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(A Completed New Build Build:Team_-_Mount_Qinkai_Speed_Clear)
(Need More Speed: new section)
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Cast SoA before aggroing, then get both groups and have smiter SoJ you. Once you have SoJ you won't need SoA; just spam Spirit Bond on recharge. By the time SoJ runs out, most of the stuff is dead and you won't need SoA. So the only way you're going to get interrupted is if some Naga freak concussion shots your Prot Spirit/Spirit Bond. Which happened in 1 out of 25-30 runs and is not worth worrying about.
 
Cast SoA before aggroing, then get both groups and have smiter SoJ you. Once you have SoJ you won't need SoA; just spam Spirit Bond on recharge. By the time SoJ runs out, most of the stuff is dead and you won't need SoA. So the only way you're going to get interrupted is if some Naga freak concussion shots your Prot Spirit/Spirit Bond. Which happened in 1 out of 25-30 runs and is not worth worrying about.
 
--[[User:Jolenar|Jolenar]] 22:08, February 28, 2010 (UTC)
 
--[[User:Jolenar|Jolenar]] 22:08, February 28, 2010 (UTC)
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== Need More Speed ==
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I hope this doesn't get rated as great unless it can be done in an average time of 9 mins or less. Two people splitting up with discord heroes can vanq the area in an average of 13 mins, so it needs to be considerably faster to warrant the time wasted in forming up a party of 8. [[Special:Contributions/216.195.26.128|216.195.26.128]] 20:02, March 1, 2010 (UTC)

Revision as of 20:02, March 1, 2010

This looks preety awesome. Are these running groups common? If it works i hope it becomes meta. 88.106.58.253 16:38, 20 March 2009 (UTC)

The groups are quite common during the morning and day in North America, and popular throughout the day in Europe. BUT they're only common in German districts - that's the huge thing. Purple Zummer talk 17:05, 20 March 2009 (UTC)

If anybody wants to test this build do the following - 1. Go to Aspenwood Gate 2. Go to a European District 3. Select German as language 4. Attempt to join a group based on which one of the builds you are testing.

Note: If you live in North America, the amount of teams start slowing down ~17-18 EST (~16-17 CST) Purplezummer 17:26, 20 March 2009 (UTC)

Works a dream, should easily be vetted 88.106.58.253 17:37, 20 March 2009 (UTC)
Can someone get a video?--Relyk 04:01, 21 March 2009 (UTC)
A video of what exactly? The team splits into 4.— Poki#3 My Talk Page :o, 18:07, 21 March 2009 (UTC)
Of each run? :P --- VipermagiSig -- (contribs) (talk) 18:27, 21 March 2009 (UTC)
I could see if I can get a guildie to do it, but don't count on it. Not happening. -_- Another change - Found someone to do it. Purplezummer 23:08, 21 March 2009 (UTC)
Here is the link to the first video (runner). http://www.youtube.com/watch?v=6r1MSMIfEWI . The video uses a monk build instead of the one provided, but as mentioned, any runner build will do. Also, I found this video (not mine) of the Yeti run http://www.youtube.com/watch?v=3jLcmVhsSgQ Purplezummer 16:37, 22 March 2009 (UTC)

Anyone have any changes/fixes for the build in case I mixed something up or forgot to add something. Thanks Purplezummer 14:32, 22 March 2009 (UTC)

Is that sin supposed to be perma with 13 SA?--Sam6555 17:50, 22 March 2009 (UTC)

small runes on the sf sin? why? Illoyon 20:21, 22 March 2009 (UTC)

I'm not experienced as a sin runner and that is what I assumed to be correct. Would +3 Shadow Arts, +2 Deadly Arts work better? Purplezummer 20:35, 22 March 2009 (UTC)
why is there a res sig on the sin?--Relyk 23:46, 22 March 2009 (UTC)

Took the liberty to re-write some parts to be more specific on what to do. @Relyk - Sometimes the Smiters die, and Tanks don't have any way to res them. The Runner is often called to res. I added that to the article and added another Res Sig (just in case. the runner build could very well be replaced by a Any/A with SF, Dash, DE and 2 si Poki#3 My Talk Page :o, 00:21, 23 March 2009 (UTC)

