dying second of the day. - AthrunFeya - 01:53, February 19, 2010 (UTC)
and i quote "If this could get DoA HM done in under 2h it'd be fine". Well sir, we did NM in 1:49, and i have the screenie. when we did HM we did City/Veil in just over an hour and wiped in gloom at the rift where we got mobbed by the spawns. Deep Thinker 02:14, February 19, 2010 (UTC)
Ignore Tahiri. Fix up those MM bars and get GwK off of a hero bar. Life Guardian 02:16, February 19, 2010 (UTC)
We just tested GwK vs Glaive. Glaive is bigger area but armor conditional and does less damage even with ebon battle standard boosting. GwK is armor ignoring and gives 3 sec KD with earthbind. My hero usually does it twice in a row since he holds it, drops it, then immediately recasts and drops it again for 6 seconds of KD, which is just nice. To me the comparison is six in one hand, half dozen in the other--either works.GuardianofElona 02:24, February 19, 2010 (UTC)
My thoughts were that heroes wouldnt use it right, and would run up to single foes or something. There has to be something better than GwK, and i'm not saying glaive is necessarily better. Problem with the MMs isn't AotL, but it's the ridiculous amount of corpse exploitation skills. Life Guardian 02:45, February 19, 2010 (UTC)
We just ran this again with Clamor of Souls and it seems to work best--the hero actually casts it a lot vs either item spell. The ridiculous amount of animate skills is so you maintain an army. You get one very quickly, have horrors for melee range, shambling for a pop out, and fiend for back line. If you use fewer animates, one churning earth can wipe all your minions. With that variety some are gauranteed to live and you steamroll on quickly to the next group.GuardianofElona 06:28, February 19, 2010 (UTC)
Sigh, too tired to argue. At least remove infuse condition, and maybe withering aura. Will heroes use it on minions? Life Guardian 07:14, February 19, 2010 (UTC)

Anthems

They are triggered by spirit attacks (I think). Might be worth adding a few of them if you are going to use this many spirits. Anthem of Envy and Disruption are especially nice.

Changing back to necro healer and Rit MM bomber

We ran this several times tonight and determined that two of our older builds were actually superior due to better energy management. I will swap them out tomorrow when I'm not so tired. Done.GuardianofElona 02:14, February 20, 2010 (UTC)

pics with times pl0x--Relyk talk 09:43, February 20, 2010 (UTC)
thats not necessary for a 2 person 6 hero build relyk. - AthrunFeya - 11:02, February 20, 2010 (UTC)
i vote to change the AotL necro for a jagged bone bommer, and keep the AotL RT. 2 AotL is indeed bad, and if you still want to keep AotL on the necro bar, pl remove some animate skill to more usefull skills like death nova, putrid bile. like these
Masochism Mark of Pain Aura of the Lich Animate Bone Fiend Putrid Bile Death Nova Enfeebling Blood Weaken Armor
or 
Masochism Mark of Pain Jagged Bones Animate Bone Minions Putrid Bile Death Nova Enfeebling Blood Weaken Armor
you can drop te aeo dmg from putrid bile for singel target dps from barbs. Golgari sumoner 12:46, February 24, 2010 (UTC)


Alright, I think I found a solution to all of this. Use Putrid Bile + Rising Bile + Signet of Sorrows. Mind you, many freaking corpses except for Stygian Veil. If the Spirit rift Buff does do cracked armor, then you could go with flesh of my flesh instead of weaken armor as well. You can use the other as an AOTL with the Explosive Growth, and use jagged bones on the necro primary. I don't care which you prefer between death novas and multiple biles going off. Conditions vs. base dmg is the only variable.Innoruuk 20:25, February 24, 2010 (UTC)

