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{{Profession guides box}}
 
{{Profession guides box}}
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[[gw:assassin| The Assassin]] is a very niche class. While the Assassin is a melee class, they have far less armor (70 total) compared to their melee brethren the [[gw:warriors| Warriors]] and far fewer protective spells than the [[gw:dervish| Dervish]]. What an Assassin can do is focus in on one target and take that target out while that target has no chance to react. The Assassin has 4 pips of energy regeneration and 25 energy to plow through a dagger chain and quickly recover to do another.
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[[gw:assassin| The Assassin]] is a very niche class. While the Assassin is a melee class, they have far less armor (70 total) compared to their melee brethren the [[gw:warriors| Warriors]] and far fewer protective spells than the [[gw:dervish| Dervish]]. What an Assassin can do is attempt to spike a single target fast enough to score a kill. The Assassin has 4 pips of energy regeneration and 25 energy.
   
==Attributes==
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==Primary Weapon==
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The Assassin's Primary weapons are the [[gww:Daggers|Daggers]]. They are two handed weapons linked to the [[gww:Dagger Mastery|Dagger Mastery]] Attribute and deal 7-17 slashing or piercing damage maximum. They are melee weapons whose main advantage over other weapons is the chance of a [[gww:Double Strike|Double Strike]] and the use of skill combinations. Although the attack interval of daggers is the same as that of an axe or sword, the net number of attacks is greater due to the chance of a [[gww:Double Strike|Double Strike]].
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==Primary Attribute:Critical Strikes==
 
===[[gw:Critical Strikes|Critical Strikes]]===
 
===[[gw:Critical Strikes|Critical Strikes]]===
 
The Assassin's primary attribute is what makes it so different from every other class.
 
The Assassin's primary attribute is what makes it so different from every other class.
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This means that every time you make a critical hit (which will be often with higher ranks), you gain energy. If only being used as Energy Management, don't increase it above either rank 8 or 13 since it's a waste of attribute points.
 
This means that every time you make a critical hit (which will be often with higher ranks), you gain energy. If only being used as Energy Management, don't increase it above either rank 8 or 13 since it's a waste of attribute points.
   
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==Attributes==
 
===[[gw:Dagger Mastery|Dagger Mastery]]===
 
===[[gw:Dagger Mastery|Dagger Mastery]]===
 
:"''The damage and effectiveness of Dagger strikes, dagger-based skills, and the chance to inflict a critical hit increases with rank in Dagger Mastery. Also, there's a 2% chance per rank in Dagger Mastery that attacks from your daggers will double strike.''"
 
:"''The damage and effectiveness of Dagger strikes, dagger-based skills, and the chance to inflict a critical hit increases with rank in Dagger Mastery. Also, there's a 2% chance per rank in Dagger Mastery that attacks from your daggers will double strike.''"
The daggers are the Assassin's weapon of choice. With double strikes, you chance to score a critical hit increases as well. Daggers as a weapon have the lowest base damage but highest rate of attack which means they can stack well with "on attack" damage bonuses and can execute a spike very rapidly.
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The daggers are the Assassin's weapon of choice. With double strikes, your chance to score a critical hit increases as well. Daggers as a weapon have the lowest base damage but highest rate of attack which means they can stack well with "on attack" damage bonuses and can execute a spike very rapidly.
   
 
===[[gw:Deadly Arts|Deadly Arts]]===
 
===[[gw:Deadly Arts|Deadly Arts]]===
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Whereas Deadly Arts focuses on making enemies weaker, Shadow Arts focuses on making you stronger. Shadow Arts contains the Assassin's only self-heals: [[gw:Shadow Refuge|Shadow Refuge]] and [[gw:Feigned Neutrality|Feigned Neutrality]]. It also contains self-augmentive skills that make it miss less often or make more double strikes.
 
Whereas Deadly Arts focuses on making enemies weaker, Shadow Arts focuses on making you stronger. Shadow Arts contains the Assassin's only self-heals: [[gw:Shadow Refuge|Shadow Refuge]] and [[gw:Feigned Neutrality|Feigned Neutrality]]. It also contains self-augmentive skills that make it miss less often or make more double strikes.
   
==Types of Assassins==
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==Common Assassin Builds==
===Spike Assassin===
 
The standard type of Assassin in PvP. Spike Assassins have a shadow step and a powerful dagger chain that can be executed in a few seconds leaving a character either dead or very low on health. This is almost always combined with a snare such as a knockdown or a hex that slows the target's movement to prevent escape and assure his or her destruction.
 
