PvXwiki
Register
Advertisement

I think it wont work :) --GodFocused AngerKamil 20:09, May 30, 2010 (UTC)

Explain.--DigitalDigitalfear SigFear 20:16, May 30, 2010 (UTC)
I think it just worked :):):):)MinionMinion sig k bishExcluded 02:01, May 31, 2010 (UTC)
Thats a lot of Save Yourselves.pr0adam!Spirtbondextendededition 14:31, May 31, 2010 (UTC)
It's to keep Excluded/Minion from dying. Cuilan 15:56, May 31, 2010 (UTC)
Incase anyone gets stripped, we have time to infuse, reprot, etc. before they explode via nu3kz. Someone care to finish the copypasta? qq MinionMinion sig k bishExcluded 16:22, May 31, 2010 (UTC)
How are you going to do 4H?-- Elf-eElf 17:14, May 31, 2010 (UTC)
I'll write the usage for that in a little. It's pretty simple, though. MinionMinion sig k bishExcluded 17:21, May 31, 2010 (UTC)

Don't think 1 hex remover is enough tbhSharkytalk 22:40, June 1, 2010 (UTC)

O yea I don't really think dark fury is all that needed, think OotV would be a lot betterSharkytalk 23:02, June 1, 2010 (UTC)
If spike damage is better, why are you running dagger chains? :< Life Guardian 03:01, June 2, 2010 (UTC)
Because one dagger chain will kill a skeleton, and one chain used by 4~sins can kill an aatxe in one chain. MinionMinion sig k bishExcluded 07:00, June 2, 2010 (UTC)
Right, I'll switch OoV back in. I prefer it too, but people would have asked why we weren't maximizing our damage zzzz. One hex removal seems sufficient; only really need it in Plains, and only the ERs need cleaning. MinionMinion sig k bishExcluded 07:30, June 2, 2010 (UTC)
Be less lazy plox. I was so excited about UWing with this and you went RA. >: --Iggy 's other account 09:14, June 2, 2010 (UTC)

would Technobabble make plains easier?Sharkytalk 05:38, June 3, 2010 (UTC)

And while Im talking about EotN skills how about FH, IATS(I am the strongest), DT(dodge this), YMLAD Ebon wardsSharkytalk 05:41, June 3, 2010 (UTC)
Only logical ones I would consider spammable enough would be Dodge This! If you want to run a ward, that's fine, though there'll be alot of downtime and you won't notice the difference, as you'll be killing too fast anyway. MinionMinion sig k bishExcluded 09:11, June 3, 2010 (UTC)

Bonds

If you are bonded by the E/Mo, does save yourselves reduce that damage further? I dont think it does, so it might not be worth it Zedone2 10:18, June 2, 2010 (UTC)

should've read above ^^ Zedone2 10:19, June 2, 2010 (UTC)
It's another layer of defence. If a Dying Nightmare strips someone, Save Yourselves will give the ER enough leeway to Infuse, prot and rebond. Same for GDW. Also, not much can replace it of any worth. MinionMinion sig k bishExcluded 11:09, June 2, 2010 (UTC)
How about have one sin bring save yourselves + dc, and put ee on everyone - so you can jump around... it'd make the runs faster and can provide a spike heal if one ER drops by accident -Phil
Thought about it before; we had one sin with DC and AoS to recharge it more often, so they could ball, and spike certain things cleaner (i.e. Keeper of Souls) But was proven ineffective in this setup. You lose alot of DPS when not running Ascan/BuH, for not enough gain. It's not a nuke; it's constant DPS. The Overextending always irritates me, because ERs can't heal Parties like Monks can, we rely on Infuse, and OoV/Blood Bond. With a mixed physical team, it would be different- however we can spare 2 seconds to get to the foe with the damage we're packing.MinionMinion sig k bishExcluded 17:22, June 2, 2010 (UTC)

Overall, Terrible

Where are the pictures? How am I supposed to do this if you don't explain everything for me?--ArrogantArrogant Bastard SigBastard 09:25, June 3, 2010 (UTC)

Advertisement