Tbh you shouldn't need two MMs in NM. I'd go with an explosive growth MM with putrid + rising. But that's just me--TahiriVeila 21:16, February 24, 2010 (UTC)
Well, We are trying to make this work for all areas in HM correct? Isn't that a nice goal to achieve for this build?Innoruuk 21:37, February 24, 2010 (UTC)
wont use rise bile, needs to be on it for longer to be effectif but if no 1 object to it i will change the necro AotL in a jaggeb bomber. (after the update, so we can see if rift gives craced)Golgari sumoner 22:02, February 24, 2010 (UTC)

Expect to modify after 25 Feb

With the expected nerfs (http://wiki.guildwars.com/wiki/Feedback:Skill_update_previews/20100219) on or near 25 Feb to Shadow Form, Ob Flesh, and the other 600 smite skills (spirit bond? spellbreaker?--no one knows) and buffs and other skill reworks, I expect to modify this build slightly. The good news, though, is that if this preview is true then they are making Rits even more powerful which will make this build even more powerful. I will also post an eight person/crazy powerful version (it involves different hex removal, 8 LB gazes, many asuran summons, few light of deldrimors, etc.--basically old DeRp Armyway with Rits and MMs) if this nerf happens since most people won't have a way to do DoA anymore. HM should easily be attainable but will naturally be slower than the soon to be nerfed speed clear methods.GuardianofElona 16:15, February 20, 2010 (UTC)

oh don't worry about the 8 man one, physway is going to dominate now. - AthrunFeya - 17:02, February 20, 2010 (UTC)
The FoW physway? The limiting factor is HM gloom. The environmental effect of 50% blocking is more like 75%--at least it seems that way. The minds also go right for the para and attempt to keep soothing images up constantly. We had to take "To the Limit" and have much more powerful hex removal to make it past the cave and to the portal--where the earth tormentors that pop were just evil. Has anyone used physway for HM gloom? If so, awesome, that will be fun to play. If not I think you have to have a balance of casting and physical.GuardianofElona 17:23, February 20, 2010 (UTC)
people use paraway and manly spike in doa, do i dont think its a problem - AthrunFeya - 17:31, February 20, 2010 (UTC)
Manly spike goes away once shadow form goes away.GuardianofElona 17:33, February 20, 2010 (UTC)
Obsidian Flesh Obsidian Flesh --Brandnew 17:37, February 20, 2010 (UTC)
Is gonna be nerfed as well...Tactics tanks perhaps? :P --Short 17:44, February 20, 2010 (UTC)
You'd need a long fucking spellbreaker or that to work in doa. Stance tanks will take over every other area though. Life Guardian 22:54, February 20, 2010 (UTC)
LMAO, your intelligence is obvious. I stand down. pfft.Deep Thinker 23:04, February 20, 2010 (UTC)

Build Works Great

We took a friend this time, but received the same results as the other night when we ran it. DoA NM FULL run 1:41. And it was easy and fun. pics... 1 hour 41 mins

And here is the agony bar not doing anything, and yes, the recharge on agony is 5 seconds. And also notice the 78 damage that is done to as AoE to nearby foes. In most of DoA, it is easy to get more of them into a ball and do MASSIVE AoE damage with explosive growth. The end of Gloom was hilarious when all the dervs popped. I did so much damage i couldn't see anything but the numbers flying all over my screen.Deep Thinker 23:00, February 21, 2010 (UTC)
Also, this picture is from a previous run, on the new build I have Light of Deldrimore instead of Radiation Field. I stay in melee range now, and found LoD to be much better. Although, Agony is still the primary damage skill.Deep Thinker 23:00, February 21, 2010 (UTC)
[1] Deep Thinker 04:07, February 21, 2010 (UTC)

Also, a friend was afk for over 15 minutes while we finished the second half of city and did the first half of sygian veil.GuardianofElona 06:18, February 21, 2010 (UTC)

I tried this for the Styigian Lords Zbounty HM. It worked, but I wished the MMs has 2 minoin skills and 6 useful skills. --War_Pig5 00:33, February 25, 2010 (UTC)

And Kills Mallyx in 15 mins or less

with only a couple minor changes. put gaze of fury on a couple bars. Mallyx Deep Thinker 04:40, February 21, 2010 (UTC)