Thanks, but I find that most of the time the runner dies anyways. Well either way Viper's Defense or the SS Rebirth Sig can be used. I'll make that slot optional. And thanks for the specifics. Purplezummer 01:12, 23 March 2009 (UTC)
The person that invented the build called the runner "The victim" and said that he should die. It spread, so a lot of runners just pull and die, while they could just use Dash and break aggro. Or maybe they're just lazy. Still, It'll be a minute or two before the Beach team kills the Wallow and Oni group. I had the runner res people on a few occasions. — Poki#3 My Talk Page :o, 01:50, 23 March 2009 (UTC)
Ah, that makes sense. And I've also seen them res people. On another note, would it be wise to simply change the build to Any/A? Simply because any runner can really make it. Or just leave it? Purplezummer 02:36, 23 March 2009 (UTC)
I think someone should change the runner part. Anyone can run it. Assassins, Warriors, Dervishes, Rangers.. I even saw Mesmers, Eles and Monks do it no problem (Though some professions will probably have to die). — Poki#3 My Talk Page :o, 07:17, 23 March 2009 (UTC)
Few notes: 1) if you are doing 11min runs you fail and plz uninstall. times should be: 5-6min wallow, 5-6min yeti, 7-8min beach. Total run 7-9min depending on fails. 2) Only Wallow tank should need Life attunement, other should swap it out, run balth spirt on the tank, and bring Finish him on beach or SoA on Yeti for more speed. 3) wallow tank is the hardest. 4) war runners are good/better as they can Charge! the beach team, they have the longest to walk, runner shouldn't die, they will need to res failed tanks, which happens a lot with pugs. --79.70.251.49 14:35, 27 March 2009 (UTC)
Yes, because you can only do this in the fastest time possible, or you can't play the game at all. Shezz, give me a break -_- And Balth Spirit is listed as an optional on the Beach Smite. Go ahead and add some more variants, but I'd prefer if you'd leave the main bars (excluding runner) intact. — Poki#3 My Talk Page :o, 22:37, 27 March 2009 (UTC)
No because 11min is very slow for this build.

--79.70.251.49 23:19, 27 March 2009 (UTC) its importants for the monk teams to remember that it is NOT the job of the runner to kill kayali. it is in fact (god forbid) the beach teams. if kayalis dies that is a plus. not a requirement. kayali happens to be level thirty. what do you want the perma runner to do? degen her to death with vipers defense and radiation feild?

As a beach tank, I agree. It is not the runners job to kill Kayali. However, I expect to either find a dead boss and a bunch of Naga or one boss, zero sins, and zero NagaGW-Markh 22:02, 21 April 2009 (UTC)

Anything like this for kurzicks?

This is very awesome, works well as long as your wallow team doesnt fail. So is there anything like this for us kurzicks?(pr0adam)Healers Boon adam 17:44, 27 March 2009 (UTC)

I'm working with a friend right now trying to find a method for kurz farming but so far nothing exceptional. There would need to be some changes made but I'm sure there is some way to implement it. Purplezummer 20:23, 27 March 2009 (UTC)
Yes, there is something like this for kurz --79.70.251.49 21:52, 27 March 2009 (UTC)
Do you mind telling me what it is?(pr0adam)Healers Boon adam 00:51, 28 March 2009 (UTC)
DSC is for kurz. LifeWikiLOD7 02:09, 30 March 2009 (UTC)
Kurzick variant, called DTSC or DSC -> Build:Team - SAS DSC. Ma3x 07:37, 7 April 2009 (UTC)

Record Times

Mine is 7 minutes, not sure how to put a picture right into the discussion page so ill just post the link http://pvx.wikia.com/wiki/Image:SevenMinuteMQSC.jpg (pr0adam)Healers Boon adam 02:01, 30 March 2009 (UTC)

Best I've heard is 7, but not paid much attention to this or cared to (maxed luxon days before it became popular). Andy 18:24, 30 March 2009 (UTC)
Well... 5 min is still doable. Ma3x 01:10, 8 April 2009 (UTC)
In case anyone wondering if that's just because of Essence... it's not. Most time is saved because sin runner does a few things more than just pulling the Nagas to Outcast mob, which speeds up the beach team time by ~2 mins. Ma3x 01:14, 8 April 2009 (UTC)
Best wallow ive seen is 4 mins- is that the record for wallow? --Darklɘs McChaosmongɘr Darwkchawossig 16:17, 13 April 2009 (UTC)
yes, 4min is record for wallow...my record is 6min w/o essence. ګ╠╣‬‬‬‬‬‬‬‬‭ٱ ® α 19:25, 26 May 2009 (UTC)

