Need moar manly 100b ! Hair Fetish Man 10:00, March 3, 2010 (UTC)

yeah, i'm the only one who likes my hybrid 100b/stance tanks :p but they're strong as long as nex isn't your SM. - AthrunFeya Lau bfly - 12:45, March 3, 2010 (UTC)
Something like that ?

<pvxbig> [build prof=W/A str=9 swo=9 tac=12 sha=3]["I Am Unstoppable!"][Soldier's Defense][Defensive Stance][Hundred Blades][Whirlwind Attack]["You Move Like a Dwarf!"][Death's Charge][Recall][/build] </pvxbig>

Hair Fetish Man 16:09, March 3, 2010 (UTC)

yeah, except 12+1+1 tactics, sword=12+1 strength=3. it's pretty fun to play - AthrunFeya Lau bfly - 20:54, March 4, 2010 (UTC)
Throw Swap and Recall on a monk and you can drop Recall for TTL and be part of more than 4 spikes :). Andy 23:18, March 4, 2010 (UTC)
Why swap ? Hair Fetish Man 11:33, March 5, 2010 (UTC)
Restoration. Ironboot× 12:43, March 5, 2010 (UTC)
Clever !Hair Fetish Man 12:55, March 5, 2010 (UTC)


Finish Lau's plan while she is still away, replace an SS with one of these... (speeds up everyone else's cast times :D) <pvxbig> [build prof=me/r illu=12+3+1 fast=9+1 beast=9][stolen speed][wandering eye][clumsiness][cry of pain][by urals hammer][you move like a dwarf][optional][edge of extinction][/build] </pvxbig> thoughts? Tyrael--(Talk) 08:40, June 12, 2010 (UTC)

I was a little worried about damage output, but then I realized that Clumsiness and Wandering would have 6s recharge. Man, you could probably take three of these and put Ineptitude on the other two and /lol. Optional would probably go for mimicrying Ineptitude, then, and if needed one or two could switch to /N and bring shivers/insidious/necrosis.
Also, if someone on the team's feeling gimmicky, they could run something ballsy like 11+1 fast cast, 11+3+1 illusion, 6 beast and take Psychic Instability and giggle at aoe knockdown (cause that would be funny as hell!). -- Armond WarbladeArmond sig image{{Bacon}} 19:12, June 12, 2010 (UTC)
Lack of damage? lol. You have 3 SS and you only need 1. Life Guardian 19:19, June 12, 2010 (UTC)
Reading comprehension is hard, right? -- Armond WarbladeArmond sig image{{Bacon}} 19:22, June 12, 2010 (UTC)
life is banned, he could care less >.<--Relyk talk 20:36, June 12, 2010 (UTC)
The point is that it doesn't matter what the damage output of this is. It doesn't even really matter what the other two spikers bars are. If you have 1 SS and a decent team, you'll get hawt times. Life Guardian 20:39, June 12, 2010 (UTC)
Doesn't deep only take like 4-5 people to complete in 17 minutes or w/e lau ran?--Relyk talk 20:42, June 12, 2010 (UTC)
zzz, stop saying SS on a build that uses spiteful spirit and stolen speed. -- Armond WarbladeArmond sig image{{Bacon}} 22:43, June 12, 2010 (UTC)
Armond's comments of the stolen speed build posted above are strange, at best. The deep lends itself to tank-and-spank style builds because of the nature of spawns and amount of blind around (and the fact they can easily be tanked without much effort). The overall dps of the stolen speed build may not be high but the spike dps - the one that matters - is decent (in fact, Life is right in saying the other 7 skills aren't important). Whether clumsi and wandering have 6 second recharges or not doesn't matter (in fact, as long as your spike skills recharge in ~15 seconds it makes no difference whatsoever (where 15 sec is the minimum time between spikes)). I originally made the mes build just simply to speed up cast times of the SS necs to get cleaner spikes while playing with shitters (wandering/clumsi were added in the knowledge of the history of builds in the deep). I didn't actually add the mes build here though because Clumsi, Ineptitude and Wandering all have bad synergy with SS - they all interrupt on trigger, effectively stopping things from attacking momentarily and slowing down SS damage.
To be honest, with all the hammer/rit/mes updates, there's load of viable spikes for this (even yesterday we were running the most random shit and still getting 15mins on really, really terrible runs). Panic might be a good one for pugs and KISS bad guilds. The merit of this specific build is you can easily drop a monk or a couple of SS (which is useful for a 12-man mission in a dead game) and it barely makes an impact on performance (as an aside, it also lets you take bad players along without any significant effect). Lau 22:46, June 12, 2010 (UTC)
19min for 3man, 13min for 6man. But anyway, after testing several variants of that we found it's pretty useless. Now testing some things using Panic, will see how that goes. Andy 22:45, June 12, 2010 (UTC)
Amazingly enough, I had some sort of a clue what I was talking about. I was figuring that since clums/wandering would interrupt everything ever, a short recharge would make up for the lack of damage from spiteful. However, I forgot that hexes in this game don't stack when applied from different casters, which means having more than one mesmer would be counterproductive. -- Armond WarbladeArmond sig image{{Bacon}} 22:59, June 12, 2010 (UTC)
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