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Here's an idea I had. Rickyvantof 10:57, 1 February 2008 (EST)

How does this fair against dp, since you wouldn't be able to cast NRA. Rah 11:03, 1 February 2008 (EST)
There's a point... Just don't die, I guess. Maybe you can bring some armor with Radiant insigs, just in case. Rickyvantof 11:05, 1 February 2008 (EST)
Weapon switch to an energy set. Paragon City 11:08, 1 February 2008 (EST)
Oh, yeah. Why didn't I think of that, lol. Rickyvantof 11:09, 1 February 2008 (EST)

There, fixed. Rickyvantof 11:14, 1 February 2008 (EST)

For Quality of Life issues(As in, to make it easier and simpler for the player to not have to always focus swap), I'd add Radiant Runes to make your total energy equal 25(So that you can use Never Rampage Alone without needing a weapon swap if you have not died). The weapon swap will be needed if you get death penalty(Or low on energy midbattle). In fact, I'd have a Hammer weapon swap with +5 energy on it too, just because you can then switch to that without messing up your attacking in midbattle if you need to reuse it and you have 10-20% DP. Adding Radiant Runes to total 25 energy would make it a lot simpler, easier, and less annoying for the player to use this. Paragon City 11:22, 1 February 2008 (EST)
Okay, good idea. Feel free to change it yourself though. I don't exactly know what you mean with the hammer part and stuff. I'll add the Radiant bit.--Rickyvantof 11:50, 1 February 2008 (EST)
Don't worry about the hammer part. That's something I'd do(Think of it as an advanced tactic) if I were to use a build like this, since I try to think ahead for every possible situation. It's not necessary if they have an energy swap set. Paragon City 11:56, 1 February 2008 (EST)
Alright Rickyvantof 12:07, 1 February 2008 (EST)

I tested it on Isle of the nameless. At rank 6, the zealous mod regained enough energy for the re-use of NRA. Specially when using Whirlwind Attack, gaining energy from multiple hits. Although, there's still the DP problem, which is why a +5 energy weapon is still kinda needed. With a sword, the energy gain would be even higher, when using sun and moon slash. Rickyvantof 11:20, 4 February 2008 (EST)

There, I rated it, but I still think that the 10 beast mastery is unneeded as NRA is powered by your sunspear rank, not beast mastery. I think since the pet damage is minimal, 8 is high enough which would be able to make your attributes 12+1+1, 10+1, and 8. Justing6 23:06, 21 February 2008 (EST)
Fixing! Rickyvantof 00:55, 22 February 2008 (EST)
For energy just bring a wand/offhand set with +30 en just for casting NRA 75.69.212.18 01:14, 22 February 2008 (EST)
That's an option, yeah. But it would be easier and more practical not having to change your weapon set all the time. Rickyvantof 08:13, 22 February 2008 (EST)
I liek petz.

Lawl at the name. IAmJebus sigIAm *Jebus* 18:04, 20 April 2008 (EDT)

I kno, rite? ɟoʇuɐʌʎʞɔıɹPanic srsbsns 18:07, 20 April 2008 (EDT)

Change in functionality

Of Battle Rage, now ends if you use an adrenal skill. This affect this significantly? IAmJebus sig2*Jebus* Is I Enter my contest! 23:07, 7 August 2008 (EDT)

This is probably the only build that is okay. XD "Save Yourselves!" is viable now, though. ــмıкεнaшк 23:08, 7 August 2008 (EDT)

Also NRA buff. Energy is not a big issue anymore now :O ɟoʇuɐʌʎʞɔıɹPanic srsbsns 12:16, 19 August 2008 (EDT)

This build should probably get looked at again. The buffs to Battle Rage and Never Rampage Alone have made this a much, much better build. It still has room for improvement I think and probably should get more votes to reflect the buff. Karate Jesus 13:20, 20 August 2008 (EDT)
IMO, move back to testing and sub in Save Yourselves. It can maintian it permanantly (almost) even at r1 Kurzick/Luxon. So vote wipe and revote with a build that maintains SY as well if not better then an imbagon. --- Monk-icon-Ressmonkey Ressmonkey (talk) 17:45, 20 August 2008 (EDT)
SY! should still be subbed for Whirlwind. SY! is maintainable (I'm R4 kurz) and is much more useful than whirlwind. Karate Jesus 22:02, 20 August 2008 (EDT)
Also the build needs to be cleaned up. There's no reason to use a +5 en axe anymore or a zealous axe. Energy management is no where near a problem. Karate Jesus 22:06, 20 August 2008 (EDT)

Edited the build

I hope it's ok that I edited it. Here are the changes I made and I think they all reflect the best interest of the build:

  • Added Save Yourselves to original build and variants. SY! is maintainable in this build and it benefits greatly from using it.
  • Executioner's Strike changed to Body Blow (Body blow cost 1 adren less, does the same damage, and has a chance to add deep wound)
  • In the Sword Variant, I replaced Severe Artery with Ear Bite (more damage, same adren cost, also inflicts bleeding). Replaced Sunspear Rebirth with Res Sig (only 3 PvE skills allowed per build).
  • Added a Hammer Variant. Build can do KD about every 3-4 seconds and adds Weakness and Deep Wound. Another attack skill could be added to take advantage of the Weakness (several hammer skills cause more dmg if foe is weakened). But SY! would have to be removed.

