I understand the whole frenzy with rush as a cancel stance. Thats nice and all but really if you use a berserker stance you can build into your Chain faster. It wont matter if you end your stance early by swinging because you don't need speed boost during the chain. This allows you to take rush off and instead use something like Axe Rake in your chain to follow after eviscerate. This gives your chain more damage, cripples your target (replaces rush's ability to catch kites) and gives more purpose to the building of adrenaline. I also dislike the idea of a cancel stance because it always feels like a wasted slot. Your supposed to cancel if you become targeted well what if the first thing that targets you is a 102 Damage obsidian flame? thats 204 damage that ignores your beefy armor. Ouch.Razorcloud 08:51, 28 May 2007 (CEST)

You'll want IAS so you can spike faster. Axe Rake isn't a very good spike skill, use Critical Chop if you want more damage. And if you're worried about Frenzy, use something like Tiger Stance instead. Tycn 09:31, 28 May 2007 (CEST)

If you're worried about frenzy, uninstall. —ǘŋƐxɩsƫ 06:58, 25 February 2008 (EST)
lol that comment is made like a year ago lulz --InfestedHydralisk InfestedHydralisk sig(Talk*Contributions) 09:16, 25 February 2008 (EST)
Leeet's doooo the tiiiime waaaarp agaaaaaain! It's just a hop to the left... - zomg! Panic sig PANIC! 09:37, 25 February 2008 (EST)
Touch me, make me dirty! <3--Thc 22:04, 20 May 2008 (EDT)
<3<3<3 --Mafaraxas (talk) 18:42, 30 October 2008 (EDT)

Enraging Charge?

Wouldn't enraging charge be better than rush? I know that it is used due to the adrenaline but wouldn't the extra adrenaline from enraging charge be better than just the running speed increase from Rush alone? Joshgt2 06:13, 31 May 2007 (CEST)

It's a variant. Rush serves a slightly different purpose though... longer speed boost, doesn't end when you hit (which means you can train a kiting target and be in shock range if he tries to put up aegis or summat), etc. Overall, no, Rush is a better option, but you can use e-charge if you want. -Auron 06:19, 31 May 2007 (CEST)
I love E-charge on everything, but Shock Axe. For this, Rush is MUCH better imo. Readem (talk*pvxcontribs) 07:36, 31 May 2007 (CEST)
The choice is really between Rush and Sprint (see below why Sprint should be the main choice and Rush the variant). Rush is great for flagstand pressure, Sprint gives splittability, but ER is not great for either because it ends when you hit someone. I Noob I 16:03, 31 July 2007 (CEST)

Omigawa Note

Whoever said use berzerker stance, please do not post that ever again. Berzerker stance is never to be used in PvP, under any circumstance. Use Tiger Stance instead. (note, NEVER, EVER, use tiger stance in PvP) This is the generic shock axe, why was it posted? Those who don't know of its existence shouldn't be given it. This is oldschool pvp.

So all new players should be excluded from access to builds which they might need to get into PvP? Pretty elitist if you ask me. Also, you're contradicting yourself on Tiger Stance. Tycn 12:25, 15 June 2007 (EDT)
Uh, this is far from old school pvp. - Skakid9090 19:23, 17 July 2007 (CEST)
Obviously he meant Berserker's Stance. — Rapta Rapta Icon1 (talk|contribs) 21:48, 12 July 2007
No, it was a clever way of saying use frenzy or flail, don't use berserker stance, use tiger stance, but don't use Tiger Stance either, so that leaves you with...? You get the point.--Hikari 08:09, 15 July 2007 (CEST)

Checked and Reviewed

For Viability. Readem (talk*pvxcontribs) 16:50, 14 June 2007 (EDT)

Agonising Chop

works wonders in this build. Tycn 21:15, 15 June 2007 (EDT)


The most common version of this in GvG at the moment uses Sprint instead of Rush (check out vD or pretty much any other top guild running balanced at the moment). The reason is that this is primarily a split warrior - that's not to say that it usually splits by default, which it doesn't, but rather than most teams have one warrior which is optimised for splitting and one which isn't, to give them tactical flexibility. You can tell this is the split warrior by the fact that it has a heal sig, which is essential on unsupported splits but is a waste of a skill slot at the stand.

I know Sprint is in there as a variant, but I think it's worth switching into the main page because that's the one (good) people actually use with the Heal Sig. If you're taking Rush then this probably isn't your split warrior so you should also drop Heal Sig for Conjure or Agonizing. Personally, I'd make two shock axe pages, one for the split version (Sprint, Heal Sig) and one for the stand version (Rush, Conjure/Agonizing) - that might sound stupid at first but they do play significantly different roles in a GvG team. I Noob I 16:03, 31 July 2007 (CEST)

Shock axes play the same, pretty much, regardless of whether you're making them split-capable or not. You're not going to split a shock axe if you have a cripslash or some other sword you can split, anyway. --Edru viransu//QQ about me 16:26, 31 July 2007 (CEST)
The example you quote illustrates the point quite well: if you have a split-capable Cripslash in your team then you really don't want to gimp your shock axe by putting a heal sig on him, so you go for Rush and either Conjure or Agonizing. But if you have say a hammer warrior or dervish instead of your Cripslash then you probably do want the axe guy to be splittable, so you go for Heal Sig and Sprint. In GvG I don't think you'd ever want Rush and Heal Sig on the shock axe, because one is bad for splitting and the other is bad at the stand. It's not a bad choice for RA, but this is marked as an HA + GvG build. I Noob I 18:26, 31 July 2007 (CEST)
Heal Sig's not bad at the stand. It can help ease the pressure on your monks a bit. --Edru viransu//QQ about me 18:29, 31 July 2007 (CEST)
Heal Sig on a warrior at the stand is as useful as Ether Feast would be on an MoR mesmer. Less useful in fact, because mesmers need healing more than warriors do and casting Ether Feast wastes less time than using Heal Sig. Ether Feast isn't a bad skill in fact, so why doesn't anyone ever put it on their mesmer in GvG? The answer is obviously that there are at least 10 other skills which are much more useful - and exactly the same is true for the stand warrior and Heal Sig. I Noob I 18:52, 31 July 2007 (CEST)
Koreans. I win. :P --Edru viransu//QQ about me 19:09, 31 July 2007 (CEST)
You are right that people rarely put heal sig on warriors beyond sticking one healsig on one of their warriors so it can split some, but that's just because people are bad and don't know how to split anymore. :) --Edru viransu//QQ about me 19:11, 31 July 2007 (CEST)
Void runs trip stance. Readem (talk*pvxcontribs) 20:01, 31 July 2007 (CEST)
why bother splitting when SoR exists? — Skuld 22:18, 1 August 2007 (CEST)
Because you can Skuld, because you can. Readem (talk*pvxcontribs) 05:14, 6 August 2007 (CEST)
With much difficulty and luck :-/ — Skuld 11:23, 9 August 2007 (CEST)


Why is healsig on main bar for Shock Axe? nobody runs healsig on shock axe...Craziinick 04:50, 6 August 2007 (CEST)

You are wrong. --Edru viransu//QQ about me 05:01, 6 August 2007 (CEST)
Well maybe so, but i've never seen it run with healsig before, use cripslash to split, not shockaxe. Craziinick 05:10, 6 August 2007 (CEST)
Because you never might want to run an axe warrior and a hammer warrior(or an axe and a derv), right? --Edru viransu//QQ about me 05:17, 6 August 2007 (CEST)
I never said you couldn't, I just don't think it should be on the main bar, thats all. Craziinick 05:19, 6 August 2007 (CEST)
Shock Axe is by far one of the most flexable Builds a Warrior can run. More Utils then any others as well. I <3 shock axe. Readem (talk*pvxcontribs) 05:20, 6 August 2007 (CEST)
Tbh, I'd rather split something that hits hard and has an interrupt and two strong snares, neither of which require adrenaline buildup, over a cripslash, unless I could guarantee that I could always split a ranger with him. --Edru viransu//QQ about me 05:25, 6 August 2007 (CEST)


