PvXwiki
(→‎Ether Renewal Bonders: "Ether Renewal can be taken to increase attack speed, you will suffer no additional damage." What on earth?)
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{{TOCright}}
 
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==What is Physway?==
 
==What is Physway?==
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Take 6 melee players, 4 support and the two ether renewal bonders.
 
Take 6 melee players, 4 support and the two ether renewal bonders.
 
===4 and 6 Man Areas===
 
===4 and 6 Man Areas===
  +
For four, take one ether renewal bonder, a supporter and two physicals. For six take two ether renewal bonders, a support and the other 3 filled with physicals.
Take ...
 
   
 
==Melee Players==
 
==Melee Players==
  +
For melee players your general guidance is to rush in to attack any group without mass enchantment removal.
What is the role of melee players? whats best?
 
   
 
===Notable skills===
 
===Notable skills===
 
*{{skill icon|Frenzy}} can be taken to increase attack speed, you will suffer no additional damage.
 
*{{skill icon|Frenzy}} can be taken to increase attack speed, you will suffer no additional damage.
  +
*{{skill icon|"Save Yourselves!"}} can be taken to reduce any damage dealt to your party, especially when the bonds have been removed.
These are the MOST IMPORTANT SKILLS ONLY. not every skill under the sun.
 
  +
*Any quick activation and quick recharging attack skill, such as {{skill icon|Jagged Strike}}.
===Suitable PvX Builds===
 
  +
*Skills to increase your damage output, such as {{skill icon|"By Ural's Hammer!"}},{{skill icon|Asuran Scan}} or {{skill icon|Ebon Battle Standard of Honor}}.
  +
These are only the '''most important skills''', the rest of your bar is upto you.
  +
Since all of your damage will be physical so that orders can be triggered, you may also need to consider stance or blind removal too.
  +
 
====Suitable PvX Builds====
  +
*[[Build:A/any PvE Dagger Spammer]] with [[gww:Way of the Assassin|Way of the Assassin]].
  +
*[[Build:W/A Enduring Dagger]]
   
 
==Support Players==
 
==Support Players==
 
===Orders===
 
===Orders===
  +
Using an Orders necromancer will increase your physicals ability to do lots of damage within a very short timeframe. <br>[[gww:Blood Bond|Blood Bond]] and well spells such as [[gww:Well of Blood|Well of Blood]] can heal your frontline too.
Where and why to take orders? what are the options in the build? whats best?
 
 
====Notable skills====
 
====Notable skills====
*{{skill icon|Optional}} skill
+
*{{skill icon|Blood Bond}} Provides heal around your physicals when target dies.
  +
*{{skill icon|Order of Pain}} or {{skill icon|Order of the Vampire}}
====Suitable PvX Builds====
 
 
*{{skill icon|Strength of Honor}}
   
 
===Spirit and Minion Masters===
 
===Spirit and Minion Masters===
  +
Spirits and Minions can divert attention of foes away from your party, and most importantly provide an extra level of protection for your Ether Renewal healers.
Where and why to take spirits/? what are the options in the build? whats best?
 
 
====Notable skills====
 
====Notable skills====
  +
*{{skill icon|Earthbind}} Has great synergy with [[gww:Great Dwarf Weapon|Great Dwarf Weapon]] to allow physicals to knock down otherwise immune to KD foes.
*{{skill icon|Earthbind}}
 
====Suitable PvX Builds====
 
   
 
===MoP Spammers===
 
===MoP Spammers===
  +
In areas with masses of foes in each group, [[gww:Mark of Pain|Mark of Pain]] can be used to decimate foes.
Where and why to take mop spammers/? what are the options in the build? whats best?
 
 
====Notable skills====
 
====Notable skills====
*{{skill icon|Mark of Pain}}
+
*{{skill icon|Mark of Pain}} Armor ignoring nuke for physicals.
 
====Suitable PvX Builds====
 
====Suitable PvX Builds====
  +
[[Build:N/A Mark of Pain Nuker]]
   
 
===Cleaners===
 
===Cleaners===
  +
Nearly every area in the game has some sort of anti melee effect produced, such as [[gww:Faintheartedness|Faintheartedness]], [[gww:Blurred Vision|Blurred Vision]] or [[gww:Blind|Blind]], all of which are very counter-productive for a physical team.
Where and why to take mop spammers/? what are the options in the build? whats best?
 
 
====Notable skills====
 
====Notable skills====
*{{skill icon|Signet of Removal}}
+
*{{skill icon|Signet of Removal}} Since everyone should be bonded with at least one enchantment anyway it almost guarantees removal.
====Suitable PvX Builds====
 
   
 
==Ether Renewal Bonders==
 
==Ether Renewal Bonders==
  +
These players will be keeping every packet of damage down to a bare minimum. Via use of [[gww:Ether Renewal|Ether Renewal]] they can spam skills like [[gww:Infuse Health|Infuse Health]] to keep their energy up to allow maintainance of [[gww:Protective Bond|Protective Bond]]
What is the role of ERs players? whats best?
 
   
 
====Notable skills====
 
====Notable skills====
*{{skill icon|Ether Renewal}} abuses enchantments to gain energy when combined with spammable skills.
+
*{{skill icon|Ether Renewal}} Abuses enchantments to gain energy when combined with spammable skills.
  +
*{{skill icon|Infuse Health}} Spammable large heal.
  +
*{{skill icon|Protective Bond}} Stop your team being killed.
 
