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Jesus, Eronth, I was doing the same thing at the exact same time doh! Readem (talk*pvxcontribs) 00:04, 19 May 2007 (CEST)

I kinda figured that would happen. : ) Eronth 00:05, 19 May 2007 (CEST)

Omigawa Notes

Standard hammer warrior. This build is good. :)

Checked and Reviewed

For Viability. Readem (talk*pvxcontribs) 16:55, 14 June 2007 (EDT)

Flail

Why is flail not even a variant? --Edru viransu 07:30, 17 June 2007 (EDT)


well it is in the Prophecies only section...

Build up date

i think that the build should be change to as it seams like a more current dev hammer.. <pvxbig> [build prof=Warrior/Any HammerMastery=12+1+2 Strength=9+1 Tactics=9+1][Devastating Hammer][Crushing Blow][Fierce Blow][Heavy Blow][Flail][Enraging Charge][Healing Signet][Resurrection Signet][/build] </pvxbig> Champion 17:08, 12 August 2007 (CEST)

Fierce Blow is terrible. -Auron 07:02, 19 August 2007 (CEST)

Heavy Blow?

Any reason to run Dev Hammer without Heavy Blow in main bar? — Rapta Rapta Icon1 (talk|contribs) 06:58, 19 August 2007 (CEST)

Wouldn't you rather a bar like this with H-Blow? Optional being Bull's (my pref) or PS?
Devastating Hammer Crushing Blow Heavy Blow Optional Enraging Charge Flail Rush Resurrection Signet

- Kowal Krowman {{sysop}} 07:04, 19 August 2007 (CEST)

I ran a bar quite like that just yesterday in HA, did quite well - however, Enraging Charge is not needed. I used Shock instead, much more utility tbh (and with a furious hammer, building adren is no problem - getting an opportunity to unleash it is always the hard part). -Auron 07:07, 19 August 2007 (CEST)
More like any reason to run Heavy Blow instead of Hammer Bash, imo? --Edru viransu//QQ about me 07:12, 19 August 2007 (CEST)
Knock lock. Bull's -> Dev -> HB, and your target is grounded for 6 seconds. - Kowal Krowman {{sysop}} 07:14, 19 August 2007 (CEST)
Same thing both ways Krowman :P. I would still go bash, merely because of RC Meta. Readem (talk*pvxcontribs) 07:22, 19 August 2007 (CEST)
D'oh! Sorry dude, thought you were referring to Bash as the skill already in the build, as to counter Rapta's point. But yeah, could go both ways. My phail. >.< - Kowal Krowman {{sysop}} 07:26, 19 August 2007 (CEST)
That's 9 seconds of knocklock, btw. Base KD time = 2 sec + 1 from stonefists = 3. 3*3 = 9 --Edru viransu//QQ about me 07:27, 19 August 2007 (CEST)
Heavy blow costs less Adrenaline and deals more damage. — Rapta Rapta Icon1 (talk|contribs) 16:59, 24 August 2007 (CEST)
I'd run Heavy in RA/TA/AB where there's less risk of weakness getting drawed/RCed/etc, and it's not as big a deal if you otherwise have to switch targets and can't KD until you charge deva hammer back up. However, in more serious pvp, you want to be able to safely change targets and minimally rely on conditions(which is why mighty blow > fierce blow). --Edru viransu//QQ about me/sysop 22:10, 24 August 2007 (CEST)
I agree entirely with Edru. Readem (talk*pvxcontribs) 23:21, 24 August 2007 (CEST)
Meh, it's also because you kd other targets too then. Knocklocks kinda is kinda meh atm, you got Aura on both monks alot. - Unexist sigUnexist 08:05, 12 January 2008 (EST)

Everyone runs Heavy. That and, without it no real reason to run this instead of Earthshaker. — Tycn (talk*pvxcontribs) 02:01, 7 December 2007 (CET)

1 less adr. And yes, hammer elites just all happen to fail and need updates. - Unexist sigUnexist 07:59, 12 January 2008 (EST)

Heal sig?

Heal Sig on Hammers seems to have dropped out of the meta(and heal sig elsewhere generally seems to be becoming less popular), so perhaps it should be replaced with something? --Edru viransu//QQ about me/sysop 00:27, 7 September 2007 (CEST)

I'm probably going to replace Heal Sig with Enraging sometimes in the next few days, if no one QQs. --Edru viransu//QQ about me/sysop 02:11, 10 September 2007 (CEST)

Fragile in RA?

