Srsly menz.
Wtf with the silly SoS Rit? Terrible bar is terrible. =/ --Iggy 's other account 11:08, June 16, 2010 (UTC)
- And now terrible runes? You can't give anything two major + superior rune=dead soon kk.MinionExcluded 11:48, June 16, 2010 (UTC)
- I didn't add them. Juze did. I fixed them to minors and you reverted back to double majors so I thought you wanted double majors Zzz. Anyway, what sense does it make to take a lvl7 offensive spirit? It will die in one hit from anything. --Iggy 's other account 12:23, June 16, 2010 (UTC)
- Higher spawning is prefered because it gives the spirits more health - so they can be hit + remain alive [ and more chance of being under 50% for BuH! buff ] rather than spirit damage.. which is pitiful compared to the physicals. --Chieftain Alex "talk" 13:37, June 16, 2010 (UTC)
- Fixed again. xD Juze 14:43, June 16, 2010 (UTC)
- Oh and terrible template usage: You made the build use 201/200 attribute points. You're terrible yourself. Good game. Juze 14:44, June 16, 2010 (UTC)
- lvl13 spirit at 11 spawning > lvl12 spirit at 12 spawning. You are clueless. Also, don't go calling people terrible when you are a [KISS] shitter. :S --Iggy 's other account 14:46, June 16, 2010 (UTC)
- I agree with igor. Docta Jenkins 20:56, June 16, 2010 (UTC)
- lvl13 spirit at 11 spawning > lvl12 spirit at 12 spawning. You are clueless. Also, don't go calling people terrible when you are a [KISS] shitter. :S --Iggy 's other account 14:46, June 16, 2010 (UTC)
- Oh and terrible template usage: You made the build use 201/200 attribute points. You're terrible yourself. Good game. Juze 14:44, June 16, 2010 (UTC)
- Fixed again. xD Juze 14:43, June 16, 2010 (UTC)
- Higher spawning is prefered because it gives the spirits more health - so they can be hit + remain alive [ and more chance of being under 50% for BuH! buff ] rather than spirit damage.. which is pitiful compared to the physicals. --Chieftain Alex "talk" 13:37, June 16, 2010 (UTC)
- I didn't add them. Juze did. I fixed them to minors and you reverted back to double majors so I thought you wanted double majors Zzz. Anyway, what sense does it make to take a lvl7 offensive spirit? It will die in one hit from anything. --Iggy 's other account 12:23, June 16, 2010 (UTC)
Imbafaggotnames
I vote that the next person to change the name is banned. Following edits should have bans as well. This is retarded bullshit. Pick a name and leave it there. Docta Jenkins 01:57, June 17, 2010 (UTC)
- Quoted by Excluded: "Yes; I was the one who CHANGED them to being called "WotA sins" because "Imbasin" sounded fucking retarded.". So screw the imbasin name, sin without SY is no imba. Call them spikers, WotA or just sins/assassins. But really, I see Imbasin again which is like so retarded. Juze 07:24, June 17, 2010 (UTC)
- What's more retarded people still keep getting into revert wars over something so irrelevant. Who cares how the build is called? --Iggy 's other account 10:18, June 17, 2010 (UTC)
Yeah I can't really see how such trivial shit even requires a section. "Imbasin(s)" isn't descriptive to the least, and there's no correlation to the automatic association of imbagons and SY. Anyone who calls Jagged-Fox-Blossom a spike should also just uninstall the game for not knowing the difference between pressure and a spike. "WotA sins" is simple and descriptive, cut the custom names shit out. --DANDY ^_^ -- 14:57, June 17, 2010 (UTC)
Okay this trivial bullshit has gone on too long (it's also in the archive, Chaos). It was some IP who reverted 9 times before being blocked. I'm expecting them to be left as WotA assassins and have left a note at the bottom of the page saying they're sometimes called imbasins (because i have actually seen them called this in game). If I hear any more about this, whoever brings it up will be silenced accordingly. AthrunFeya 21:58, June 17, 2010 (UTC)
- I like Lau's new sig. Life Guardian 00:32, June 18, 2010 (UTC)
- I like Lau in general. Docta Jenkins 05:50, June 18, 2010 (UTC)
- I do too, but she needs to make the dots have a transparent background, wow. Brandnew 08:45, June 18, 2010 (UTC)
WTF...
