PvXwiki
No edit summary
mNo edit summary
Line 176: Line 176:
 
:::The... [[User:Rickyvantof|Rickyvantof]] 11:01, 23 February 2008 (EST)
 
:::The... [[User:Rickyvantof|Rickyvantof]] 11:01, 23 February 2008 (EST)
   
Though everyone thinks my build is rubbish,
+
Though everyone thinks my build is rubbish, [[User:Bioexpert|Bioexpert]]

Revision as of 16:07, 23 February 2008

Frenzy

I understand the whole frenzy with rush as a cancel stance. Thats nice and all but really if you use a berserker stance you can build into your Chain faster. It wont matter if you end your stance early by swinging because you don't need speed boost during the chain. This allows you to take rush off and instead use something like Axe Rake in your chain to follow after eviscerate. This gives your chain more damage, cripples your target (replaces rush's ability to catch kites) and gives more purpose to the building of adrenaline. I also dislike the idea of a cancel stance because it always feels like a wasted slot. Your supposed to cancel if you become targeted well what if the first thing that targets you is a 102 Damage obsidian flame? thats 204 damage that ignores your beefy armor. Ouch.Razorcloud 08:51, 28 May 2007 (CEST)

You'll want IAS so you can spike faster. Axe Rake isn't a very good spike skill, use Critical Chop if you want more damage. And if you're worried about Frenzy, use something like Tiger Stance instead. Tycn 09:31, 28 May 2007 (CEST)

Enraging Charge?

Wouldn't enraging charge be better than rush? I know that it is used due to the adrenaline but wouldn't the extra adrenaline from enraging charge be better than just the running speed increase from Rush alone? Joshgt2 06:13, 31 May 2007 (CEST)

It's a variant. Rush serves a slightly different purpose though... longer speed boost, doesn't end when you hit (which means you can train a kiting target and be in shock range if he tries to put up aegis or summat), etc. Overall, no, Rush is a better option, but you can use e-charge if you want. -Auron 06:19, 31 May 2007 (CEST)
I love E-charge on everything, but Shock Axe. For this, Rush is MUCH better imo. Readem (talk*pvxcontribs) 07:36, 31 May 2007 (CEST)
The choice is really between Rush and Sprint (see below why Sprint should be the main choice and Rush the variant). Rush is great for flagstand pressure, Sprint gives splittability, but ER is not great for either because it ends when you hit someone. I Noob I 16:03, 31 July 2007 (CEST)

Omigawa Note

Whoever said use berzerker stance, please do not post that ever again. Berzerker stance is never to be used in PvP, under any circumstance. Use Tiger Stance instead. (note, NEVER, EVER, use tiger stance in PvP) This is the generic shock axe, why was it posted? Those who don't know of its existence shouldn't be given it. This is oldschool pvp.

So all new players should be excluded from access to builds which they might need to get into PvP? Pretty elitist if you ask me. Also, you're contradicting yourself on Tiger Stance. Tycn 12:25, 15 June 2007 (EDT)
Uh, this is far from old school pvp. - Skakid9090 19:23, 17 July 2007 (CEST)
Obviously he meant Berserker's Stance. — Rapta Rapta Icon1 (talk|contribs) 21:48, 12 July 2007
No, it was a clever way of saying use frenzy or flail, don't use berserker stance, use tiger stance, but don't use Tiger Stance either, so that leaves you with...? You get the point.--Hikari 08:09, 15 July 2007 (CEST)

Checked and Reviewed

For Viability. Readem (talk*pvxcontribs) 16:50, 14 June 2007 (EDT)

Agonising Chop

works wonders in this build. Tycn 21:15, 15 June 2007 (EDT)

Sprint

The most common version of this in GvG at the moment uses Sprint instead of Rush (check out vD or pretty much any other top guild running balanced at the moment). The reason is that this is primarily a split warrior - that's not to say that it usually splits by default, which it doesn't, but rather than most teams have one warrior which is optimised for splitting and one which isn't, to give them tactical flexibility. You can tell this is the split warrior by the fact that it has a heal sig, which is essential on unsupported splits but is a waste of a skill slot at the stand.