 
===[[gw:Moebius Strike|Moebius]] Pressure===
 
This type of assassin uses the assassin elite skill Moebius Strike to keep a string of dual attacks going continuously. As dual attacks are the strongest of an assassin's skill chain, this causes a great deal of damage very quickly to the target while also inflicting various conditions and knock-downs.
 
 
===Assacaster===
 
The term Assacaster refers to an Assassin that focuses specifically on dealing damage through the Deadly Arts line, taking advantage of [[gw: Deadly Paradox|Deadly Paradox]] to pump out extensive damage. An Assacaster typically uses a combination of the skills [[gw: Dancing Daggers|Dancing Daggers]], [[gw: Entangling Asp|Entangling Asp]], and [[gw: Signet of Toxic Shock|Signet of Toxic Shock]] for their main damage. As this composes the brunt of the Assacaster's offense, the other skills are highly malleable depending on what the user needs either for their own purposes or for their team.
 
 
===Critical Striker===
 
A Critical Strike-based assassin makes use of massive points in Critical Strikes and an alternative, high critical damage weapon such as an [[gw:axe|axe]], [[gw:scythe|scythe]], or even [[gw:bow|bow]]. They use skills that increase their probability to critical to near 100% and skills that feed off of critical strikes to increase survivability. Because of their lack of versatility, gimmicks such as the Critical Striker are not found outside of PvE.
 
 
===Invincisin===
 
The '''Invincisin''' makes use of [[gw:Shadow Form|Shadow form]], [[gw:Deadly Paradox|Deadly paradox]], and an [[gw:of Enchanting|Enchanting mod]] to maintain shadow form almost constantly, and therefore become impervious to most forms of attack 5/6 of the time. They commonly make use of skills from the [[gw:Deadly Arts|Deadly Arts]] line to deal damage, but invincisins with daggers are not unheard of.
 
 
==Tactics==
 
*Common tactics
 
===PvE===
 
 
 
===PvP===
 
===PvP===
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*[[Build:A/W_Coward_Pressure|Coward Pressure]] uses attack skills with short activation times to put pressure on opposing monks.
Assassins are commonly used in GvG for [[gw:Split team|Split]] ''(See: [[Guide:GvG Splits and Ganks|Split and Ganking guide]])'', usualy paired with a caster (this can be done also solo) for purpose of [[gw:gank|Ganking]]. For this purpose the assassin is usualy setup with a [[gw:shadow step|shadow step]]ping skill attack chain that end with [[gw:Blades of Steel|Blades of Steel]] for maximum damage and an interupt, to disable targets healing skill.
 
  +
*[[Build:A/Me_Lyssa's_Assacaster|The Assacaster]] is popular in random arenas as an easy way to deal damage that cannot easily be protected against.
  +
*[[Build:A/E_Way_of_the_Assassin|Way of the Assassin]] is another build that utilises low-activation skills, but also combines them with attack buffs to increase damage dealt.
   
==Skills==
 
===Skill Nomenclature===
 
From Guildwiki:
 
:''The naming of Assassin attack skills is straightforward. There are prefixes:''
 
:*'''''Black''' requires a [[gw:Hex|Hex]] to function or reach full potential.''
 
:*'''''Golden''' requires an [[gw:Enchantment|Enchantment]] to function or reach full potential.''
 
:*'''''Lotus''' indicates an [[gw:energy|energy]] gain in some way.''
 
:*'''''Falling''' indicates that the target must be [[gw:knockdown|knocked down]] to reach full potential.''
 
:*'''''Way of ...''' indicates a stance or enchantment that affects attacks.''
 
:*'''''Critical''' indicates some benefit with [[gw:Critical hit|critical hits]].''
 
 
:''Other words in the name that come after the prefixes can help determine the effects of the skill, as follows:''
 
:*'''''Fox''' indicates attacks cannot be [[gw:block|block]]ed under certain circumstances.''
 
:*'''''Mantis''' indicates the attack will [[gw:cripple|cripple]] the target under certain circumstances.''
 
:*'''''Spider''' indicates the attack will [[gw:poison|poison]] the target under certain circumstances.''
 
:*'''''Prison''' indicates that you [[gw:Movement|slow]] that target for a time.''
 
