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I know the comment on you've always done it like this but at least put a stub tag on it.--Release Enchantmentsliger414bleh Liger414 talk 14:35, 30 November 2008 (EST)

so no sp caller?:< 217.120.239.130 14:36, 30 November 2008 (EST)

Even a 66% snare won't keep them in Spirit Rift. --GoD Hammer and Sickle Guild of Deals 14:37, 30 November 2008 (EST)
Winter's is 90% I think.--Release Enchantmentsliger414bleh Liger414 talk 14:38, 30 November 2008 (EST)
Aftercast on SP + Iron palm gives perfect 3 secs ;) 217.120.239.130 16:10, 30 November 2008 (EST)

All ritspikers run 12+1+3 channleing, resto ritspikers run 8+1 resto, 10 in utility. Vitals runs 12+1 communing, 3 deadly. Necro Runs 12+1+1 soul reaping, 10 water, 6+1 death, 5 air, everything else in curse--GoldenGoldenstarStar 14:38, 30 November 2008 (EST)

Caller pings target and says Rift->2->1. All Rits use rift, caller uses freezing->gust (or other hex as applicable) and immediatly follows first call with Strike->2->1, the use rend/gaze when the rits are using strike. If you're timing is good, you should make a completely unprottable spike. Oh also, if their prot is smart and uses aura right when he sees hexes, you may have to use rend AND gaze on the spike to get kills--GoldenGoldenstarStar 14:42, 30 November 2008 (EST)
I'll do a write-up eventually, although I perfer Chest Thumper on the Rt/P for DW. --GoD Hammer and Sickle Guild of Deals 14:39, 30 November 2008 (EST)
augury--GoldenGoldenstarStar 14:42, 30 November 2008 (EST)
And this cleanspikes ghosts without DW and a rit down, so it's really not necessary--GoldenGoldenstarStar 14:42, 30 November 2008 (EST)

Bump--GoldenGoldenstarStar 16:09, 30 November 2008 (EST)

I did the write-up and put it into testing. --GoD Hammer and Sickle Guild of Deals 16:36, 30 November 2008 (EST)

This is pretty damn easy to prot/infuse, or you'll have to hit balled enemies. -StarSeeker | My talk 16:56, 30 November 2008 (EST)

It's called Rend or Gaze. They'll prot while Rift is up, but you Rend right before it hits. --GoD Hammer and Sickle Guild of Deals 16:58, 30 November 2008 (EST)
That's pretty neat timing. So you'll spike the HB first? -StarSeeker | My talk 17:09, 30 November 2008 (EST)
Read my description of how its called above, every spike should be unprottable, the only way to catch this is a double infuse. You don't usually go for the infuse first, since you can usually get their frontline pretty quick to relieve any pressure.--GoldenGoldenstarStar 17:11, 30 November 2008 (EST)
Is Rend and Gaze possible before everything hits? Without robot reflexes? -StarSeeker | My talk 17:13, 30 November 2008 (EST)
If the spike is relatively clean, then yes--GoldenGoldenstarStar 17:14, 30 November 2008 (EST)
Also, the timing on this is set up so that the rifts, strikes, and cracked armor land at the exact same time with the rend coming a tiny fraction of as second before, 1090 damage + cracked armor + deepwound. without prots you need a double infuse to catch it.--GoldenGoldenstarStar 17:16, 30 November 2008 (EST)

oequip

all of the rits should have the insignias that give +15 armor while under the effects of a weapon spell, having 5 mostly-hard targets is hawt. Vitaler also only needs to keep vitals on the rits, warding is for the two monks and ghost, necro gets warding if it needs it.--GoldenGoldenstarStar 18:37, 30 November 2008 (EST)

They will see a shiny golden star right before the blow up right?--ShadowRelykRelyk srs 18:50, 30 November 2008 (EST)

Aura of stability

Wouldn't using Aura of Stabilty on anyone who gets hexed with Freezing Gust or Winter's Embrace > this quite well? --Frosty 19:23, 30 November 2008 (EST)

rend/gaze the aura then use w/e one u didnt use and get the prots on the second 3,2,1. ɹǝƃɐʌɐɹɟo sɯɐǝɹp 19:33, 30 November 2008 (EST)
But looking at what golden said, you would use rend when you hit with strike, which would be after the KD, so if you get a majestic Aura of, then the person could simply walk away. Although still snared. --Frosty 19:35, 30 November 2008 (EST)
you have rend and gaze i meant use both. ɹǝƃɐʌɐɹɟo sɯɐǝɹp 19:47, 30 November 2008 (EST)

Rits are going to be

nerfed to hell, you do realize? I hate you so much for making this work, now my channeling rit is going to get killed by Izzy. EkkoEkko SpyrokirbyStarr! 20:31, 30 November 2008 (EST)

I used to play this back in like june =\--GoldenGoldenstarStar 20:39, 30 November 2008 (EST)
Yeah lol even a bit before that a few teams ran it, but the past few months I hardly see it. It'll probably surface more now because it's on here though :P --Arcane wins wins. 20:46, 30 November 2008 (EST)
Well the three people who used to call it were aramail, sticky, and metal. Metal doesn't playu anymore, sticky is a pothead now, and aramail sucks chamalee's cock for fame. So it doesn't get played much anymore, and i'm too damn lazy to call spikes :P--GoldenGoldenstarStar 20:49, 30 November 2008 (EST)
Sarcasm, but if this picks up in popularity, rit's are more screwed than they are now. EkkoEkko SpyrokirbyStarr! 20:53, 30 November 2008 (EST)
Lol, not really, [One] ran this all the time when they did halls, was one of the only builds they did. The spike requires a very coordinated team though, more so than other spikes, so there's little chance to see it run everywhere. --Link4all 21:49, 30 November 2008 (EST)
one ran this b/c aramail was the leader. The aramail ditched them to go suck chamalee's cock, so the guild fell apart.--GoldenGoldenstarStar 22:12, 30 November 2008 (EST)
Well, I figured it fell apart since they don't run halls anymore, but yeah. My point was that it's been run for a long time and you have to be really coordinated to do it right, something PuGs probably won't be able to do. --Link4all 22:19, 30 November 2008 (EST)
yepyep--GoldenGoldenstarStar 22:20, 30 November 2008 (EST)

Winter's embrace is a bad skill ;/ —ǘŋƐxɩsƫ 08:29, 1 December 2008 (EST)

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