How the fuck did this trash become the meta... aside from the fact that all the failer sins can now do UW. This is a fucking joke you can take any team with 2 EMo's (rofl at ER1 and ER2 they are just 2 terrible EMo bars) and finish UW you can take 4 fucking Beast Mastery rangers and finish... --Risus 17:37, June 17, 2010 (UTC)
- PUG friendly is why it's meta tbh. I wouldn't get to pent up about it. --Short 17:37, June 17, 2010 (UTC)
- ubad. cba to make this comment more constructive, not worth my time. --Digit0lQu33r 18:25, June 17, 2010 (UTC)
- Yeah as was kind of pointed out already, the build with the best possible Efficiency/Skill (Effort) rate becomes meta, not the one with the highest efficiency rate. In English, 123 + bonds + orders is pretty PUG-friendly, so it's an easy meta choice. Compare to Sway meta, if you know any PvP. --DANDY ^_^ -- 18:45, June 17, 2010 (UTC)
- Someone will need to edit the page in a way to put greater focus on how important it is to have high energy. Most pugs I've been in think it's okay to have 80-95 energy. It all comes back to the how un-pug-friendly the ER builds are. Cuilan 00:38, June 18, 2010 (UTC)
- At first I had my doubts about this build, but once pugging a little I found that most of the ERs out there don't know how to properly use an EMo bar. Also, bad EMo = fail. With the immense inexperience of ERs, this isn't very pug friendly, as none of them know what they are doing. In addition, putting burning speed on both ERs instead of shield guardian/prot spirit makes life SO much easier, especially when the Emos are inexperienced. ER>Infuse>Burning Speed>Infuse>Burning Speed.. ect. This helps especially if ER1 dies during a failable quest, and being a PUG, res isn't very fast (shield guardian is the only spammable spell that doesn't cause you to explode your health) Burning speed is much more pugfriendly. -Phil
- Burning Speed will just mean even more people incapable of running a rather easy build. If you have the right equipment (high energy) and have decent knowledge of the area, it's hard to suck with the bars posted.
- The biggest problem I've noticed is that PUG ER's don't spam infuse (despite being only slightly less spammable than Burning Speed).--ArrogantBastard 05:11, June 18, 2010 (UTC)
- At first I had my doubts about this build, but once pugging a little I found that most of the ERs out there don't know how to properly use an EMo bar. Also, bad EMo = fail. With the immense inexperience of ERs, this isn't very pug friendly, as none of them know what they are doing. In addition, putting burning speed on both ERs instead of shield guardian/prot spirit makes life SO much easier, especially when the Emos are inexperienced. ER>Infuse>Burning Speed>Infuse>Burning Speed.. ect. This helps especially if ER1 dies during a failable quest, and being a PUG, res isn't very fast (shield guardian is the only spammable spell that doesn't cause you to explode your health) Burning speed is much more pugfriendly. -Phil
- Someone will need to edit the page in a way to put greater focus on how important it is to have high energy. Most pugs I've been in think it's okay to have 80-95 energy. It all comes back to the how un-pug-friendly the ER builds are. Cuilan 00:38, June 18, 2010 (UTC)
- I'm aware that new players should learn how to run this team build, but it can be very tiring just to lose 500g-1k to PUGs. Excluded doesn't like that I run exp groups (Show stones, 2+ stones approved for team or something), but it's currently in it's best form. (Though I've been wondering if the original E/Mo build would work better for energy etc. Juze 05:54, June 18, 2010 (UTC)
I'm an ER and I go to PUGs often most of my fails are noob sins popping reaper in mountains when I tell them not to kill dryders. Also noob sins attacking BDRs we don't need to kill. Ritualist doesn't know how to build a wall for 4H. What I'm trying to say is it's not just ERs in PUGs.
psyway and imbasins
That does seem to be what people call it. whether we want the builds to reflect in-game names like we've done with all the other builds is a matter of consistency though, i'd prefer consistency over what people would logically call the build--Relyk talk 22:16, June 19, 2010 (UTC)
- Might as well just call them imbasins, no-one lets anything else join a group, I've tried. They seem to think sins are the only thing that can do it, so they clearly cannot follow links at the bottom of the page. Zedone2 22:50, June 19, 2010 (UTC)