Should be Bull's<Rush<Frenzy on the bar. Saves like a couple mils secs in GvG. Readem (talk*pvxcontribs) 18:48, 8 August 2007 (CEST)

Tactics Rune

In the attribute section it shows +1 tactics, yet the equipment section specifically notes not to use a tactics rune. I'd change it, but I'm not sure which one is correct, as I haven't run this build too much. Ghellam 23:34, 9 August 2007 (CEST)

Fixed. Guys, don't blindly add runes everywhere.. — Skuld 01:06, 10 August 2007 (CEST)
You added it... ~~ User Frvwfr2 signature frvwfr2 (talk · contributions) 01:09, 10 August 2007 (CEST)
I'm going to asume that you simply skimmed over and misread, and are not, infact, a drooling moron. — Skuld
(Conflict)Ah, my bad skuld. Thought you added it, just saw the red letters... ~~ User Frvwfr2 signature frvwfr2 (talk · contributions) 01:14, 10 August 2007 (CEST)


Am I missing something? Why is sundering listed under the equipment? Vampiric adds more DPS, sundering is just crap.--Thelordofblah 02:07, 9 October 2007 (CEST)

DPS doesn't kill people. Big criticals kill people. It's really a matter of personal preference on axes, though. --Edru viransu//QQ about me/sysop 02:09, 9 October 2007 (CEST)

Sundering is shit tbh. And regular DPS is important, I prefer zealous tbh. Can keep frenzied longer, without exhausting myself completely. Terror 07:52, 3 November 2007 (CET)

Sundering is the best choice in blocking metas, alas with the pre-nerf SoD, where vampiric will turn out to be disadvantageous. Rihadol 13:30, 2 January 2007 (EST)

No, it isn't. --Readem 11:34, 17 February 2008 (EST)

Sundering and vamp is pretty equal, which you take is your choice. It's not gonna matter much anyway. —ǘŋƐxɩsƫ 06:56, 25 February 2008 (EST)

Sundering is a good upgrade to use if you don't want an element or the degeneration of Vampiric/Zealous mods. і†оκαҐυ 17:06, 2 April 2008 (EDT)

Sundering procs on your spikes get kills. Pluto 20:39, 11 April 2008 (EDT)
sundering doesn't make you weaponswitch CloseCloseImpactSWImpactToo Muh Bruh 09:45, 29 June 2008 (EDT)

"Sundering is shit tbh. And regular DPS is important, I prefer zealous tbh. Can keep frenzied longer" i lol'ed at that comment. Zzes Tyan 21:45, 1 November 2008 (EDT)


Does anyone really use radiant? It's not like you're going to shock everything in sight, it shouldn't be necessary. Survivor seems much better, especially on a warrior. 20:42, 27 October 2007 (CEST)

Yes. Radiants are good. Radiants are important to be able to pull off bull's-frenzy-shock or other bursts of unusually high energy use, particularly when exhausted. --Edru viransu//QQ about me/sysop 20:44, 27 October 2007 (CEST)

Can "Some use Sentinel's on Chest (not suggested but possible)" be removed? It makes no sense. If using Sentinels - it should be on gloves or boots - with, say, a Radiant (or Survivor's) on the chest. Or is there something I'm missing here? --War Pig5 15:45, 4 February 2008 (EST)

Armor is calculated depending on the part of the body hit - there's about a 75% chance if hitting the chest or legs, and a 5% chance of hitting the hands or feet. --Ibreaktoilets SignatureTab Moo 15:53, 4 February 2008 (EST)
Where are you getting that 75% information from? I'd like to know the % chance for each individual armor piece. --War Pig5 01:52, 20 March 2008 (EDT)
As I recall, there's 3/8 chance of hitting the chest, 2/8 chance of hitting the legs, 1/8 chance of hitting elsewhere (this is the rationale of Survivor and Radiant Insignias providing more of a buff when applied to the chest or legs). So really, it would be 62.5% if I'm not mistaken. --SoraMitsukai 14:22, 12 April 2008 (EDT)

Can we be a little more specific here? I've always wondered, do you go Radiants on Chest + Legs for extra Bull's -> Frenzy -> Shock and 2 Stonefist Ingignias for 3s KD and only 1 Survivor? RailinWoHInvertedSigPhalmatticus 16:35, 19 February 2008 (EST)

^Anyone have a good answer for that? RailinWoHInvertedSigPhalmatticus 23:12, 19 February 2008 (EST)

Don't use radiants at all. --Readem 00:15, 20 February 2008 (EST)

Ok no radiants, but 1 or 2 Stonefist insignias? RailinWoHInvertedSigPhalmatticus 00:31, 20 February 2008 (EST)
Stonefists don't stack, so only one. I run Radiant on chest and legs tbh, but I'm bad so you can ignore me. --71.229 00:37, 20 February 2008 (EST)
You can run Radiant, but I don't suggest it (I guess for more shock? Can always swap to high eaxe tho). Try this: mstr/maxe/supv/clarity/resto/surv/surv/surv/surviv/stonefist. I pretty much perma zealous, and only switch to vamp if I cannot break through defenses. --Readem 01:01, 20 February 2008 (EST)
Sounds good, thanks RailinWoHInvertedSigPhalmatticus 01:17, 20 February 2008 (EST)

Body Blow

Added Body Blow to variants. Same progression for Bonus Damage as Executioner's Strike, 1 less adrenaline cost. Good with 12 Strength. — Rapta Rapta Icon1 (talk|contribs) 03:06, 11 November 2007 (CET)


Any type of conjure, when paired with a +20en staff or +42en wand-focus and with enough points spent in (12+1+1 axe, 9+1 str, 9 element of choice) will add quite some DPS, i think it should be listed in the Variants section. Rihadol 13:33, 2 January 2007 (EST)

Done. — Rapta Rapta Icon1 (talk|contribs) 22:44, 2 January 2008 (EST)


Why isn't this listed as an arena build too? It's obviously more powerful than many other warrior builds in arenas, and is perfectly viable there as well. 17:55, 3 January 2008 (EST)


Does the fact that one person rated this a 5-5-4 and killed its perfect rating bother anyone else? Teutonic 14:45, 10 February 2008 (EST)

only 2 people have voted it less than perfect: 2 of the imperfections are on innovation which is ridiculous now, since it's not only meta but standard. the other imperfection is in universitality, which is also ridiculous, considering the number of possible situations this build is absolutely perfect for. IliekfrenzyPunjab 15:05, 10 February 2008 (EST)
By my definition innovation is not whether a build is meta. Innovation is whether a build does an old job in a new way. This build is not innovative considering it's a PvP standard. Mike Tycn(punch out) 01:26, 11 February 2008 (EST)
Should it be rated on its current innovation or the innovation at the time of the build's creation? Because Gale/Shock were both considered to be crazy when they were first used. Teutonic 12:36, 12 February 2008 (EST)
Probably, yes. — Rapta Rapta Icon1 (talk|contribs) 17:35, 12 February 2008 (EST)

Okay, it was really bugging me. — Skadiddly[슴Mc슴]Diddles 03:31, 17 February 2008 (EST)

Why is Executioner's Strike on the main bar

Instead of body blow. I know it's listed as a variant, but body blow does same damage for one less adrenaline, and it'll give you an additional source of DW if you're bringing cracked armor.--Goldenstar 18:21, 17 February 2008 (EST)

It is 2 less damage, and it really makes no difference. --Readem 18:24, 17 February 2008 (EST)

At 14 axe they both do +38, meh i guess it doesn't make much of a difference--Goldenstar 18:38, 17 February 2008 (EST)
Body Blow is based on Strength. -Shen 18:40, 17 February 2008 (EST)
Duyh, thanks shen i was being dumb XD.--Goldenstar 18:42, 17 February 2008 (EST)

Good question! I'll fix this. Pluto 20:41, 11 April 2008 (EDT)

5-5-5 Disclaimer

47 votes all 5-5-5? I think we need this now:

The 5-5-5 Disclaimer

WARNING!: This build has recieved a rating of 5-5-5, which qualifies it for the "Uber" category. Unless affected by nerf or skill change, DO NOT, under any circumstances, vote this build below a 5-5-5.