:*'''''Ox''' indicates the attack will [[gw:knockdown|knockdown]] the target under certain circumstances.''
 
:*'''''Fang''' indicates the attack will inflict a [[gw:deep wound|deep wound]] on the target under certain circumstances.''
 
 
===Lead Attacks===
 
Lead Attacks are not commonly used because an Offhand->Dual->Offhand->Dual combo provides significantly better spiking capability. That said, they can still be effective.
 
====Critical Strikes====
 
{{skill icon|Unsuspecting Strike}}
 
:Can function as a good opener but has no conditions and the additional damage is conditional.
 
{{skill icon|Black Lotus Strike}}
 
:Functions as energy management is target is hexed. Fairly good damage.
 
 
====Dagger Mastery====
 
{{skill icon|Black Mantis Thrust}}<br>
 
{{skill icon|Leaping Mantis Sting}}
 
:Both provide a conditional cripple but Black Mantis Thrust's conditional requirement is much easier to meet; can be used for snaring an opponent.
 
 
{{skill icon|Golden Lotus Strike}}<br>
 
{{skill icon|Golden Fox Strike}}
 
:While you must be under an enchantment, the first is great energy management and the second cannot be blocked plus provides acceptable damage for a lead attack.
 
 
{{skill icon|Jagged Strike}}
 
:Fast recharging attack that inflicts Bleeding on foe.
 
 
{{skill icon|Disrupting Stab}}
 
:Uncommonly used. Can disable spells.
 
 
{{skill icon|Desperate Strike}}
 
:Highly conditionaly attack that can reward with high damage.
 
 
====Deadly Arts====
 
{{skill icon|Iron Palm}}
 
:While not an actual physical lead attack, it does count as one and provides good knockdown capability that can be useful for KD-lock or such pressure and works with Deadly Paradox. Requires target foe to be suffering from a condition or a hex.
 
 
===Offhand Attacks Requiring Lead Attacks===
 
Moderately seen procedure usually Lead, Off-Hand, Dual, Off-Hand, Dual.
 
====Critical Strikes====
 
There are no Off-Hand Attacks that require Lead Attacks in Critical Strikes.
 
====Dagger Mastery====
 
{{skill icon|Fox Fangs}}
 
:A moderate damage Off-Hand Attack that cannot be blocked. Usually used after Golden Fox Strike.
 
{{skill icon|Golden Fang Strike}}
 
:An attack that causes Deep Wound. Usually used after Jagged Strike for fast conditions also to simulate a weaker version of Twisting Fangs.
 
{{skill icon|Jungle Strike}}
 
:A high damage Off-Hand Attack that increases damage with Cripple. Usually used after Black Mantis Thrust or Leaping Mantis Sting because of their Cripple conditions.
 
{{skill icon|Lotus Strike}}
 
:A fair damage attack that gives Energy. Simular to the skill Black Lotus Strike.
 
{{skill icon|Golden Skull Strike}}<br>
 
{{skill icon|Temple Strike}}
 
:Elite Off-Hand Attacks that cause Daze. But Temple Strike causes Blind at the cost of 5 more Energy than Golden Skull Strike.
 
{{skill icon|Wild Strike}}
 
:Unblockable stance remover will very respectable damage.
 
 
====Deadly Arts====
 
{{skill icon|Mantis Touch}}
 
:No damage dealing spell hardly ever used. Usually used after Iron Palm then Trampling Ox for a 3 skill Knockdown.
 
 
====Shadow Arts====
 
There are no Off-Hand Attacks in Shadow Arts.
 
<hr>
 
 
===Other Offhand Attacks===
 
====Critical Strikes====
 
{{skill icon|Palm Strike}}
 
:Armor ignoring touch skill. Alows the use of a Dual attack without any requirements.
 
 
====Dagger Mastery====
 
{{skill icon|Moebius Strike}}
 
:Recharges all other attack skills and does significant damage with a meager 5 energy cost. Must follow a dual attack.
 
{{skill icon|Black Spider Strike}}
 
:A recent nerf increased its energy cost to 10. Now does mediocre damage for quite a bit of energy. Requires foes to be hexed.
 
{{skill icon|Golden Phoenix Strike}}
 
:Decent damage with no side effects. Requires you to be enchanted.
 
{{skill icon|Falling Spider}}
 
:Lots of damage plus poison for a meager 5 energy. Requires foe to be knocked-down.
 
