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Purpose[]

This is a compilation of various builds with primary or secondary Assassin using several Deadly Arts skills along with other skills, condensed into one page for ease of use.

Tactics[]

Attribute selection[]

  • Deadly Arts: this atribute should be as high as possible because most of your skills are using this attribute.
  • Shadow Arts: can provide some self-heals.

Skill selection[]

Core skills[]

<pvxbig> [build prof=a/any deadly=12][Augury of Death][Deadly Paradox][Dancing Daggers][Entangling Asp][Signet of Toxic Shock][Optional][Optional][Optional][/build] </pvxbig>

Provides a cheap Deep Wound.
Makes your chain cast and recharge faster. Because of its high energy cost, energy management is needed.
A low-energy, ranged lead attack.
Inflict poison for the following Signet of Toxic Shock while knocking down your target.
Moderate damage to finish your target off.

Primaries[]

The following professions' primary attributes can help with energy management:

  • Necromancer - Soul Reaping.
  • Elementalist - used with Ether Prism for energy management and a panic button.

Optional Skills[]

The Optional skills should provide energy-management, self-heal or increased damage.

Assassin:

Necromancer:

Elementalist:

  • Ether Prism Ether Prism (energy management, minor anti-spike capability, requires elementalist primary)

Monk:

Mesmer:

Equipment selection[]

Armor[]

Weapons[]

  • Hale Staff of Fortitude with "Hale and Hearty" inscription

See also[]

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