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* {{skill icon|Light of Deldrimor}}
 
* {{skill icon|Light of Deldrimor}}
 
cap 25 damage?!?
 
cap 25 damage?!?
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:# Most teams (pugs at least, I can't drum up enough people to speedclear in my guild/ally) seem to run without one, but I think it should be put back.
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:#builds were not kicked, but cleaned up. overall a good change. I've tried to highlight the important optionals.
  +
:#who cares how long it takes on the 3rd lvl alone? That's just bragging, really. What would be more useful is a total time.
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:Can't comment on aura/lod ... the majority of the damage comes from sand shards anyways.. I'd prefer "safer" optionals, but to each their own. [[Special:Contributions/71.146.94.98|71.146.94.98]] 19:38, March 30, 2010 (UTC)

Revision as of 19:38, March 30, 2010

Fix it

You should fix the bars, it's earth prayers not earth magic --tÜrae£xy 18:41, March 1, 2010 (UTC)

Also they are A/D not A/P --Samsig 19:11, March 1, 2010 (UTC)

Eucalypto: Fixed the error in N/A, Curses now at 10+3+1, not possible 12+3+1, because soul is at 8+1 and shadow 12


"Max shield Q. Command +10vs spike (for Fendi)" Is "spike" supposed to be piercing damage? Kind of confusing.

Yes, indeed, I fixed it, thanks for noticing. Please also remember to sign your posts! Gevalle Engel 07:04, March 10, 2010 (UTC)

Comments

My guild and I used to do the 600/smite way for this and it was definately a lot more user friendly then this but at the same time this is a much faster way to do the dungeon.--Jakool3 20:00, March 2, 2010 (UTC)

Remove this build quickly.. before anet get wind of it.. :P.. works perfectly by the way.. actually faster than pre-nerf. --Saifon 18:26, March 3, 2010 (UTC)

Just tested this in a PUG and it worked perfectly, 12minutes 3rd level. We had a few more deaths than pre-nerf and you had to manage more skills while running but overall the build is good.

Necro optional

Ran this build with the A/P in Gevalle's screenshot, who claims to have made this build, without the N/A, so it may be optional. 11 min lvl 3. 71.146.94.98 02:12, March 4, 2010 (UTC)

Would be stupid to claim it as my own, it's pretty much the same as the old A/N for SoO except for foul feast... The idea from the team build came from Obsidian Fox, like you said. And yeah, like in prenerf, the necro is completely optional. Though you might want to take it to remove blind now, and maybe other conditions too... And nice run, 11mins, gj. Fox rules! ;) Gevalle Engel 07:40, March 4, 2010 (UTC)

EBSoH?

Why no EBSOH? When we were testing it we didnt seem to get close to the SF damage cap.Lia Shunpo 14:33, March 4, 2010 (UTC)

Yeah difinately use honor.. possibly over wisdom.. it's much faster for fendi --Saifon 21:58, March 4, 2010 (UTC)

Yeah, you can let one of the sins that's not bringing anything, take it with him. Think in the screen you can actually see we did that. So, yeah, you can take it, don't even have to leave Wisdom out for it. I'll put it in. ;) Gevalle Engel 08:23, March 5, 2010 (UTC)

The 11 min 3rd lvl above was with one ebsoh, one ebsow, one ebsoc 71.146.94.98 17:47, March 5, 2010 (UTC)

AoE

The AoE from Sandstormd. Doesn't it make the foes scatter? If so, the build is useless.--37er 13:35, March 5, 2010 (UTC)

oh, or you wall-trick block em, but you can't do that with da bauss --37er 13:37, March 5, 2010 (UTC)
You've never done this before, have you? (old or new). Yes, Fendi is blocked too. 71.146.94.98 17:47, March 5, 2010 (UTC)
oh yes i remember, but hes bloacjed in the middle of the room, i was thinking about walls hehe, btw ive done some runs, not a lot tho, like 5 or 6--37er 19:00, March 12, 2010 (UTC)

I have found it much easier to use N/A and then all three of the the ebons, this is a pug time run i did.

First bds since nerf?