It has clearly been effective, so it deserves a 5 in effectiveness, as does any good build.

It has been very versatile, being able to do what it is meant to do against common meta game builds, thus earning a 5.

It has been innovative, as innovation means that this can/will be meta, and deserves a 5 for it.

If you have any objections on why this shouldn't be a 5-5-5, then either go onto the Talk page of the build and explain why or keep your noobish comment to yourself and don't vote against the build. Simply vote 5-5-5.

If you accept this disclaimer (which you must), imaginarily sign here: ___________________________

Thanks, and don't fuck up the 5-5-5!

Disclaimer Maker: --GoD Sig3GuildofDeals

--GoD Sig3GuildofDeals 07:38, 18 February 2008 (EST)

Stop spamming this on talk pages. — Rapta Rapta Icon1 (talk|contribs) 18:08, 20 February 2008 (EST)

At least the overall score is still 5.00. Misfate 00:19, 20 February 2008 (EST)

lol i fucked the overall up =o --InfestedHydralisk InfestedHydralisk sig(Talk*Contributions) 08:50, 22 February 2008 (EST)

Vocabulary: Training, Timed attack

The usage section refers to "training" but that term is not defined on any of the 3 major wikis. Can someone please supply a definition?--War Pig5 01:08, 20 February 2008 (EST)

Chasing, basically. It's called training because you'll sometimes see a monk being chased by a warrior being chased by a warrior that's linebacking being chased by a warrior that's trying to stop the linebacking warrior and so on. --71.229 01:12, 20 February 2008 (EST)
Training, is the rather common act of a War pressuring a target, via a speed buff and bull's. Shock train for example, is commonly used by European guilds, to repeatedly shock a target (while simultaneously Spiking). --Readem 01:18, 20 February 2008 (EST)
Thanks. I took the liberty of posting that here for the benefit of the next person like me.--War Pig5 02:42, 20 February 2008 (EST)

New question. The usage also refers to "Timed attack." What does that mean?--War Pig5 02:43, 20 February 2008 (EST)

agonizing, prot strike etc. –Ichigo724Ichigo-signature 05:08, 20 February 2008 (EST)
Thanks. Added that gw:Timed_attack. I've noticed that these words tend to get reverted out of the article, which is probably a good thing, it makes it more accessible. --War Pig5 02:14, 20 March 2008 (EDT)


Can you use it instead of eviscerate? Does more dmg, critical and wounds, all u gotta do is waste ur energy and use all adrenals be4 it (easy to do with a warr)... The preceding unsigned comment was added by (contribs) .

Not really, Decapitate is just a bad skill. --71.229 03:55, 22 February 2008 (EST)
Decapitate is seriously the worst skill you can use in PvP, i know someones gonna come along and say another skill is worse, but Decapitate is pretty bad Zzes Tyan 21:50, 1 November 2008 (EDT)
Whirling Axe is now the worst. :P --Ulterion 17:52, 23 December 2008 (EST)
Amity.... ~~     Frvwfr2     talk    contribs    admin   10:26, 24 December 2008 (EST)

Alliance battles?

There's no tab for it, but I figure it could easily be used in AB. Should we add a tab?Colonel Hawk 15:32, 22 February 2008 (EST)

Why is it just me who thinks this is a crap build... Atm this is a very standard build and even with all this KD and so on, my warrior's build wins every time(even when a monk is healing the shock warrior). Bioexpert

...What? —ǥrɩɳsɧƴɖɩđđɭɘş Grinshpon blinky cake 10:58, 23 February 2008 (EST)
I guess his build will be nerfed to death then....Styxx HLFrans 11:00, 23 February 2008 (EST)
The... Rickyvantof 11:01, 23 February 2008 (EST)

Though everyone thinks my build is rubbish, Bioexpert

What build r u using? btw, how do u like mine, recent pages renewing flourish.Styxx HLFrans 11:09, 23 February 2008 (EST)

If you think Shock Axe is bad, consider uninstalling and giving up all hopes of ever playing GvG/good PvP. Shock Axe is the build of all builds, the best of the best, the nacho of all nachos. Seriously, no other build in history has had like 45 votes that were all 5-5-5. --GoD Sig3GuildofDeals 11:14, 23 February 2008 (EST)
I never said it wasn't perfect, I just want ppl to watch my build, which never wins from this one, but does deserve a look.Styxx HLFrans 11:17, 23 February 2008 (EST)

The KD is just annoying and all together it does work but my build does same or more dmg for less adrenaline, all my build needs is a snare. + this build has no self heal.Bioexpert

Then get a snare. You need one. It's as simple as that. —ǥrɩɳsɧƴɖɩđđɭɘş Grinshpon blinky cake 11:34, 23 February 2008 (EST)

Back to the original subject of this tab, I don't think this would work well for AB because of its inability to cap shrines (Frenzy vs 4 NPCs...) and AB is a lot better for Gank builds, just my input. (Oh, and this build is hawtsauce, /uninstall if you call this bad) RailinWoHInvertedSigPhalmatticus 20:43, 23 February 2008 (EST)

Similiar to any pvp build capping srhins with it just requires intelligence. this build isnt the best for AB because it sacrifices flexibility for over the top killing power. in GvG this builds damage shines, in AB i'd rather run a more versatile frontliner.--Dark0805(Rant/Contributions) 21:17, 23 February 2008 (EST)
^What he said^ RailinWoHInvertedSigPhalmatticus 21:28, 23 February 2008 (EST)
Just run Dolyak Signet, Healing Hands, Mending and Healing Breeze in AB, IMO. Rickyvantof 21:31, 23 February 2008 (EST)
pssht giving away all the pvping secrets. WHY DONT YOU JUST TELL HIM ABOUT THE SYNERGY BETWEEN SPIRITS STRENGTH AND DAGGER ATTACKS. GAWD.--Dark0805(Rant/Contributions) 21:44, 23 February 2008 (EST)
wait, did you say that shock axe sacrifices versatility? Seriously? exploding stuff with evisc, shock, bull's, dchop/dstrike/dblow... what more could you want from a frontliner? — Edru/QQ 22:34, 23 February 2008 (EST)
DBlow doesn't do damage.
Carry on. =) — Rapta Rapta Icon1 (talk|contribs) 22:42, 23 February 2008 (EST)
I know, but it was worth running before dstrike mostly replaced it(and the normal 1/2 activation attacks, as well). — Edru/QQ 22:47, 23 February 2008 (EST)
Flexibility is not versaility, edru(one is a word i can spell, one is a word i cant). Shock axe is a killing machine. when you have a full guildy team, run it. but when your pugging ab, its effectiveness is lost inbetween 8000 snares and as many blinds. (and the faintheartedness+insidious hex stacks)--Dark0805(Rant/Contributions) 23:26, 23 February 2008 (EST)
Or you can nuke everything. 23:29, 23 February 2008 (EST)
Overated. the long cast times encourage one handing.--Dark0805(Rant/Contributions) 23:32, 23 February 2008 (EST)
To quote you, "in AB i'd rather run a more versatile frontliner"... — Edru/QQ 23:52, 23 February 2008 (EST)

you'll need to retool the build slightly if you're gonna run it in AB: use lion's comfort for selfheal+adrenaline management in place of rez sig, distracting strike in place of disrupting chop, and sprint in place of rush. with all that, you'll have a warrior that can maintain its adrenaline between skirmishes/shrine caps, energy based speed boost and disruption so they are available when you need them, and the outstanding damage output from evisc-->body blow.