3-4 consets is a little QQ imo--Relyk talk 09:00, February 21, 2010 (UTC)
Really Relyk? Really? We came up with a way that 2 ppl can throw a couple heros together and do DoA for fun. If you want to use cons and do it in about 1:30 to 1:40, you can use the cons. Otherwise, you can do it a little more cautious and do it without. With cons, we were smashing 3 groups, sometimes 4 groups, even in foundry in the 5th room we took 4 groups at a time. The resiliance and stamina in this build make it an easy run, hard to fail.
We definately could have done that last part and saved ourselves the conset, but I don't really have a need for the money, and we were running for time, so i popped them.
I'm devistated that I didn't meet your standards, I'm thinking of cancelling my next birthday because of it. I'm not sure I deserve to turn another year older the way I have presented myself.....Deep Thinker 22:47, February 21, 2010 (UTC)
Right. It's totally unacceptable to point out glaring flaws in a build (like the fact that DoA is barely profitable if you're doing in NM with 4 sets of cons + personal cons).--TahiriVeila 21:54, February 22, 2010 (UTC)
Wow. I really didn't want to have to do basic math for you all, but here you go. Let me know if you need me to push on your chest so you can breathe too. Let's say you use max possible consets...5. That would be a 1:45 (which would be slow and use 4 sets) quad, and a 15 minute Mallyx kill for 2 hours total. 5 consets. 40,000g. Divide by 2 = 20,000g each. Still with me? Now, end in foundry and get a full gemset for beating mallyx. 5 titans, 4 torments, 3 stygians, 2 margos. Or two sets and left overs. Sets sell for 20,000g each. 40k right there (20k profit right there alone.) You are left with 3 titans (21k), 2 torments (6k) and one stygian (5k). 52K profit from 2 hours of easy playing plus quest reward gold, and any gold/purple/blue/white items and other gem drops u get on the way. You could even be smart and add 6 other friends (cuz all builds can be easily run by humans with even more powerful PVE skills, cept maybe death nova) and everyone chips in 5k each. Profit then = 77k. Get it down under 1:30 for quad and goes to 79K. Why did we waste our time posting this barely profitable build? FORGIVE US WE ARE SO SORRY :(GuardianofElona 02:24, February 23, 2010 (UTC)
I dunno why you did either. It's really shitty and inefficient. The concept is fine but you came up with awful builds. Honestly if you're doing NM with cons you should be able to do all of DoA in under an hour EASY--TahiriVeila 03:05, February 23, 2010 (UTC)
So, you won't mind posting some screens of you running a superior build and completing DoA in NM in less than one hour. You have no excuse not to prove me wrong, since you already siad it would be efficient, and worth it. I eagerly await your response.Deep Thinker 03:38, February 23, 2010 (UTC)
With six heroes of course. Come on 1337boy, we are still waiting. And it better work after the SF/OF nerf.GuardianofElona 03:51, February 23, 2010 (UTC)
Just ignore Tahiri, he's being retarded. If anything, this should replace our other DoA Heroway as this is faster. Life Guardian 03:57, February 23, 2010 (UTC)
zzz life I'm just telling him the bars are inefficient. Which is what everyone else is telling him too. The MM bars are completely redundant, the agony spamming is shit dps compared to other options, spirit light weapon is garbage etc. I'm saying that the bars here are very bad, not that the concept is bad.--TahiriVeila 13:38, February 23, 2010 (UTC)

SLW is hardly Garbage if you have Prot Spirit on a non-invincitank.Innoruuk 11:29, February 24, 2010 (UTC)

To the author of the build

First of all respect for this build because it actually works, but to a certain degree. I've tried this with a friend of mine and we cleared gloom but got our buts kicked in foundry thx to over aggro (we where realy cautious but still) and we got pretty far in veil (ambush killed us). So the only reason we couldn't do a full clear was because of us being inexperienced with DOA. If you could expand on your explenation or link me a detailed guide, you'd make me a happy man. --Lethal Primate 23:03, February 21, 2010 (UTC)