If anyone disagrees with the changes, please say why and feel free to revert to original build if needed. Karate Jesus 22:50, 20 August 2008 (EDT)

I don't think the build gains anything from switching to Body Blow since it will still take the same number of hits to charge it, and SY! should ideally be used on an imbagon, so I'd leave that in variants. --71.229 22:58, 20 August 2008 (EDT)
Why not Body Blow?, I think is a better question. Same amount of damage, less adrenaline (sure you have to hit the same number of times, but it technically can recharge faster on odd skill uses), and it has the chance to add deep wound. There's no reason not to use it. Also, you're not ALWAYS going to have an Imbagon with you and this build can maintain SY! better than an Imbagon can. The +100% adrenaline gain is pretty much permanent here as long as you hit an enemy twice. So why not let a warrior maintain SY!? Plus Whirlwind really doesn't do great damage. Karate Jesus 23:02, 20 August 2008 (EDT)
Oh, and SY! is maintainable in the sword variant even at R1. No Imbagon can do that. Karate Jesus 23:04, 20 August 2008 (EDT)
Body Blow has an uglier animation. :<
Yeah, but builds are supposed to be written for ideal conditions, and WWA = more attack skill spam. And this maintains SY! a little worse than an imbagon. 1s attack and 200% adrenaline gain < 1.13s attack and 240% adrenaline gain that can be kept up 3/4 of the time and 200% adrenaline gain during the downtime (plus There's Nothing to Fear). --71.229 23:09, 20 August 2008 (EDT)
Body Blow's animation turns me on. --Tab MooUser:Ibreaktoilets 07:07, 21 August 2008 (EDT)
That's good to know. ¬ Klumpeet 11:08{GMT}21-08-MMVIII
I'd swap SY for WWA personally. I would also give some hero revive pet so i have an extra slot left. I wonder how good hero monks are at keeping a pet alive... ɟoʇuɐʌʎʞɔıɹPanic srsbsns 07:26, 21 August 2008 (EDT)
@71.229, Imbagons have 240% adren gain for 45 seconds with a 15 second downtime. What I said, and I quote, "This build is better at maintaining SY!". I other words, there's no 15 second downtime like Focused Anger has. Sure 240% adrenaline for 45 seconds is great, but for 15 seconds you CAN'T maintain SY!. This build can. Even at R1, you can permanently maintain SY! as long as you have less than 16 seconds of downtime between fights (and if you do, so what? It only takes four hits to recharge it). In this build, you don't run the risk of having your adrenaline boost need to recharge. It's pretty much always recharged. Karate Jesus 13:18, 21 August 2008 (EDT)
gw:FGJ. You can easily maintain SY on an Imbagon. --Srs Bean Mafia. Srs Beans R Srs 13:21, 21 August 2008 (EDT)
If you use FA+FGJ+Aggressive Refrain you can. But this build can do it with 2 skills and at R1 allegiance, and without cracked armor. Come on, people. I know an Imbagon can maintain it if you tweak the original build, I'm just saying that this build obviously benefits from the fact that it can maintain SY! even at a low allegiance rank. That's all I'm saying. WWA<SY! in this build. And you wont always have an Imbagon everywhere you go. If you H/H a lot (like most people), then this build is great at maintaining SY! on your heros and henchies. Karate Jesus 13:33, 21 August 2008 (EDT)
Builds are supposed to be optimized for ideal conditions, which in this case means an imbagon. Just stick SY! in the variants and WWA/Executioner's back on the bar. --71.229 13:50, 21 August 2008 (EDT) also, FGJ + FA + AR is standard for imbagons

Imbagons also don't have to run up to another foe when their target dies, and the fact that they aren't in the frontline means that the +100 armor that doesn't affect them won't hurt as much. You'd also need 4 seconds of "SY!" to maintain it with this build. ــмıкεнaшк 13:57, 21 August 2008 (EDT)

I'll put WWA back in the original, but why Executioner's? You just said that the build should be made for ideal conditions and Executioner's does the exact same dmg as Body Blow and cost more adren. How is Executioner's better? Karate Jesus 13:58, 21 August 2008 (EDT)
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