m (See also)
m (See also)
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* [[Build:A/Me Energy Drain Assacaster]]
* [[Build:A/Me Energy Drain Assacaster]]
* [[Build:A/Mo Assacaster]]
* [[Build:A/Mo Assacaster]]
* [[Build:A/any MoI Assacaster]]
* [[Build:A/P MoI Assacaster]]
* [[Build:E/A Prism Deadly Arts]]
* [[Build:E/A Prism Deadly Arts]]
[[Category:Build Guides]]
[[Category:Build Guides]]

Revision as of 11:17, July 1, 2010


This is a compilation of various builds with primary or secondary Assassin using several Deadly Arts skills along with other skills, condensed into one page for ease of use.


Attribute selection

  • Deadly Arts: this atribute should be as high as possible because most of your skills are using this attribute.
  • Shadow Arts: can provide some self-heals.

Skill selection

Core skills

<pvxbig> [build prof=a/any deadly=12][Augury of Death][Deadly Paradox][Dancing Daggers][Entangling Asp][Signet of Toxic Shock][Optional][Optional][Optional][/build] </pvxbig>

Provides a cheap Deep Wound.
Makes your chain cast and recharge faster. Because of its high energy cost, energy management is needed.
A low-energy, ranged lead attack.
Inflict poison for the following Signet of Toxic Shock while knocking down your target.
Moderate damage to finish your target off.


The following professions' primary attributes can help with energy management:

  • Necromancer - Soul Reaping.
  • Elementalist - used with Ether Prism for energy management and a panic button.

Optional Skills

The Optional skills should provide energy-management, self-heal or increased damage.




  • Ether Prism Ether Prism (energy management, minor anti-spike capability, requires elementalist primary)



Equipment selection



  • Hale Staff of Fortitude with "Hale and Hearty" inscription

See also

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