Eviscerate Body Blow Distracting Strike Shock Bull&#039;s Strike Frenzy Sprint Lion&#039;s Comfort

--Moriz 09:10, 23 April 2008 (EDT)

You put your bar in a weird order... I normally just throw Enraging Charge on my Shock Axe for Rezz Signet and call it good, but I only ever AB with a full Guild or Alliance group on vent, usually with a monk, we consider AB to be serious business. - Miserysig1isery -TALK 09:20, 23 April 2008 (EDT)
that bar is a very poor copy+paste job. anyways, that bar is geared for both pug and structured team play, so i kinda like the self heal from lion's comfort.--Moriz 09:26, 23 April 2008 (EDT)
Fix'd it. That's how I run mine at least. ~~     Frvwfr2     talk    contribs    admin   09:29, 23 April 2008 (EDT)
I kind of don't really see the point in tagging stuff for RA or AB, you really can run literally anything there and most people can make reasonable switches that don't break a build. Some builds are purely for AB or RA such as shrine cappers though and should be tagged as such. You can totally run a Shock Axe in PvE too and it will pwn face, but if you are going to do that, do you need to be told to do that? - Miserysig1isery -TALK 09:31, 23 April 2008 (EDT)

Lacerating Chop

What about it? It would add bleeding to the list of conditions since it synergizes with shock. Greevar 00:10, 4 March 2008 (EST)

What would you possibly replace to fit it in? Racthoh 00:30, 4 March 2008 (EST)
I don't know. It was just a thought. Greevar 08:52, 4 March 2008 (EST)
Bleeding sucks. Think of it as the oposite of Mending. Rickyvantof 09:04, 4 March 2008 (EST)
Lacerating is crap RailinWoHInvertedSigPhalmatticus 15:26, 4 March 2008 (EST)
and yet someone just added it to variants. ("-_-) Sebsig Seb2net (Talk) 19:07, 12 March 2008 (EDT)

Just a real quick question

How often should I allow myself to use Shock? Sebsig Seb2net (Talk) 19:04, 12 March 2008 (EDT)

To interrupt key skills or when your team needs pressure. Try to keep around 5-10 energy for Frenzy and the like. --GoD Sig3GuildofDeals 19:07, 12 March 2008 (EDT)
Depending on the team build/situation, I shock on rec. It really varies. --Readem 19:08, 12 March 2008 (EDT)
Also, it depends on the game. You can spam it heavy in RA as the matches are relatively quick, while in GvG the matches can be long and lengthy. --GoD Sig3GuildofDeals 19:10, 12 March 2008 (EDT)
Long and lengthy lol--JORLZ36181 19:25, 3 July 2008 (EDT)
No, not really. --Readem 19:12, 12 March 2008 (EDT)
Long and lengthy is long. Thanks for the advice. The ideal situation is "when its needed but don't exhaust past 5-10 energy"? Sebsig Seb2net (Talk) 19:12, 12 March 2008 (EDT)
Use it whenever. — Skadiddly[슴Mc슴]Diddles 19:13, 12 March 2008 (EDT)
It's situational. Don't use it when you can use Bull's Strike etc... — Rapta Rapta Icon1 (talk|contribs) 20:41, 12 March 2008 (EDT)

Shock is a pure utity skill and cannot be explained. That is the best explenation, just use it how you want to use it. Same for rof tbh. —ǘŋƐxɩsƫ 15:48, 27 June 2008 (EDT)

truly brave warriors spam shock on recharge 00:59, 25 December 2008 (EST)

RezSig → ?

Which skill should replace Rez Signet in fast auto-rez areas (say, in AB?). We need some suggestions in the variants section. --War Pig5 01:52, 20 March 2008 (EDT)

Sprint imo. There are better warriors than this for AB, though. -- 02:24, 20 March 2008 (EDT)
What if you used Lion's Comfort on this in AB? Then you'd have a good self heal. 10:07, 26 March 2008 (EDT)
I typically run Conjure Shock for more DPS, but that's just me. --SoraMitsukai 14:24, 12 April 2008 (EDT)

Keen Chop

Was testing this skill today against the dummys in Isle of the Nameless and it does (with Sundering mod) 67-83 dmg on 60 AL, 50-66 dmg on 80 AL and 37-53 damage on 100 AL (using 14 Axe Mastery). Since your main target would be casters and not warriors, this skill would provide quite some nice increase in DPS since it only cost 3 adrenaline. --Arthas 04:57, 27 March 2008 (EDT)

It's just a critical hit... ~~     Frvwfr2     talk    contribs    admin   06:31, 27 March 2008 (EDT)


Did Skakid restore Mizzouman's vote? --GoD Sig3GuildofDeals 13:01, 29 March 2008 (EDT)

For the lulz? Ill remove. ~~     Frvwfr2     talk    contribs    admin   13:01, 29 March 2008 (EDT)


In my oppinion there are so many axe builds that have evis,executioner,frenzy and rush the only difference is 1 skill like shock or rending touch i think we should add them all to a variant of ONE build

See Build talk:R/Mo Burning Arrow Ranger. ~~     Frvwfr2     talk    contribs    admin   14:08, 6 April 2008 (EDT)

THose have different elites skills there are too many evis builds

Sign comments with 4 ~'s. And no, each build has a different strategy to its utility. ~~     Frvwfr2     talk    contribs    admin   20:34, 6 April 2008 (EDT)
Cause people are nubs and wont know how to use it unless its in usage.--Underwood 20:41, 6 April 2008 (EDT)
But we already have way too many Eviscerate builds. It makes more sense to merge into a general Eviscerate build.
Eviscerate Bull&#039;s Strike Frenzy Rush Healing Signet Optional Optional Resurrection Signet
That's essentially every Eviscerate build. Then we have Disrupting Dagger, Shock, Natural Healing, Harrier's Haste, Rending Touch, Executioner's Strike, Death's Charge, etc, etc. IAmJebus sigIAm *Jebus* 12:22, 12 April 2008 (EDT)
NO. -Shen 12:26, 12 April 2008 (EDT)

Body Blow?

Why is it on the main bar? Executioners does more damage. Prokiller88 12:29, 12 April 2008 (EDT)

Cooler animation. — Skakid 12:31, 12 April 2008 (EDT)
Second source of DW > 2 extra damage. And yes, cooler animation. ɟoʇuɐʌʎʞɔıɹPanic srsbsns 12:32, 12 April 2008 (EDT)
And who doesn't use orb? Racthoh 13:20, 12 April 2008 (EDT)
Brave people who don't use bsurge. — Skakid 13:35, 12 April 2008 (EDT)
Or foolish people who don't use BSurge. --SoraMitsukai 14:25, 12 April 2008 (EDT)
1 less adren is also pretty nice in some situations. Also, lightning orb (and paragons who always have cracked armor anyway). The cooler animation was the tipping point for me though, not going to lie. Pluto 23:41, 14 April 2008 (EDT)

Sorry to bring this back up, but is there any reason at all that body blow isn't main bar? I mean, any good reason at all? Pluto 00:05, 20 July 2008 (EDT)

Liek 2 damage, obviously. ~.~ The one strike of adrenaline doesn't mean much, though, since you have to charge Eviscerate first. If you lower Strength, however, Executioner's is definitely better. The Variants still suggest that Body Blow is on the main bar, though. XD ــмıкεнaшк 00:15, 20 July 2008 (EDT)

Moar Variants

Enraging Charge and Flail could replace Frenzy and Rush. If you have trouble keeping up with kiters when using Flail, Axe Rake should work. Axe Rake would also work similarly to Grasping Earth, which you've got in your Variants. I'm not saying it would work better, but if you wanted to use this build for AB (which it currently isn't tagged for O.o), you'd be able to deal a quicker, less predictable spike. -Mike 21:37, 13 April 2008 (EDT)

It isn't tagged for AB because it doesn't work in PvE areas. -- 21:41, 13 April 2008 (EDT)
^^ So true RailinWoHInvertedSigPhalmatticus 21:58, 13 April 2008 (EDT)

