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Jesus, Eronth, I was doing the same thing at the exact same time doh! Readem (talk*pvxcontribs) 00:04, 19 May 2007 (CEST)

I kinda figured that would happen. : ) Eronth 00:05, 19 May 2007 (CEST)

Omigawa Notes

Standard hammer warrior. This build is good. :)

Checked and Reviewed

For Viability. Readem (talk*pvxcontribs) 16:55, 14 June 2007 (EDT)

Flail

Why is flail not even a variant? --Edru viransu 07:30, 17 June 2007 (EDT)


well it is in the Prophecies only section...

Build up date

i think that the build should be change to as it seams like a more current dev hammer.. <pvxbig> [build prof=Warrior/Any HammerMastery=12+1+2 Strength=9+1 Tactics=9+1][Devastating Hammer][Crushing Blow][Fierce Blow][Heavy Blow][Flail][Enraging Charge][Healing Signet][Resurrection Signet][/build] </pvxbig> Champion 17:08, 12 August 2007 (CEST)

Fierce Blow is terrible. -Auron 07:02, 19 August 2007 (CEST)

Heavy Blow?

Any reason to run Dev Hammer without Heavy Blow in main bar? — Rapta Rapta Icon1 (talk|contribs) 06:58, 19 August 2007 (CEST)

Wouldn't you rather a bar like this with H-Blow? Optional being Bull's (my pref) or PS?
Devastating Hammer Crushing Blow Heavy Blow Optional Enraging Charge Flail Rush Resurrection Signet

- Kowal Krowman {{sysop}} 07:04, 19 August 2007 (CEST)

I ran a bar quite like that just yesterday in HA, did quite well - however, Enraging Charge is not needed. I used Shock instead, much more utility tbh (and with a furious hammer, building adren is no problem - getting an opportunity to unleash it is always the hard part). -Auron 07:07, 19 August 2007 (CEST)
More like any reason to run Heavy Blow instead of Hammer Bash, imo? --Edru viransu//QQ about me 07:12, 19 August 2007 (CEST)
Knock lock. Bull's -> Dev -> HB, and your target is grounded for 6 seconds. - Kowal Krowman {{sysop}} 07:14, 19 August 2007 (CEST)
Same thing both ways Krowman :P. I would still go bash, merely because of RC Meta. Readem (talk*pvxcontribs) 07:22, 19 August 2007 (CEST)
D'oh! Sorry dude, thought you were referring to Bash as the skill already in the build, as to counter Rapta's point. But yeah, could go both ways. My phail. >.< - Kowal Krowman {{sysop}} 07:26, 19 August 2007 (CEST)
That's 9 seconds of knocklock, btw. Base KD time = 2 sec + 1 from stonefists = 3. 3*3 = 9 --Edru viransu//QQ about me 07:27, 19 August 2007 (CEST)
Heavy blow costs less Adrenaline and deals more damage. — Rapta Rapta Icon1 (talk|contribs) 16:59, 24 August 2007 (CEST)
I'd run Heavy in RA/TA/AB where there's less risk of weakness getting drawed/RCed/etc, and it's not as big a deal if you otherwise have to switch targets and can't KD until you charge deva hammer back up. However, in more serious pvp, you want to be able to safely change targets and minimally rely on conditions(which is why mighty blow > fierce blow). --Edru viransu//QQ about me/sysop 22:10, 24 August 2007 (CEST)
I agree entirely with Edru. Readem (talk*pvxcontribs) 23:21, 24 August 2007 (CEST)

Everyone runs Heavy. That and, without it no real reason to run this instead of Earthshaker. — Tycn (talk*pvxcontribs) 02:01, 7 December 2007 (CET)

Heal sig?

Heal Sig on Hammers seems to have dropped out of the meta(and heal sig elsewhere generally seems to be becoming less popular), so perhaps it should be replaced with something? --Edru viransu//QQ about me/sysop 00:27, 7 September 2007 (CEST)

I'm probably going to replace Heal Sig with Enraging sometimes in the next few days, if no one QQs. --Edru viransu//QQ about me/sysop 02:11, 10 September 2007 (CEST)

Fragile in RA?

I ran this build through a couple of RA battles where there were no monks. This build gets quite fragile in such a situation; I was cripped by rangers and got shot to hell, or got something like ele blindspammers, and ofcourse hexes. It ca do the damage and all, but it's gotta be quick because you won't live long against anything. Revisit RA tag? 195.241.221.246 17:36, 29 December 2007 (EST)

It's not really designed for RA... ~~ User:Frvwfr2 frvwfr2 (T/C/Sysop) 17:39, 29 December 2007 (EST)
I guess we should remove the RA tag then.. Hammer And Sickle

viзтиαмзѕз 17:41, 29 December 2007 (EST)

It would be bad if it was. That said, play well and this will do well in RA. --Edru viransu//QQ about me/sysop 17:41, 29 December 2007 (EST)
Did some more RA and TA with this.. TA is great but for RA it's just not right because of what i said earlier. There is no playing well if you are crippled, blinded and have conjure nightmare-style hexes on you. I vote remove RA tag 195.241.221.246 05:37, 30 December 2007 (EST)
You're a hammer warrior, you shouldn't be letting people put that sort of stuff on you. --Edru viransu//QQ about me/sysop 09:35, 30 December 2007 (EST)
If I could only decide what people were allowed to do against me.. It's not that this is a bad build if you get close, but when I am focussing on one target and get raped by conditions/hexes thers no way to 'allow' it or not, because you will have to commit and get close to the enemy at some point. Use this in TA, GvG, whatever you're the man to be afraid of. In RA you should be afraid of other people! I'm not going to discuss this any further, I said what I thought and it's up to you guys what you wanna do with it. Amen. 195.241.221.246 04:39, 31 December 2007 (EST)
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