I ran this build through a couple of RA battles where there were no monks. This build gets quite fragile in such a situation; I was cripped by rangers and got shot to hell, or got something like ele blindspammers, and ofcourse hexes. It ca do the damage and all, but it's gotta be quick because you won't live long against anything. Revisit RA tag? 195.241.221.246 17:36, 29 December 2007 (EST)

It's not really designed for RA... ~~ User:Frvwfr2 frvwfr2 (T/C/Sysop) 17:39, 29 December 2007 (EST)
I guess we should remove the RA tag then.. Hammer And Sickle

viзтиαмзѕз 17:41, 29 December 2007 (EST)

It would be bad if it was. That said, play well and this will do well in RA. --Edru viransu//QQ about me/sysop 17:41, 29 December 2007 (EST)
Did some more RA and TA with this.. TA is great but for RA it's just not right because of what i said earlier. There is no playing well if you are crippled, blinded and have conjure nightmare-style hexes on you. I vote remove RA tag 195.241.221.246 05:37, 30 December 2007 (EST)
You're a hammer warrior, you shouldn't be letting people put that sort of stuff on you. --Edru viransu//QQ about me/sysop 09:35, 30 December 2007 (EST)
If I could only decide what people were allowed to do against me.. It's not that this is a bad build if you get close, but when I am focussing on one target and get raped by conditions/hexes thers no way to 'allow' it or not, because you will have to commit and get close to the enemy at some point. Use this in TA, GvG, whatever you're the man to be afraid of. In RA you should be afraid of other people! I'm not going to discuss this any further, I said what I thought and it's up to you guys what you wanna do with it. Amen. 195.241.221.246 04:39, 31 December 2007 (EST)
Hammer warriors are great precisely because everything that the enemy team does except for stances(other than frenzy) and shouts is completely preventable by a hammer warrior. Enemy warrior killing your teammates? Your fault for not linebacking well enough. Enemy BSurge blinding you? Your fault for not KDing him before he can reapply after it wears off(clarity rune very helpful in RA) and killing him. Getting hexed? Your fault for not KDing and killing him before he can get enough hexes to really shut you down on you. Of course, you can't singlehandedly shutdown the entire enemy team, but nothing can. Simply, shutdown the biggest threat to your functioning(varies based on both your team and the enemy team, for example, a BSurge isn't much of a threat to a war's functioning in RA if that war's got a monk, but otherwise, he'll usually be the highest priority) and hope your team can actually do something, too. --Edru viransu//QQ about me/sysop 17:00, 31 December 2007 (EST)
what if they have a bsurge AND a hexer? Bob fregman 18:10, 31 December 2007 (EST)
Then you lol because they're focusing 2 of their low dmg chars on just you, while the rest of your team is beating their asses <3 — Skadiddly[슴Mc슴]Diddles 18:15, 31 December 2007 (EST)
Like I said, you can't shutdown the entire enemy team. Go after the BSurge btw. If you can drop him quick enough you might be able to do something against the hexer. In situations like that, you really just have to hope that someone on your team doesn't suck, and like skakid says, the enemy team is essentially taking two of their chars out of the game to keep you out of the game. --Edru viransu//QQ about me/sysop 18:41, 31 December 2007 (EST)

Wait i got a question... what happens when a ranger uses Apply Posion and Pin Down on you... you just kinda sit there and die? No defence? no self heal? dead men deal no dmg... 68.240.238.0 01:17, 12 January 2008 (EST)Auron Bushi

You kite the hell out of the next one. --71.229 02:54, 12 January 2008 (EST)
You have monks u fags. And a skill monk skill called Rc. Btw, pin down is baed. - Unexist sigUnexist 08:01, 12 January 2008 (EST)
RA
RC
lol wut --71.229 22:51, 12 January 2008 (EST)

raise strength to 14 and lower hammer mastery to 13 to make enraging charge give 4 strikes of adren, its only one point difference. also needs self heal. I Am Jebus 13:50, 27 January 2008 (EST)

The few % damage is still better than the adrenaline. Self heals are bad. Mike Tycn(punch out) 04:07, 29 January 2008 (EST)

Hammer bash

Is very epic, better then heavy tbh, unconditional on whoever, target often gets prot to prevent the second knockdown anyway... User:Fish Fishy Moooo 03:58, 29 January 2008 (EST)

Since it's capitalising on the weakness, imo Heavy should stay standard. Bash is in variants anyway. Mike Tycn(punch out) 04:07, 29 January 2008 (EST)
true, bash is in variant... but tbh targets just get block proted anyway be4 heavy blow hits. User:Fish Fishy Moooo 09:42, 29 January 2008 (EST)
Bash is a good skill. Heavy Blow is a bad skill. I want consensus to be reached b4 i change it.--Dark0805(Rant/Contributions) 08:55, 12 February 2008 (EST)
I have reverted the change. No consensus have been reached regarding swapping out Heavy Blow for Hammer Bash. --Scottie bow Scottie_theNerd (argue/criticise/complain) 11:30, 15 February 2008 (EST)

+dmg. — Skadiddly[슴Mc슴]Diddles 02:24, 17 February 2008 (EST)

I vote for Hammer Bash. Unconditional KD. Both work, though. Zuranthium 02:25, 17 February 2008 (EST)

I'd take Bash for GvG, Blow for arenas. — Skadiddly[슴Mc슴]Diddles 02:32, 17 February 2008 (EST)
Agreed with Skakid. The Weakness condition is easily met in low-tier PvP, while Bash is more likely to be effective in GvG. --Scottie bow Scottie_theNerd (argue/criticise/complain) 04:57, 17 February 2008 (EST)

I vote make it optional. Let people decide what to take, since both work. Rickyvantof 14:01, 17 February 2008 (EST)

I hate heavy blow with a passion. They're either dead, or weakness removed by the time they stand up for heavy, and now heavy does nothing. Bash at least means you can go hit an aegis or lineback or just plain lol at 3s kd. Rawrawr 12:49, 14 March 2008 (EDT)

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