Feature it? Cope Land 23:00, 21 April 2009 (UTC)

I think if we feature it we should also feature the Kurzick equivalent. This is still not very popular in the evening hours of America. GW-Markh 11:52, 22 April 2009 (UTC)
I believe the whole thing about moving to Europe - German districts is true, though. No matter what time of day (or night, for that matter), there will be people there. I guess it also helps that I know some German and fluent in Spanish. In addition, yes, do feature the Kurzick DTSC. I have NEVER seen people in any district looking for DTSC. It would be nice to see more Luxon/Kurzick fast faction farmers before ANet throws in a needless amount of Dark Apostasy assassins or whatever the nerf will be when it comes. Cope Land 20:48, 22 April 2009 (UTC)
It's also already been vetted. The feature thing is for unvetted builds or recently vetted featured builds. - Panic sig7 11:56, 22 April 2009 (UTC)
Like kappaspike?Ô_o Brandnew 12:00, 22 April 2009 (UTC)
No one ever updates the PvP one tbh because we usually don't have a problem getting those vetted quickly. - Panic sig7 12:03, 22 April 2009 (UTC)
tbh are you fluent in spanish...? no wait I'm bad. Godbox 15:34, 29 April 2009 (UTC)
I update them when i get tired of staring at the same builds every day--Relyk 15:38, 29 April 2009 (UTC)

I think the article on this is really quite dodgy. 6 - 9 minutes with an average team? 6 minutes would be a VERY good team in my book. More like 8 - 12 minutes to be honest.

Wallow tank runes

Why are you using a prot headpiece 8+1+1 when you could save att pts by using a smite (currently 12+1)?

both LA & BS builds for B-smite

I suggest putting both bar instead of the small note at the bottom( Like how they do with the kurz/lux build variants. Recently, some monks just don't know whats going on when i ask for change.

I agree, particularly because some players have a language barrier in the German district. 68.180.77.16 06:05, 30 May 2009 (UTC)

Runner

could the runner be replaced with an ele that has Stone Sheath? this would stop the sin crits, and spellbeaker would make the necro's enchant removal useless as well. plus, the ele could add purifying veil and/or purge signet to take pressure off beach smiter. 19pxUberxman1028

I'd suggest Ebon Vanguard Assassin Support or similar for the runner, occasionally, the boss or other outcasts may survive. Could add into variants

spirit shackles

over primal echoes imo--Relyk 02:57, 22 May 2009 (UTC)

kayali heals with signet. only icy prism, ignorance, rust or primal would work. scourge heal could work too. but these spells require weapon swap and bonder aggro, which is kinda dangerous.--74.105.216.75 03:59, 22 May 2009 (UTC)

wallow tank

this is obviously the most difficult job...is there a special tactic to prevent death? because most tanks (me too) fails in every second run. Illoyon 16:12, 24 May 2009 (UTC)

I'm not very exp with Wtank(always go beach). What I think makes WTANK most difficult is the 5 skills that need to maintain, and most of the time I die because of casting less important skill than those most important ones. So I try to cast only the most necessary skills. PS, spirit bond. SoA is needed too because 10+ mobs hitting u. fleeting, no doubt need to recast every 20 secs. I'll try to use RoJ only when I'm sure the other skills are secured(spirit bond counter is renewed. SoA, fleeting r long enough for the 2sec RoJ, etc). Even I don't run as fast as some ppl do, as i dont cast roj as frequently, but at least I dont die much.--74.105.216.75 02:58, 25 May 2009 (UTC)
Pretty much just spam SB whenever it recharges, that's really all you need to stay alive. What I also do is take Dwarven Stability + booze so I don't have to recast fleeting all the time, it makes it so much easier, and if you're pro switch to a 40/40 smiting set to cast RoJ and Smite Hex, and then switch back to your 20/20/20% prot staff for tanking in general. 75.92.46.118 03:09, 26 May 2009 (UTC)
pull them together(try to pull them between you and your smiter/sb, that way they dont run out of eoe) if they r balled up recast everything then cast roj and then just spam. i play with finish him that way fs isnt really needed and everthing dies fast. sometimes 1 wallow doesnt attack you. then just run to the back of him and he will start hitting you.ګ╠╣‬‬‬‬‬‬‬‬‭ٱ ® α 19:31, 26 May 2009 (UTC)
In general don't cast roj until after you cast soa. The most common mistake I see is people dieing while casting roj. Other than that, learn how to ball up aggro effectively and don't cast spells at the start you don't need as to not waste energy. 68.180.77.16 06:05, 30 May 2009 (UTC)

Primal Echoes?

