Is an anonymous someone creating this build topic by topic? if so, is this a working build to SC UW with the new nerf?

Conset or not the chamber sin would take too much damage as would the bonder, just did a quick test w/o cons using blessed armor and lightning shield. got hit for 50-100 with barrier covered by bond JackdoesSCs 21:29, February 27, 2010 (UTC)
Scythe build will work better for pits, simply because of the easy ballings. Ja00d 23:27, February 27, 2010 (UTC)
Damage capped at 25ish, will a scythe be worth it? You want a lot of packets of small damage, not big packets like a scythe does. Plus if you don't go /E no stoneflesh which quickly means dead assassin =\--TahiriVeila 03:50, February 28, 2010 (UTC)

A/Me Chamber

Me and some friends did some testing using just an essence on the first chamber pull. Emo was fine on energy but Sin had problem with health. Feigned wasn't enough regen or damage reduction. Our setup on the sin was 105 health so only took 5 damage after bonds. and if it helps anyone Shadow form's damage reduction doesnt seem to happen after prot bond. JackdoesSCs 06:16, February 28, 2010 (UTC)

For The chamber sin problem, I got it. The SoS Rit Will now Cast Weapon of Shadow which will blind every enemies which attack him. So If no more attacks, no more health probs. (The SoS Ritu must heal the sin too in any case of health problems. And Im asking : Anybody wanna try a full run with this? Pm me for any question (I am the creator of the build. I just didn't know that I had to create a user name.) --S M A L L 15:26, February 28, 2010 (UTC)

Unrelated note

Since sins can now 600 and 55, do you think it is possible to tank DoA's ravenhart gloom like we used to? 55hp won´t work if there is a lot of degen from conditions, or with life-steal attacks/touch skills (since you break spells with DP-->SF but if you take a bonder with protective bond, essence bond and balthazar's aura, also with martyr to remove conditions plus a battery to maintain bonds, could you make a non-secondary monk sin 55hp tank that worked on DoA? Because if so, you can take a A/Me with ether nightmare and cry of frustration, or a A/E with ol'Sliver, some other AoE spells (and Radiation Field) that worked on DoA? i have to see if that works. Still need to check skills of foes in doa (but i'm pretty sure on Gloom there's no touch skills, or old build wouldn't work.

PS: If you take a A/E can GoS replace DP? Turns out that GoS is enough to maintain SF if you have enchant mod and 16 Shadow Arts.

PSS: I only posted this here 'cause there seems to be some activity here, so i'd like the advice. Thanks in advance.

Sins can't 55 any better that they already could (aka: crap). SF's damage reduction kicks in before PS, so that's a no-go. 13:02, February 28, 2010 (UTC)
I tried this with both 55hp and 105hp using protective bond and other bonds, and FAIL. Tried both again with Protective Spirit and other bonds and FAIL.I don't remember if i tried a 600 version (I successfully ran the beach tank on mqsc with my sin), but the point is, assassins seem to have lost their place in end-game PvE, and this concerns me very much, seeing thats my assassin is my only character that can access all endgame pve areas. (I actually see them prosper in FoW and UW, but seeing that i never did either pre-nerf, it aint working so well for me). Anyone has ideas on how to solve this?


Ok so I understand what TahiriVeila was saying above about the damage cap and why you would want small packets of damage, however, I still think a scythe will be more efficient in the pits. <pvxbig> [build prof=A/D crit=9+1 sha=12+3+1 scythe=9][shadow form][shroud of distress][aura of holy might][critical agility][way of the master][way of perfection][optional][Death's Charge][/build] </pvxbig> Instead of stoneflesh for defense, you have the additional assassin enchantments which increases the defenses from shadow form, you also have the armor gain from critical agility and the health gain from way of protection. The optional can be used as a running skill, and aura of holy might could be swapped out if needed, although i think it is needed so you can be close or hit the cap every attack. If you really think defense is a problem, which i dont think it is, though you could put some points into earth prayers and add in conviction. Thats my view anyway let me know what you guys think Ja00d 17:38, February 28, 2010 (UTC)

