I think it wont work :) --GodKamil 20:09, May 30, 2010 (UTC)
- Explain.--DigitalFear 20:16, May 30, 2010 (UTC)
- I think it just worked :):):):)MinionExcluded 02:01, May 31, 2010 (UTC)
- Thats a lot of Save Yourselves.pr0adam! 14:31, May 31, 2010 (UTC)
- I think it just worked :):):):)MinionExcluded 02:01, May 31, 2010 (UTC)
Don't think 1 hex remover is enough tbhSharkytalk 22:40, June 1, 2010 (UTC)
- O yea I don't really think dark fury is all that needed, think OotV would be a lot betterSharkytalk 23:02, June 1, 2010 (UTC)
- If spike damage is better, why are you running dagger chains? :< Life Guardian 03:01, June 2, 2010 (UTC)
- Because one dagger chain will kill a skeleton, and one chain used by 4~sins can kill an aatxe in one chain. MinionExcluded 07:00, June 2, 2010 (UTC)
- Right, I'll switch OoV back in. I prefer it too, but people would have asked why we weren't maximizing our damage zzzz. One hex removal seems sufficient; only really need it in Plains, and only the ERs need cleaning. MinionExcluded 07:30, June 2, 2010 (UTC)
- Be less lazy plox. I was so excited about UWing with this and you went RA. >: --Iggy 's other account 09:14, June 2, 2010 (UTC)
- Right, I'll switch OoV back in. I prefer it too, but people would have asked why we weren't maximizing our damage zzzz. One hex removal seems sufficient; only really need it in Plains, and only the ERs need cleaning. MinionExcluded 07:30, June 2, 2010 (UTC)
- Because one dagger chain will kill a skeleton, and one chain used by 4~sins can kill an aatxe in one chain. MinionExcluded 07:00, June 2, 2010 (UTC)
- If spike damage is better, why are you running dagger chains? :< Life Guardian 03:01, June 2, 2010 (UTC)
would Technobabble make plains easier?Sharkytalk 05:38, June 3, 2010 (UTC)
- And while Im talking about EotN skills how about FH, IATS(I am the strongest), DT(dodge this), YMLAD Ebon wardsSharkytalk 05:41, June 3, 2010 (UTC)
Bonds
If you are bonded by the E/Mo, does save yourselves reduce that damage further? I dont think it does, so it might not be worth it Zedone2 10:18, June 2, 2010 (UTC)
- should've read above ^^ Zedone2 10:19, June 2, 2010 (UTC)
- It's another layer of defence. If a Dying Nightmare strips someone, Save Yourselves will give the ER enough leeway to Infuse, prot and rebond. Same for GDW. Also, not much can replace it of any worth. MinionExcluded 11:09, June 2, 2010 (UTC)
- How about have one sin bring save yourselves + dc, and put ee on everyone - so you can jump around... it'd make the runs faster and can provide a spike heal if one ER drops by accident -Phil
- Thought about it before; we had one sin with DC and AoS to recharge it more often, so they could ball, and spike certain things cleaner (i.e. Keeper of Souls) But was proven ineffective in this setup. You lose alot of DPS when not running Ascan/BuH, for not enough gain. It's not a nuke; it's constant DPS. The Overextending always irritates me, because ERs can't heal Parties like Monks can, we rely on Infuse, and OoV/Blood Bond. With a mixed physical team, it would be different- however we can spare 2 seconds to get to the foe with the damage we're packing.MinionExcluded 17:22, June 2, 2010 (UTC)
- How about have one sin bring save yourselves + dc, and put ee on everyone - so you can jump around... it'd make the runs faster and can provide a spike heal if one ER drops by accident -Phil
- It's another layer of defence. If a Dying Nightmare strips someone, Save Yourselves will give the ER enough leeway to Infuse, prot and rebond. Same for GDW. Also, not much can replace it of any worth. MinionExcluded 11:09, June 2, 2010 (UTC)
Overall, Terrible
Where are the pictures? How am I supposed to do this if you don't explain everything for me?--ArrogantBastard 09:25, June 3, 2010 (UTC)