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Looks fun... It actually works?82.72.100.252 18:12, October 15, 2009 (UTC)

Team - HA Channeled Spike

^ has more damage, defense, and utility--TahiriVeila 18:22, October 15, 2009 (UTC)

But that spike doesnt have massive AOE like glaive has. this build should be a laugh in balling teams

ups. Diff play styles tbh.--Haseo 17:56, October 17, 2009 (UTC)

I actually tried a Glaive spike when they first changed the skill to 10sec recharge, had 6 players running glaive builds. The damage is good, but the problem is you have to run to the enemy to spike hence giving away the spike.--Ritz1337 20:13, October 22, 2009 (GMT+10:00)

precast glaive, shadow step, cast glaive again(this drops the first ashes) and then drop again68.227.202.180 16:09, November 7, 2009 (UTC)

Shadow step causes ashes to drop to begin with.--Haseo 16:24, November 7, 2009 (UTC)

lol im dumb. then just frigin run in??? its not that hard. u click with dah mouse. u move the mosue forward a lil, click with ur pointer finger... and wala! ur moving!--68.227.202.180 21:59, November 12, 2009 (UTC)

And the prot stands there drooling while five rits run at a target. Right?--TahiriVeila 22:12, November 12, 2009 (UTC)
Prot struggles to SB 3 people if im honest Rawrawr Dinosaur 22:30, November 12, 2009 (UTC)
You could always try an IMS, like Dash. It never takes more than 3 to run in without anyway and with +50% movement speed it's harder to see, especially if you're all holding your ashes and running all over the shot anyway. Plus you have a spike which recharges in 10 seconds. It's more like epic pressure than a spike. 188.74.101.228 01:55, November 15, 2009 (UTC)
^ups. Dash is actually in the build. Put Weaken Armor on the BiP for high armor professions?--Haseo 16:14, November 15, 2009 (UTC)

Is there an option to run like... this build without the spike element? Just outpressure them abusing glaive? Might change 1 glaive + bip for dual frontline or ES war + MB ele, not sure..Sebv2727 12:03, November 16, 2009 (UTC)

That is what I made it for. Personaly, I think it is more pressure than spike, but I suppose you could run it both ways.--Haseo 19:55, November 16, 2009 (UTC)
Or just pressure from repeated spike, so to speak. You do have a 10 second recharge, so if a spike fails you can just rinse and repeat, especially given all the AoE damage. Yes, Channeled Spike is better for outright spiking, but given that this has massive AoE and doesn't cry "Interrupt me!" (after all, the dropping of ashes can't be interrupted) like the other does. ES or GwK could be nice though. 188.74.101.228 19:30, November 24, 2009 (UTC)

Snares?

This could be so much more useful if they brought an ele with snares... common sense people.

24.243.169.176 15:24, November 22, 2009 (UTC)

Because it obviously hasn't got dual ward and dual grasping.  Thomas So Dutch  15:33, November 22, 2009 (UTC)
ups. Please look @ build before commenting xD--Haseo 17:55, November 22, 2009 (UTC)

GwK

How about one rit with GwK on the other monk?--94.208.146.8 15:50, November 24, 2009 (UTC)

The only place I can see this build has potential would be king of the hill, I'd love to see 2x4 DwG dropped on the alter with EoE for lols. Also why do you have a BiP? I'd replace that with another GwK and bring Empowerment or a spirit ranger with EoE, Natural Renewal and Tranquility and replace the monks with ele or rit healers --ℜĭŧz 16:25, November 24, 2009 (UTC)
I am seeing the synergy with Rt or /Rt healers, since you're gonna have plenty of space for extra spirits on the other rits. I'm not so sure about an all-rit team though, dunno why. I guess it could work though, at least for "fame-farming". 188.74.101.228 19:25, November 24, 2009 (UTC)
I meant Rit healer only if taking a EoE spirit spammer since Nature's Renewal can cripple your own prot monk as well. And EoE seem to synergize well with this sort of build (since most foes in the area will have their hp well bellow 90% after a spike/pressure w/e)--ℜĭŧz 16:44, November 25, 2009 (UTC)
Yeah, that's a good point, if you can kill one person with a DwG spike but only injure others, EoE would kick in to finish them off. With 1/2 duration, double activation speed prots, the enemy team might have some difficulty stopping the spike too. You wouldn't be able to take the bonder tho, so you might need some more defense. 82.3.224.70 15:49, November 29, 2009 (UTC)

Maybe something like:

Destructive Was Glaive Channeled Strike Essence Strike Destruction Spirit Siphon Grasping Earth Ward Against Foes Resurrection Signet
Destructive Was Glaive Channeled Strike Essence Strike Agony Vital Weapon Grasping Earth Ward Against Foes Resurrection Signet
Destructive Was Glaive Channeled Strike Essence Strike Weapon of Warding Disrupting Dagger Dark Escape Dash Resurrection Signet
Destructive Was Glaive Channeled Strike Essence Strike Weapon of Shadow Disrupting Dagger Dark Escape Dash Death Pact Signet
Oath Shot Distracting Shot Tranquility Nature's Renewal Edge of Extinction Whirling Defense "Make Haste!" Song of Concentration
Expel Hexes Channeled Strike Essence Strike Mend Body and Soul Spirit Light Protective Was Kaolai Power Drain Resurrection Signet
Offering of Spirit Mend Body and Soul Spirit Light Spirit Transfer Weapon of Warding Protective Was Kaolai Life Dark Escape
Offering of Spirit Mend Body and Soul Spirit Light Spirit Transfer Weapon of Warding Protective Was Kaolai Recovery Dark Escape

? 82.3.224.70 16:00, November 29, 2009 (UTC)

Yea something like that--ℜĭŧz 20:02, November 29, 2009 (UTC)
Also since we cant take our bonder maybe a defensive spirit rit instead; with shelter,displacement and union?--ℜĭŧz 21:37, November 29, 2009 (UTC)
I wouldn't, simce Shelter, Displacement and Union are aweful. They will die after a few hits, and especially in HA where you have 8 players, they will last very little time at all. An extra PwK or BwM and/or other resto support on a third rit should do, though. 188.74.101.228 19:25, December 6, 2009 (UTC)
This should solve that problem?
Reclaim Essence Union Shelter Displacement Optional Optional Optional Optional

--ℜĭŧz 23:49, December 6, 2009 (UTC)

Is it ok if I change the main build a bit? I mean this has been on trial for over a month with no change at all, and the state it is in now it will surely get trashed. I could try and make it a bit less trashish D: --ℜĭŧz 00:13, December 11, 2009 (UTC)

needs fall back.--Ikimono "...And my axe!"Monk-Paragon-icon 02:11, December 11, 2009 (UTC)

good idea--ℜĭŧz 04:35, December 11, 2009 (UTC)
something like this maybe?
Destructive Was Glaive Channeled Strike Essence Strike Destruction Optional Grasping Earth Ward Against Foes Resurrection Signet
Destructive Was Glaive Channeled Strike Essence Strike Agony Optional Grasping Earth Ward Against Foes Resurrection Signet
Destructive Was Glaive Channeled Strike Essence Strike Weapon of Warding Optional Optional Cry of Frustration Resurrection Signet
Destructive Was Glaive Channeled Strike Essence Strike Weapon of Shadow Optional "Brace Yourself!" "Fall Back!" Death Pact Signet
Oath Shot Distracting Shot Tranquility Nature's Renewal Edge of Extinction Whirling Defense "Make Haste!" Song of Concentration
Reclaim Essence Displacement Shelter Union Empowerment Vital Weapon Optional Flesh of My Flesh
Offering of Spirit Mend Body and Soul Spirit Light Spirit Transfer Weapon of Warding Protective Was Kaolai Life Dark Escape
Offering of Spirit Mend Body and Soul Spirit Light Spirit Transfer Weapon of Warding Protective Was Kaolai Recovery Dark Escape

--ℜĭŧz 05:07, December 11, 2009 (UTC)

I added changes.....

Hate it, Love it, want to verbally abuse me go ahead! This is actually my first time editing so feel free to point out necessary changes or to clean it up a bit more ^_^. I liked this team build because...well, I like Ritualist. I made these changes based on suggestions Ive read here and also incorporated other builds. In theory it should work.....Hard to get a group of players to test out a team build....But if any of you would like to team together and pull this one off lets give it a try >:0. Also I think maybe making notes of how the spike works would be nice partnered with a short usage of each build. DwG is a heavy spike tool and with support gathered throughout the team heals shouldnt be a problem. At the least this would definately be a fame farming build because of its huge AoE and damage. My theory is that with Oath Shot and Expel hexes most meta teams would be at a serious disadvantage. Keep in mind that because DwG is dropped at approx. every 10 seconds the damage spread would be around SF/SH team builds.

PS: If anyone has any ideas of how to fit skills such as Fallback! and Brace Yourself that would be cool. 66.245.135.208 21:54, December 13, 2009 (UTC)

dont need the dash n drop rits go Rt/P with fall back, that way the whole team can run in and drop, also you need extinction instead of QZ or try to find a way to squeeze it in there as it will greatly increase the damage--ℜĭŧz 10:23, December 14, 2009 (UTC)
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