I know Sprint is in there as a variant, but I think it's worth switching into the main page because that's the one (good) people actually use with the Heal Sig. If you're taking Rush then this probably isn't your split warrior so you should also drop Heal Sig for Conjure or Agonizing. Personally, I'd make two shock axe pages, one for the split version (Sprint, Heal Sig) and one for the stand version (Rush, Conjure/Agonizing) - that might sound stupid at first but they do play significantly different roles in a GvG team. I Noob I 16:03, 31 July 2007 (CEST)

Shock axes play the same, pretty much, regardless of whether you're making them split-capable or not. You're not going to split a shock axe if you have a cripslash or some other sword you can split, anyway. --Edru viransu//QQ about me 16:26, 31 July 2007 (CEST)
The example you quote illustrates the point quite well: if you have a split-capable Cripslash in your team then you really don't want to gimp your shock axe by putting a heal sig on him, so you go for Rush and either Conjure or Agonizing. But if you have say a hammer warrior or dervish instead of your Cripslash then you probably do want the axe guy to be splittable, so you go for Heal Sig and Sprint. In GvG I don't think you'd ever want Rush and Heal Sig on the shock axe, because one is bad for splitting and the other is bad at the stand. It's not a bad choice for RA, but this is marked as an HA + GvG build. I Noob I 18:26, 31 July 2007 (CEST)
Heal Sig's not bad at the stand. It can help ease the pressure on your monks a bit. --Edru viransu//QQ about me 18:29, 31 July 2007 (CEST)
Heal Sig on a warrior at the stand is as useful as Ether Feast would be on an MoR mesmer. Less useful in fact, because mesmers need healing more than warriors do and casting Ether Feast wastes less time than using Heal Sig. Ether Feast isn't a bad skill in fact, so why doesn't anyone ever put it on their mesmer in GvG? The answer is obviously that there are at least 10 other skills which are much more useful - and exactly the same is true for the stand warrior and Heal Sig. I Noob I 18:52, 31 July 2007 (CEST)
Koreans. I win. :P --Edru viransu//QQ about me 19:09, 31 July 2007 (CEST)
You are right that people rarely put heal sig on warriors beyond sticking one healsig on one of their warriors so it can split some, but that's just because people are bad and don't know how to split anymore. :) --Edru viransu//QQ about me 19:11, 31 July 2007 (CEST)
Void runs trip stance. Readem (talk*pvxcontribs) 20:01, 31 July 2007 (CEST)
why bother splitting when SoR exists? — Skuld 22:18, 1 August 2007 (CEST)
Because you can Skuld, because you can. Readem (talk*pvxcontribs) 05:14, 6 August 2007 (CEST)
With much difficulty and luck :-/ — Skuld 11:23, 9 August 2007 (CEST)

Healsig

Why is healsig on main bar for Shock Axe? nobody runs healsig on shock axe...Craziinick 04:50, 6 August 2007 (CEST)

You are wrong. --Edru viransu//QQ about me 05:01, 6 August 2007 (CEST)
Well maybe so, but i've never seen it run with healsig before, use cripslash to split, not shockaxe. Craziinick 05:10, 6 August 2007 (CEST)
Because you never might want to run an axe warrior and a hammer warrior(or an axe and a derv), right? --Edru viransu//QQ about me 05:17, 6 August 2007 (CEST)
I never said you couldn't, I just don't think it should be on the main bar, thats all. Craziinick 05:19, 6 August 2007 (CEST)
Shock Axe is by far one of the most flexable Builds a Warrior can run. More Utils then any others as well. I <3 shock axe. Readem (talk*pvxcontribs) 05:20, 6 August 2007 (CEST)
Tbh, I'd rather split something that hits hard and has an interrupt and two strong snares, neither of which require adrenaline buildup, over a cripslash, unless I could guarantee that I could always split a ranger with him. --Edru viransu//QQ about me 05:25, 6 August 2007 (CEST)

Order

Should be Bull's<Rush<Frenzy on the bar. Saves like a couple mils secs in GvG. Readem (talk*pvxcontribs) 18:48, 8 August 2007 (CEST)

Tactics Rune

In the attribute section it shows +1 tactics, yet the equipment section specifically notes not to use a tactics rune. I'd change it, but I'm not sure which one is correct, as I haven't run this build too much. Ghellam 23:34, 9 August 2007 (CEST)

Fixed. Guys, don't blindly add runes everywhere.. — Skuld 01:06, 10 August 2007 (CEST)
You added it... ~~ User:Frvwfr2 frvwfr2 (talk · contributions) 01:09, 10 August 2007 (CEST)
I'm going to asume that you simply skimmed over and misread, and are not, infact, a drooling moron. — Skuld
(Conflict)Ah, my bad skuld. Thought you added it, just saw the red letters... ~~ User:Frvwfr2 frvwfr2 (talk · contributions) 01:14, 10 August 2007 (CEST)

Sundering??

