PvXwiki
Line 52: Line 52:
 
::::::Then you're either lying or wrong. Splinter may be good sometimes, but it cannot be maintained. The two ERs with an essence will be able to maintain it on the whole party, allowing maximum damage output and a spot of defence too. Try and understand when I say "overkill defence combined with overkill damage." [[User:Excluded|Excluded]] 17:45, April 13, 2010 (UTC)
 
::::::Then you're either lying or wrong. Splinter may be good sometimes, but it cannot be maintained. The two ERs with an essence will be able to maintain it on the whole party, allowing maximum damage output and a spot of defence too. Try and understand when I say "overkill defence combined with overkill damage." [[User:Excluded|Excluded]] 17:45, April 13, 2010 (UTC)
 
:::::::Kay, with gdw, you output a little extra damage to single targets(3 with a scythe). With splinter and a scythe, you do ~60 damage to 18 targets. With Whirlwind, you would do ~60 damage to 36 targets(6 per trigger of splinter). Lrn2pull and watch the explosions. It's one main reason why erf shakur owns. Erf shakur+crude+whirlwind with splinter weapon can qknock mobs and kill them solo =\ <span style="font-family:fantasy;border-top:3px dotted #AAAA99;">[[User:Life Guardian|<span style="color:#AAAAAA;">Life</span>]]&nbsp;[[User_talk:Life Guardian|<span style="color:#006699;">Guardian</span>]]</span> 18:08, April 13, 2010 (UTC)
 
:::::::Kay, with gdw, you output a little extra damage to single targets(3 with a scythe). With splinter and a scythe, you do ~60 damage to 18 targets. With Whirlwind, you would do ~60 damage to 36 targets(6 per trigger of splinter). Lrn2pull and watch the explosions. It's one main reason why erf shakur owns. Erf shakur+crude+whirlwind with splinter weapon can qknock mobs and kill them solo =\ <span style="font-family:fantasy;border-top:3px dotted #AAAA99;">[[User:Life Guardian|<span style="color:#AAAAAA;">Life</span>]]&nbsp;[[User_talk:Life Guardian|<span style="color:#006699;">Guardian</span>]]</span> 18:08, April 13, 2010 (UTC)
  +
::::::::::Learn to kill things really fast, which makes pulling seem like a waste of time. [[User:Excluded|Excluded]] 18:22, April 13, 2010 (UTC)
   
 
== Too general? What about Barrage/Pet shit? ==
 
== Too general? What about Barrage/Pet shit? ==

Revision as of 18:22, 13 April 2010

lolphysway.--Digitalfear 20:33, April 12, 2010 (UTC)

No adding silly stuff please

This has been test a lot and...yeah. Someone get to rating this. o.o Cuilan 20:33, April 12, 2010 (UTC)

A lot? It's been used in EVERY area in GW on HM without too much trouble. About the rating, deserves 5-5-x tbh.Digitalfear 20:38, April 12, 2010 (UTC)

It's had over a year's worth of testing. Excluded 20:39, April 12, 2010 (UTC)

No need for trial actually, moving this to testing...Digitalfear 20:49, April 12, 2010 (UTC)
Lose Well of Blood. Get a less terrible rez on the necro. Mainbar an erf shakur and lose armor of unfeeling. Life Guardian 21:13, April 12, 2010 (UTC)
Earthshaker isn't mainbar material; only for areas with ridiculously sized mobs, and there aren't many of those. The res is pretty much optional; anything but Rebirth, really. Instead of saying "lose Well of Blood", what would you suggest instead?Excluded 21:24, April 12, 2010 (UTC)
The necromancer has a wonderful rez that recharges and casts nicely. Why would a rit not have Armor of Unfeeling...? Cuilan 21:26, April 12, 2010 (UTC)
no other way to add so many damage packets to a set up that physway.<3. No other team can add as many damage packets than a buffed up physway..gdw+earthbind powered sins > urfshakur here >>Jayson<<< 02:56, April 13, 2010 (UTC)
Not if you know how to pull. Life Guardian 02:58, April 13, 2010 (UTC)