Is Primal Echoes really needed? Most of the time Kayali dies, and if he doesn't the wallow tank will already be nearby to cast RoJ on it, which will be enough. In fact the runner does not need much from his bar and can easily bring something to help if Kayali lives. A skill such as BUH or Make Haste will increase the speed of every run, so long as the smite can handle focus swapping or quickly using said skills off of Blessed Signet. 68.180.77.16 06:05, 30 May 2009 (UTC)

In addition, this would lessen the confusion brought forth by the two Mo/R in team. Trying to figure out if one is a Beach Smite or Wallow SB is freaking annoying. Cope Land 10:23, 14 June 2009 (UTC)


W Tank's RoJ Scatter

What now? 128.62.178.80 05:56, 20 June 2009 (UTC)

Some options KO alliance has been playing with: radiation field, wounding strike with scythe to take down island guardian fast, finish him, eternal aura.--76.120.126.116 07:42, 20 June 2009 (UTC)

I use Eternal Aura and Aura of Holy Might. I precast AoHM and when it is about to expire I cast EA, AoHM, and the recharged AoHM for about a 200 damage spike. I'm able to have pick up group wallow times of about 6~7 mins. This leaves me free to spec into just Earth Prayers, Prot, and Divine Favor. GW-Markh 00:02, 28 June 2009 (UTC)

My alliance uses VoR once and a while and HB + Whirlwind attack i dont know the specific attributes but it goes pretty darn fast 64.25.151.89 17:28, 7 July 2009 (UTC)
The DTSC Germanway is facing the same issue. afaik, Mo/D Wounding Scythe 600s have replaced the RoJ tanks. ··· Danny-sig 17:35, 7 July 2009 (UTC)

Faction Amounts

I've never done this build, but does this run give 10-11k faction per person or per team? Maybe a stupid question, but I'd like to know. Thanks71.218.95.185 00:19, 10 July 2009 (UTC)

per person--Mor Dred 1622 03:04, 10 July 2009 (UTC)

Wallow Tank & SB Wallow

I've not done this before either; but looks to me as if there is two copies of Essence bond, one from the tank and one from the SB, obviously you can't use two on the same person.. so which one is used on the tank? --Alex ! 09:45, 5 August 2009 (UTC)

Both are used on the tank. It does give both energy, but it only shows as one copy of the spell. ElianeCruz 16:02, 5 August 2009 (UTC)

mantra of resolve nerf...

thx anet for killing it in pve too...Illoyon 12:49, September 18, 2009 (UTC)

Does anyone know a good replacement? Invoker Of Love 14:10, September 18, 2009 (UTC)
You don't need it. I ran Mo/Rt with PwK and Mindbender and rupts never posed a problem, ever. :> (+ it is almost two times faster) --Carnivorous CupcakeCarnCupcake Muffin 15:02, September 18, 2009 (UTC)
hmm ok ill try that Invoker Of Love 15:55, September 18, 2009 (UTC)
Annnd unnerfed just as fast >.> 69.111.195.130 20:58, September 26, 2009 (UTC)

Runner

Maybe we should replace the A/E running build with a P/A one. With the 2 team running skills, enduring harmony, can't touch this and perhaps some other skills that could benefit the party. Enduring for IAU of the b tank and cant touch this against vamp bite on b tank (no heals on wallow, faster)?

The benefit of A/E is that it is more successful in running the Nagas. Also if ytank dies, runner can tank while smiter rezes. --98.95.56.151 23:21, December 31, 2009 (UTC)

That is, assuming that Y team fails and smiter can't res. And any class can run the naga, SF is not needed. The note saying 'any running build will do' clearly states that. An A/E can't support the team any further than running, while the P/A (or A/P with same skills) can also help speed up killing, and in turn, speed up the run, because usually beach team takes the longest.