Am I missing something? Why is sundering listed under the equipment? Vampiric adds more DPS, sundering is just crap.--Thelordofblah 02:07, 9 October 2007 (CEST)

DPS doesn't kill people. Big criticals kill people. It's really a matter of personal preference on axes, though. --Edru viransu//QQ about me/sysop 02:09, 9 October 2007 (CEST)

Sundering is shit tbh. And regular DPS is important, I prefer zealous tbh. Can keep frenzied longer, without exhausting myself completely. Terror 07:52, 3 November 2007 (CET)

Sundering is the best choice in blocking metas, alas with the pre-nerf SoD, where vampiric will turn out to be disadvantageous. Rihadol 13:30, 2 January 2007 (EST)

No, it isn't. --Readem 11:34, 17 February 2008 (EST)

Insignias

Does anyone really use radiant? It's not like you're going to shock everything in sight, it shouldn't be necessary. Survivor seems much better, especially on a warrior. 68.92.61.185 20:42, 27 October 2007 (CEST)

Yes. Radiants are good. Radiants are important to be able to pull off bull's-frenzy-shock or other bursts of unusually high energy use, particularly when exhausted. --Edru viransu//QQ about me/sysop 20:44, 27 October 2007 (CEST)

Can "Some use Sentinel's on Chest (not suggested but possible)" be removed? It makes no sense. If using Sentinels - it should be on gloves or boots - with, say, a Radiant (or Survivor's) on the chest. Or is there something I'm missing here? --War Pig5 15:45, 4 February 2008 (EST)

Armor is calculated depending on the part of the body hit - there's about a 75% chance if hitting the chest or legs, and a 5% chance of hitting the hands or feet. --User:IbreaktoiletsTab Moo 15:53, 4 February 2008 (EST)

Can we be a little more specific here? I've always wondered, do you go Radiants on Chest + Legs for extra Bull's -> Frenzy -> Shock and 2 Stonefist Ingignias for 3s KD and only 1 Survivor? RailinWoHInvertedSigPhalmatticus 16:35, 19 February 2008 (EST)

^Anyone have a good answer for that? RailinWoHInvertedSigPhalmatticus 23:12, 19 February 2008 (EST)

Don't use radiants at all. --Readem 00:15, 20 February 2008 (EST)

Ok no radiants, but 1 or 2 Stonefist insignias? RailinWoHInvertedSigPhalmatticus 00:31, 20 February 2008 (EST)
Stonefists don't stack, so only one. I run Radiant on chest and legs tbh, but I'm bad so you can ignore me. --71.229 00:37, 20 February 2008 (EST)
You can run Radiant, but I don't suggest it (I guess for more shock? Can always swap to high eaxe tho). Try this: mstr/maxe/supv/clarity/resto/surv/surv/surv/surviv/stonefist. I pretty much perma zealous, and only switch to vamp if I cannot break through defenses. --Readem 01:01, 20 February 2008 (EST)
Sounds good, thanks RailinWoHInvertedSigPhalmatticus 01:17, 20 February 2008 (EST)

Body Blow

Added Body Blow to variants. Same progression for Bonus Damage as Executioner's Strike, 1 less adrenaline cost. Good with 12 Strength. — Rapta Rapta Icon1 (talk|contribs) 03:06, 11 November 2007 (CET)

Conjures

Any type of conjure, when paired with a +20en staff or +42en wand-focus and with enough points spent in (12+1+1 axe, 9+1 str, 9 element of choice) will add quite some DPS, i think it should be listed in the Variants section. Rihadol 13:33, 2 January 2007 (EST)

Done. — Rapta Rapta Icon1 (talk|contribs) 22:44, 2 January 2008 (EST)

TA/RA?

Why isn't this listed as an arena build too? It's obviously more powerful than many other warrior builds in arenas, and is perfectly viable there as well. 198.53.176.173 17:55, 3 January 2008 (EST)

4.99?

Does the fact that one person rated this a 5-5-4 and killed its perfect rating bother anyone else? Teutonic 14:45, 10 February 2008 (EST)

only 2 people have voted it less than perfect: 2 of the imperfections are on innovation which is ridiculous now, since it's not only meta but standard. the other imperfection is in universitality, which is also ridiculous, considering the number of possible situations this build is absolutely perfect for. IliekfrenzyPunjab 15:05, 10 February 2008 (EST)
By my definition innovation is not whether a build is meta. Innovation is whether a build does an old job in a new way. This build is not innovative considering it's a PvP standard. Mike Tycn(punch out) 01:26, 11 February 2008 (EST)
Should it be rated on its current innovation or the innovation at the time of the build's creation? Because Gale/Shock were both considered to be crazy when they were first used. Teutonic 12:36, 12 February 2008 (EST)
Probably, yes. — Rapta Rapta Icon1 (talk|contribs) 17:35, 12 February 2008 (EST)

