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::Scythe build will work better for pits, simply because of the easy ballings. [[User:Ja00d|Ja00d]] 23:27, February 27, 2010 (UTC)
 
::Scythe build will work better for pits, simply because of the easy ballings. [[User:Ja00d|Ja00d]] 23:27, February 27, 2010 (UTC)
 
:::Damage capped at 25ish, will a scythe be worth it? You want a lot of packets of small damage, not big packets like a scythe does. Plus if you don't go /E no stoneflesh which quickly means dead assassin =\--[[User:TahiriVeila|TahiriVeila]] 03:50, February 28, 2010 (UTC)
 
:::Damage capped at 25ish, will a scythe be worth it? You want a lot of packets of small damage, not big packets like a scythe does. Plus if you don't go /E no stoneflesh which quickly means dead assassin =\--[[User:TahiriVeila|TahiriVeila]] 03:50, February 28, 2010 (UTC)
::Sry but > incorrect>> prot over life and gg <small>&mdash;''The preceding [[PvXwiki:Sign your comments|unsigned]] comment was added by'' [[User:User:I I Alita I i|User:I I Alita I i]] ([[User talk:I I Alita I i|talk]]&nbsp;&bull;&nbsp;[[Special:Contributions/User:I I Alita I i|contribs]]) 23:20, March 22, 2010 (UTC) (UTC).</small><!--Inserted with Template:Unsigned-->
+
::Sry but > incorrect>> prot over life and gg <small>&mdash;''The preceding [[PvXwiki:Sign your comments|unsigned]] comment was added by'' [[User:I I Alita I I|I I Alita I I]] ([[User talk:I I Alita I I|talk]]&nbsp;&bull;&nbsp;[[Special:Contributions/I I Alita I I|contribs]]) 23:25, March 22, 2010 (UTC) (UTC).</small><!--Inserted with Template:Unsigned-->
 
 
== A/Me chamber ==
 
== A/Me chamber ==
   

Revision as of 23:25, 22 March 2010

Is an anonymous someone creating this build topic by topic? if so, is this a working build to SC UW with the new nerf?

Conset or not the chamber sin would take too much damage as would the bonder, just did a quick test w/o cons using blessed armor and lightning shield. got hit for 50-100 with barrier covered by bond JackdoesSCs 21:29, February 27, 2010 (UTC)
Scythe build will work better for pits, simply because of the easy ballings. Ja00d 23:27, February 27, 2010 (UTC)
Damage capped at 25ish, will a scythe be worth it? You want a lot of packets of small damage, not big packets like a scythe does. Plus if you don't go /E no stoneflesh which quickly means dead assassin =\--TahiriVeila 03:50, February 28, 2010 (UTC)
Sry but > incorrect>> prot over life and gg The preceding unsigned comment was added by I I Alita I I (talk • contribs) 23:25, March 22, 2010 (UTC) (UTC).

A/Me chamber

I did some testing of my own, in fact 4 days of it, and found that a/me and emo chamber is fine, ofc always use prot b4 life bond!! i came to the same solution,, low hp 105 + 1 blessed on armor + prot and life bond from emo reduce the dmg to -5 per hit this is very much sustainable for the max agro of 1st pull + more, i havent found its breaking point yet. if u only let a bit of the pressue off of shroud!, (unseen fury) works perfectly ^^. takes pressure off shroud and the emo's energy drain "which is high during large agros" i.e no hits = no drain.this 205hp 105+grail is only needed for the first 2 pulls, after that chamber can use high hp to do everything else. the (a/me e/mo) also works nicely for vale, 2X tanks rly speeds things up, solo\s path clear and so,i post here only bcos ppls realy need to drop this obby obsesion ^^ fail much do we ?

chamber = OwVkIoD3HPSUEgOjJgGgNILYE0BE

vale = OwVkIoD3HPSUEgOjJgGwSgN4o4BE ... if u unhappy with no blind ,, take it vs i dont care

chamber emo = OgNDoKvvS1C0C3MlVylyDHExDA

vale emo = OgNDoKr/Sug1C0C3MlV8CyDHEA

DONT FORGET . low hp armor is only for the 2 main chamber pulls after that back to norm