In the guidelines for builds they don't want us going into a step by step of how to do an area but I will try to find you a link to the old guildwarsguru page that had step by step.GuardianofElona 23:09, February 21, 2010 (UTC)
A bit of step by step is good (see Build:Team - DoA Manly Spike as an example of the kidna thing we like) - AthrunFeya - 23:18, February 21, 2010 (UTC)
Cool. I'll type one up this week.GuardianofElona 04:38, February 22, 2010 (UTC)
For that thanks in advance, I would verry much apprieciate that for I'm somewhat of a noob in DOA (altough I would like to complete is some time).--Lethal Primate 11:58, February 22, 2010 (UTC)

Possible Variation

I'll admit I haven't tried this build yet (but I will-- looks neat), but a possible variation occurred to me. It would take a little reorganizing though. On the player-ritualist (agony spammer), what about dropping Ritualist Lord for SoS instead? You would want to remove it from the SoS hero for something else of course. Then, on the player-rit you could also drop Spirit Siphon (because you would probably have no energy problems with SoS + boon), and you could replace it with Mantra of Inscriptions and dump the 3 extra stat points into inspiriation magic. Then you could spam SoS, which would trigger all your buffs three times each. Sounds manly to me, but like I said, I haven't tested it, so feel free to point it out if thats a dumb idea :P 24.7.241.207 03:09, February 23, 2010 (UTC)

No sir, not dumb at all, i tried a very similar bar before this one. But to be real honest, i think agony every 5 seconds is more versatile. i've tried SoS spammer many, many times. i really think this is better. btw, if you really want to have fun....put up an Egg and Candy Corn, recharge on agony is 2.7 seconds. This can be fun with larger groups. Deep Thinker 02:16, February 23, 2010 (UTC)
Dude, you're retarded. There's no way you get a 30s recharge down to under 3s. I don't care how many cons you use. You can't speed up a recharge on a skill by 10x. zzzz
Oh? cons+egg+corn=19 attribute= YOUR BINDING RITUALS RECHARGE 91% FASTER=30 SECONDS TIMES 91 PERCENT EQUALS TWO POINT SEVEN (2.7) SECONDS look it up? if you have 21 attribute=99 percent faster, just FYI, that = .3 seconds three tenths of a second. i know this hurts, maybe u should just give up.Deep Thinker 03:19, February 23, 2010 (UTC)
First of all, just because you disagree with him doesn't mean you have to be rude. Second of all, I hate it when people use the word retarded. Third of all, sign your comments.
Anyway, with an egg/candy corn/grail, you would have 19 spawning power, which is 91% faster recharge. And... hate to break it to you, but 30 seconds - 91% = 2.7 seconds. And that doesn't even include the effects of the essence of celerity (which may or may not be applied here?)- although that's assuming you have the energy for it. Back to my point. Without Ritual Lord, you could probably get away with fewer points in spawning power, and use those points to bump inspiration up to 8... plus the 3 points from your cons, and that would be a 43% faster recharge on a 20 second skill. So that's SoS every 11.4 seconds. But divide that by the 3 spirits you create, and that's 3.8 seconds on average... with slightly less damage but probably better energy management. I dunno, just thinking out loud. Sounds fun anyway. 24.7.241.207 03:30, February 23, 2010 (UTC)
Misinterpreted the way spirit lord works, assumed that it worked exponentially, I.E. cut recharges in half when maxed out. My bad. Still doesn't change the fact that using Agony once every three seconds does far less damage than you would be just spamming rift + glaive + arage. And that takes up three slots of your bar instead of 5 =\--TahiriVeila 13:44, February 23, 2010 (UTC)