The only problem with the scythe build is that you have to remember the damage cap, you can only do a max of around 30 damage anyways. With Sliver Armor you are under the damage cap but it would be per second lol Vennie
^ what's the point of buffing a scythe if your damage cap is 25?--TahiriVeila 22:30, February 28, 2010 (UTC)
in theory you could use the attributes from your scythe mastery to put in critical strikes for additional energy, but still your dmg wouldn't be all that high. (The aura skill doesn't add +xx% dmg but +xx dmg to each skill.) so you could run 12+1 crit strikes 12+3+1 shadow form, and a free skill slot for stuff like Radiation Field. 14:09, March 1, 2010 (UTC)

change chamber?

considering that chamber is the hardest and longest job, im suggesting to take a spacialized duo for chamber, like a 55/ss or 600/ss who's able to clear chamber, vale path and do uwg and escort. drop the plains sin, which can be done by another terra (pools, mmnt or pits) so that emo and rit can do vale. what do you think?

yea Ima take a look at this
a good 600 with consumables can tank the whole chamber easily and block so that foes dont move when SS'd, something like that (standard 600 and ss)
Protective Spirit Shield of Absorption Spirit Bond Mantra of Resolve Spell Breaker Arcane Echo Blessed Aura Balthazar&#039;s Spirit

the necro could be almost anything, he must have SS, BUH!, and anything else.

Another nice chamber duo

Protective Spirit Spirit Bond Shield of Absorption Sympathetic Visage Spell Breaker Blessed Aura Essence Bond Conjure Phantasm

Serpent&#039;s Quickness Quickening Zephyr Famine Edge of Extinction Succor Essence Bond Balthazar&#039;s Spirit Rebirth

Really easy and puggable. kill skele with conjure, use 105hp set to tank the whole chamber with QZ up, mantain everything, block foes (like wall trick), put down famine and they'll die. EoE to speed up aatxe's killing. do quest with spirits to mantain things and kill with conjure (or change conjure for something else idk, its the first think i've though of)

testing help

Hi Everyone. This build got to be tested. It's just Theory At the moment. Thanks||Yup its gonna be a sos ritu WaytoBeassassin. IF YOU WANNA HELP ME WITH THIS TEAM BUILD : can you please correct my sentences since my english is not really good? And If you wanna Add optional Skills, do it!

Contact me S M A L L 01:27, February 28, 2010 (UTC)S M A L L

Mantra of Inscriptions

Put it on the SoS so he can spam more, since the recharge was increased it might help for using feat more often Sharkytalk 19:56, February 28, 2010 (UTC)

New 3 man lab build

Hi there. The a/me sin has not worked as I expected. So I replaced the sos by monk and the a/me tank by ele. Gottat ry this now.

an ER cannot tank chamber, because when a nightmare popups he's dead (got stripped of 6 ench) --Giorgevich 20:39, February 28, 2010 (UTC)
sorry i've seen the spell breaker monk now. anyway the sb monk will get ele's aggro after he cast sb, unless the ele doesnt move.
4 terras are going to bodyblock so they dont move. Isn't it ok? --S M A L L 20:53, February 28, 2010 (UTC)
terras would have an hard time blocking (they get interrupted and get damage), and after when terras are gone chamberteam should kill groups 1by1 rather than balling many of them. --Giorgevich 21:07, February 28, 2010 (UTC)
If your having a hard time with interrupts bring Unseen Fury on Perma Bar. —Forget Bible 03:59, March 1, 2010 (UTC)

55 Sf

Anyone ever think to go 55hp with SF?

i currently run a 3 man group with:

 *   Me/A  with perma SF, 55hp, mantra of resolve and shroud of distress
    E/mo  bonder
   N/rt  damage dealer

works pretty good

Your lying, skeles will rape you. —Forget Bible 03:57, March 1, 2010 (UTC)

<pvxbig> [build prof=E/Me Earth=12+3+1 Fire=8+2 Energy=5+2 Inspiration=8][glyph of swiftness][stoneflesh aura][obsidian flesh][sliver armor][ether nightmare][lava font][mantra of earth][stone striker][/build] </pvxbig>

This is an old UW solo build that is now important again with the SF nerf. Its use is described and demonstrated in Guru.