           . vale doesnt need low hp
           . Sheilds make no differance so high energy set for weps
           . THIS ISNT TERRAWAY @@ its "UWSC" post is only here for more to see!!

any questions feel free to pm me ING:I I Alita I I I I Alita I I

A/Me Chamber

Me and some friends did some testing using just an essence on the first chamber pull. Emo was fine on energy but Sin had problem with health. Feigned wasn't enough regen or damage reduction. Our setup on the sin was 105 health so only took 5 damage after bonds. and if it helps anyone Shadow form's damage reduction doesnt seem to happen after prot bond. JackdoesSCs 06:16, February 28, 2010 (UTC)

For The chamber sin problem, I got it. The SoS Rit Will now Cast Weapon of Shadow which will blind every enemies which attack him. So If no more attacks, no more health probs. (The SoS Ritu must heal the sin too in any case of health problems. And Im asking : Anybody wanna try a full run with this? Pm me for any question (I am the creator of the build. I just didn't know that I had to create a user name.) --S M A L L 15:26, February 28, 2010 (UTC)

Unrelated note

Since sins can now 600 and 55, do you think it is possible to tank DoA's ravenhart gloom like we used to? 55hp won´t work if there is a lot of degen from conditions, or with life-steal attacks/touch skills (since you break spells with DP-->SF but if you take a bonder with protective bond, essence bond and balthazar's aura, also with martyr to remove conditions plus a battery to maintain bonds, could you make a non-secondary monk sin 55hp tank that worked on DoA? Because if so, you can take a A/Me with ether nightmare and cry of frustration, or a A/E with ol'Sliver, some other AoE spells (and Radiation Field) that worked on DoA? i have to see if that works. Still need to check skills of foes in doa (but i'm pretty sure on Gloom there's no touch skills, or old build wouldn't work.

PS: If you take a A/E can GoS replace DP? Turns out that GoS is enough to maintain SF if you have enchant mod and 16 Shadow Arts.

PSS: I only posted this here 'cause there seems to be some activity here, so i'd like the advice. Thanks in advance.

Sins can't 55 any better that they already could (aka: crap). SF's damage reduction kicks in before PS, so that's a no-go. 83.161.196.159 13:02, February 28, 2010 (UTC)
I tried this with both 55hp and 105hp using protective bond and other bonds, and FAIL. Tried both again with Protective Spirit and other bonds and FAIL.I don't remember if i tried a 600 version (I successfully ran the beach tank on mqsc with my sin), but the point is, assassins seem to have lost their place in end-game PvE, and this concerns me very much, seeing thats my assassin is my only character that can access all endgame pve areas. (I actually see them prosper in FoW and UW, but seeing that i never did either pre-nerf, it aint working so well for me). Anyone has ideas on how to solve this?
mo/a can use paradox and bu to spam sf. Go 55 setup, use shield of absorption (sf basically better spell breaker)no need for healing breeze. (Proc Spirit, shield of ab, paradox, sf, optional, blessed aura, balth spirit, essence bond.)-1337cshacker

Pits

Ok so I understand what TahiriVeila was saying above about the damage cap and why you would want small packets of damage, however, I still think a scythe will be more efficient in the pits. <pvxbig> [build prof=A/D crit=9+1 sha=12+3+1 scythe=9][shadow form][shroud of distress][aura of holy might][critical agility][way of the master][way of perfection][optional][Death's Charge][/build] </pvxbig> Instead of stoneflesh for defense, you have the additional assassin enchantments which increases the defenses from shadow form, you also have the armor gain from critical agility and the health gain from way of protection. The optional can be used as a running skill, and aura of holy might could be swapped out if needed, although i think it is needed so you can be close or hit the cap every attack. If you really think defense is a problem, which i dont think it is, though you could put some points into earth prayers and add in conviction. Thats my view anyway let me know what you guys think Ja00d 17:38, February 28, 2010 (UTC)