Okay, it was really bugging me. — Skadiddly[슴Mc슴]Diddles 03:31, 17 February 2008 (EST)

Why is Executioner's Strike on the main bar

Instead of body blow. I know it's listed as a variant, but body blow does same damage for one less adrenaline, and it'll give you an additional source of DW if you're bringing cracked armor.--Goldenstar 18:21, 17 February 2008 (EST)

It is 2 less damage, and it really makes no difference. --Readem 18:24, 17 February 2008 (EST)

At 14 axe they both do +38, meh i guess it doesn't make much of a difference--Goldenstar 18:38, 17 February 2008 (EST)
Body Blow is based on Strength. -Shen 18:40, 17 February 2008 (EST)
Duyh, thanks shen i was being dumb XD.--Goldenstar 18:42, 17 February 2008 (EST)

5-5-5 Disclaimer

47 votes all 5-5-5? I think we need this now:

The 5-5-5 Disclaimer

WARNING!: This build has recieved a rating of 5-5-5, which qualifies it for the "Uber" category. Unless affected by nerf or skill change, DO NOT, under any circumstances, vote this build below a 5-5-5.

It has clearly been effective, so it deserves a 5 in effectiveness, as does any good build.

It has been very versatile, being able to do what it is meant to do against common meta game builds, thus earning a 5.

It has been innovative, as innovation means that this can/will be meta, and deserves a 5 for it.

If you have any objections on why this shouldn't be a 5-5-5, then either go onto the Talk page of the build and explain why or keep your noobish comment to yourself and don't vote against the build. Simply vote 5-5-5.

If you accept this disclaimer (which you must), imaginarily sign here: ___________________________

Thanks, and don't fuck up the 5-5-5!

Disclaimer Maker: --GoD Sig3GuildofDeals

--GoD Sig3GuildofDeals 07:38, 18 February 2008 (EST)

Stop spamming this on talk pages. — Rapta Rapta Icon1 (talk|contribs) 18:08, 20 February 2008 (EST)

At least the overall score is still 5.00. Misfate 00:19, 20 February 2008 (EST)

lol i fucked the overall up =o --InfestedHydralisk InfestedHydralisk sig(Talk*Contributions) 08:50, 22 February 2008 (EST)

Training?

The usage section refers to "training" but that term is not defined on any of the 3 major wikis. Can someone please supply a definition?--War Pig5 01:08, 20 February 2008 (EST)

Chasing, basically. It's called training because you'll sometimes see a monk being chased by a warrior being chased by a warrior that's linebacking being chased by a warrior that's trying to stop the linebacking warrior and so on. --71.229 01:12, 20 February 2008 (EST)
Training, is the rather common act of a War pressuring a target, via a speed buff and bull's. Shock train for example, is commonly used by European guilds, to repeatedly shock a target (while simultaneously Spiking). --Readem 01:18, 20 February 2008 (EST)
Thanks. I took the liberty of posting that here for the benefit of the next person like me.--War Pig5 02:42, 20 February 2008 (EST)

New question. The usage also refers to "Timed attack." What does that mean?--War Pig5 02:43, 20 February 2008 (EST)

agonizing, prot strike etc. –Ichigo724Ichigo-signature 05:08, 20 February 2008 (EST)

Decapitate?

Can you use it instead of eviscerate? Does more dmg, critical and wounds, all u gotta do is waste ur energy and use all adrenals be4 it (easy to do with a warr)... The preceding unsigned comment was added by 87.97.198.102 (talk • contribs) .

Not really, Decapitate is just a bad skill. --71.229 03:55, 22 February 2008 (EST)

Alliance battles?

There's no tab for it, but I figure it could easily be used in AB. Should we add a tab?Colonel Hawk 15:32, 22 February 2008 (EST)


Why is it just me who thinks this is a crap build... Atm this is a very standard build and even with all this KD and so on, my warrior's build wins every time(even when a monk is healing the shock warrior). Bioexpert

...What? —ǥrɩɳsɧƴɖɩđđɭɘş Grinshpon blinky cake 10:58, 23 February 2008 (EST)
I guess his build will be nerfed to death then....Styxx HLFrans 11:00, 23 February 2008 (EST)
The... Rickyvantof 11:01, 23 February 2008 (EST)

Though everyone thinks my build is rubbish, Bioexpert