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{{TOCright}}
 
{{TOCright}}
 
==What is Physway?==
 
==What is Physway?==
Physway collaborates strong protection from Ether Renewal infuse/bonders and physical damage buffs to create a team build that is capable of doing many areas, using both pick-up-groups and experienced players but is primarily designed for the harder dungeons and elite areas.
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Physway collaborates strong protection from Ether Renewal infuse/bonders and physical damage buffs to create a team build that is capable of doing many areas, using both pick-up-groups and experienced players but is primarily designed for the harder dungeons and elite areas. This guide allows players to build their own physway team for specific areas.
   
 
==Build Overview==
 
==Build Overview==
This section tells what a physway team usually comprises of.
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This section shows what a physway team usually comprises of.
 
===4 Man Areas===
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Take 1x ether renewal bonder, 1x supporter and 2x physicals.
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===6 Man Areas===
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Take 1x ether renewal bonder, 1x support and 4x physicals.
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===8 Man Areas===
 
===8 Man Areas===
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Physway teams consist of 4x melee players, 2x support players and 2x ether renewal bonders
4 melee players:
 
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{{mini skill bar}}{{mini skill bar}}{{mini skill bar}}{{mini skill bar}}
 
2 support players:
 
{{mini skill bar}}{{mini skill bar}}
 
2 ether renewal bonders:
 
{{Mini skill bar|Great Dwarf Weapon|Infuse Health|Spirit Bond|Optional|Optional|Protective Bond|Ether Renewal|Aura of Restoration}}{{Mini skill bar|Great Dwarf Weapon|Infuse Health|Spirit Bond|Optional|Optional|Protective Bond|Ether Renewal|Aura of Restoration}}
 
 
===12 Man Areas===
 
===12 Man Areas===
Take 6 melee players, 4 support and the two ether renewal bonders.
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Take 6x melee players, 4x support and the 2x ether renewal bonders. Bear in mind that both Urgoz and The Deep need a few specific skills in order to be completed.
===4 and 6 Man Areas===
 
For four, take one ether renewal bonder, a supporter and two physicals. For six take two ether renewal bonders, a support and the other 3 filled with physicals.
 
   
 
==Melee Players==
 
==Melee Players==
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Melee players have fast attack rate and skill activation to distribute damage from Great Dwarf Weapon, Orders and Strength of Honor as quickly as possible. Team target co-ordination is not required for this role, players may basically attack what they wish, as long as they remain in range of the ER bonders. Note that it is useful if melee players attack different foes to make knockdown more widespread.
For melee players your general guidance is to rush in to attack any group without mass enchantment removal.
 
   
 
===Notable skills===
 
===Notable skills===
*{{skill icon|Frenzy}} can be taken to increase attack speed, you will suffer no additional damage.
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*{{skill icon|Frenzy}} can be taken to increase attack speed, damage is capped by Protective Bond.
 
*Any quick activation and quick recharging attack skill, such as [[gww:Jagged Strike|Jagged Strike]] [[gww:Fox Fangs|Fox Fangs]] [[gww:Mystic Sweep|Mystic Sweep]], [[gww:Eremite's Attack|Eremite's Attack]] and [[gww:Protector's Strike|Protector's Strike]]
*{{skill icon|"Save Yourselves!"}} can be taken to reduce any damage dealt to your party, especially when the bonds have been removed.
 
 
*Skills to increase damage output such as [[gww:"By Ural's Hammer!"|"By Ural's Hammer!"]], [[gww:Asuran Scan|Asuran Scan]] or [[gww:Ebon Battle Standard of Honor|Ebon Battle Standard of Honor]].
*Any quick activation and quick recharging attack skill, such as {{skill icon|Jagged Strike}} {{skill icon|Fox Fangs}} {{skill icon|Mystic Sweep}}{{skill icon|Eremite's Attack}} and {{skill icon|Protector's Strike}}
 
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*Note that stance or blind removal can be useful.
*Skills to increase your damage output, such as {{skill icon|"By Ural's Hammer!"}},{{skill icon|Asuran Scan}} or {{skill icon|Ebon Battle Standard of Honor}}.
 