The only problem with the scythe build is that you have to remember the damage cap, you can only do a max of around 30 damage anyways. With Sliver Armor you are under the damage cap but it would be per second lol Vennie
^ what's the point of buffing a scythe if your damage cap is 25?--TahiriVeila 22:30, February 28, 2010 (UTC)
in theory you could use the attributes from your scythe mastery to put in critical strikes for additional energy, but still your dmg wouldn't be all that high. (The aura skill doesn't add +xx% dmg but +xx dmg to each skill.) so you could run 12+1 crit strikes 12+3+1 shadow form, and a free skill slot for stuff like Radiation Field. 86.91.141.232 14:09, March 1, 2010 (UTC)

change chamber?

considering that chamber is the hardest and longest job, im suggesting to take a spacialized duo for chamber, like a 55/ss or 600/ss who's able to clear chamber, vale path and do uwg and escort. drop the plains sin, which can be done by another terra (pools, mmnt or pits) so that emo and rit can do vale. what do you think?

yea Ima take a look at this
a good 600 with consumables can tank the whole chamber easily and block so that foes dont move when SS'd, something like that (standard 600 and ss)
Protective Spirit Shield of Absorption Spirit Bond Mantra of Resolve Spell Breaker Arcane Echo Blessed Aura Balthazar's Spirit

the necro could be almost anything, he must have SS, BUH!, and anything else.



Another nice chamber duo

Protective Spirit Spirit Bond Shield of Absorption Sympathetic Visage Spell Breaker Blessed Aura Essence Bond Conjure Phantasm


Serpent's Quickness Quickening Zephyr Famine Edge of Extinction Succor Essence Bond Balthazar's Spirit Rebirth

Really easy and puggable. kill skele with conjure, use 105hp set to tank the whole chamber with QZ up, mantain everything, block foes (like wall trick), put down famine and they'll die. EoE to speed up aatxe's killing. do quest with spirits to mantain things and kill with conjure (or change conjure for something else idk, its the first think i've though of)

testing help

Hi Everyone. This build got to be tested. It's just Theory At the moment. Thanks||Yup its gonna be a sos ritu WaytoBeassassin. IF YOU WANNA HELP ME WITH THIS TEAM BUILD : can you please correct my sentences since my english is not really good? And If you wanna Add optional Skills, do it!

Contact me S M A L L 01:27, February 28, 2010 (UTC)S M A L L

Mantra of Inscriptions

Put it on the SoS so he can spam more, since the recharge was increased it might help for using feat more often Sharkytalk 19:56, February 28, 2010 (UTC)

New 3 man lab build

Hi there. The a/me sin has not worked as I expected. So I replaced the sos by monk and the a/me tank by ele. Gottat ry this now.

an ER cannot tank chamber, because when a nightmare popups he's dead (got stripped of 6 ench) --Giorgevich 20:39, February 28, 2010 (UTC)
sorry i've seen the spell breaker monk now. anyway the sb monk will get ele's aggro after he cast sb, unless the ele doesnt move.
4 terras are going to bodyblock so they dont move. Isn't it ok? --S M A L L 20:53, February 28, 2010 (UTC)
terras would have an hard time blocking (they get interrupted and get damage), and after when terras are gone chamberteam should kill groups 1by1 rather than balling many of them. --Giorgevich 21:07, February 28, 2010 (UTC)
If your having a hard time with interrupts bring Unseen Fury on Perma Bar. —Forget Bible 03:59, March 1, 2010 (UTC)

55 Sf

Anyone ever think to go 55hp with SF?

i currently run a 3 man group with:

 *   Me/A  with perma SF, 55hp, mantra of resolve and shroud of distress
    E/mo  bonder
   N/rt  damage dealer

works pretty good

Your lying, skeles will rape you. —Forget Bible 03:57, March 1, 2010 (UTC)
Yh, I tried UW with SF scythe + triple bonder and I still got raped by the skeles in the chamber^^.. Konschu 16:12, 12 March 2010 (UTC)

<pvxbig> [build prof=E/Me Earth=12+3+1 Fire=8+2 Energy=5+2 Inspiration=8][glyph of swiftness][stoneflesh aura][obsidian flesh][sliver armor][ether nightmare][lava font][mantra of earth][stone striker][/build] </pvxbig>

This is an old UW solo build that is now important again with the SF nerf. Its use is described and demonstrated in Guru.