It actually can work in PvE areas, I would just go Conjure over Shock and have one hell of a spike. ( 23:27, 21 April 2008 (EDT))


Skakid restored Mizzouman2002's epic vote. - (ō'shən thĕ skâr'krō')Monk-icon-small[snō hwīt tăn] 22:06, 13 April 2008 (EDT)

I almost removed it again, but then I came to my senses. Pluto 23:41, 14 April 2008 (EDT)
Pussy. — SkaKid 23:46, 14 April 2008 (EDT)

Ebon axe

Why? Limu Tolkki 11:54, 4 May 2008 (EDT)

Whacking other warriors. –Ichigo724Ichigo-signature 12:21, 4 May 2008 (EDT)
To explain, warriors take less damage from physical than elemental because of Adsorption runes and higher armour. ¬ Klumpeet 11:48, 12 May 2008 (EDT)
well, idk about the absorption rune there... higher armor against physical dmg yeah, but who runs runes of absorption? 05:55, 20 May 2008 (EDT)
You want specific names or what? Some people do wear a rune of Superior Absorption. - PANIC! Panic sig4 sexiness! 05:59, 20 May 2008 (EDT)
Clarity > Absorption. — Rapta Rapta Icon1 (talk|contribs) 21:54, 20 May 2008 (EDT)
Those aren't mutually exclusive. Also, I'm just saying that some people do wear superior absorptions so Klumpeet's point wasn't as totally random as suggested. - PANIC! Panic sig4 sexiness! 04:17, 23 May 2008 (EDT)
It's more about warrior's inherent +20 armor vs. physical. An ebon axe is the equivalent of 20% armor penetration 100% of the time excluding shields. I seldom actually use ebon because it's the smartest choice being the least common type of damage, so smart warriors will probably shield swap to an earth damage shield when other warriors are whacking on them. I mix it up a bit depending on my team. Absorption runes are a dumb choice because no one uses physical damage against warriors anyway. If they do, they are bad and you should be able to beat them without absorption runes. - Miserysig1isery -TALK 04:41, 23 May 2008 (EDT)
Some people wear the damn runes. Whether they're bad or not is beside the point. Klumpeet wasn't incorrect in saying it bypasses the absorption bonuses as well as the +20 physical resistance. He wasn't advocating their use and neither am I, but the fact exists that there are people out there (especially in AB and RA) who use them. - PANIC! Panic sig4 sexiness! 04:55, 23 May 2008 (EDT)

the top 100 admit to the dps sucking on this build so bad it's not viable for ra/ maybe ta thats a BIG maybe The preceding unsigned comment was added by Wrath of the sin (contribs) .

Are you joking? Viable in RA? Anything is viable in RA. Also the damage on a Shock Axe is more than adequate to push through kills especially when combined with the disruption of two knockdowns and usually an interrupt. People tend to run a hammer or a cripslash in TA, but you could use a Shock Axe if you so desired. they are dumb - Miserysig1isery -TALK 03:03, 23 May 2008 (EDT)
Totally rescind the above statement, edited to reflect current feelings. Axes are sex. - Miserysig1isery (TALK) 04:47, 29 July 2008 (EDT)
Shock axe owns ra more then hammers tbh. —ǘŋƐxɩsƫ 15:19, 8 June 2008 (EDT)
^ɟoʇuɐʌʎʞɔıɹPanic srsbsns 16:20, 8 June 2008 (EDT)
It owns gw more then anything tbh
No, good Monks and Imbagons do; this just makes it a hell of a lot easier. =P ــмıкεнaшк 09:26, 18 July 2008 (EDT)
"the top 100 admit to the dps sucking on this build" what kind of fail top 100s are you talking to? Zzes Tyan 21:57, 1 November 2008 (EDT)

The time has come

To merge all these Eviscerate Warriors into one page. Variant section ftw. Zuranthium 03:44, 29 July 2008 (EDT)

Oh my god Zuranthium, are you bored these days, do you have nothing better to do than cause drama on the wiki? There is no point in merging all the Eviscerate warriors, it's not like we are running out of server space, there is also already a guide at Guide:Eviscerate Warrior so people can refer to that OR go look at the individual templates. Shock Axe is also Shock Axe and deserves it's own page. One of the biggest problems with merging them all is that it doesn't really give any indication of which are the better variants not to mention a build page as epicly long as that guide. - Miserysig1isery (TALK) 04:22, 29 July 2008 (EDT)
Link to the guide in the intro Paragraph, the Usage and/or See Also and then we can rate each version individually and it will be easier for people to find in Good/Great/Other <whatever> builds. - PANIC! Panic sig4 sexiness! 04:32, 29 July 2008 (EDT)
That "guide" is terrible. It doesn't actually help anyone play Warrior any better. All of these Eviscerate pages are dumb. Keeping them suggests that we should have a different page for every build variant. Oh look, I brought SoA instead of Aura on my RC. New build page! Oh look, I brought P-lock instead of P-leak on my Mesmer. New build page! It's pointless and creates clutter. Zuranthium 12:31, 29 July 2008 (EDT)
Oh and also - "One of the biggest problems with merging them all is that it doesn't really give any indication of which are the better variants". The better variant depends on meta, area of use, team build, and opponent. It's silly to quantify each one. Zuranthium 12:48, 29 July 2008 (EDT)
Go fucking write a better one then. I only made it to throw all the variants on one page, which is exactly what it is. –Ichigo724Ichigo-signature 14:51, 29 July 2008 (EDT)
O_O . No need to get butt-hurt. Zuranthium 15:04, 29 July 2008 (EDT)
Yes there is. shitstorms on half the eviscerate W/* builds lead to me writing it. [[If you don't like it, add to it in stead of saying it's bad. –Ichigo724Ichigo-signature 15:07, 29 July 2008 (EDT)
Adding to it doesn't change the fact that all of these other Eviscerate build pages are just creating clutter and need to be merged. As for improving the guide, just add a link to this: . ;) Zuranthium 15:16, 29 July 2008 (EDT)
How exactly is "clutter" possible in a computer database? SEARCH:Eviscerate Shock, RETURN:Shock Axe, SEARCH:Eviscerate Rip, RETURN:Rip Axe. ZOMG! SEARCH FUNCTION! - Miserysig1isery (TALK) 15:19, 29 July 2008 (EDT)
Or you could have just added it in stead of linking it here. –Ichigo724Ichigo-signature 15:23, 29 July 2008 (EDT)
Going to the build section and seeing a bunch of needless pages is clutter. *shrug* Zuranthium 17:37, 29 July 2008 (EDT)
You clutter build pages or you clutter search pages. I know which I prefer. Third option is to cut a lot of variants. - Miserysig1isery (TALK) 17:42, 29 July 2008 (EDT)
Keeping all of the information on one page just makes it easier.