A Video showing its use is here.

If you replace Ether Nightmare with IAU or Ward of Stability it can be used to clear the spawning pools.

True Gotta try this. Thanks
Glyph of Swiftness isnt needed because of cons, could still keep ether night mare or replace it for rad field and have IAU. JackdoesSCs 04:10, March 2, 2010 (UTC)


Terras will need EBSoH to achieve the damage cap with sliver 10:59, 2 March 2010 (UTC)

Skeletons of Dhuum

Can they outheal the damage of them or do you use Personal cons to get rid off them?

depending on areas, sometime they can be outunned, sometimes you can kill with sliver and some aggro. --Giorgevich 18:40, March 2, 2010 (UTC)


What about taking some ideas from this guy? he uses loads of consumables in his builds but there are some nice. expecially the E/Me doing uwg solo and E/Me doing chamberclear (bonded)+grasps in vale+escort solo. i dont know if those are still doable with normal attributes (not raised by 3 with consumables).

The E/Me Obby terras wouldnt work because if they got bodyblocked in a mob they would have to use sliver to get out

So don't get body-blocked. To be honest, it will be better to wait until I perfect these builds and do some quick, full runs; I will post with proper instructions afterwards (that page is just to link people to in-game). The builds currently on this "Terrway" page are just not going to work or will be slower than going as a balanced team. Impulsion

lab team adjustment e/me + e/mo

e/mo should exchange "essence bond" for "heal party". he will still have a decent nrj management w/ "baltis" on himself only ("life bond" triggers "baltis"). e/me could also try "sliver armor", "aura of restoration" and/or "glyph of lesser energy". cuz is build ruins every e-management especially w/ all the interrupts -.-

More importantly, essence bond doesn't actually give you any energy when the damage you take is 0, so it is completely useless. E/Me needs no energy management other than balth spirit. Impulsion

dude lol? Essence bond gives energy to the caster, thus it will never ever give energy to the tank. It also happens that it doesn't give energy to the bonder anyway because the tank takes 0 damage. Essence bond in this build does nothing other than add a -1 drain to bonder's energy -- Impulsion

he's right!

Not completely useless, as there are times the tanks do take damage (but little bits). I think more importantly, it's there to ease energy management when being hit by -3e from prot bond. I will try dropping this one the next time I go, or maybe just go test alone (can't really tell what's going on usually as I'm under a flood of numbers) 23:29, March 4, 2010 (UTC)
No, all damage is reduced to 5% max hp, and then eliminated to 0. The tank takes no damage whatsoever, essence bond does nothing whatsoever. The only way it gains energy is as an enchantment to fuel ether renewal, and there are obviously a whole range of better options Impulsion
Hmm, perhaps the people I'm going with aren't doing it right then. Since they're sometimes dying, slowly, (thus, not with lost enchantments) and not due to conditions. As soon as the rune trader gets some of those insignias back in stock, I'll go try it out.


If its untested and only theories, take it into your Userpage, or at least make sure your theories might work with 1-2 test runs, don't expect to create a build then have other people test it for you --Risus 00:14, March 4, 2010 (UTC)

Me and my guildies tested the assassin terras and they NEED EBSoH to deal max damage with sliver.BuH only makes sliver deal +25% damage wich won't achieve the max damage against some foes(e.g. obsidian behemoth who get hit for ~17 damage by sliver if I'm right so it's 21 damage with BuH)and sliver lasts 12 seconds(with 20% enchantment mod)and BuH lasts max 10 seconds.So if terras has been tested and lab has been tested too it should work.BTW sins don't need stoneflesh and shroud of distress active to tank terrorwebs. 19:59, 4 March 2010 (UTC)
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