A Video showing its use is here.

If you replace Ether Nightmare with IAU or Ward of Stability it can be used to clear the spawning pools.

True Gotta try this. Thanks
Glyph of Swiftness isnt needed because of cons, could still keep ether night mare or replace it for rad field and have IAU. JackdoesSCs 04:10, March 2, 2010 (UTC)

Terras

Terras will need EBSoH to achieve the damage cap with sliver 192.168.1.64 10:59, 2 March 2010 (UTC)

Skeletons of Dhuum

Can they outheal the damage of them or do you use Personal cons to get rid off them?

depending on areas, sometime they can be outunned, sometimes you can kill with sliver and some aggro. --Giorgevich 18:40, March 2, 2010 (UTC)

User:Impulsion/UW-Fast2

What about taking some ideas from this guy? he uses loads of consumables in his builds but there are some nice. expecially the E/Me doing uwg solo and E/Me doing chamberclear (bonded)+grasps in vale+escort solo. i dont know if those are still doable with normal attributes (not raised by 3 with consumables).

The E/Me Obby terras wouldnt work because if they got bodyblocked in a mob they would have to use sliver to get out

So don't get body-blocked. To be honest, it will be better to wait until I perfect these builds and do some quick, full runs; I will post with proper instructions afterwards (that page is just to link people to in-game). The builds currently on this "Terrway" page are just not going to work or will be slower than going as a balanced team. Impulsion

lab team adjustment e/me + e/mo

e/mo should exchange "essence bond" for "heal party". he will still have a decent nrj management w/ "baltis" on himself only ("life bond" triggers "baltis"). e/me could also try "sliver armor", "aura of restoration" and/or "glyph of lesser energy". cuz is build ruins every e-management especially w/ all the interrupts -.-

More importantly, essence bond doesn't actually give you any energy when the damage you take is 0, so it is completely useless. E/Me needs no energy management other than balth spirit. Impulsion

dude lol? Essence bond gives energy to the caster, thus it will never ever give energy to the tank. It also happens that it doesn't give energy to the bonder anyway because the tank takes 0 damage. Essence bond in this build does nothing other than add a -1 drain to bonder's energy -- Impulsion

he's right!


Not completely useless, as there are times the tanks do take damage (but little bits). I think more importantly, it's there to ease energy management when being hit by -3e from prot bond. I will try dropping this one the next time I go, or maybe just go test alone (can't really tell what's going on usually as I'm under a flood of numbers) 71.146.94.98 23:29, March 4, 2010 (UTC)
No, all damage is reduced to 5% max hp, and then eliminated to 0. The tank takes no damage whatsoever, essence bond does nothing whatsoever. The only way it gains energy is as an enchantment to fuel ether renewal, and there are obviously a whole range of better options Impulsion
Hmm, perhaps the people I'm going with aren't doing it right then. Since they're sometimes dying, slowly, (thus, not with lost enchantments) and not due to conditions. As soon as the rune trader gets some of those insignias back in stock, I'll go try it out. 71.146.94.98 17:41, March 5, 2010 (UTC)

Untested

If its untested and only theories, take it into your Userpage, or at least make sure your theories might work with 1-2 test runs, don't expect to create a build then have other people test it for you --Risus 00:14, March 4, 2010 (UTC)

Me and my guildies tested the assassin terras and they NEED EBSoH to deal max damage with sliver.BuH only makes sliver deal +25% damage wich won't achieve the max damage against some foes(e.g. obsidian behemoth who get hit for ~17 damage by sliver if I'm right so it's 21 damage with BuH)and sliver lasts 12 seconds(with 20% enchantment mod)and BuH lasts max 10 seconds.So if terras has been tested and lab has been tested too it should work.BTW sins don't need stoneflesh and shroud of distress active to tank terrorwebs.192.168.1.64 19:59, 4 March 2010 (UTC)

Suggested line-up suxs!

