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:Using 14 Earth Magic will put shockwave at 57 damage. Won't trigger spirit bond unless they have full survivors or something like that. --[[User:Extreme zer0|<sub><font color="cyan" size="1px">EX</font></sub><font color="black" size="2px">tREME_</font><sup><font color="purple" size="1px">zer0</font></sup>]] 17:21, November 19, 2010 (UTC) |
:Using 14 Earth Magic will put shockwave at 57 damage. Won't trigger spirit bond unless they have full survivors or something like that. --[[User:Extreme zer0|<sub><font color="cyan" size="1px">EX</font></sub><font color="black" size="2px">tREME_</font><sup><font color="purple" size="1px">zer0</font></sup>]] 17:21, November 19, 2010 (UTC) |
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+ | ::It won't trigger, period. [[User:Frosty|<font color="Black"><b>Frostels</b></font>]] 18:06, November 19, 2010 (UTC) |
Revision as of 18:06, 19 November 2010
You forgot cholera. Zyke 21:30, October 31, 2010 (UTC)
Hammer bash + prot strike are meh in a one-man spike build. God might blow + yeti.--TahiriVeila 22:12, October 31, 2010 (UTC)
- Needs more shatterstorm/gale cuz spirit bond/infuse says hello.Wynne 08:39, November 2, 2010 (UTC)Wynne
Wow i think opposing prot gonna be happy that he can just follow your hammer war and preprot. but if you get a spike off it does alot of dmg. But i think its better to take a Shockaxe war couz if target gets proted he can swap targets faster. Or put in Rend enchant somewhere. We play fragway a lot 10:51 November 3
Based on this team build i would probly kick 1 rit and 1 shockwave for another warrior and a mesmer.
- Using 14 Earth Magic will put shockwave at 57 damage. Won't trigger spirit bond unless they have full survivors or something like that. --EXtREME_zer0 17:21, November 19, 2010 (UTC)
- It won't trigger, period. Frostels 18:06, November 19, 2010 (UTC)