Ytank Help

What is recommended to do in the yeti cave? Is it better to kill the first group first or mix the two groups together? The problem about mixing the groups is that it is impossible to resurrect if you die... it will take the runner to tank while the smiter rezes. Also what method is recommended for the monk boss? VWK first, aggro warrior boss, then get close to him? A lot of runs I do, it seems they die too quick and the monk boss is solo. Thanks so much! --98.95.56.151 23:21, December 31, 2009 (UTC)

I'd say this: if you trust yourself to survive tanking both groups, then tank both groups. If you find that you die too much tanking the two groups, then don't aggro two groups. About the monk boss: run up close to him in melee range always, don't pay attention to other yeti. Start wanding/hitting him and then just cast VWK/VW as often as you can, and as soon as he goes below 50%, use finish him and ebon sin support.
The way i do the yeti cave i stand just before aggroing the first group. Cast PS and SB. Run in, and cast VwK, then SB, then grab the rest of the aggro. Spam SB on recharge, and as things start to die cast vanguard sin on hukrah. As soon as hes > 50% hp, use FH!. Then wand him and spam SB VwK VW as needed. Anything you need to cast cast between sb. I normally go SB > VwK > SB > VW > SB > PS > EVAS > SB > VS > SB > etc so that ur not without SB too long. Works like a charm most of the time, and has got me a couple of 5 min yeti clears. Luminarus 14:13, February 4, 2010 (UTC)

runner

noob question, approach the beach from the southwest or northeast? need a quick answer preferably -- Star Star pedobear small talk  20:10, January 5, 2010 (UTC)

From the north-east Invoker Of Love 21:32, January 5, 2010 (UTC)
thankies -- Star Star pedobear small talk  11:31, January 6, 2010 (UTC)

Yeti Tank Variant

This is a good variant for the yeti tank build. I tested this build and works great. Clears fast as well. Times are usually 6-8 minutes.

Official Guide for this build: [1] | Password is: Braxton619 --Braxton619 20:06, February 7, 2010 (UTC)

yts.png

Im guessing this is just to let an assassin play as a tank right? Imo ur better off sticking with a runner, however if u insist on using that pick a better elite. If Hukrah is all thats left in the cave, ur gonna have a hard time killing him with out the vwk/vw, especially since he'll just remove PI straight away. Normally a dumb choice, and could be in this circumstance too but id really consider using word of censure in this build if u absolutely had to. Luminarus 14:09, February 4, 2010 (UTC)
Actually no I never had a problem with the monk boss with this build. Bosses take seconds to take down. BTW YOU NEED HEALING HANDS YOU NOOB. Without it you will take too much damage. I usually clear the area about 6 minutes with this build. Please do not criticize builds until you test them in a professional way. --Braxton619 19:09, February 6, 2010 (UTC)
Here is a guide I made for this build. It's in PDF format. Here is the link: [2] | Password is: Braxton619 --Braxton619 20:06, February 7, 2010 (UTC)
I know u need some sort of prot skill, but I reckon SoA will be better, especially since u can keep that up far more then the 60% u can keep up HH, and then allowing you to use a better elite, and what happens when Hukrah doesnt die last (dont say it never happens, it happens to everyone every know and then), without the extra damage from the vengefuls i doubt ull be able to drop him without W-Team assistance Luminarus 12:12, February 13, 2010 (UTC)
Good point. I will test it. Here is the new untested build. I will update this post once it's tested. --Braxton619 23:18, February 13, 2010 (UTC)

screenshot052.png

Texmod

I searched for a texmod for the routes on this and couldnt find one so I made one. If anyone wants to use it or add it to the page here it is. http://rapidshare.com/files/341153469/MQSC.tpf

European German Districts.....LOL

Wow who ever started up that little trend is a crafty little troll.

/agree. why german? however, maybe it is because the creator is german...--37er 17:22, February 18, 2010 (UTC)
and it's mostly done by the german alliances, like WIN -- Star Star pedobear small talk  17:42, February 18, 2010 (UTC)

still viable?