Tbh the suggested line-up suxs. Especially Lab-team aint gonna work. I have done some runs with the following line-up: (They were much faster) Lab-team: E/Me Labtank + SS + E/Mo (vale & bonder in one) + SoS w/ EoE. (remaining: 4x Terra.) If the SS doesn't screw aggro, you won't have any problems cleaning the UW entry and chamber . In vale it is also faster due to SS. Escort is done by Labtank as usual. What do you think?

changed --Giorgevich 15:19, March 8, 2010 (UTC)

Obby Flesh

You really want to run Obby Flesh on mnts?Onechtaries 18:10, March 8, 2010 (UTC)

Without insane rupting I'm not sure if a perma can kill it. What do i know, however ive tested an E/Me up mtns could kill 2 lone behemoths with just the obsi's. had to wait for resto to kill the 4 spawn i had. JackdoesSCs 03:06, March 9, 2010 (UTC)

I mean, is this the best Elite-Skill for mnts? Costs 25Energy each ~25seconds

Not sure a perma can kill it WTF? You do a lot more damage in mnts than before nerf if you use the same build, since there is no longer the -33%. -- Impulsion
Yes they can but they need EBSoH for this CaRnyVaL 14:44, March 20, 2010 (UTC)

Dhuum

there aren't instructions for dhuum at some builds, can someone add them?

just Emo and SS have different jobs (by staying alive and using skillset in a certain way), others are just spamming in spirit form. but i'll add. --Giorgevich 20:30, March 11, 2010 (UTC)

SoS

So, there won't be a SoS build? :O --93.172.6.63 05:30, March 12, 2010 (UTC)

No, the SoS had been replaced by the SS necro, which does same things but can kill much faster in chamber.
guess im going bonder then :S --93.172.6.63 16:36, March 12, 2010 (UTC)

terra vids

Someone can make terra vids/better walkthroughs? Im quite a fast T4 I think but im not sure if I do everything rite. Falrach 12:02, March 13, 2010 (UTC)

We're looking into putting together videos now. If you would like to join in, we could use a T4. Deaths Defiance 08:00,

March 18, 2010 (UTC)

Already did a run with ye if im rite......it failed pretty much at 2/10. I'll pm ye later for another run ok? Falrach 06:13, March 20, 2010 (UTC)

Lab

wouldn't it be ~10 mins faster if you'd just change the SS+bonder for a any/R bitch with famine and stuff to kill skeles/terrors and the lab tank for a 105 hp tank with visages. then you use the empty spot for a terra that does UWG+escort while the 105/famine/emo do vale Falrach 20:04, March 13, 2010 (UTC)

i tryed with a 105hpmonk/famine when i was testing. the fact is that:
  • the monk is not so easy to use, you have to cast things every 5 secs or so, mantaininig SoA and visages. its easy in theory, but i think current builds are easier for a PUG.
  • famine is very slow at killing. it damages whenever energy reaches 0, and those foes are all warriors, meaning just a +2 energy regeneration, so 2 energy/3 secs, so 2*famine damage every 3 secs, which is about 60 damage every 3 secs
  • It seems to be a bug: when you have all chamber aggroes and mantain visages (and famine), they dont lose health. maybe the e-drain is so consistent that the energy gain is not considered at all.
  • Visages works only for melee, so you cant damage dryders or mindblades with that.
  • you need PI, Ural's, Ward for dhuum, this means that you have 4 skill left for damage (other than famine), it could be not enough damage for vale. --Giorgevich 09:30, March 14, 2010 (UTC)

Restore Buildpage

Could someone restore the buildpage of UW Terraway plz^^, someone messed with it... :S Konschu 08:48, 14 March 2010 (UTC)

Done :) --Azreal of Skyrim 08:59, March 14, 2010 (UTC)
TY!! Konschu 10:00, 14 March 2010 (UTC)

Chamber

The way you set up the aggro on chamber is kinda stupid. The best way to aggro is have Main tank aggro everything into the old fashion uwsc corner, have emo bond terras and they block. bam chamber done. —Forget Bible 22:53, March 14, 2010 (UTC)

Just so long as you pull them along a wall and block them you shouldn't have a problem with breaks. A correct body block should eliminate the need of the terras to put themselves in a dangerous position. As well, the fewer people you have in aggro, the better chance of holding aggro and not failing. A plus in pugs. Deaths Defiance 08:00, March 18, 2010 (UTC)

