PvXwiki
(piplup is not an assassin nor a caster)
 
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===Core skills===
 
===Core skills===
 
<pvxbig>
 
<pvxbig>
[build prof=a/any deadly=12][Augury of Death][Deadly Paradox][Dancing Daggers][Entangling Asp][Signet of Toxic Shock][Optional][Optional][Resurrection Signet][/build]
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[build prof=a/any deadly=12][Augury of Death][Deadly Paradox][Dancing Daggers][Entangling Asp][Signet of Toxic Shock][Optional][Optional][Optional][/build]
 
</pvxbig>
 
</pvxbig>
 
*Always have [[gw:Deadly Arts|Deadly Arts]] maxed
 
*Always have [[gw:Deadly Arts|Deadly Arts]] maxed
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:Inflict poison for the following Signet of Toxic Shock while knocking down your target.
 
:Inflict poison for the following Signet of Toxic Shock while knocking down your target.
 
*{{skill icon|Signet of Toxic Shock}}
 
*{{skill icon|Signet of Toxic Shock}}
:Moderate damage to finish your target off.
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:Moderate damage to finish your target off.
   
 
=== Primaries ===
 
=== Primaries ===
 
The following professions' primary attributes can help with energy management:
 
The following professions' primary attributes can help with energy management:
   
*Necromancer - Soul Reaping
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*Necromancer - Soul Reaping.
  +
*Elementalist - used with [[gww:Ether Prism|Ether Prism]] for energy management and a panic button.
*Elementalist - Energy Storage
 
   
 
=== Optional Skills ===
 
=== Optional Skills ===
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*{{skill icon|Mark of Insecurity}} (anti-prot)
 
*{{skill icon|Mark of Insecurity}} (anti-prot)
 
*{{skill icon|Iron Palm}} (knockdown)
 
*{{skill icon|Iron Palm}} (knockdown)
*{{skill icon|Feigned Neutrality}} (self-heal)
 
 
*{{skill icon|Disrupting Dagger}} (interrupt)
 
*{{skill icon|Disrupting Dagger}} (interrupt)
   
 
Necromancer:
 
Necromancer:
 
*{{skill icon|Toxic Chill}} (Poison for SoTS, additional damage)
 
*{{skill icon|Toxic Chill}} (Poison for SoTS, additional damage)
*{{skill icon|Reaper's Mark}} (e-management, additional degen; necromancer primary is needed)
 
 
*{{skill icon|Signet of Lost Souls}} (e-management, minor self-heal; necromancer primary is needed)
 
*{{skill icon|Signet of Lost Souls}} (e-management, minor self-heal; necromancer primary is needed)
*{{skill icon|Deathly Chill}} (additional damage)
 
 
*{{skill icon|Vile Miasma}} (additional damage + degen)
 
*{{skill icon|Vile Miasma}} (additional damage + degen)
*{{skill icon|Virulence}} (Poison, for SoTS, disease and weakness.)
 
   
 
Elementalist:
 
Elementalist:
*{{skill icon|Mind Blast}} (energy management, additional damage)
+
*{{skill icon|Ether Prism}} (energy management, minor anti-spike capability, requires elementalist primary)
*{{skill icon|Ether Prism}} (energy management, minor anti-spike capability)
 
   
 
Monk:
 
Monk:
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== See also ==
 
== See also ==
* [[Build:N/A Toxic Chill Spiker]]
 
 
* [[Build:A/Me Lyssa's Assacaster]]
 
* [[Build:A/Me Lyssa's Assacaster]]
 
* [[Build:A/Me Energy Drain Assacaster]]
 
* [[Build:A/Me Energy Drain Assacaster]]
 
* [[Build:A/Mo Assacaster]]
 
* [[Build:A/Mo Assacaster]]
  +
* [[Build:A/P MoI Assacaster]]
 
 
* [[Build:E/A Prism Deadly Arts]]
 
[[Category:Build Guides]]
 
[[Category:Build Guides]]

Latest revision as of 03:02, 21 October 2010

Purpose

This is a compilation of various builds with primary or secondary Assassin using several Deadly Arts skills along with other skills, condensed into one page for ease of use.

Tactics

Attribute selection

  • Deadly Arts: this atribute should be as high as possible because most of your skills are using this attribute.
  • Shadow Arts: can provide some self-heals.

Skill selection

Core skills

<pvxbig> [build prof=a/any deadly=12][Augury of Death][Deadly Paradox][Dancing Daggers][Entangling Asp][Signet of Toxic Shock][Optional][Optional][Optional][/build] </pvxbig>

Provides a cheap Deep Wound.
Makes your chain cast and recharge faster. Because of its high energy cost, energy management is needed.
A low-energy, ranged lead attack.
Inflict poison for the following Signet of Toxic Shock while knocking down your target.
Moderate damage to finish your target off.

Primaries

The following professions' primary attributes can help with energy management:

  • Necromancer - Soul Reaping.
  • Elementalist - used with Ether Prism for energy management and a panic button.

Optional Skills

The Optional skills should provide energy-management, self-heal or increased damage.

Assassin:

Necromancer:

Elementalist:

  • Ether Prism Ether Prism (energy management, minor anti-spike capability, requires elementalist primary)

Monk:

Mesmer:

Equipment selection

Armor

Weapons

  • Hale Staff of Fortitude with "Hale and Hearty" inscription

See also