EBSoH and BUH on the smite with only retrib, or something? -- Star Star pedobear small talk  09:37, February 26, 2010 (UTC)

Discord can do wallow run

On my first try and with a few mistakes (including 1 death at the beginning) I did the wallow run in 7 minutes with this build based on Discordway: ---118.208.204.58


Assassin's Promise "You Move Like a Dwarf!" Ebon Vanguard Assassin Support "Finish Him!" Enduring Toxin Mark of Death Glyph of Lesser Energy Aura of Restoration


Discord Putrid Bile Animate Bone Minions Death Nova Protective Spirit Aegis Dwayna's Sorrow Renew Life


Discord Animate Shambling Horror Weapon of Warding Protective Was Kaolai Spirit Light Mend Body and Soul Life Flesh of My Flesh


Beach is also doable, but took me 8 minutes. I had to kill Kayali the Brave, as there was no runner to lure the naga over. --118.208.204.58

Don't forget that there can still be para runner. --???
But we're talking about discording the beach, which probably wouldn't work well with 1 ele, 1 necro and 1 runner. You have to leave player slots free for the other teams. --118.208.204.58
Me and a friend also managed to do wallow route we use 1 healer , 1 SoS rit and a SS necro. I can't recall the exact time I think it was about 10 minutes.--82.39.185.99 13:22, February 26, 2010 (UTC)
Pretty sure spirit spammer and a support character could do wallows alone, that would leave 6 slots empty for other areas.--Grijzeham 14:19, February 26, 2010 (UTC)
You're probably right, but could they do it in 6-7 minutes? --118.208.204.58
I tried earlier , got 9 minutes on the first try , with some experience I'm pretty sure it could be done in 7-8 minutes the advantage of this is that it leaves an extra spot for other areas.--Grijzeham 02:42, February 27, 2010 (UTC)

I like this idea, only problem is there aren't 9 slots in a party =/ -- Star Star pedobear small talk  10:07, February 27, 2010 (UTC)

Notice the part where I said spirit spammer and SS necro could take wallow route alone, that leaves 6 slots (3 for beach 3 for yeti)--Grijzeham 12:33, February 27, 2010 (UTC)
Don't forget that the wallow team was 3 members before. Tank, smiter, and SB. --118.208.204.58

Just tried the above team for yeti team. Took 11 minutes first go, but that does include when a group of wallows that would have been dealt with by the wallow team joined in the fight, as well as a clumsy death on my part. Might try it again in a bit... --118.208.204.58

smiter?

<pvxbig> [build prof=Mo/any Smiting=12+1+3 prot=12+3 divinefavor=3+3][blessed signet][unyielding aura][retribution][by ural's hammer!][ebon battle standard of honor][vital blessing][life attunement][essence bond][/build] </pvxbig>

or something -- Star Star pedobear small talk  22:12, February 26, 2010 (UTC)


Describe the build.

My 2 cents worth

We have 2 problems the way I see it.

1) Staying alive after Spirit Bonds ends due to spells no longer failing, just cannot target, as soon as this is wasted the wallows will start to strip our enchantments

2) Making up for loss of damage due to holy wrath being nerfed.

Here's my thoughts so far: I've only looked at the B Team so far

Spirit Bond is dead unless you can keep it up long enough. For that you'll need +4 divine, Blessed Aura and a +20% enchant staff

The alternative here could be Spell Shield as this makes spells fail, rather than not being able to target.

Next up for the b team is damage out put, a lot are suggest reversal of damage, but I think there is better, maybe down the fire (ele) line eg mind blast, or curses/blood line.

Y Team could go 100b tank.

W team is something else...

188.222.73.45 00:03, February 27, 2010 (UTC) Marvels

Another Smiter?

