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Actually doesn't look half bad, can remove balanced stance, big domages weakness spam, and unblockable! --Frosty Frostcharge 10:56, February 26, 2010 (UTC)

I've done some messing around with it and like frenzy a lot more. It has good pressure and energy management with a respectable spike. - Zero.Six Z123 17:19, February 26, 2010 (UTC)

Forceful Blow Fierce Blow Auspicious Blow Bull's Strike Frenzy Rush Optional Resurrection Signet
Even though this doesn't pump out the same amount of knockdowns that hammers regularly have and thus Flail becomes less efficient, it'd still mean that you have a 60AI (+20 v physical) frontliner. --Chaos? -- 00:22, February 27, 2010 (UTC)
It's too clumsy to use flail with this since it doesn't lead with a KD. I actually see this being better than pre-NF frenzy hammer's since you don't have to worry about hammer bash / heavy blow owning your cancel. Just have to see how it plays out I guess. - Zero.Six Z123 00:58, February 27, 2010 (UTC)
Yeah what's there to worry about when your cancel recharges in 20s. --Chaos? -- 01:01, February 27, 2010 (UTC)
Rush has a 20s recharge? - Zero.Six Z123 02:54, February 27, 2010 (UTC)
Enraging is mainbar'd. Karate KJ for sig Jesus 03:15, 27 February 2010
Didn't the WE Hammer bar use Frenzy+Rush though? And ECharge isn't really needed( FB is 4a and HB is 5), it's just nice to have your chain ready off the bat.Zyke-Sig 03:20, February 27, 2010 (UTC)

Wait, they didn't PvE/PvP split FB?

Oshit. I guess 5-5 then Zzzz. Karate KJ for sig Jesus 03:15, 27 February 2010

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