These are only the '''most important skills''', the rest of your bar is upto you.
 
Since all of your damage will be physical so that orders can be triggered, you may also need to consider stance or blind removal too.
 
   
 
====Suitable PvX Builds====
 
====Suitable PvX Builds====
 
*[[Build:A/any PvE Dagger Spammer]] with [[gww:Way of the Assassin|Way of the Assassin]].
 
*[[Build:A/any PvE Dagger Spammer]] with [[gww:Way of the Assassin|Way of the Assassin]].
 
*[[Build:W/A Enduring Dagger]]
 
*[[Build:W/A Enduring Dagger]]
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*[[Build:P/A Dagger Spammer]]
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*[[Build:R/A Dagger Pet Ranger]]
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*[[Build:D/W Zealous Dervish]] without Aura of Holy Might so that Orders will trigger (physical damage).
   
 
==Support Players==
 
==Support Players==
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Taking one or two support characters along with the main team is often used to fuel Ether Renewal in tough areas. a Minion Bomber or Orders role is often handed to a hero, with a healthy number of AoE enchantments.
 
===Orders===
 
===Orders===
Using an Orders necromancer will increase your physicals ability to do lots of damage within a very short timeframe. <br>[[gww:Blood Bond|Blood Bond]] and well spells such as [[gww:Well of Blood|Well of Blood]] can heal your frontline too.
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Using an Orders necromancer will increase your physicals ability to do damage. [[gww:Blood Bond|Blood Bond]] Is used to heal the frontline party-wide, while Well spells such as [[gww:Well of Blood|Well of Blood]] are used to prevent enemy Wells such as [[gww:Well of Profane|Well of Profane]] from stripping all enchantments from your frontline. Orders necromancers are generally preffered as they offer a free secondary profession which allows other utility such as Strength of Honor or condition/hex removal to be taken.
 
====Notable skills====
 
====Notable skills====
 
*{{skill icon|Blood Bond}} Provides heal around your physicals when target dies.
 
*{{skill icon|Blood Bond}} Provides heal around your physicals when target dies.
*{{skill icon|Order of Pain}} or {{skill icon|Order of the Vampire}}
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*{{skill icon|Order of Pain}}
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*{{skill icon|Order of the Vampire}} can be used to heal physical players
 
*{{skill icon|Strength of Honor}}
 
*{{skill icon|Strength of Honor}}
 
====Suitable PvX Builds====
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*[[Build:N/any Orders Necromancer]]
   
 
===Spirit and Minion Masters===
 
===Spirit and Minion Masters===
Spirits and Minions can divert attention of foes away from your party, and most importantly provide an extra level of protection for your Ether Renewal healers.
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Spirits and Minions can divert attention of foes away from your party and most importantly provide an extra level of protection for your Ether Renewal healers.
 
====Notable skills====
 
====Notable skills====
*{{skill icon|Earthbind}} Has great synergy with [[gww:Great Dwarf Weapon|Great Dwarf Weapon]] to allow physicals to knock down otherwise immune to KD foes.
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*{{skill icon|Earthbind}} has synergy with [[gww:Great Dwarf Weapon|Great Dwarf Weapon]], increasing knockdown duration and allowing foes that usually cannot be knocked down to be knocked down.
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*{{skill icon|Aegis}} Provides ample time to clear out some big mobs and halve the damage packets recieved and chance of interrupts against Ether Renewal.
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*{{skill icon|Death Nova}} Free damage with free energy for the elementalists.
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*{{skill icon|Dark Fury}} If not on the Orders necromancer, can often find a spot on a Minion Bomber's bar for quick enchant covers Party-Wide.
   
 
===MoP Spammers===
 
===MoP Spammers===
In areas with masses of foes in each group, [[gww:Mark of Pain|Mark of Pain]] can be used to decimate foes.
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In areas with large numbers of foes per group [[gww:Mark of Pain|Mark of Pain]] can be extremely useful in providing AoE damage.
 
