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(piplup is not an assassin nor a caster) |
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===Core skills=== |
===Core skills=== |
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<pvxbig> |
<pvxbig> |
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− | [build prof=a/any deadly=12][Augury of Death][Deadly Paradox][Dancing Daggers][Entangling Asp][Signet of Toxic Shock][Optional][Optional][ |
+ | [build prof=a/any deadly=12][Augury of Death][Deadly Paradox][Dancing Daggers][Entangling Asp][Signet of Toxic Shock][Optional][Optional][Optional][/build] |
</pvxbig> |
</pvxbig> |
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*Always have [[gw:Deadly Arts|Deadly Arts]] maxed |
*Always have [[gw:Deadly Arts|Deadly Arts]] maxed |
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=== Primaries === |
=== Primaries === |
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The following professions' primary attributes can help with energy management: |
The following professions' primary attributes can help with energy management: |
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− | *Necromancer - Soul Reaping |
+ | *Necromancer - Soul Reaping. |
+ | *Elementalist - used with [[gww:Ether Prism|Ether Prism]] for energy management and a panic button. |
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− | *Elementalist - Energy Storage |
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=== Optional Skills === |
=== Optional Skills === |
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Assassin: |
Assassin: |
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− | *{{skill icon| |
+ | *{{skill icon|Mark of Insecurity}} (anti-prot) |
− | *{{skill icon| |
+ | *{{skill icon|Iron Palm}} (knockdown) |
*{{skill icon|Disrupting Dagger}} (interrupt) |
*{{skill icon|Disrupting Dagger}} (interrupt) |
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Necromancer: |
Necromancer: |
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*{{skill icon|Toxic Chill}} (Poison for SoTS, additional damage) |
*{{skill icon|Toxic Chill}} (Poison for SoTS, additional damage) |
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− | *{{skill icon| |
+ | *{{skill icon|Signet of Lost Souls}} (e-management, minor self-heal; necromancer primary is needed) |
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*{{skill icon|Vile Miasma}} (additional damage + degen) |
*{{skill icon|Vile Miasma}} (additional damage + degen) |
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− | *{{skill icon|Virulence}} (Poison, for SoTS, disease and weakness.) |
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Elementalist: |
Elementalist: |
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− | *{{skill icon| |
+ | *{{skill icon|Ether Prism}} (energy management, minor anti-spike capability, requires elementalist primary) |
− | *{{skill icon|Mind Blast}} (energy management, additional damage) |
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Monk: |
Monk: |
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*{{skill icon|Signet of Judgment}} (knockdown, additional damage) |
*{{skill icon|Signet of Judgment}} (knockdown, additional damage) |
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*{{skill icon|Castigation Signet}} (e-management, additional damage) |
*{{skill icon|Castigation Signet}} (e-management, additional damage) |
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Mesmer: |
Mesmer: |
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*{{skill icon|Energy Drain}} (e-management) |
*{{skill icon|Energy Drain}} (e-management) |
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− | ===Core Skills=== |
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==Equipment selection== |
==Equipment selection== |
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== See also == |
== See also == |
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− | [[Build: |
+ | * [[Build:A/Me Lyssa's Assacaster]] |
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− | [[Build: |
+ | * [[Build:A/Mo Assacaster]] |
+ | * [[Build:A/P MoI Assacaster]] |
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− | [[Build: |
+ | * [[Build:E/A Prism Deadly Arts]] |
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− | [[Build:A/Mo SoJ Deadly Arts Sin]] |
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− | [[Build:E/A Deadly Blaster]] |
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[[Category:Build Guides]] |
[[Category:Build Guides]] |
Latest revision as of 03:02, 21 October 2010
Purpose
This is a compilation of various builds with primary or secondary Assassin using several Deadly Arts skills along with other skills, condensed into one page for ease of use.
Tactics
- Use Deadly Paradox before your chain
- Make sure that your target is Poisoned before using Signet of Toxic Shock
- Resurrect dead teammates as needed.
Attribute selection
- Deadly Arts: this atribute should be as high as possible because most of your skills are using this attribute.
- Shadow Arts: can provide some self-heals.
Skill selection
Core skills
<pvxbig> [build prof=a/any deadly=12][Augury of Death][Deadly Paradox][Dancing Daggers][Entangling Asp][Signet of Toxic Shock][Optional][Optional][Optional][/build] </pvxbig>
- Always have Deadly Arts maxed
- Provides a cheap Deep Wound.
- Makes your chain cast and recharge faster. Because of its high energy cost, energy management is needed.
- A low-energy, ranged lead attack.
- Inflict poison for the following Signet of Toxic Shock while knocking down your target.
- Moderate damage to finish your target off.
Primaries
The following professions' primary attributes can help with energy management:
- Necromancer - Soul Reaping.
- Elementalist - used with Ether Prism for energy management and a panic button.
Optional Skills
The Optional skills should provide energy-management, self-heal or increased damage.
Assassin:
- Mark of Insecurity (anti-prot)
- Iron Palm (knockdown)
- Disrupting Dagger (interrupt)
Necromancer:
- Toxic Chill (Poison for SoTS, additional damage)
- Signet of Lost Souls (e-management, minor self-heal; necromancer primary is needed)
- Vile Miasma (additional damage + degen)
Elementalist:
- Ether Prism (energy management, minor anti-spike capability, requires elementalist primary)
Monk:
- Signet of Judgment (knockdown, additional damage)
- Castigation Signet (e-management, additional damage)
- Ray of Judgment (additional damage while enemy is knocked down)
Mesmer:
- Energy Drain (e-management)
- Lyssa's Aura (energy management)
Equipment selection
Armor
- Radiant Insignias
Weapons
- Hale Staff of Fortitude with "Hale and Hearty" inscription
See also
- Build:A/Me Lyssa's Assacaster
- Build:A/Me Energy Drain Assacaster
- Build:A/Mo Assacaster
- Build:A/P MoI Assacaster
- Build:E/A Prism Deadly Arts