PvXwiki
(piplup is not an assassin nor a caster)
 
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===Core skills===
 
===Core skills===
 
<pvxbig>
 
<pvxbig>
[build prof=a/any deadly=12][Augury of Death][Deadly Paradox][Dancing Daggers][Entangling Asp][Signet of Toxic Shock][Optional][Optional][Resurrection Signet][/build]
+
[build prof=a/any deadly=12][Augury of Death][Deadly Paradox][Dancing Daggers][Entangling Asp][Signet of Toxic Shock][Optional][Optional][Optional][/build]
 
</pvxbig>
 
</pvxbig>
 
*Always have [[gw:Deadly Arts|Deadly Arts]] maxed
 
*Always have [[gw:Deadly Arts|Deadly Arts]] maxed
  +
 
*{{skill icon|Augury of Death}}
 
:Provides a cheap Deep Wound.
 
*{{skill icon|Deadly Paradox}}
 
:Makes your chain cast and recharge faster. Because of its high energy cost, energy management is needed.
 
*{{skill icon|Dancing Daggers}}
 
:A low-energy, ranged lead attack.
 
*{{skill icon|Entangling Asp}}
 
:Inflict poison for the following Signet of Toxic Shock while knocking down your target.
 
*{{skill icon|Signet of Toxic Shock}}
 
:Moderate damage to finish your target off.
   
 
=== Primaries ===
 
=== Primaries ===
 
The following professions' primary attributes can help with energy management:
 
The following professions' primary attributes can help with energy management:
   
*Necromancer - Soul Reaping
+
*Necromancer - Soul Reaping.
  +
*Elementalist - used with [[gww:Ether Prism|Ether Prism]] for energy management and a panic button.
*Elementalist - Energy Storage
 
   
 
=== Optional Skills ===
 
=== Optional Skills ===
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Assassin:
 
Assassin:
*{{skill icon|Iron Palm}} (instead of Dancing Daggers, knockdown)
+
*{{skill icon|Mark of Insecurity}} (anti-prot)
*{{skill icon|Feigned Neutrality}} (self-heal)
+
*{{skill icon|Iron Palm}} (knockdown)
 
*{{skill icon|Disrupting Dagger}} (interrupt)
 
*{{skill icon|Disrupting Dagger}} (interrupt)
   
 
Necromancer:
 
Necromancer:
 
*{{skill icon|Toxic Chill}} (Poison for SoTS, additional damage)
 
*{{skill icon|Toxic Chill}} (Poison for SoTS, additional damage)
*{{skill icon|Reaper's Mark}} (e-management, additional degen)
+
*{{skill icon|Signet of Lost Souls}} (e-management, minor self-heal; necromancer primary is needed)
*{{skill icon|Signet of Lost Souls}} (e-management, minor self-heal)
 
*{{skill icon|Deathly Chill}} (additional damage)
 
 
*{{skill icon|Vile Miasma}} (additional damage + degen)
 
*{{skill icon|Vile Miasma}} (additional damage + degen)
*{{skill icon|Virulence}} (Poison, for SoTS, disease and weakness.)
 
   
 
Elementalist:
 
Elementalist:
*{{skill icon|Master of Magic}} (energy management)
+
*{{skill icon|Ether Prism}} (energy management, minor anti-spike capability, requires elementalist primary)
*{{skill icon|Mind Blast}} (energy management, additional damage)
 
   
 
Monk:
 
Monk:
 
*{{skill icon|Signet of Judgment}} (knockdown, additional damage)
 
*{{skill icon|Signet of Judgment}} (knockdown, additional damage)
 
*{{skill icon|Castigation Signet}} (e-management, additional damage)
 
*{{skill icon|Castigation Signet}} (e-management, additional damage)
 
*{{skill icon|Ray of Judgment}} (additional damage while enemy is knocked down)
   
 
Mesmer:
 
Mesmer:
 
*{{skill icon|Energy Drain}} (e-management)
 
*{{skill icon|Energy Drain}} (e-management)
 
*{{skill icon|Lyssa's Aura}} (energy management)
 
===Core Skills===
 
*{{skill icon|Augury of Death}}
 
:Provides a cheap Deep Wound.
 
*{{skill icon|Deadly Paradox}}
 
:Makes your chain cast and recharge faster. Because of its high energy cost, energy management is needed.
 
*{{skill icon|Dancing Daggers}}
 
:A low energy lead attack.
 
*{{skill icon|Entangling Asp}}
 
:Inflict poison for the following Signet of Toxic Shock while knocking down.
 
*{{skill icon|Signet of Toxic Shock}}
 
:Moderate damage to finish your target off.
 
   
 
==Equipment selection==
 
==Equipment selection==
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== See also ==
 
== See also ==
[[Build:N/A Dancing Death]]
+
* [[Build:A/Me Lyssa's Assacaster]]
 
* [[Build:A/Me Energy Drain Assacaster]]
 
[[Build:E/A Dancing MoM]]
+
* [[Build:A/Mo Assacaster]]
  +
* [[Build:A/P MoI Assacaster]]
 
[[Build:A/any Toxic Augury Spiker]]
+
* [[Build:E/A Prism Deadly Arts]]
 
[[Build:A/Me Assacaster]]
 
 
[[Build:A/Mo SoJ Deadly Arts Sin]]
 
 
[[Build:E/A Deadly Blaster]]
 
 
 
[[Category:Build Guides]]
 
[[Category:Build Guides]]

Latest revision as of 03:02, 21 October 2010

Purpose

This is a compilation of various builds with primary or secondary Assassin using several Deadly Arts skills along with other skills, condensed into one page for ease of use.

Tactics

Attribute selection

  • Deadly Arts: this atribute should be as high as possible because most of your skills are using this attribute.
  • Shadow Arts: can provide some self-heals.

Skill selection

Core skills

<pvxbig> [build prof=a/any deadly=12][Augury of Death][Deadly Paradox][Dancing Daggers][Entangling Asp][Signet of Toxic Shock][Optional][Optional][Optional][/build] </pvxbig>

Provides a cheap Deep Wound.
Makes your chain cast and recharge faster. Because of its high energy cost, energy management is needed.
A low-energy, ranged lead attack.
Inflict poison for the following Signet of Toxic Shock while knocking down your target.
Moderate damage to finish your target off.

Primaries

The following professions' primary attributes can help with energy management:

  • Necromancer - Soul Reaping.
  • Elementalist - used with Ether Prism for energy management and a panic button.

Optional Skills

The Optional skills should provide energy-management, self-heal or increased damage.

Assassin:

Necromancer:

Elementalist:

  • Ether Prism Ether Prism (energy management, minor anti-spike capability, requires elementalist primary)

Monk:

Mesmer:

Equipment selection

Armor

Weapons

  • Hale Staff of Fortitude with "Hale and Hearty" inscription

See also