====Notable skills====
 
====Notable skills====
 
*{{skill icon|Mark of Pain}} Armor ignoring nuke for physicals.
 
*{{skill icon|Mark of Pain}} Armor ignoring nuke for physicals.
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===Cleaners===
 
===Cleaners===
Nearly every area in the game has some sort of anti melee effect produced, such as [[gww:Faintheartedness|Faintheartedness]], [[gww:Blurred Vision|Blurred Vision]] or [[gww:Blind|Blind]], all of which are very counter-productive for a physical team.
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Nearly every area in the game has some sort of anti-melee effect produced, such as [[gww:Faintheartedness|Faintheartedness]], [[gww:Blurred Vision|Blurred Vision]] or [[gww:Blind|Blind]], all of which are very counter-productive for a physical team. Cleaners can be used to remove these ailments from the physical players.
 
====Notable skills====
 
====Notable skills====
*{{skill icon|Signet of Removal}} Since everyone should be bonded with at least one enchantment anyway it almost guarantees removal.
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*{{skill icon|Signet of Removal}} since everyone should be bonded with at least one enchantment it almost guarantees removal.
   
 
==Ether Renewal Bonders==
 
==Ether Renewal Bonders==
These players will be keeping every packet of damage down to a bare minimum. Via use of [[gww:Ether Renewal|Ether Renewal]] they can spam skills like [[gww:Infuse Health|Infuse Health]] to keep their energy up to allow maintainance of [[gww:Protective Bond|Protective Bond]]
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These players will be keeping every packet of damage down to a bare minimum. Via use of [[gww:Ether Renewal|Ether Renewal]] they can spam skills like [[gww:Infuse Health|Infuse Health]] to keep their energy up to allow maintenance of [[gww:Protective Bond|Protective Bond]]
   
 
====Notable skills====
 
====Notable skills====
*{{skill icon|Ether Renewal}} Abuses enchantments to gain energy when combined with spammable skills.
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*{{skill icon|Ether Renewal}} abuses enchantments to gain energy when combined with spammable skills.
*{{skill icon|Infuse Health}} Spammable large heal.
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*{{skill icon|Infuse Health}} large, spammable heal.
*{{skill icon|Protective Bond}} Stop your team being killed.
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*{{skill icon|Protective Bond}} reduces the maximum damage taken by an enchanted party member to 5%. All party members should be bonded with Protective Bond.
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*{{skill icon|Great Dwarf Weapon}}
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====Suitable PvX Builds====
 
====Suitable PvX Builds====
 
*[[Build:Team - Dual ER Backline]]
 
*[[Build:Team - Dual ER Backline]]
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*Use [[gww:Essence of Celerity|Essence of Celerity]]. Ether Renewal eles should bond 4 players each at the start
 
*Use [[gww:Essence of Celerity|Essence of Celerity]]. Ether Renewal eles should bond 4 players each at the start
 
*Necro should also cast and maintains [[gww:Strength of Honor|Strength of Honor]] on all physical players.
 
*Necro should also cast and maintains [[gww:Strength of Honor|Strength of Honor]] on all physical players.
*Physicals attack whatever they feel like.
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*Physicals attack foes, making sure to stay in range of the ER eles.
 
== Counters ==
 
*Heavy Enchant strips ([[gww:Rend Enchantments|Rend Enchantments]], [[gww:Chilblains|Chilblains]] or [[gww:Mirror of Disenchantment|Mirror of Disenchantment]]).
 
*Interupts or being knocked down while activating Ether Renewal.
 
*Energy spikes from Protective Bond and physicals standing in Area of Effect skills.
 
*ERs not spamming skills fast enough to maintain energy.
 
   
==Builds==
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==Build==
===Area Specific Builds===
 
 
*[[Build:Team - UW Physway]]
 
*[[Build:Team - UW Physway]]
This setup has been optimised to provide a quick and fun method of rolling through the various hard hitting foes in the [[gww:Underworld|Underworld]], including [[gww:Dhumm|Dhumm]] himself.
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This setup has been optimised to provide a quick and fun method of rolling through the various hard hitting foes in the [[gww:Underworld|Underworld]], including [[gww:Dhuum|Dhuum]] himself.
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[[Category:PvE Guides]]
*[[User:Excluded/DeepPhysway|Build:Team - Deep Physway]]
 
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[[Category:Build Guides]]
Not used by PuGs but another reasonable area to clear with nice drops.
 