Many Fails - Help

Hello all. I wanted to post a quick message to ask how on earth we can get good teams put together? ... It's a really dumb question, but I've tried many times and there always seems to be a fail area ... even today the Lab Tank took UWG and I was still in aggro range ... any tips on how to get good players please?

go with your friends and people in your guild/alliance is the only reliable way, otherwise it's pot luck really. ~ PheNaxKian talk 18:29, March 15, 2010 (UTC)
He's pretty right....18 fails, no successes. 7 of those runs I was only one that popped reaper and 6 of those failed in chamber. Falrach 06:28, March 16, 2010 (UTC)
I've had 3 successes so far with pugs and have put down some pretty decent times. That being said, there seems to be so many fails out there now. I personally seem to pick up every single fail emo out there. Deaths Defiance 08:00, March 18, 2010 (UTC)

Armor of Earth

Try changing armor of earth for stone striker and use geomancer insignias and a shield with +10 armor against earth. This should be faster and better energy management but not sure if it works. Can someone test this please? CaRnyVaL 18:48, March 16, 2010 (UTC)

Just tested and it works CaRnyVaL 21:18, March 16, 2010 (UTC)

How bout we go to something that was like mobway, slow but it was pretty hard to fail, you'd have 2 ppl take some areas, the dervs, ua, emo, sos would take chamber, vale, and planes with 2 solo slivers, or E/Me 3 A/D using farmers scythe and Damage Block

Wont work, if both terra's die you go over 5-6 consets and even then, VoS dervs>SF sins.

the run

It's getting pretty stupid seeing half of the sins die when using 1 ele terra that doesn't know the route to avoid charged. It usually results in:

A) Most of these nub sin / ele terra's die from chain lightning combo becuz one doesn't have SF/Obby Flesh up.
B) Only the ones without it up die.
C) They realize how they get dmg'd, try to run away, run into traps and get pancaked by darknesses becuz of cripple.
D) They survive with a few hp left and die of skele.

maybe someone can write better guide + maps? Falrach 20:33, March 17, 2010 (UTC)

Some mates and I have been doing Terraway almost exclusively now for the past few days and once we figure it out to perfection, I think we can start posting guides. If you would like to help, the more the merrier. I want to see Terraway succeed, just needs experienced people. Deaths Defiance 08:00, March 18, 2010 (UTC)
K, I'm on the same line with you guys, but im only doing it with PuGs cuz im only 1 in ally doing terraway :/. IGN=Elena Shadowstrike, I can T3 and T4 (well, and T1 but that shud be done by a ele). This week I did 28 runs since saturday. all failed Falrach 14:38, March 18, 2010 (UTC)
Elena I remember you, you came with us once. Send us a pm when u wanna go on UW Terras (Me, Defiance, or Frenzy) - --Rob The Spellbinder 17:03, March 20, 2010 (UTC)

Imprisoned spirits

Guys, we came to 8/10 today, with an almost fail at 4H ending up with Emo tanking out poolside while I was covering pitside. When we went to pits, we forgot obby flesh tanks cant attack, so we failed there becuz Pits couldn't pull em away :S. So dont forget to take 1 SHADOW FORM tank with you or yu fail. Falrach 17:54, March 18, 2010 (UTC)

Lab Tank - Post your builds and comment

I've done many runs, and i've seen many lab tank builds. can we reach a better overall build, or some builds (maybe from faster to safer)? I've done 10 min restore with that (and had a fail bonder wich i had to wait for)

Obsidian Flesh Stoneflesh Aura Mantra of Resolve Armor of Earth Sympathetic Visage Ancestor's Visage Empathy Cry of Pain

Note: doesnt requires personal cons, need SS for first 3 pulls, and slow at escort, but very safe both for tanking and for uwg. --Giorgevich 20:14, March 19, 2010 (UTC)

I think that build is safer but I'd change armor of earth for stone striker, take geomancer's insignias and a max shield with +10 armor against earth magic (tested). I changed lab tank build but mr. IP 87.188.117.28 changed it back to armor of earth even tough I put it on variants. Gonna chang2,e it to stone striker cause is faster and more comfortable. CaRnyVaL 14:3 March 20, 2010 (UTC)

