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Omigawa Notes

Take out sunmoon, it has no place in this build.

I disagree, it gives you help in spikes and adds pressure damage. It's not critical to the build though.

99pc of time u run this with conjure, hence sunmoon is very nice. Also incase you didnt know you basically always want a dw and 1 big hit for your warrior spikes/combos. Since FT blows in a cripslash build and you are alrdy taking conjure sunmoon wins the slot for sure.I Heal If U Shutup 14:59, 24 April 2008 (EDT)

Variants

What about taking knee cutter? You certainly don't need the energy gain, but more adrenaline = more cripslashing.

Signet of Malice would be a good variant. Drownz 16:40, 29 March 2008 (EDT)

Added Savage Slash a few days ago, it's a kewl skill for interrupting stuff like Guardian or Res Sig(very useful for RA/TA). --J0ttem 10:08, 1 April 2008 (EDT)

Added Antidote Signet so u can lol@blindbot noobs DerPwnzer 19:56, 14 July 2008 (EDT)

Checked and Reviewed

For Viability. Readem (talk*pvxcontribs) 16:52, 14 June 2007 (EDT)

There are a lot of references in the article to things that don't exist. For example, the optional slot or sprint. DavimusK 07:09, 25 June 2007 (EDT)

You were saying? Readem (talk*pvxcontribs) 07:15, 25 June 2007 (EDT)

frenzy heal sig! needs a cancel stance :p preferably a cover for healing signet. Soqed hozi 21:50, 17 July 2007 (CEST)

*points to rush* - Skakid9090 21:51, 17 July 2007 (CEST)
ooooooooh that! I miss skills alot with these icons...so flat and blank looking ... Soqed hozi 21:56, 17 July 2007 (CEST)
Final thurst makes it difficult to cancel frenzy with rush. 71.56.140.89 11:06, 23 July 2007 (CEST)
If you run FT, run Sprint/Dash/Pious Haste or any other non adrenal speed boosting stance that happens to float your boat. --Hikari 01:09, 1 August 2007 (CEST)

Conjure Cripslash > This

Why do we have two of the almost EXACT same build? ones been around forever, and is more popular than this one, theres no point in this one. Craziinick 20:41, 17 August 2007 (CEST)

There are subtle differences, that are important. Split Crip is as common as conjure. Readem (talk*pvxcontribs) 23:30, 17 August 2007 (CEST)

Can we not merge the two and have them become one big cripslash build? Craziinick 00:18, 18 August 2007 (CEST)
That's kind of like merging the BA and Cripshot builds. They're similar in terms of skills, but they're quite different in playstyle. Tbh, nowadays, I'd prefer a shock axe on split than a cripslash, though. --Edru viransu//QQ about me 00:31, 18 August 2007 (CEST)
Ok, let me rephrase myself, this Cripslash is for split, the other, is not. I wouldn' consider that 'quite different in playstyle.' I fail to see how BA and Cripshot is anything like Cripslash and...Cripslash. Craziinick 03:09, 18 August 2007 (CEST)
The bars are different by one skill. Count, one. Crip slashes are different in a similar way. Readem (talk*pvxcontribs) 03:13, 18 August 2007 (CEST)
I just fail to see the point of having two of the same build when ones split, ones not, I do not see why we need two of this build, it still has the same exact purpose and playstyle as conjure, just split worthy, does that really warrant a new build, or does it warrant a merge of the two with healsig in variant of the conjure build? Craziinick 03:15, 18 August 2007 (CEST)
Well, Cripshot's the stand pressure build, while BA's the more ganking focused build. Also, this actually doesn't just sit around autoattacking for massive DPS. This one, you have to actually make an effort to spread conditions to do any kind of pressure with this build. Personally, I'm not too much of a fan of cripslash. I like Sever, because more condition spam > more pressure outside of RC-heavy metas, but RC-less metas are rare lately. I also prefer Final to Sun-Moon, because I like actually dealing meaningful damage as a sword warrior. I suppose Conjure could be moved into variant of this, though. --Edru viransu//QQ about me 03:16, 18 August 2007 (CEST)
Conjure should be the main build, as it's been around much longer than this one, and more well known imo. Craziinick 03:18, 18 August 2007 (CEST)
Conjure's only been around longer than this is because in the same update that Cripslash became imba, Conjure became ridiculously imba(to the point that some people were running multiple conjure warriors and multiple kindle-conjure flame rangers...). --03:21, 18 August 2007 (CEST)

It's Time To Merge

This Cripslash page and the other one, http://pvx.wikia.com/wiki/Build:W/E_Conjure_Cripslash, should not be separate. The Conjure Cripslash build is not popular anymore and not different enough to merit the whole extra page. Zuranthium 03:20, 11 February 2008 (EST)

I agree. Basically the only difference is the Conjure. --GoD Sig3GuildofDeals 08:35, 19 February 2008 (EST)
Kind of late. — Rapta Rapta Icon1 (talk|contribs) 16:15, 20 February 2008 (EST)