Latest revision as of 18:47, 3 November 2010

What is Physway?

Physway collaborates strong protection from Ether Renewal infuse/bonders and physical damage buffs to create a team build that is capable of doing many areas, using both pick-up-groups and experienced players but is primarily designed for the harder dungeons and elite areas. This guide allows players to build their own physway team for specific areas.

Build Overview

This section shows what a physway team usually comprises of.

4 Man Areas

Take 1x ether renewal bonder, 1x supporter and 2x physicals.

6 Man Areas

Take 1x ether renewal bonder, 1x support and 4x physicals.

8 Man Areas

Physway teams consist of 4x melee players, 2x support players and 2x ether renewal bonders

12 Man Areas

Take 6x melee players, 4x support and the 2x ether renewal bonders. Bear in mind that both Urgoz and The Deep need a few specific skills in order to be completed.

Melee Players

Melee players have fast attack rate and skill activation to distribute damage from Great Dwarf Weapon, Orders and Strength of Honor as quickly as possible. Team target co-ordination is not required for this role, players may basically attack what they wish, as long as they remain in range of the ER bonders. Note that it is useful if melee players attack different foes to make knockdown more widespread.

Notable skills

Suitable PvX Builds

Support Players

Taking one or two support characters along with the main team is often used to fuel Ether Renewal in tough areas. a Minion Bomber or Orders role is often handed to a hero, with a healthy number of AoE enchantments.

Orders

Using an Orders necromancer will increase your physicals ability to do damage. Blood Bond Is used to heal the frontline party-wide, while Well spells such as Well of Blood are used to prevent enemy Wells such as Well of Profane from stripping all enchantments from your frontline. Orders necromancers are generally preffered as they offer a free secondary profession which allows other utility such as Strength of Honor or condition/hex removal to be taken.

Notable skills

Suitable PvX Builds

Spirit and Minion Masters

Spirits and Minions can divert attention of foes away from your party and most importantly provide an extra level of protection for your Ether Renewal healers.

Notable skills

  • Earthbind Earthbind has synergy with Great Dwarf Weapon, increasing knockdown duration and allowing foes that usually cannot be knocked down to be knocked down.
  • Aegis Aegis Provides ample time to clear out some big mobs and halve the damage packets recieved and chance of interrupts against Ether Renewal.
  • Death Nova Death Nova Free damage with free energy for the elementalists.
  • Dark Fury Dark Fury If not on the Orders necromancer, can often find a spot on a Minion Bomber's bar for quick enchant covers Party-Wide.

MoP Spammers

In areas with large numbers of foes per group Mark of Pain can be extremely useful in providing AoE damage.

Notable skills

Suitable PvX Builds

Build:N/A Mark of Pain Nuker

Cleaners

Nearly every area in the game has some sort of anti-melee effect produced, such as Faintheartedness, Blurred Vision or Blind, all of which are very counter-productive for a physical team. Cleaners can be used to remove these ailments from the physical players.

Notable skills

  • Signet of Removal Signet of Removal since everyone should be bonded with at least one enchantment it almost guarantees removal.

Ether Renewal Bonders

These players will be keeping every packet of damage down to a bare minimum. Via use of Ether Renewal they can spam skills like Infuse Health to keep their energy up to allow maintenance of Protective Bond

Notable skills

Suitable PvX Builds

General Usage

  • Use Essence of Celerity. Ether Renewal eles should bond 4 players each at the start
  • Necro should also cast and maintains Strength of Honor on all physical players.
  • Physicals attack foes, making sure to stay in range of the ER eles.

Build

  • Build:Team - UW Physway

This setup has been optimised to provide a quick and fun method of rolling through the various hard hitting foes in the Underworld, including Dhuum himself.