<pvxbig> [build prof=Mo/El Smiting=12+1+3 Protection=10+1+3 Divine Favor=8][glyph of swiftness][shield of judgment][purge signet][blessed signet][vital blessing][retribution][balthazar's spirit][rebirth][/build] </pvxbig>

Maybe???? -Prose Whun`

While a less serious issue people are forgetting that 1. yetis now have Knockdown and 2. wallows can now remove enchantments. as for the build if that worked then there wouldn't be a problem , running in range to cast shield draws aggro and screws everything up.--82.39.185.99 22:41, February 26, 2010 (UTC)

New teams

Wallow team:

Barbed Signet Spiteful Spirit Rotting Flesh Oppressive Gaze Signet Of Lost Souls Optional Spirit Light Flesh of my flesh
Signet of Spirits Bloodsong Vampirism Pain Shadowsong Armor of Unfeeling Spiritleech Aura Painful Bond

Beach team:

Spirit Bond Protective Spirit Shadow Form &quot;I Am Unstoppable!&quot; Deadly Paradox &quot;Finish Him!&quot; Balthazar&#039;s Spirit Essence Bond
Retribution Vital Blessing Life Attunement Holy Wrath &quot;By Ural&#039;s Hammer!&quot; Blessed Signet Unyielding Aura Dash


Usage for smiter is the same as always just use dash to run away after casting holy wrath , it causes them to break aggro almost immediately. For tanking in the naga pond the tank most run between casts of spirit bond till all the warriors are dead to prevent interrupts. The problem with the naga is casting holy wrath , gonna try with shield of judgement tho that means no res for tank. No builds for yeti team really , but they can have 3 people with the wallow team being 2 man.--Grijzeham 18:09, February 27, 2010 (UTC)

There's always Rebirth for res. It's not as good as UA, but it would let you use SoJ. --118.208.204.58

Wallow team suggestion

I can't see how the rit could maintain his energy? How about making the W team something like this:

Signet of Spirits Pain Agony Anguish Painful Bond Spirit Siphon Summon Ruby Djinn Summon Spirits


Wanderlust Dissonance Bloodsong Shadowsong Vampirism Spirit Siphon Summon Naga Shaman Summon Spirits

~11min run easily done by pulling one group of wallows at time, 2 possible if the wallows don't attack the rits first.. Teknikaali 21:32, February 27, 2010 (UTC)

The ss/rit team got 9 minutes in 1 run with 0 practice , with practice 7 - 8 is doable. as for energy it didn't need anything to maintain it.. I just didn't run out, sure I didn't spam painful bond all the time so maybe thats what you meant but natural regen was enough to maintain energy , tho the ss has a free slot for BR if needed.--Grijzeham 21:44, February 27, 2010 (UTC)

ss/rit can do wallows in 7 minites, yeti tank and smite is pretty much same just with different smite about same time and i recon any prof with 3 discord heros can do beach in about 8 mins --194.106.46.90 08:44, February 28, 2010 (UTC)

New Build for MQSC is here: http://pvx.wikia.com/wiki/Build:Team_-_MQSC_post_nerf

It's a complete overhaul and works, whereas the old build is non-functional due to recent skill changes 2/25/2010. Only the 3 team routes concept is the same and the number of players in those have changed too along with the builds. Apparently that's considered a duplicate team build by some, but I don't know how...mabye because it farms the same location?---shmEk (talk) 10:01, February 28, 2010 (UTC)

I vote to change the current build to this one [3] , the current beach tank build is idiotic and terrible (no anti interrupt , can't reliably do naga) not to mention that build is much faster (best run being 8 minutes)--Grijzeham 12:58, February 28, 2010 (UTC)

beach team

Done a few beach runs today. I think this should be the new beach tank build <pvxbig> [build prof=Mo/A prot=12+1+1 div=3+1 shadowarts=12][Shield of Absorption][Spirit Bond][Protective Spirit][Shadow Form][Deadly Paradox]["Finish Him!"][Balthazar's Spirit][Essence Bond][/build] </pvxbig> Usage: Let the first Wallow group pass, kill the first Oni popup, I found oni to be alot harder then before. it really depends on how awake your smiter is. He needs to cast Holy Wrath on you as much as possible as fast as possible. I found that 1 Shadowform cast usually was not enough, hence I took Deadly Paradox. since Shield of Absorption doesnt last as long now you need alot of spirit bond spam to keep your self alive when it's not up. Once the Oni are dead continue along the route, don't aggro the wallows, let them run. If a wallow gets stuck behind a chest or something, agro it, get it unstuck, die and let your smiter res you. continue to the naga pool. I aggro'd only 1 group at a time, when I did both the naga warriors went after my smiter. Shield of absorption usually gets rupted, but you don't really need it if you only aggro 1 group. Continue to the beach. Alot of people used to pop the oni on the way. Don't. Just don't. take the other path and head straight for the naga. Same thing as you did in the pool. Clear beach. If your Y-team is good they should meet you at the last oni pop and you can kill them together. W-team should also be done by then. My fastest run so far is 10 minutes with /age. Good luck. Lยкץ๒๏ץ talk 13:39, February 28, 2010 (UTC)