Knee Cutter

What about using "Knee Cutter"? It would work well, be charged easily and add instant target switching capabilities making this build able to spike and immediatly after, spike another target. Oppinions on this? Ace 18:08, 15 February 2008 (EST)

Cripslash does not really spike, especially now, nobody runs it in gvg, in favor of a shockaxe and an earthshaker. Craziinick 15:37, 25 February 2008 (EST)
For arenas at least i prefer prot strike and knee cutter (empty slot and prot over bulls). It adds hella dmg, and you can pump out your crip/bleed/dw 2 times as often. In gvg knee cutter would suck i assume bc rc would get there before knee would 99pc of time, course u could say same about gash.I Heal If U Shutup 14:56, 24 April 2008 (EDT)
Knee Cutter can add pressure, since you can use your skills more often. And lol @ you for not taking Bull's. ɟoʇuɐʌʎʞɔıɹPanic srsbsns 07:44, 26 April 2008 (EDT)

HA

Added HA tag...b/c this is used in HA often, and added Grasping Earth to variants for HA. If any are opposed, discuss here --Healing HandsBim (talk|contribs) 18:46, 27 May 2008 (EDT)

Grasping earth seems a little redundant on a cripslash.. i would leave that to the erf shakurrz DerPwnzer 19:59, 14 July 2008 (EDT)

Stonefists

Prolly shud have 1 Xx Gerard xXSkull 21:48, 4 June 2008 (EDT)

Body Blow

This as a variant to Sun and Moon as no one takes Final Thrust.(Mr Pink57 02:08, 10 June 2008 (EDT))

I wouldn't run Body Blow on a sword; I personally would take Standing Slash because it is 1 less adrenaline, and slightly higher damage (if you meet the requirement of a stance, which I wouldn't see why you wouldn't unless you get instantly hit with Wild Strike/Blow/Throw as using the skill). Also, Sun+Moon is better if you're running Conjure, if not I run Standing. :) AntiScrub 06:11, 19 August 2008 (EDT)

AB

Iv'e been seeing this build alot in ab nowdays we should try and amke a cripsalsh variant for ab

That's because it is tagged for AB ;) /FrosTalk\ 22:14, 13 June 2008 (EDT)

 ???

Rip and rend enchantment? wtf?--Bim sigBim (talk|contribs) 20:28, 6 July 2008 (EDT)

Only thing I can see wrong with them might be their recharges (mostly Rend's though). They both cost 5 energy just like Rending Touch. ــмıкεнaшк 20:29, 6 July 2008 (EDT)
For TA, Rip Enchantment is one of the best things you can put on this bar. - Misery Is Hawt19px 04:36, 7 July 2008 (EDT)
And Rend lets you singlehandedly take out entire characters for parts of the game against some teams, while still being extremely useful against others. --Tab MooTab Piplup 06:32, 19 August 2008 (EDT)
To be honest, using rip or rend is debatable as to whether they will benefit or hinder you. For both skills, there is casting and aftercast. If this is the case, then using them may get the enchantments off, however, in the long run you're not doing your job: crippling and doing damage. In my opinion, I say leave the job of enchantment removal to the casters and take a conjure instead.--Xamoro 23:31, 6 April 2009 (UTC)

Build: W/P Defying Spear Charger another warrior pvp build to look at The preceding unsigned comment was added by Abc9o (contribs) .

^failCloseCloseImpactSWImpactToo Muh Bruh 08:35, 4 October 2008 (EDT)

iron palm

viable variant? ɟoʇuɐʌʎʞɔıɹPanic srsbsns 20:40, 23 December 2008 (EST)

Possibly, I can see how this can work as a temporary KD after your spike. However, Bull's Strike generally does the job of KDing (on top of damage) exceptionally well while at a considerably shorter recharge.--Xamoro 23:33, 6 April 2009 (UTC)

Wanna spread lots of cripple?

Crippling Anthem says hi! :D Not saying this build is bad, I just thought it was funny when I read the description saying that you're job is to spread cripple...and thought that a Crip Anthem paragon could do it so much faster. Don't tase me tho, I agree that this build is good. |NalanaUser Nalana Darkling santaDarkling| 17:54, 15 February 2009 (EST)

except this can do more damage than a crip anthem --Tai Sig 17:56, 15 February 2009
Doesn't PnH, FF, Draw and many more make this build obsolete? I'd rather pump out damage with WE Axe than this. --BlazingBurdy 03:03, 26 March 2009 (UTC)
You could say that about like, every frontliner and every condition based build... Frostysig9000FrostytheAdmin 08:47, 26 March 2009 (UTC)
Every build has downsides and counters. This one is obviously PnH or some other major condition removal. Even if your counter build may be meta at the moment, there are still a respectable amount of anti-casters to counter monks, possibly another group to counter the anti-casters, and so forth. The point of a team is for you to rely on your teammates to shutdown PnH or dish out damage. That's why spreading out classes on a team is a better idea then a rigid melee x3 or caster x3 group.--71.139.38.171 22:13, 6 May 2009 (UTC)

Bad variants

are bad. Hikari 05:17, 13 May 2009 (UTC)
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