Split articles are also easier when a variant is archived due to being surpassed and/or nerfed, mrite? --Srs Beans 04:44, 29 July 2008 (EDT)

If a variant is nerfed you removed it from the variant section. Oh boy. Zuranthium 12:31, 29 July 2008 (EDT)
Anyway, you can't fucking delete Shock Axe. It's so good it deserves a section all it's own. TBH, merging shouldn't be done without concensus, and by concensus I mean more than 1 person decides it. --GoD Wario Sig*Wah Wah Wah!* 12:33, 29 July 2008 (EDT)
Obviously some other people need to agree, which is why I didn't already do it already. As for Shock Axe being "so good it deserves it's own section" - not really. Shock is simply another skill an Eviscerate Warrior can utilize. In fact, if we want to look at actual GvG results, there was only 1 Monthly out of the past 9 where the winning guild used a Shock Axe. ;) Zuranthium 13:00, 29 July 2008 (EDT)
That probably has more to do with the guilds using a signet mesmer or two for KDs and such combined with the state of the meta. Shock Axe will be back. It always comes back. —ǥrɩɳsɧƴɖɩđđɭɘş Grinshpon blinky cake 15:06, 29 July 2008 (EDT)

Tbh I never saw the reasoning for 8 pages. —SkaKidSkakidasaur 12:40, 29 July 2008 (EDT)

Shock Axe plus random utility axes tbh. - Miserysig1isery (TALK) 14:50, 29 July 2008 (EDT)
A build shouldn't be merged if the skill in question would change the way the build is played. I've tried before. User:Shadowsin/R/Mo General Utility No, It was more reference to a similar situation but this is different I suppose. --ﮎHædõ๘یíɳShadowsin sig 15:42, 29 July 2008 (EDT)
Are you saying that ranger builds are relevant in this dicussion? Because if so, you're wrong. — Rapta Rapta Icon1 (talk|contribs) 17:06, 29 July 2008 (EDT)
Hmm, Conjure doesn't really count as "utility". I don't see the big need to preserve the sole Shock Axe page. It's a single skill that should be changed based up whatever is best for the given situation. Changing to like Antidote Sig or Rip Enchant doesn't really change the function of the build. Replacing Rush with Sprint is really just as much of a change because it suggests the Warrior is going to be splitting a lot more and we don't have an entire separate build page for that. These things are just something that you switch around given circumstance. Don't need a dozen build pages for it. Zuranthium 17:31, 29 July 2008 (EDT)

PvXwiki stores builds. That's its purpose: a build database (See: Main Page). We, the contributors, maintain the accuracy of that database and categorize the builds into function and vetting category. The purpose isn't to improve performance of players in any greater detail than "Here is a common set of skills people run and how they work together". That's what guilds and actually playing the game is for. Users of PvXwiki don't see the "clutter". They come and look for Great/Good builds for a specific type of PvP or PvE and for a certain profession and then browse the options. So, creating a guide for something like the Evis bar and deleting all the individual pages is not a good idea for several reasons.

  1. People coming here want builds, not all-encompassing guides for core bars.
  2. The "Guides" section doesn't feature on PvX and it's not a default for the search. If people can't find Shock or Rending Axe in about 3 minutes, they'll give up and google it instead.
  3. One of the best features of PvX is the PvXbig GUI on each of the pages. It's really great to be able to mouseover and see how the bar looks once it's loaded. It saves you having to swap back and forth from GW to see the duration/damage/etc on the skills. Moving skills off the main bar detracts from this.
  4. In the same theme as #3, PvXbig puts the build template code in easy reach.
  5. We aren't stressing the servers AT ALL. There is no hardware reason for us to combine the pages.
  6. Having separate pages means that we can easily archive selected bars and rate the optional skills in relation to each other and even archive a build properly if it falls out of meta severely enough.
  7. We can keep variants classified for different areas. For instance: Shadow Axe and Shock Axe.
  8. We might hold elitist policies about builds on here, but we all know that the only people who use PvX are those who want to copypasta a template code noone happens to have handy and people who are newbies. Mostly the latter.

So, to be perfectly honest, just make the guide and link to it on the builds that relate to it. If people want to see the guide, then they can. If they want to see the build then they can. And what's the horrible, unbearable downside to this? There's 5 links under "Great PvP Builds (W)" instead of 1. ZOMG! - PANIC! Panic sig4 sexiness! 18:44, 29 July 2008 (EDT)

And shock is pretty bloody different cause I can tell you now, there are a shitload of warriors who can't call a spike using Bull's. - Miserysig1isery (TALK) 19:10, 29 July 2008 (EDT)
  • "Having separate pages means that we can easily archive selected bars and rate the optional skills in relation to each other." - It's worthless to do this. All the optional skills are better than each other for a different purpose. If a skill doesn't have a useful purpose then you don't list it.
  • "One of the best features of PvX is the PvXbig GUI on each of the pages. It's really great to be able to mouseover and see how the bar looks once it's loaded. It saves you having to swap back and forth from GW to see the duration/damage/etc on the skills. Moving skills off the main bar detracts from this." - The core skills to the bar are all the same. How does it help anything to list Rip or P-spike or D-dagger in separate pages? If anything, having more variants on one build page helps newer players to understand the different uses better, rather than just playing the build that has the highest rating. The same goes for the argument of having skill bars loaded - you have have to put in one extra skill after loading the bar. Wow, big deal. Zuranthium 19:48, 29 July 2008 (EDT)
1. The optional skills are useful for different purposes right now but nerfs happen. If Izzy wakes up tomorrow and nerfs something out of popular use then we should archive it like we always have; not delete a variant from a build/guide. So it's not worthless to keep them separate.
2. Because new players aren't familiar with the secondary effects of those skills or their recharges, casting time, cost, etc. Also, given the option of selecting a secondary profession and then finding and loading the skill you want or just pasting in the whole template bar, why wouldn't you choose the template bar?
(1.) Huh, lol? Deleting a variant is extremely easy. (2.) Uh, yeah, and they will become familar with the secondary effects by clicking on the skill listed in the optional section and then reading about it on wiki. Zuranthium 19:58, 31 July 2008 (EDT)
(1.) I didn't say it wasn't easy. I said it should be archived instead. (2.) Once again, it's easier and faster for a user to put it on the bar. - PANIC! Panic sig4 sexiness! 04:23, 1 August 2008 (EDT)
In any case, I'm pretty sure this is just going to end in drama one way or the other so if you do end up merging the builds, just do the wiki a favor and make sure the page is as user friendly and easily accessable as the builds are now. - PANIC! Panic sig4 sexiness! 04:41, 30 July 2008 (EDT)
In regards to Z's last point, he's right. And you can still see how it behaves. Example:

<pvxbig> [build prof=warri/any axemas=12+1+1 streng=12+1][eviscerate][body blow][disrupting chop][optional][bulls strike][frenzy][rush][Resurrection Signet][/build]

  • [[Shock@3]
  • [[Conjure Flame], [[Conjure Lightning], or [[Conjure Frost]
  • [[Meteor Shower]
  • [[Expunge Enchantment]
  • [[Mending@3]
  • [[You're all faggots@go fuck yourselves]

</pvxbig> —ǥrɩɳsɧƴɖɩđđɭɘş Grinshpon blinky cake 21:07, 29 July 2008 (EDT)

lol, Meteor Shower doesn't work with Stonefist, unfortunately. ــмıкεнaшк 22:04, 29 July 2008 (EDT)
u forgot 1, fixed it up for ya --InfestedHydralisk InfestedHydralisk sig2(Talk*Contributions) 23:07, 29 July 2008 (EDT)
I forgot 2! —ǥrɩɳsɧƴɖɩđđɭɘş Grinshpon blinky cake 23:09, 29 July 2008 (EDT)
+1 --InfestedHydralisk InfestedHydralisk sig2(Talk*Contributions) 23:14, 29 July 2008 (EDT)
Glyph of Essence + Phoenix imo. — Rapta Rapta Icon1 (talk|contribs) 23:19, 29 July 2008 (EDT)
lets remove evis from the bar for the glyph then --InfestedHydralisk InfestedHydralisk sig2(Talk*Contributions) 23:20, 29 July 2008 (EDT)

Why not just make a standard evis bar with the empty slots, and then list all the other evis builds it that build's variant section (or something of the like)? Variant section would have links to the builds and quick blurb describing them:

  • W/E Shock Axe: most common build featuring shock as a touch-ranged, unconditional kd
  • W/N Rip Axe: uses the necro skill rip enchant to do... something.
  • W/A POLLY EXPUNGE WARRIOR: Wins on shear manliness alone.

basically the same as the guide, but makes it more streamlined. Thoughts? Pluto 01:26, 30 July 2008 (EDT)

Shock, Rend/Rip/PSpike, Conjure/Hex Breaker/other shit, maybe? So we have Shock, then the disruption variants, then the maintained stuff ones. --71.229 01:33, 30 July 2008 (EDT)
^, but isn't shock meant to be used to disrupt?----ﮎHædõ๘یíɳShadowsin sig 01:37, 30 July 2008 (EDT)
Yeah, but it's the main build. --71.229 01:40, 30 July 2008 (EDT)
Meh, if zuranthium wants too, and can make it look nice, more power to him. Pluto's suggestion would fit in with it all nicely.----ﮎHædõ๘یíɳShadowsin sig 01:49, 30 July 2008 (EDT)