Needs A Lot Of Work

I've read a thousand times all the shit about the stupid Agony spam bar and I can tell you there are plenty of Ele builds or maybe an VoR or RoJ build out there that deal a ton more damage, and if you wanna run point blank as a caster try a Double Dragon/Flame Burst Spammer for one. First off, you have a meager 5.5 Degen from Agony, which means in the 2.7 seconds recharge shit you are doing 29.7 damage to foes hit by agony(If you even hit all foes around you) and then from your screen shot you are dealing 78 damage with Explosive Growth every 2.7 seconds which means your average damage per second comes out to approximately 39.9 damage per second to monsters affected by the Explosive Growth and Agony over each 2.7 second interval. My RoJ with 2 skills in my bar does 84 damage per second, without counting the degen from burning, at Max Lightbringer without cons altogether take a look. [2]

Now if you ran this RoJ bar, you have 6 other skills to mess with and enough attributes to invest in any attribute desired. If you took instead a Searing Flames Ele with Weaken Armor on your necro still you could not only deal more damage after 2 or 3 Searing Flames but you could bring Meteor or Meteor Shower so you aren't wasting Earthbind on Wanderlust alone because 2 skills to get a single 3 second knockdown on only non moving foes is pretty useless, especially since you cannot knockdown titans at all. Those splinter weapons are out of place too with a single physical. Maybe if you equipped all your heroes with spears but still you really should just take one. Clamour of Souls is a fairly useless elite as well it doesn't serve a purpose as energy management or as damage really since it will only do damage around 100 in the best of circumstances. The AoTL Necro should be switched to Jagged Bones, as someone already said, to promote synergy between the 2 minion masters as well since they will use Jagged on any allied minions in the area.

And if you are so intent on being a frontline Ritualist, wait until Thursday so you can drop a ton of Glaive's for a ton more damage with a single skill on your bar with a much better range. And in case you didn't notice, explosive growth only affects up to 5 people in the area and Agony is only within earshot range so your damage dealing is very limited on its range when dealing with spread groups like Margonites and Titans tend to do. Like you I do DoA NM balanced, not entirely with heroes, but still I can appreciate what you are doing and you should take my opinions with a grain of salt. Here's some of my screens as well. [3][4]--173.48.217.187 05:33, February 23, 2010 (UTC)

I think you forget one important thing, spamming the spirits on the front line heals all the minions rampaging there which helps this build a lot.--Lethal Primate 11:02, February 23, 2010 (UTC)
I already have posted up above that the build will change on 25 Feb and of course glaive will go in there.GuardianofElona 02:12, February 24, 2010 (UTC)
Also: Due to the fact that the Roj AI was nerfed, it's as useless as Fire Storm. I do have one question though. How on Earth does the para maintain energy in hm Torc'qua? And as per the HM completion, it can be done on this build if you tweak it somewhat. If you add in cons as you have, run a Rt/ME with mantra of inscriptions at 4 (with grail) inspiration and signet of spirits. That is explosive growth with no limit. I've been using jagged bones and for Stygian and Malign Intervention to keep up minion armies and distract the evil touchers. Since Agony got spammed so often, I also used rupture soul to really screw with melee classes in all areas. Jagged bones works to help upkeep minions, but it had its limitations. When the rit buffs/ nerfs come in, I think Spirit Rift will be much more useful, and I also believe Renewing Surge will be able to find its way into your builds. Innoruuk 11:30, February 23, 2010 (UTC)
In the notes at the bottom of the build it explains that you need "To the Limit", mainly for gloom.GuardianofElona 02:12, February 24, 2010 (UTC)
RoJ doesn't cause scatter in NM. And scatter never stopped anyone from nuking with SH eles in HM anyways.--173.48.217.187 19:20, February 23, 2010 (UTC)
^ You're way better off minion bombing with jagged bones + death nova than you are healing minions: minions do pretty awful damage and are just supposed to be meat shields--TahiriVeila 13:41, February 23, 2010 (UTC)
SH is constantly increasing damage and isually combined with deep freeze. I'm agree with the jagged bones thing, or you can do a Stone Summit Summoner. Does anyone else think that mystic healing could be awesome if you could work out the energy maintain?Innoruuk 19:58, February 23, 2010 (UTC)

