What is Physway?

Physway collaborates strong protection from Ether Renewal infuse/bonders and physical damage buffs to create a team build that is capable of doing many areas, using both pick-up-groups and experienced players but is primarily designed for the harder dungeons and elite areas. This guide allows players to build their own physway team for specific areas.

Build Overview

This section shows what a physway team usually comprises of.

8 Man Areas

For eight man areas, physway teams consist of 4 melee players, 2 support players and 2 ether renewal bonders:

Great Dwarf Weapon Infuse Health Spirit Bond Optional Optional Protective Bond Ether Renewal Aura of Restoration
Great Dwarf Weapon Infuse Health Spirit Bond Optional Optional Protective Bond Ether Renewal Aura of Restoration

12 Man Areas

Take 6 melee players, 4 support and the two ether renewal bonders. Bear in mind that both Urgoz and The Deep need a few specific skills in order to be completed.

4 and 6 Man Areas

For four, take one ether renewal bonder, a supporter and two physicals. For six take two ether renewal bonders, a support and the other 3 filled with physicals.

Melee Players

Melee players have fast attack rate and skill activation to distribute damage from Great Dwarf Weapon, Orders and Strength of Honor as quickly as possible. Team target co-ordination is not required for this role, players may basically attack what they wish, as long as they remain in range of the ER bonders. Note that it is useful if melee players attack different foes to make knockdown more widespread.

Notable skills

Suitable PvX Builds

Support Players


Using an Orders necromancer will increase your physicals ability to do damage. Blood Bond and well spells such as Well of Blood can help to heal your frontline. Orders necromancers are generally preffered as they offer a free secondary profession which allows other utility such as Strength of Honor or condition/hex removal to be taken.

Notable skills

Suitable PvX Builds

Spirit and Minion Masters

Spirits and Minions can divert attention of foes away from your party and most importantly provide an extra level of protection for your Ether Renewal healers.

Notable skills

  • Earthbind Earthbind has synergy with Great Dwarf Weapon, increasing knockdown duration and allowing foes that usually cannot be knocked down to be knocked down.

MoP Spammers

In areas with large numbers of foes per group Mark of Pain can be extremely useful in providing AoE damage.

Notable skills

Suitable PvX Builds

Build:N/A Mark of Pain Nuker


Nearly every area in the game has some sort of anti-melee effect produced, such as Faintheartedness, Blurred Vision or Blind, all of which are very counter-productive for a physical team. Cleaners can be used to remove these ailments from the physical players.

Notable skills

  • Signet of Removal Signet of Removal since everyone should be bonded with at least one enchantment it almost guarantees removal.

Ether Renewal Bonders

These players will be keeping every packet of damage down to a bare minimum. Via use of Ether Renewal they can spam skills like Infuse Health to keep their energy up to allow maintenance of Protective Bond

Notable skills

  • Ether Renewal Ether Renewal abuses enchantments to gain energy when combined with spammable skills.
  • Infuse Health Infuse Health large, spammable heal.
  • Protective Bond Protective Bond reduces the maximum damage taken by an enchanted party member to 5%. All party members should be bonded with Protective Bond.

Suitable PvX Builds

General Usage

  • Use Essence of Celerity. Ether Renewal eles should bond 4 players each at the start
  • Necro should also cast and maintains Strength of Honor on all physical players.
  • Physicals attack foes, making sure to stay in range of the ER eles.


This setup has been optimised to provide a quick and fun method of rolling through the various hard hitting foes in the Underworld, including Dhuum himself.

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