Current Lab Tank is a bit unsafe, I'd use visage variant or at least change rad field(I don't think is needed) for a visage and change channeling for empathy(easier to kill skeles) or just use 2 visages, ether nightmare or empathy and CoP CaRnyVaL 17:58 March 20, 2010 (UTC)

i agree. this wiki is for PUGs too, not just for exp ppl. safe builds are better than fast ones, although fast ones should be posted in variants --Giorgevich 11:08, March 21, 2010 (UTC)

Bonder

Bonder looks a bit unsafe atm and I don't think is good for pugs... Let's just make Bonder Mo/A with dash and put EoE and mantra of inscriptions in variants. Is a lot safer so CaRnyVaL 17:42, March 21, 2010 (UTC)

Unsafe? bonder has the easiest job. just bond and leech. asking not to get aggro isnt much. btw Mantra of inscription isnt needed at all. you have to mantain like 5 or 6 enchs... casting signet once every 15 secs is enough, and you can forget about energy in battle because of balth's spirit. Dash can help if the monk aggro, but if he does, there's something really wrong in him. --Giorgevich 20:39, March 21, 2010 (UTC)
I couldn't put it better myself. --Rob The Spellbinder 21:27, March 21, 2010 (UTC)
I mean EoE should be put in variants and put dash on the main bar cause pugs could get aggro and dash is safer in this case. CaRnyVaL 08:28, March 22, 2010 (UTC)
I've done more than ten runs as lab tank, all with PUGs, i've seen Dash being used only to move faster between battles (and its useless because the tank is slower anyway). The monk never had been so stupid to took my aggro. The only time i saw a monk getting aggro was because the tank pulled foes on him, and Dash wasnt enough to save him anyway. EoE is so good that it cant be left in variants.

The template doesn't give a code, because it doesn't accept that many +3+1 attributes. Here's the same thing without the +1s, maybe make a note that the runes go on headsets so the code can be seen? <pvxbig> If using av/sv, your better bet would be famine. ~~~~ [build prof=monk/range protec=12+3+1 divine=6+3 healin=6+3 beastm=10][heal party][blessed signet][rebirth][edge of extinction][succor][balthazars spirit][life bond][life barrier][/build] </pvxbig> Wombatt 16:36, March 22, 2010 (UTC)

Mindblades Eat SS Much?

You lie if you think I'm gonna believe that you can kill mindblades so easily. They would interrupt and break onto the SS so fast it would make ur head spin. Panic+interrupts=useless. Sliver is so slow on those 2. I would just make the rit a glaive rit with glyph of concentration. Innoruuk 19:22, March 22, 2010 (UTC)

You aggro the 2 mindblades group and aatxes, then pull in a corner, 2 wont be balles with others, but then block the 2 who dont attack leaving a gap on your right, so that you have all balled. the ss aatxes and they're dead. i also use visages so i drain all mindblades' energy. they are a piece of cake, they dont cast and just attack to death. ill post a screenshot if it is really a problem. --Giorgevich 19:53, March 22, 2010 (UTC)
It's been my experience that mages in hm run regardless of how you block them. You ball up the main group, and then pressure the other two into the wall correct? Then the question of how do you get the rest of the ball on the wall. Innoruuk 20:13, March 22, 2010 (UTC)
Aggro all; go toward lab pulling all attacking ones near the corner (non-attacking will go to your right); go toward vale without moving attacking ones (non attacking will be to your right again); move toward the non-attacking ones, they will always try to flee in clockwise direction around you, so they move right again a bit so they are now near the wall in mnt direction (more or less); go near the main ball, walking slowly so aatxes are near mindblades, there is a small spot between you and the wall in your right; the 2 non attacking should come in the ball alone (they try to run in the gap in your right, which is too small, and they got stucked); then i use visages to drain energy while i tell necro to kill, but without visages should be the same (maybe pull aatxes a little more toward necro so that he doesnt aggro mindblades). --Giorgevich 21:16, March 22, 2010 (UTC)