I just found this.Granted its not as pretty as it could be, but apparently the idea was shot down before. I dislike it when things suddenly become a good idea because an older user suggested it.----ﮎHædõ๘یíɳShadowsin sig 02:00, 30 July 2008 (EDT)

People Don't Want to merge Cuz they would lose That Thing on their User Page " I Made Shock War Great Build " , but if it would be merged then it would be that Wiki Made it : D ~Enar. hello. 08:49, 30 July 2008 (EDT)

That only explains why I don't want it merged, but I'm not the only person in opposition. - Miserysig1isery (TALK) 08:57, 30 July 2008 (EDT)
The problem is, that those optional utilities go against the Dupe tag, as just about every Eviscerate bar is a dupe of Shock Axe. We could keep Shock Axe, or emphasize on its use, and merge the others, because, obviously, Shock Axe is the most popular and traditional. There are just too many of these Axe bars, and we've got to stop it somewhere. ــмıкεнaшк 13:33, 30 July 2008 (EDT)
Leave them seperate, I would rather came here to find lots of similiar builds then a loads of guides. Frosty No U! 13:35, 30 July 2008 (EDT)
Zuranthium has a good point here. Since that Rip axe build got posted, it's pretty obvious that things are starting to get out of hand. What I propose is that we make the one /any Eviscerate build, and we keep the more popular or unique Evis builds (Shock, Harrier's, Symbolic, only these three) and delete the other ones, and follow it up with the links from the /any to the aforementioned three builds like Pluto suggested. Discuss. — Rapta Rapta Icon1 (talk|contribs) 13:40, 30 July 2008 (EDT)
It shouldn't be a guide, but an "Eviscerate Warrior" build with one or two optional slots, and notes on usage depending on the different skills you would use. ــмıкεнaшк 13:37, 30 July 2008 (EDT)

Don't bother Zuranthium. The majority of users will just cry, and nothing will get accomplished. --Readem 13:38, 30 July 2008 (EDT)

We could just archive all of the Axe builds, and then make a new one (and link to the old ones, if we choose to), just like they did for Build:W/E_Conjure_Cripslash and Build:W/any_Crippling_Slash_Sword. ــмıкεнaшк 13:40, 30 July 2008 (EDT)
I don't see the need for that. You just need the one page. If all these separate build pages went into the subtleties of how to use each skill, then I could see the value in having separate pages. But they don't. They just say use "use Rip to remove enchantments". "Use Power Spike / Disrupting Dagger to interrupt". "Use Death's Charge to teleport". As such, it's a waste of space. Zuranthium 19:58, 31 July 2008 (EDT)
But we've already established that wasting space isn't an issue. Archive the old ones, make a new one, kill the Evis. guide. —ǥrɩɳsɧƴɖɩđđɭɘş Grinshpon blinky cake 20:52, 31 July 2008 (EDT)
like SS rits =o --InfestedHydralisk InfestedHydralisk sig2(Talk*Contributions) 21:00, 31 July 2008 (EDT)
They have many different skills- some do more consistant pressure and others are spikelike and shit. This is a question of 1 to 2 skills being changed that doesn't affect too greatly how the build is being played. —ǥrɩɳsɧƴɖɩđđɭɘş Grinshpon blinky cake 23:04, 31 July 2008 (EDT)
Shock, Rend Enchantments, Rip Enchantment, Rending Touch, Antidote Signet, Mending Touch, etc. are all just utilities, anyway. ــмıкεнaшк 23:15, 31 July 2008 (EDT)

Ok, everyone shut up. The idea's a go. I can see that the hugeass list of variants is already going to be a problem. — Rapta Rapta Icon1 (talk|contribs) 23:22, 31 July 2008 (EDT)

Hmm, the variant section would be the same as any of the pages. There would simply be an additional listing right under the skill bar for the common optional skills. What do you mean by the idea's a go? Zuranthium 02:19, 1 August 2008 (EDT)

Thing is Z, we've already established that space isn't really an issue. Having the different evis variants accessible on one page (ie, a standard evis build with a related builds section consisting of all these different variants) accomplishes any organizational benefits of merging just fine anyway. Sure, PvX doesn't need a billion different variants of the eviscerate warrior as a separate build, but then again, merely merging all the builds/deleting them doesn't really accomplish anything either. Pluto 00:21, 1 August 2008 (EDT)

It accomplishes the goal of making the database look better. Maybe I value organization too highly, idk. Zuranthium 01:49, 1 August 2008 (EDT)
Maybe. But have you seen the w/any evis warrior page? To me, having a lot of similar builds seems to be a more manageable clutter than having a massive, cluttered build page. I still think we just need to use a "related builds" section more than we currently do. Pluto 04:05, 1 August 2008 (EDT)
The w/any evis page just needs to be formatted better. I'll go work on it. Zuranthium 12:48, 2 August 2008 (EDT) Looks great now. Don't see how you need any additional pages. Zuranthium 13:50, 2 August 2008 (EDT)

Shouldn't the creation of an all around eviscerate page warrant for deletion instead of archive? Brandnew. 12:34, 8 August 2008 (EDT)

It could, but it doesn't really make a difference. We've still got Build:W/E_Conjure_Cripslash. ــмıкεнaшк 12:42, 8 August 2008 (EDT)
Got a good reason to delete the old pages? No? Then STFU. - Misery Is Grumpy Miserysig3 13:07, 8 August 2008 (EDT)
Well, the fact that archive covers non-viability and shit. Jesus be damned if this isn't viable. Brandnew. 13:19, 8 August 2008 (EDT)

voting on this build

This is a warning, anyone who votes on this build, will be banned, you've all been warned enough times. ~ PheNaxKian Sysop 08:53, 30 October 2008 (EDT)

wow this seems serious, are Tab and 71.299 banned foreal? :oCloseCloseImpactSWImpactToo Muh Bruh 15:19, 30 October 2008 (EDT)
Until November 6th it looks like. Karate Jesus 15:32, 30 October 2008 (EDT)
upsCloseCloseImpactSWImpactToo Muh Bruh 15:44, 30 October 2008 (EDT)
Zzz pvx fails--ShadowRelyk Sig 16:31, 30 October 2008 (EDT)
Zzz so does trolling, which is what putting that on the rating is, basically. ~~     Frvwfr2     talk    contribs    admin   16:32, 30 October 2008 (EDT)
now the build is gone, look at what u did QQCloseCloseImpactSWImpactToo Muh Bruh 17:53, 30 October 2008 (EDT)
DON'T TALK ABOUT IT!!! bad things happen when you talk about Shoc....I'm too scared to say it's name. Karate Jesus 17:55, 30 October 2008 (EDT)
yeh.... actually, no CloseCloseImpactSWImpactToo Muh Bruh 17:58, 30 October 2008 (EDT)


Armonds told me over IRC that Auron thinks it's better this is brought out of the archive >.> ~ PheNaxKian Sysop 18:08, 30 October 2008 (EDT)

unban time? Karate Jesus 18:14, 30 October 2008 (EDT)
no. The cause of the bans is still justified. The build being Un-Archived doesn't change the fact they shouldn't have voted on it, when they voted it was still in the archive. ~ PheNaxKian Sysop 18:16, 30 October 2008 (EDT)
Should this result in an apology to the pvxwiki community? Karate Jesus 18:18, 30 October 2008 (EDT)
It should result in a "if you keep dicking around, this will become permanent" to the community. --GoD Hammer and Sickle Guild of Deals 18:20, 30 October 2008 (EDT)
no one cares. community is bad. admins even worse. --Readem 09:50, 13 November 2008 (EST)
Wah wah wah wah wah wah wah. /wrists -> /rage. - Misery Is Friendly Misery Dog obaby 09:52, 13 November 2008 (EST)
sorry, I don't speak retarded. --Readem 09:55, 13 November 2008 (EST)
I do, you have to if you want to work here. You also have to speak emo and ragey. - Misery Is Friendly Misery Dog obaby 10:10, 13 November 2008 (EST)