A Completed New Build Build:Team_-_Mount_Qinkai_Speed_Clear

Hey guys I made a new build and an entire guide with clear instructions. The average run time is 10-11 mins with 8 mins best. The run is very simple, very easy to use and much safer. Build:Team_-_Mount_Qinkai_Speed_Clear --UnwokenSpirit 11:38, February 28, 2010 (EST)

I vote for that build to replace this one.--Grijzeham 16:52, February 28, 2010 (UTC)
x2 77.78.176.159
yep x3
Actually the current builds aren't so bad. It's great fun with an experienced team and it could go as fast as 9-11 minutes. I suggest renaming this one to "Build:Team - MQSC Monkway" and the suggested builds of UnwokenSpirit to "Build:Team - MQSC Ritway".WhoAH!
My main problem with this version is the beach tank , its completely flawed and relies entirely on luck to get past the naga , the rit build has a best run of 8 minutes apparently so its just plain better, I tried both builds (as well as making my own) and the rit version was superior to all others.--Grijzeham 20:37, February 28, 2010 (UTC)
Nope, Beach tanks actually goes pretty well, just bring SoA and use it on onis/nagas. SoJ does the rest. A bit slower, but it's 99% failproof.WhoAH!
X4 or 5. I also like the build UnwokenSpirit posted over the Monkway

Some changes to the build to speed things up

After beach tanking for a bit there's a few problems that need to be fixed to speed it up. 1. Naga Archers take too long to kill because they heal and stop frequently to cast Troll Unguent and Seeking Arrows. Can't use EoE that well because of 2. One Naga Warrior almost always breaks off from the lake pull.

The runner is really quite useless. If you leave Kayali alone, he will automatically run into one group of Naga. The Naga will kill Kayali's group and Kayali will kill the Naga. So basically the runner's sole purpose is killing Kayali, which is hardly worth 1/8 of the team...

Replace the runner with

Assassin&#039;s Promise &quot;You Move Like a Dwarf!&quot; Ebon Vanguard Assassin Support &quot;Finish Him!&quot; Unnatural Signet Complicate Empathy Resurrection Signet

The Me/A speeds up Naga killing by a lot really. You can cripple/kill stragglers that break off from the 600 tank, and you can kill surviving Naga Rangers quickly. For Kayali, Empathy + Holy Wrath + Retribution + complicate his Healing Signet and he drops in <10 seconds.

Also I don't understand why people use Mo/R for yeti finishers. There is no reason to use a Monk primary. IMO the best Y-finisher is

Assassin&#039;s Promise Mark of Pain Ebon Vanguard Assassin Support &quot;Finish Him!&quot; Necrosis Vocal Minority Barbs Resurrection Signet

MoP + EVAS kills a mob of melee yeti in seconds. Even if they scatter, FH + Necrosis is enough to finish off whatever breaks from the 600 tank. Vocal Minority is to bait Withdraw Hexes from Huhkral; Barbs + EVAS + Necrosis spam will drop him quickly after he Withdraws.


Beach tank definitely needs Deadly Paradox. Reversal of Damage is useless. Have smiter SoJ you if you're facing groups of 4 oni.

Um for people who say beach tank can't reliably do naga, you're just retarded... Cast SoA before aggroing, then get both groups and have smiter SoJ you. Once you have SoJ you won't need SoA; just spam Spirit Bond on recharge. By the time SoJ runs out, most of the stuff is dead and you won't need SoA. So the only way you're going to get interrupted is if some Naga freak concussion shots your Prot Spirit/Spirit Bond. Which happened in 1 out of 25-30 runs and is not worth worrying about. --Jolenar 22:08, February 28, 2010 (UTC)

Need More Speed

I hope this doesn't get rated as great unless it can be done in an average time of 9 mins or less. Two people splitting up with discord heroes can vanq the area in an average of 13 mins, so it needs to be considerably faster to warrant the time wasted in forming up a party of 8. 216.195.26.128 20:02, March 1, 2010 (UTC)

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