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how about that? again i haven't tried this just theorycraft [[User:Notorious BW|Notorious BW]] 01:55, January 27, 2010 (UTC)
 
how about that? again i haven't tried this just theorycraft [[User:Notorious BW|Notorious BW]] 01:55, January 27, 2010 (UTC)
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Lingering Curses isn't a great choice as elite? :\ [[User:Some Other|Some Other]] 06:20, January 27, 2010 (UTC)

Revision as of 06:20, January 27, 2010

The Para bar won't work well on a hero, and there's little reason to have it since SoH has no synergy with it. Inferior to other setups. --Shazamrowssig 22:37, January 24, 2010 (UTC)

The para actually does work pretty well and SoH is for the other melee in the team Notorious BW 22:39, January 24, 2010 (UTC)
The synergies aren't exactly through the roof. In something like sabway, all the necros benefit off the huge amounts of minions, which interact with a bunch of the AoE skills they bring. --Shazamrowssig 22:55, January 24, 2010 (UTC)
I realize that my build probably isn't as effective as something like sabway/discordway but I feel like it gives people another option to run that is still pretty effective. And I'm not particularly happy with the Sos mopper build. I specced into channeling for splinter weapon and then I had a hard time decided on an elite so i just went with SoS. Notorious BW 23:20, January 24, 2010 (UTC)

4-4 imo.--Ikimono "...And my axe!"Monk-Paragon-icon 00:59, January 25, 2010 (UTC)

I like the rit (I always run something similar but Rt/Mo and with Strength of Honor/Smite hex/castigation sig on it - you can find a whole list of options for it in this build Build:Rt/any_SoS_Channeling_Rit). Orders is so-so. But, i'm not sure about the paragon build, apart from a few crits it doesn't really benefit physicals too much. You might want to at least make the Leadership on the Para an even number (so you either gain 5 energy per shout with 10, or 6 energy per shout with 12. - AthrunFeya - 02:01, January 25, 2010 (UTC)
Anthem of envy provides a solid damage boost to the physicals and spirits, "Stand your ground!" can protect your party until SY! is up, and "We Shall return!" is pretty useful since its one of the only rezes in the build. The stance removal is also quite helpful when facing annoying blocking stances and Fall Back! just makes moving between each group go by faster. And thats true about the leadership on the para, i didn't think of that. The problem is even if you lower the attribute by 1 you cant put those points anywhere else. So i guess the best option would be to put a major rune on there. Overall I'm pretty happy with the paragon but i'm all ears if anyone has any better suggestions. Notorious BW 02:20, January 25, 2010 (UTC)
I think it would be better if you replaced the Orders necro with classic D/N Orders (Heroes use the derv build super-humanly) and used aggressive refrain on the paragon - the Paragon's roll should be to support the other melee, that means high command and spear mastery with 10 to 12 leadership. It looks good now but the Elite in place of soldiers could be anything from Stunning Spear to Anthem of Fury.Rikk Panda 02:29, January 25, 2010 (UTC)

Signet of Removal is such a random elite. Karate KJ for sig Jesus 02:56, 25 January 2010

I didn't go with the D/N orders because then i would be missing out on SoH and some solid condition/hex removal. It doesn't make sense to me not to bring SoH in a physical based team. As far as the paragon, I've never liked heros with AR because the monks will be wasting there energy removing the cracked armor and if the hero doesn't maintain it properly then he will have to waste 25e to recast. I found signet of removal to work really well especially when the monk henchmen dont have adequate hex or condition removal. I suppose you could replace it with something like Cultist's fervor and then replace the other e-management on the bar. Notorious BW 03:04, January 25, 2010 (UTC)
Empathic Removal. However, it wouldn't help the build much. It is, in all honestly, pretty poor. Karate KJ for sig Jesus 03:20, 25 January 2010
Who uses henchmen healers? JujipooJujinicon[talk] 04:20, January 25, 2010 (UTC)
...Most people? - AthrunFeya - 10:40, January 25, 2010 (UTC)

How about:

