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:even if the first variant is slow, its immune to enchantment removal [[User:Lemonico|lemonico]] 17:56, 22 September 2008 (EDT)
 
:even if the first variant is slow, its immune to enchantment removal [[User:Lemonico|lemonico]] 17:56, 22 September 2008 (EDT)
 
::you have to switch build depending on area of course. <font face=chick>[[User:Godliest|<font color="purple">'''God'''</font>]][[User_talk:Godliest|<font color="pink">'''box'''</font>]]</font> [[image:GodlyCompanion-cube.jpg|20px]] 10:41, 23 September 2008 (EDT)
 
::you have to switch build depending on area of course. <font face=chick>[[User:Godliest|<font color="purple">'''God'''</font>]][[User_talk:Godliest|<font color="pink">'''box'''</font>]]</font> [[image:GodlyCompanion-cube.jpg|20px]] 10:41, 23 September 2008 (EDT)
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Having sprint and to the limit is pointless when you could bring enraging charge and get the benefit of both in one skill with the same cooldown. Changing it.[[User:ComfortOsprey|ComfortOsprey]] 10:55, 23 September 2008 (EDT)

Revision as of 14:55, 23 September 2008

i dont pve, just messing around in TB.Saintsigpic2 Saint 19:29, 15 September 2008 (EDT)

perma sig is 15 str (oh noes rune suicide) and can't use lion's comfort as it forces signets to recharge. if it's a farming build please list farmable areas, ty 75.105.210.115 16:57, 19 September 2008 (EDT)
its at 15 str, i dont know why you brought up lions comfort tho.Saintsigpic2 Saint 17:02, 19 September 2008 (EDT)
listed variant, even if i logged on i don't change others' build postings. 75.105.210.115 23:55, 19 September 2008 (EDT)

200 armor is hawt

with physical resistance up.Saintsigpic2 Saint 17:05, 19 September 2008 (EDT)

Armor stacking cap. --GoD Hammer and Sickle Guild of Deals 17:05, 19 September 2008 (EDT)
=(Saintsigpic2 Saint 17:06, 19 September 2008 (EDT)
so you'd actually only have +25 if using both defy pain and dolak. the cap is ignored if only ONE armor gain skill is used. 75.105.210.115 23:55, 19 September 2008 (EDT)
hmm i dont pve enough. Saint 00:06, 20 September 2008 (EDT)
Actually it's slightly different, any 1 skill can break the cap but the total of 2 or more skills can't get over +25. In this case, Dolyak's +40 takes effect and ignores Defy Pain's +20. Dragnmn talk cont 03:33, 20 September 2008 (EDT)
So you have 120 AL and damage reduction. --FrostyMini england 04:27, 20 September 2008 (EDT)
120 vs elemental, 140 vs physical and 10 damage reduction. Dragnmn talk cont 04:46, 20 September 2008 (EDT)
So basically you are invulnerable. Brandnew. 05:43, 20 September 2008 (EDT)
pretty much, so ill drop the optionals. defy will still give the -10, so ill leave it there and drop the delete tag.Saint 08:31, 20 September 2008 (EDT)
incorrect. the first part is true but the total of dolyak + defy = 60 which gets forced to 25 due to cap as it's TWO SKILLS. 1+1 =/= 1 wow. on a nicer note, everything else about this build is ok (see bottom of talk page). 75.105.242.184 17:29, 21 September 2008 (EDT)
so you're saying it wont give me the best of the 2 skills (the +40 from dolyak), just the 25 cap? you sure?Saint 18:33, 21 September 2008 (EDT)
No, armor stacking says that if two or more skills stack to over 25, then the one with the higher armor is chosen and the other is not used. So, you'd get 40 from Dolyak and just that. 40 armor. ~ Jujipoo talk 22:06, 21 September 2008 (EDT)
Above guy is correct, you will gain armor from Dolyak but not Defy Pain. --FrostyMini england 01:48, 22 September 2008 (EDT)
well then that settles it, it should work. tySaint 09:57, 22 September 2008 (EDT)
Also supporting User:Jujin. If you use two skills, they will only stack up to +25. However, if one or both of those skills is more than +25, you will get the higher bonus. So, if you had +15 and +15, you'd only get +25. If you have +100 and +15, you'd get the +100. - Panic sig5 10:14, 22 September 2008 (EDT)

optionals

probably coming from a secondary, maybe dropping heal sig so there would be 2 healing skills coming from the secondary, i dno. ideas?Saint 08:39, 20 September 2008 (EDT)

urbadlol

<pvxbig> [build prof=W/any Strength=11+3+1 axe=10+3 tactics=10+1][defy pain][dismember][Cyclone Axe][Whirlwind Attack][flail][bonetti's defense][healing signet][enraging charge][/build] </pvxbig> I could just rw whole build for u too. Ik this will be able to for stone elementals and most melee groups like trolls tho.


<pvxbig> [build prof=W/mo Strength=11+3+1 axe=10+3 heal=10][defy pain][dismember][Cyclone Axe][Whirlwind Attack][flail][live vic][vigorous spirit][enraging charge][/build] </pvxbig> Actually i think this would be better because you'll easily outheal the damage and is more flexible.--ShadowRelyk Sig 14:42, 20 September 2008 (EDT)

even if the first variant is slow, its immune to enchantment removal lemonico 17:56, 22 September 2008 (EDT)
you have to switch build depending on area of course. Godbox GodlyCompanion-cube 10:41, 23 September 2008 (EDT)


Having sprint and to the limit is pointless when you could bring enraging charge and get the benefit of both in one skill with the same cooldown. Changing it.ComfortOsprey 10:55, 23 September 2008 (EDT)