First bds drop I've seen since nerf... Was a 14mins 3th floor, we had a disconnect team m8... could have been faster since he was the one with ebsoh... ahwell, gratz to Karagon and his Q11 Dom BDS! Gevalle Engel 21:34, March 5, 2010 (UTC)

Bdsdropafternerf

tryp?

why triptofan and you are all weaklings?I found it kinda useless.HOWever this build is a nice way to get your BDS since the nerf--82.158.15.113 23:53, March 6, 2010 (UTC)--82.158.15.113 23:53, March 6, 2010 (UTC)

Tryp is to make grouped mobs slow down (duh), but mainly to reduce their attack speed. The "weaklings!" you use, well I do, when you run and get melee on your tail so they won't hit for alot. But the original idea to put it in came from the 2nd floor where you have to kill the enchanted axes, those can give a nasty spike and possibly killing some of your team. "Weaklings!" would prevent that from happening. It's also usefull for other grouped mobs, so it's a nice and very usefull skill imo. Gevalle Engel 09:23, March 7, 2010 (UTC)

courage

Whats the point of bringing ebon battle standard of courage if everyone has conviction? Dr Rawr 22:57, March 19, 2010 (UTC)

stacks 96.13.22.94 03:16, March 20, 2010 (UTC)

Build:Team_-_SoO_Sandway#1x_.2F_Dervish_Variant

So... this D/A variant ... can't bring any eotn optional, can't bring mystic regen, all for an extra ~2 dps? 71.146.94.98 17:24, March 20, 2010 (UTC)

But now more than just sins would be coming? Vennie 00:34, March 21, 2010 (UTC)
Too bad everyone has a sin for just such runs already--Relyk talk 04:41, March 21, 2010 (UTC)
Actually the damage would be lower because of sfDr Rawr 13:37, March 21, 2010 (UTC)

Attack skill

I propose to change the attack skill from Victorious Sweep to Zealous Sweep because you have less energy problems. A lot of PUG runs have energy issues and they either use all energy on wards and don't have energy for SF which lead to a wipe (worst case scenario) or they keep energy for SF and don't have it for wars which leads to increased time to kill Fendi.

Or bring signet of pious light and not worry about attacking 66.240.8.178 18:06, March 25, 2010 (UTC)
And then wait 30 secs to trigger sand shards, noty. Ritualist For Life 22:43, March 26, 2010 (UTC)
Nah damage from a scythe and victorious sweep makes it more puggable--Relyk talk 22:50, March 26, 2010 (UTC)
Lmao damage from scythe? You're perma blinded from rangers at the end fight for 1. for 2. 30 second recharge? Signet recharges instantly if it removes an enchant. Plus it allows you to heal others without shadow stepping. Way better imo. Docta Jenkins 02:55, March 30, 2010 (UTC)
you don't have to hit with victorious sweep for sand shards to end kthxbai--Relyk talk 04:02, March 30, 2010 (UTC)

Images

I moved this from the main page to here because it was just getting to long... and it wasn't really contributing to the whole anyway... Gevalle Engel 17:55, March 29, 2010 (UTC)

  • 2x 11mins run right after each other, with small break in between: Note that it is not an 11 min run in total, just 11 min in the 3'rd level
1st 11min SoO Sc SandWay
2nd 11min SoO Sc SandWay
1 st 10 Mins
7 min run
8 min run x2
8 Min Run
Dethsdagger Gw372

Page fail

Omg, this page is fail.

  • You write with A/N or N/A Fendi is faster. But kick the A/N and N/A build - Fail
  • You kick the most of the builds - Fail again
  • How long need a run on lvl 3? 10 min? 15 min? 45 min? first runer dont knew the normal run time and you delete this time pics - Fail
  • Aura of Holy Might Aura of Holy Might
  • Light of Deldrimor Light of Deldrimor

cap 25 damage?!?

  1. Most teams (pugs at least, I can't drum up enough people to speedclear in my guild/ally) seem to run without one, but I think it should be put back.
  2. builds were not kicked, but cleaned up. overall a good change. I've tried to highlight the important optionals.
  3. who cares how long it takes on the 3rd lvl alone? That's just bragging, really. What would be more useful is a total time.
Can't comment on aura/lod ... the majority of the damage comes from sand shards anyways.. I'd prefer "safer" optionals, but to each their own. 71.146.94.98 19:38, March 30, 2010 (UTC)
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