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*[[Build:A/any PvE Dagger Spammer]] with [[gww:Way of the Assassin|Way of the Assassin]]. |
*[[Build:A/any PvE Dagger Spammer]] with [[gww:Way of the Assassin|Way of the Assassin]]. |
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*[[Build:W/A Enduring Dagger]] |
*[[Build:W/A Enduring Dagger]] |
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− | *[[Build:P/A Dagger Spammer]] |
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− | *[[Build:R/A Dagger Pet Ranger]] |
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*[[Build:D/W Zealous Dervish]] without Aura of Holy Might so that Orders will trigger (physical damage). |
*[[Build:D/W Zealous Dervish]] without Aura of Holy Might so that Orders will trigger (physical damage). |
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Revision as of 13:54, 7 July 2010
What is Physway?
Physway collaborates strong protection from Ether Renewal infuse/bonders and physical damage buffs to create a team build that is capable of doing many areas, using both pick-up-groups and experienced players but is primarily designed for the harder dungeons and elite areas. This guide allows players to build their own physway team for specific areas.
Build Overview
This section shows what a physway team usually comprises of.
8 Man Areas
For eight man areas, physway teams consist of 4 melee players, 2 support players and 2 ether renewal bonders:
12 Man Areas
Take 6 melee players, 4 support and the two ether renewal bonders. Bear in mind that both Urgoz and The Deep need a few specific skills in order to be completed.
4 and 6 Man Areas
For four, take one ether renewal bonder, a supporter and two physicals. For six take two ether renewal bonders, a support and the other 3 filled with physicals.
Melee Players
Melee players have fast attack rate and skill activation to distribute damage from Great Dwarf Weapon, Orders and Strength of Honor as quickly as possible. Team target co-ordination is not required for this role, players may basically attack what they wish, as long as they remain in range of the ER bonders. Note that it is useful if melee players attack different foes to make knockdown more widespread.
Notable skills
- Frenzy can be taken to increase attack speed, damage is capped by Protective Bond.
- Any quick activation and quick recharging attack skill, such as Jagged Strike Fox Fangs Mystic Sweep, Eremite's Attack and Protector's Strike
- Skills to increase damage output such as "By Ural's Hammer!", Asuran Scan or Ebon Battle Standard of Honor.
- Note that stance or blind removal can be useful.
Suitable PvX Builds
- Build:A/any PvE Dagger Spammer with Way of the Assassin.
- Build:W/A Enduring Dagger
- Build:D/W Zealous Dervish without Aura of Holy Might so that Orders will trigger (physical damage).
Support Players
Orders
Using an Orders necromancer will increase your physicals ability to do damage. Blood Bond and well spells such as Well of Blood can help to heal your frontline. Orders necromancers are generally preffered as they offer a free secondary profession which allows other utility such as Strength of Honor or condition/hex removal to be taken.
Notable skills
- Blood Bond Provides heal around your physicals when target dies.
- Order of Pain
- Order of the Vampire can be used to heal physical players
- Strength of Honor
Suitable PvX Builds
Spirit and Minion Masters
Spirits and Minions can divert attention of foes away from your party and most importantly provide an extra level of protection for your Ether Renewal healers.
Notable skills
- Earthbind has synergy with Great Dwarf Weapon, increasing knockdown duration and allowing foes that usually cannot be knocked down to be knocked down.
MoP Spammers
In areas with large numbers of foes per group Mark of Pain can be extremely useful in providing AoE damage.
Notable skills
- Mark of Pain Armor ignoring nuke for physicals.
Suitable PvX Builds
Cleaners
Nearly every area in the game has some sort of anti-melee effect produced, such as Faintheartedness, Blurred Vision or Blind, all of which are very counter-productive for a physical team. Cleaners can be used to remove these ailments from the physical players.
Notable skills
- Signet of Removal since everyone should be bonded with at least one enchantment it almost guarantees removal.
Ether Renewal Bonders
These players will be keeping every packet of damage down to a bare minimum. Via use of Ether Renewal they can spam skills like Infuse Health to keep their energy up to allow maintenance of Protective Bond
Notable skills
- Ether Renewal abuses enchantments to gain energy when combined with spammable skills.
- Infuse Health large, spammable heal.
- Protective Bond reduces the maximum damage taken by an enchanted party member to 5%. All party members should be bonded with Protective Bond.
- Great Dwarf Weapon
Suitable PvX Builds
General Usage
- Use Essence of Celerity. Ether Renewal eles should bond 4 players each at the start
- Necro should also cast and maintains Strength of Honor on all physical players.
- Physicals attack foes, making sure to stay in range of the ER eles.
Builds
- Build:Team - UW Physway
This setup has been optimised to provide a quick and fun method of rolling through the various hard hitting foes in the Underworld, including Dhuum himself.