Vigor spirit

Wouldn't is be great soemwhere here? 20 heal per attack/spell is awesome. It almost equals spirit light weapon, can be maintained on all party members and it is a non elite. interesting?Sebv2727 15:20, February 23, 2010 (UTC)

It's interesting you mention something like that 2 days away from the Feb 25 patch. Blood Bond is being changed into an AoE hex that will give.... i think it was like 20-40 health to anyoen attacking that foe. If I could find the patch page I'd give you the link, but I don't know where it is.--Supernick530 19:19, February 23, 2010 (UTC)
Found it: [5]. "Blood Bond is being reworked as an area-of-effect hex (3...10 second duration), best for groups with lots of physical attackers. Allies will gain 5...40 health every time they hit a foe hexed with Blood Bond. The recharge on this skill will go up to 8 seconds."--Supernick530 19:25, February 23, 2010 (UTC)
We don't change builds based on future updates, specifically ones that we don't know the exact date/skill changes of. Skill update previews are very rarely accurate. Karate KJ for sig Jesus 19:29, 23 February 2010
Anyway, you got only 1 attacker (and the minions), the point of vigor spirit was to use it on any1. Health gain also occurs when casting a spell, which isn't the situation with the "new Blood bond".Sebv2727 14:01, February 24, 2010 (UTC)



If they change Destruction the way they say they "might," then spamming destruction, waiting five seconds, and spamming it again would be far more powerful than agony. Innoruuk 11:25, February 24, 2010 (UTC)

Human rt runes

why does it use full shamans? you got 1 spirit under your control, so +5def. better to take full Blessed, you got 3 enchants on you annyway. going to change it if no 1 objects. And for the record the rt build does work...Golgari sumoner 12:32, February 24, 2010 (UTC)

We had blessed on the bar, dunno if someone had changed it.GuardianofElona 04:33, February 26, 2010 (UTC)

Emanage

is there a reason to really have spirit siphon with boon of creation on the agony rit? and if u really need it y not just lightbringers signet? just wondering :D great builds btw Trapping Moons Love 18:24, February 24, 2010 (UTC)

Well i REALLY WANT TO TRY this

no groups as this is not meta, i have paragon with first 3 heros all runed out my IGN is blueberry waffle and im usually on between 12am-3am -6GMT(texas) everyday. so pls if anyone want to do this lets get crakin. Im hopin its as great as it looks.

same, i'm a rt, so if I'm online wisper me (student of anubis)Golgari sumoner 10:09, February 25, 2010 (UTC)

NEW SKILLS AFTER UPDATE

we are currently updating skills due to update Deep Thinker 05:00, February 26, 2010 (UTC)

In attempting to improve the hero bars we are running into issues of them not casting the skills well/or at all (ie. Glaive) and in other bars running out of energy. We will continue to test and try new combinations, with all the skill changes it might take some time. The original build is faster than anything we've come up with yet, but I'm sure we will find some sort of improvements.GuardianofElona 05:58, February 26, 2010 (UTC)
i suggest changing the human rt with glave (not on heroes, its better ig they arnt in the front line) i also sugest to remove weaen armor, since spirit rift gives cracked armor. Problem the rt human with glave will have some survive and energy problems, it used to be great in melee range with the healing of his enchantments. Golgari sumoner 11:16, February 26, 2010 (UTC)

This is a Hero Build

Before we ever go into vetting again, can we all agree that at the very least it is awesome that you can do all of doa on one team of heroes? Correct me if I'm wrong, but the spikes for DOASC are almost impossible to run on dumbass heroes? Even if this is slower, makes less $ (it still makes a ton), it is very easy to use and is kinda in its own league. Anyone else know of a doa heroway that functions and is faster?Innoruuk 11:25, February 26, 2010 (UTC)

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