{{skill icon|Falling Lotus Strike}}
 
:Used primarily for energy management. Requires foe to be knocked-down.
 
 
===Dual Attacks===
 
Almost every assassin build has a Dual Attack. It's 2 hits usually ensure plenty of damage depending on the build.
 
====Critical Strikes====
 
{{skill icon|Twisting Fangs}}
 
:Powerful Dual attack that causes deep wound and bleeding conditions. Used frequently.
 
{{skill icon|Critical Strike}}
 
:Good Dual Attack usually used for a quick critical hit and is a good Energy Management skill. Used with Critical Defenses to keep it up.
 
 
====Dagger Mastery====
 
{{skill icon|Death Blossom}}
 
:The strongest Dual Attack in terms of raw damage and AoE. Seen mainly with Moebius Strike.
 
{{skill icon|Blades of Steel}}
 
:The strongest Dual Attack in terms of long combos. Seen usually at the end of combos with at least 4 skills.
 
{{skill icon|Exhausting Assault}}
 
:Rarely used. Provides a quick interrupt and cause Exhaustion if it interrupts a spell. Also follows a Lead Attack. Seen after Disrupting Stab.
 
{{skill icon|Horns of the Ox}}<br>
 
{{skill icon|Trampling Ox}}
 
:Low damage and very common Dual Attacks. Used to Knockdown the target but Horns of the Ox Requires no one [[Adjacent]] of the target and Trampling Ox requires target to be Crippled. Falling Lotus/Spider is usually seen after it.
 
{{skill icon|Nine Tail Strike}}
 
:A high damage Dual Attack that cannot be blocked at the cost of 5 energy.
 
{{skill icon|Shattering Assault}}
 
:A moderate damage Elite Dual Attack that cannot be blocked and takes of enchantments at the cost of 10 energy.
 
 
====Deadly Arts====
 
{{skill icon|Vampiric Assault}}
 
:New GWEN skill that allows a full Deadly Arts chain. Steals a small amount of health on each strike. Seen mainly on Rt/A's with [[gw:Nightmare Weapon|Nightmare Weapon]].
 
 
====Shadow Arts====
 
There are no Dual Attacks in Shadow Arts.
 
<hr>
 
 
===Special Attacks===
 
====Critical Strikes====
 
{{skill icon|Malicious Strike}}
 
:Melee attack with incredible amount of damage for a low cost of 5 energy. Requires a foe suffering from condition .
 
 
====Dagger Mastery====
 
 
====Deadly Arts====
 
 
====Shadow Arts====
 
 
<hr>
 
 
===Shadow Steps===
 
====Critical Strikes====
 
 
====Dagger Mastery====
 
 
====Deadly Arts====
 
{{skill icon|Shadow Prison}}
 
:Perhaps the most infamous Shadow Step in non-GvG; it cuts the target's movement by 66% and supplies a hex.
 
 
====Shadow Arts====
 
*{{skill icon|Death's Charge}}
 
Considered the basic Shadow Step. You gain health if used on a target with more health than you.
 
*{{skill icon|Death's Retreat}}
 
Used to step to ally and be healed if they have more health than you.
 
*{{skill icon|Return}}
 
Used to shadow step to ally as well as inflicted Crippled to adjacent foes. A handy tool for Assassin secondaries, and experienced players can use this skill offensively as a snare.
 
 
====Other====
 
{{skill icon|Aura of Displacement}}
 
:In GvG, this skill is godly. It allows a route in and an escape route plus an enchantment to be used with Golden Pheonix Strike.
 
<hr>
 
 
===Self-Heals===
 
====Critical Strikes====
 
 
====Dagger Mastery====
 
 
====Deadly Arts====
 
 
====Shadow Arts====
 
 
<hr>
 
 
===Misc===
 
====Critical Strikes====
 
 
====Dagger Mastery====
 
 
====Deadly Arts====
 
 
====Shadow Arts====
 
 
<hr>
 
===Skills to Avoid===
 
====Critical Strikes====
 
 
====Dagger Mastery====
 
 
====Deadly Arts====
 
 
====Shadow Arts====
 
 
<hr>
 
 
==Equipment==
 
 
==Builds==
 
 
===PvE===
 
===PvE===
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*[[gww:Shadow Form|Shadow Form]] Tanks are often used in speedclears, like [[Build:Team_-_FoW_Manly_Spike|FoW Manly Spike]].
*[[:Category:All working general builds|All PvE general builds]]
 