Copy+Paste

You do a good job at it.--Ikimono...And my Axe!Monk-Paragon-icon 21:14, April 12, 2010 (UTC)

Thanks.Digitalfear 21:24, April 12, 2010 (UTC)
Also Build:A/W Soldier's Stance Sin To let your healers sit on their hands for even more ease.--Ikimono...And my Axe!Monk-Paragon-icon 21:28, April 12, 2010 (UTC)
The sins are very busy with these builds and it's the eles job to do the healing and protection, not the assassin's job. Also, what was copy and pasted? Cuilan 21:31, April 12, 2010 (UTC)
i assume he meant the sin having 75% block... not that an a/w would be healing.. sigh. Akio_Katsuragi Akio Katsuragi Sig 21:34, April 12, 2010 (UTC)
You read things too literally. Cuilan 21:39, April 12, 2010 (UTC)
reading analytically never got anyone killed ;o Akio_Katsuragi Akio Katsuragi Sig 21:42, April 12, 2010 (UTC)
Where that soldier's Stance build may be fine in most cases; it would be poor here, as you are aiming to create as much DPS as possible with these builds. Soldier's Stance would mean you'd have to go 10/10/11 and you'd lack energy to spam as often. Less buffs, less damage, more QQ. As far as I'm aware WotA is the best elite for the job. Excluded 22:04, April 12, 2010 (UTC)
You loose 1 damage. The crit lost is about 4% crit chance (not sure with the multipliers) but it's a negligible amount. Zealous Daggers. 33% attack speed, 75% block.--Ikimono...And my Axe!Monk-Paragon-icon 23:45, April 12, 2010 (UTC)
It's about compression--WotA maxes out IAS under celerity and only takes 1 skill slot. That means you are free to run 3 PvE skills or whatever else you need behind it rather than just 2. 71.56.32.57 00:12, April 13, 2010 (UTC)

clean up

^ do it. needs an overview, needs clear distinction of what is absolutely necessary and what isn't. needs a clear distinction between what needs to be a human and what isnt. - AthrunFeya Lau bfly - 01:30, April 13, 2010 (UTC)

Will give it a shot with my bad wiki skills ;o--Digitalfear 02:30, April 13, 2010 (UTC)
a general physicalway pretty much means well/deletion.--Relyk talk 02:45, April 13, 2010 (UTC)
Going to have to agree with that. Cuilan 03:02, April 13, 2010 (UTC)
Too generic?--Digitalfear 03:25, April 13, 2010 (UTC)
Well there's no point to it since it doesn't do specific high-end areas. If you did that, the article would be split up into physicalways for each area since you can't put that all on one page. Then it would be welled as inferior to other builds that do the same areas which people actually use. Unless it works better, which I seriously doubt since randomway physical is very unreliable in pve (compared to ball->nuke->profit). That's if you want a technical explanation. Mostly it's because general articles are useless to people.--Relyk talk 04:07, April 13, 2010 (UTC)
Suppose we could stick to WotA sins.--Digitalfear 04:10, April 13, 2010 (UTC)
Sins are always prefered for this and this team build doesn't need to be listed for specific areas if it rolls through them anyway. Cuilan 08:37, April 13, 2010 (UTC)

Uh, sorry. I'm terrible at explaining what needs to be done. Basically the article currently looks like a guide into making a physway team and although the dual ele backline is very good, the lack of coherency in the rest of the build lets it down significantly. You need to really decide what in the team build is absolutely necessary and focus on optimising that.
Currently the build tells me that 8 organised players are required (which you'd be exceedingly lucky to find) and that you should only use WotA sins as physicals. When I look at this I think "why are these builds listed specifically?" since any physical (maybe even heroes) would do. The answer is they shouldn't be there at all, really all this build should be is the dual ele backline (and possibly the gdw/earthbind combination, but i'm not sure that's entirely necessary, splinter > GDW). Reducing the number of required human players in any build is generally a very good move, especially when it is for general PvE.
I think I'm going to put this build back in trial and vote wipe it until these things are ironed out (unless anyone has any strong opposition, within reason). - AthrunFeya Lau bfly - 13:27, April 13, 2010 (UTC)