Signet of Spirits Splinter Weapon Ancestor's Rage Spirit Siphon Bladeturn Refrain "Never Surrender!" "Find Their Weakness!" Flesh of My Flesh
Arcane Zeal Order of Pain Dark Fury Mystic Healing Dwayna's Touch Vow of Piety Watchful Intervention Faithful Intervention
Optional Barbs Weaken Armor Enfeebling Blood Mark of Pain Smite Hex Strength of Honor Signet of Lost Souls

with curses/soul reaping/smite elite of choice depending on situation. This gets rid of the paragon issues (AR would need completely microing by the way, heroes don't use it by themselves) and throws in Bladeturn Refrain which is infinitely sexy and you could still take something like "Fall Back!" if you wanted too. Derv orders has decent energy management and a few heals to boot. I'm not sure about the energy on the last bar (and I wanted to get Foul Feast in but ran out of skill slots...), would need to experiment with different skills and elites a little. - AthrunFeya - 11:11, January 25, 2010 (UTC)

I run something close to the N/Mo bar whenever I do PvE. ER works fine. Icy Veins if your brave! Vincent Evan [Air Henchman] Vincels 11:15, January 25, 2010 (UTC)
Eh it looks pretty obvious to me that if you take 14 curses you bring SS... Tyrael Life Sheath Meow 12:03, January 25, 2010 (UTC)
it's unlikely you'd take 14 curses because you should spec highly into smiting prayers. That said, if i were running the build I'd probably use something like this:
Spiteful Spirit Barbs Weaken Armor Enfeebling Blood Foul Feast Smite Hex Strength of Honor Signet of Lost Souls
(curses 11+1+1, smite=11 soul=8+1). I'm not really a fan of taking MoP on a hero - AthrunFeya - 12:08, January 25, 2010 (UTC)

Hmm, or you can swap around some skills

Signet of Spirits Splinter Weapon Ancestor's Rage Spirit Siphon Castigation Signet Smite Hex Strength of Honor Flesh of My Flesh
Arcane Zeal Order of Pain Dark Fury Mystic Healing Dwayna's Touch Vow of Piety Watchful Intervention Faithful Intervention
Spiteful Spirit Barbs Weaken Armor Enfeebling Blood Foul Feast Bladeturn Refrain "Never Surrender!" "Find Their Weakness!"

or

Spiteful Spirit Barbs Weaken Armor Enfeebling Blood Foul Feast Protective Spirit Aegis Signet of Lost Souls

- AthrunFeya - 13:13, January 25, 2010 (UTC)

i'm really not a big fan of SS, bladeturn refrain or FTW. I havent tried it out yet but something like this might work well.
Dark Fury Order of Pain Cultist's Fervor Smite Hex Smite Condition Signet of Lost Souls Foul Feast Strength of Honor
Signet of Spirits Bloodsong Splinter Weapon Spirit Siphon Mark of Pain Barbs Weaken Armor Enfeebling Blood
Barrage Distracting Shot Savage Shot "Go for the Eyes!" Anthem of Envy "Stand Your Ground!" Lightning Reflexes "We Shall Return!"

the e-management from cultists lets you cast soh on a few melee. And i havent tested this but defender's zeal might also be a good option. I also figured the barrage from the ranger would be better at distributing splinter weapon, triggering mop, and gaining adrenaline faster. It would probably need a zealous bow to work though Notorious BW 01:04, January 26, 2010 (UTC)

Great.. who's going to heal?

henchmen say hi? Notorious BW 03:02, January 26, 2010 (UTC)
Relying on just the henchmen is kinda asking for fail. Especially because this has no prot spirit and no aegis. Life Guardian 03:37, January 26, 2010 (UTC)


Dark Fury Order of Pain Cultist's Fervor Smite Hex Smite Condition Signet of Lost Souls Foul Feast Strength of Honor
Signet of Spirits Bloodsong Splinter Weapon Spirit Siphon Protective Spirit Aegis Shield of Absorption Death Pact Signet
Lingering Curse Mark of Pain Barbs Weaken Armor Enfeebling Blood "Stand Your Ground!" Anthem of Envy Signet of Lost Souls


how about that? again i haven't tried this just theorycraft Notorious BW 01:55, January 27, 2010 (UTC)

Lingering Curses isn't a great choice as elite? :\ Some Other 06:20, January 27, 2010 (UTC)

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