This is

Underpowered --FrostyMini england 18:40, 30 October 2008 (EDT)

needs echo so you could actually echo shock , tripple profession would be overpowered this much< >(not to scale)CloseCloseImpactSWImpactToo Muh Bruh 18:52, 30 October 2008 (EDT)
.... Why was it unarchived? W/Any Eviscerate Warrior was supposed to combine them. Justin6 Justing6 siggypic 19:11, 30 October 2008 (EDT)
Because its historical, and tbh gtfo. :) --Warwick (Talk) (Contr.) 19:45, 30 October 2008 (EDT)
That, tbh. Shock axe is shock axe, not "w/any eviscerate warrior." It is the most common build, by far, and while the rest of them can have a generic template, shock axe isn't shock axe without shock and an axe.
Merging some builds are ok, especially if all the builds are not very well known. Merging shock axe into a generic template is not ok at all - other things can be listed as variants to the shock axe, but shock axe isn't a variant of "w/any eviscerate warrior." -Auron 23:49, 30 October 2008 (EDT)
All the other builds are based off shock axe pretty much--ShadowRelyk Sig 01:50, 31 October 2008 (EDT)
Tbh, we might be better off just having Shock Axe and listing all of the variant utilities on this page. The variant builds seem to be dying out, anyway. =/ ــмıкεнaшк 08:46, 2 November 2008 (EST)
When I think of Evsicerate, I think of Shock Axe and Variants, not Build:W/any Eviscerate Warrior. ــмıкεнaшк 08:48, 2 November 2008 (EST)

Sign here to put this into Uber category.

signed Amorality 08:40, 2 November 2008 (EST)

Actually, this is mediocre in RA and TA. Also, it's not uber because that would imply brokeness. Finally, you're autistic. 17:33, 12 November 2008 (EST)
Tell us how it is "mediocre?" - McTaiTai Sig Image 219:26, 12 November 2008 (EST)
Nothing tingles my loins like getting backlined and lacking the pressure of sustained knockdowns that double as interrupts in a pressure-based meta. 17:37, 12 November 2008 (EST)
Bull's->Shock=6s... Unless I misread that strange sentence... ~~     Frvwfr2     talk    contribs    admin   20:11, 12 November 2008 (EST)
In TA, Hammers are better, or Cripslash, more pressure than this. --FrostyMini england 05:32, 13 November 2008 (EST)
Rather take an axe over Cripslash tbh. Have you heard of Foul Feast? - Misery Is Friendly Misery Dog obaby 05:46, 13 November 2008 (EST)
Foul Feast counters Deep Wound, I KNOW LETS TAKE AN ED RANGER NO CONDITIONS THERE. --FrostyMini england 05:48, 13 November 2008 (EST)
But if you apply the deep wound, they should be dead, problem is, if they remove the bleeding, no deep wound QQ. Cripslash has a much heavier reliance on conditions tbh. - Misery Is Friendly Misery Dog obaby 05:59, 13 November 2008 (EST)
Yea but axes are pretty meh in TA tbh, maybe endurance axe but shock axe isn't the best choice. --FrostyMini england 06:03, 13 November 2008 (EST)
Not really; axes are still strong. It's just that pretty much anyone in TA has to backline like half the match, thus you need the dev hammer. —ǘŋƐxɩsƫ 06:24, 13 November 2008 (EST)
Bulls->Shock=6s, yes, but, Earth Shaker->Crushing->Hammer Bash=6s of KD with damage with DW. It's also able to be repeated far more often (once every 11 seconds, the recharge of Crushing Blow plus, give or take, it's activation). Don't forget your necro has rend, corrupt or rip, which is really all that matters since the target won't be protted by more than one prot, just guardian. Any team can syncronize a spike if needed and again, a hammer excels in this capacity more than axe, which can be kited and the damage spaced out if you are not frugal with bulls and the cripslash, which will be feasted the second bleeding hits. 08:37, 13 November 2008 (EST)
Lolfallacies. If you Bull's->Spike on a hammer, why can't you Bull's->Spike on an axe? That being said, most people do prefer a hammer in TA at the moment, but an axe is perfectly viable and it really comes down to team build and personal preference. - Misery Is Friendly Misery Dog obaby 08:55, 13 November 2008 (EST)

axe only works in dual war. cripslash is kind of terrible with 20 sec disarm. --Readem 09:49, 13 November 2008 (EST)

Mrs Furion still runs axe for what I've seen, and he's prob the best ta'er at euro times. —ǘŋƐxɩsƫ 10:03, 13 November 2008 (EST)
nop. Void is the best euro times. He runs axe too, but they will lose to standard balanced due to massive gay linebacking wheeeeeeeeeeeeeee ^_^_^_^_^_^_^ --Readem 10:06, 13 November 2008 (EST)

Autism? Amorality 13:17, 13 November 2008 (EST)

any more the eviscerate executioners strike spike dont work that much but its fairly effective. very weak against any type of anti-melee and shock is a costly interrupt skill. --ShadowRelyk Sig 11:47, 14 November 2008 (EST)
Exactly --J0 07:49, 16 December 2008 (EST)

Frosty's Vote

Yes thats right, not great, at all.

Ok with Primal Rage at the moment you can put on much more pressure than evisc as well as do a fuckton of damage, while still being able to have to optional slot (shock) for utility.

For a spike caller War's Endurance does more straight up damage more often making this less desirable.

Shock Axe may be the old school warriors build, but in the end of the day with both Warrior's Endurance and Primal Rage here, this is no longer the standard axe warrior, and is infact one of if not the least used.


Other builds have a fuckton of damage, this has more utility. While other axe builds may be more meta, this hasn't stopped use completely, nor will it ever I feel. Discuss. Jebuspachi-1-1.jpgMcPachirisu 17:03, 12 January 2009 (EST)

Shock axe isn't bad; not at all. If you think otherwise, you a fucking terrible. However, Primal Rage is a tiny bit more effective (merely due to the constant IAS for dismember). The IMS is also quite decent. The biggest reason people have opted for primal over evis, is because primal is so much fun. --Readem 17:16, 12 January 2009 (EST)

Plus it means even crossfire could land bulls 18:24, 12 January 2009 (EST)
lets not ask for miracles k? --Ojamo (>.<(O=(- -Q) 23:00, 12 January 2009 (EST)
A warrior needs needs two things, an IAS and IMS. Primal Rage satisfies this rage against indecency by providing Warriors with the most OPed skill anet can make for a warrior, Frenzy+33%Rush.--20pxRelyk_||_I hammers u! 23:51, 12 January 2009 (EST)

@I Am Jebus: what utility does shock axe have that prage axe doesn't? the answer is nothing, and prage actually has more utility with the ability to zoom zoom around the map to go pew pew things that are not at stand. 13:04, 16 January 2009 (EST)


Prage outshines this--Relyk 07:49, 25 February 2009 (UTC)

Its still used in HA as a spike caller, cause it has more domages, but as you can see the GvG tag has been removed. FrostrageFrosty po! 07:56, 25 February 2009 (UTC)
k just checking--Relyk 07:58, 25 February 2009 (UTC)

i believe!

in the second coming of our lord and savior Shock Axe. anyone else? Shock Axe group meetings are on fridays. please bring at least 1 plate of food. praise shock axe and down the prage satan! Funkopotomis 18:19, 26 February 2009 (UTC)

you're trying a little bit too hard;oClose Impact 16:17, 27 February 2009 (UTC)

PR got headshotted

welcome back~WaffleZWafflesigLOL(contribs) 17:31, 6 March 2009 (UTC)

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