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*[[Build:A/D_Critical_Scythe_Assassin|The Critical Scythe Assassin]] is a PvE build which uses a scythe combined with a high [[gww:Critical Strikes|Critical Strikes]] level to deal large amounts of damage to balled-up foes.
*[[:Category:All working farming builds|All farming builds]]
 
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*[[Build:A/any_PvE_Dagger_Spammer|The Dagger Spammer]] uses a fast-recharging attack chain to spam [[gww:Death Blossom|Death Blossom]], striking multiple adjacent foes for large amounts of damage.
*[[:Category:All working hero builds|All hero builds]]
 
 
===PvP===
 
*[[:Category:All working AB builds|All AB builds]]
 
*[[:Category:All working CM builds|All CM builds]]
 
*[[:Category:All working GvG builds|All GvG builds]]
 
*[[:Category:All working HA builds|All HA builds]]
 
*[[:Category:All working HB builds|All HB builds]]
 
*[[:Category:All working RA builds|All RA builds]]
 
*[[:Category:All working TA builds|All TA builds]]
 

Latest revision as of 18:33, 30 July 2010

Profession guides
WarriorWarrior RangerRanger MonkMonk NecromancerNecromancer MesmerMesmer ElementalistElementalist AssassinAssassin RitualistRitualist ParagonParagon DervishDervish
Profession Assassin

The Assassin is a very niche class. While the Assassin is a melee class, they have far less armor (70 total) compared to their melee brethren the Warriors and far fewer protective spells than the Dervish. What an Assassin can do is attempt to spike a single target fast enough to score a kill. The Assassin has 4 pips of energy regeneration and 25 energy.

Primary Weapon

The Assassin's Primary weapons are the Daggers. They are two handed weapons linked to the Dagger Mastery Attribute and deal 7-17 slashing or piercing damage maximum. They are melee weapons whose main advantage over other weapons is the chance of a Double Strike and the use of skill combinations. Although the attack interval of daggers is the same as that of an axe or sword, the net number of attacks is greater due to the chance of a Double Strike.

Primary Attribute:Critical Strikes

Critical Strikes

The Assassin's primary attribute is what makes it so different from every other class.

"The chance for critical hits increases 1% for each attribute point spent in Critical Strikes. For each critical hit, the Assassin receives 1 energy at rank 3 and above, 2 energy at rank 8 and above, and 3 energy at rank 13 and above."

This means that every time you make a critical hit (which will be often with higher ranks), you gain energy. If only being used as Energy Management, don't increase it above either rank 8 or 13 since it's a waste of attribute points.

Attributes

Dagger Mastery

"The damage and effectiveness of Dagger strikes, dagger-based skills, and the chance to inflict a critical hit increases with rank in Dagger Mastery. Also, there's a 2% chance per rank in Dagger Mastery that attacks from your daggers will double strike."

The daggers are the Assassin's weapon of choice. With double strikes, your chance to score a critical hit increases as well. Daggers as a weapon have the lowest base damage but highest rate of attack which means they can stack well with "on attack" damage bonuses and can execute a spike very rapidly.

Deadly Arts

"No Inherent effect. Many assassins skills, especially those related to harming enemies, become more effective with higher Deadly Arts."

The Deadly Arts line encompasses almost every Assassin hex and every ranged attack that pure Assassins have access to. Deadly Arts has snares such as Siphon Speed and Shadow Prison. Also, Deadly Arts has skills that make your opponent weaker to your attacks such as Siphon Strength or Expose Defenses.

Shadow Arts

"No inherent effect. Many Assassin skills, especially those related to defense and moving as a shadow, become more effective with higher Shadow Arts."

Whereas Deadly Arts focuses on making enemies weaker, Shadow Arts focuses on making you stronger. Shadow Arts contains the Assassin's only self-heals: Shadow Refuge and Feigned Neutrality. It also contains self-augmentive skills that make it miss less often or make more double strikes.

Common Assassin Builds

PvP

  • Coward Pressure uses attack skills with short activation times to put pressure on opposing monks.
  • The Assacaster is popular in random arenas as an easy way to deal damage that cannot easily be protected against.
  • Way of the Assassin is another build that utilises low-activation skills, but also combines them with attack buffs to increase damage dealt.

PvE