====Suitable PvX Builds====
 
====Suitable PvX Builds====
 
*[[Build:Team - Dual ER Backline]]
 
*[[Build:Team - Dual ER Backline]]
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== Counters ==
 
== Counters ==
*Heavy Enchant strips (Rend, Chilblains or Mirror of Disenchantment)
+
*Heavy Enchant strips ([[gww:Rend Enchantments|Rend Enchantments]], [[gww:Chilblains|Chilblains]] or [[gww:Mirror of Disenchantment|Mirror of Disenchantment]]).
*Interrupts while activating Ether Renewal.
+
*Interupts or being knocked down while activating Ether Renewal.
*Energy spikes from Protective Bond.
+
*Energy spikes from Protective Bond and physicals standing in Area of Effect skills.
*Eles not spamming fast enough to maintain energy.
+
*ERs not spamming skills fast enough to maintain energy.
   
 
==Builds==
 
==Builds==
 
===Area Specific Builds===
 
===Area Specific Builds===
 
*[[Build:Team - UW Physway]]
 
*[[Build:Team - UW Physway]]
  +
This setup has been optimised to provide a quick and fun method of rolling through the various hard hitting foes in the [[gww:Underworld|Underworld]], including [[gww:Dhumm|Dhumm]] himself.
Write down how it is tailored to UW.
 
  +
*[[User:Excluded/DeepPhysway|Build:Team - Deep Physway]]
 
  +
Not used by PuGs but another reasonable area to clear with nice drops.
===Other===
 
*[[Build:Team - Dual ER Backline]]
 

Revision as of 08:29, 17 June 2010

What is Physway?

Physway collaborates strong protection from Ether Renewal infuse/bonders and physical damage buffs to create a team build that is capable of doing many areas, using both pick-up-groups and experienced players but is primarily designed for the harder dungeons and elite areas.

Build Overview

This section tells what a physway team usually comprises of.

8 Man Areas

4 melee players:

Optional Optional Optional Optional Optional Optional Optional Optional
Optional Optional Optional Optional Optional Optional Optional Optional
Optional Optional Optional Optional Optional Optional Optional Optional
Optional Optional Optional Optional Optional Optional Optional Optional

2 support players:

Optional Optional Optional Optional Optional Optional Optional Optional
Optional Optional Optional Optional Optional Optional Optional Optional

2 ether renewal bonders:

Great Dwarf Weapon Infuse Health Spirit Bond Optional Optional Protective Bond Ether Renewal Aura of Restoration
Great Dwarf Weapon Infuse Health Spirit Bond Optional Optional Protective Bond Ether Renewal Aura of Restoration

12 Man Areas

Take 6 melee players, 4 support and the two ether renewal bonders.

4 and 6 Man Areas

For four, take one ether renewal bonder, a supporter and two physicals. For six take two ether renewal bonders, a support and the other 3 filled with physicals.

Melee Players

For melee players your general guidance is to rush in to attack any group without mass enchantment removal.

Notable skills

These are only the most important skills, the rest of your bar is upto you. Since all of your damage will be physical so that orders can be triggered, you may also need to consider stance or blind removal too.

Suitable PvX Builds

Support Players

Orders

Using an Orders necromancer will increase your physicals ability to do lots of damage within a very short timeframe.
Blood Bond and well spells such as Well of Blood can heal your frontline too.

Notable skills

Spirit and Minion Masters

Spirits and Minions can divert attention of foes away from your party, and most importantly provide an extra level of protection for your Ether Renewal healers.

Notable skills

MoP Spammers

In areas with masses of foes in each group, Mark of Pain can be used to decimate foes.

Notable skills

Suitable PvX Builds

Build:N/A Mark of Pain Nuker

Cleaners

Nearly every area in the game has some sort of anti melee effect produced, such as Faintheartedness, Blurred Vision or Blind, all of which are very counter-productive for a physical team.

Notable skills

  • Signet of Removal Signet of Removal Since everyone should be bonded with at least one enchantment anyway it almost guarantees removal.

Ether Renewal Bonders

These players will be keeping every packet of damage down to a bare minimum. Via use of Ether Renewal they can spam skills like Infuse Health to keep their energy up to allow maintainance of Protective Bond

Notable skills

Suitable PvX Builds

General Usage

  • Use Essence of Celerity. Ether Renewal eles should bond 4 players each at the start
  • Necro should also cast and maintains Strength of Honor on all physical players.
  • Physicals attack whatever they feel like.

Counters

  • Heavy Enchant strips (Rend Enchantments, Chilblains or Mirror of Disenchantment).
  • Interupts or being knocked down while activating Ether Renewal.
  • Energy spikes from Protective Bond and physicals standing in Area of Effect skills.
  • ERs not spamming skills fast enough to maintain energy.

Builds

Area Specific Builds

  • Build:Team - UW Physway

This setup has been optimised to provide a quick and fun method of rolling through the various hard hitting foes in the Underworld, including Dhumm himself.

  • Build:Team - Deep Physway

Not used by PuGs but another reasonable area to clear with nice drops.