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Why bother taking gale with 3 air magic?

YOU NEED 4 AIR GOD DAMN IT

guys stop whining, this build can pwn anyone with a FREAKING KNOCKDOWN ZOMG ZOMG ZOMG AND IT ONLY FAILS 50% OF TIME LOLOLOOL

actually its 5 air magic but w/e Dr Rawr 18:12, October 21, 2010 (UTC)

gale war is of the strongest builds i remember. i have such fond memories of gale-locking monks :> --Brandnew 18:22, October 21, 2010 (UTC)

W/Rt with rebirth, k. what the fuck is this garbage doing even in existence much less on meta tag

Haha...nice...trolls strike again! - Icedearth_911 15:37, November 8, 2010 (UTC)

I'm really confused here, I've never seen this build before nor do I think the skill bar and attributes are correct. Why even bother bringing Frenzy? Why Endure Pain? How on earth did you get +2 Air Magic? Why wouldn't your team take Gale on the B-surge or just role a Mind Shock? I'm so confused....216.244.51.227 16:18, November 8, 2010 (UTC)

What this guy said. Also, who the hell uses sprint? Rush is pretty common, adrenaline based means it costs no energy. And energy is a pretty big problem, or at least I'd assume, for a build utilizing a 10 energy spell that induces exhaustion...
Ehm buy a Major Air Magic rune? Double click on the rune and then click on your armor.--Pirate 23:09, November 8, 2010 (UTC)
Lol you're funny. So you think Warriors can use Elementalist runes? Please play more Guild Wars.
Sign please, Also I>You in any way in guild wars.--Pirate 19:55, November 9, 2010 (UTC)
That's funny, coming from an individual who 1) Doesn't know me, and 2) Thinks that Warriors can use Elementalist runes. I guess that truly does prove your prowess in a video game.
I think this build could use some ride the lightning goodness. so much more op than gale. --Jarad 23:14, November 8, 2010 (UTC)
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