You lost me after 'splinter > GDW', do you actually play Guild Wars? 71.56.32.57 14:32, April 13, 2010 (UTC)
Splinter drops off pretty quickly and isn't so hot when there aren't many foes close. GDW also is used to prevent damage and heals, etc. Cuilan 15:55, April 13, 2010 (UTC)
erf shakur + splinter is still really a better way to go :p - AthrunFeya Lau bfly - 16:16, April 13, 2010 (UTC)
Lulz at even questioning that splinter>gdw. Life Guardian 17:14, April 13, 2010 (UTC)
Yep, as it fits in the nicely compressed ele builds that have the energy to keep casting it. Can't go E/Mo/Rit. Cuilan 17:18, April 13, 2010 (UTC)
No, i'm saying that splinter is better. Life Guardian 17:25, April 13, 2010 (UTC)
Then you're either lying or wrong. Splinter may be good sometimes, but it cannot be maintained. The two ERs with an essence will be able to maintain it on the whole party, allowing maximum damage output and a spot of defence too. Try and understand when I say "overkill defence combined with overkill damage." Excluded 17:45, April 13, 2010 (UTC)
Kay, with gdw, you output a little extra damage to single targets(3 with a scythe). With splinter and a scythe, you do ~60 damage to 18 targets. With Whirlwind, you would do ~60 damage to 36 targets(6 per trigger of splinter). Lrn2pull and watch the explosions. It's one main reason why erf shakur owns. Erf shakur+crude+whirlwind with splinter weapon can qknock mobs and kill them solo =\ Life Guardian 18:08, April 13, 2010 (UTC)
Learn to kill things really fast, which makes pulling seem like a waste of time. Excluded 18:22, April 13, 2010 (UTC)

Too general? What about Barrage/Pet shit?

Explain yourselves. We can do Tombs faster. We could do UW faster than them. Excluded 06:00, April 13, 2010 (UTC)

B/P is only used in Tombs. :> Maybe you should turn this into a ToPK build. Because for other elite instances it's slower than SC we already got. For general PvE it's redundant. You got heroes for a reason. --Myotheraccount 10:54, April 13, 2010 (UTC)
Firstly, it's not area-specific because it can be run effectively everywhere. It's a balanced team, so you cannot compare it to Speedclear builds. It's not redundant in general PvE, because people like me still like to PUG successfully. It's used mostly in HM dungeons and UW. Also the Deep with a 12-man variant. Excluded 12:09, April 13, 2010 (UTC)
Not everyone plays with bots. Cuilan 15:53, April 13, 2010 (UTC)

guide

As this has been welled for not been a proper "team" as per the usual pvx stuff and well tag....would this not be better suited as a guide as instead of a build? the concept and information here is solid and usefull....similar to the "discordway guide" i saw a few days back? just a thought >>Jayson<<< 13:50, April 13, 2010 (UTC)

yeah, making a "general physicalway" guide (link: Guide:General Physicalway)would be good. explaining what teams are made of (4-5 frontliners, midline, backline), common skills, common usage, common builds, etc. - AthrunFeya Lau bfly - 14:01, April 13, 2010 (UTC)

Fair trials

  • Don't jump to conclusions.
  • Try it three times.
  • Don't suck while using it on purpose because you think it's faggy.
  • Heroes suck on purpose.
    • A guide is pointless anyway; builds are straightforward. Not even a retard can run a physical in this team and die, they're so heavily protted. Just c-space and get healed by Blood Bond/OoV. You're not going to be able to micro the physicals and melee AI is retarded beyond assistance.
  • SO easy to form PUGs with, that's what makes this so unnecessary to bring heroes for melee roles.Excluded 17:06, April 13, 2010 (UTC)