|Guild versus Guild positions|
|Basics • Frontline • Midline • Backline • Flag Runner • GvG Splits and Ganks|
In Guild versus Guild, most teams have a frontline of one to three melee attackers that is the source of most of the damage of their team and gets most of the kills.
Types of Frontliners
Sword warriors are used primarily for condition pressure by spamming conditions. Often they utilize the synergy between Conjure Element spells and Sun and Moon Slash, as well. Sword warriors most commonly use the elite skill Crippling Slash, although utility elites and Dragon Slash are not unheard of on sword warriors. They typically use Frenzy for an IAS, and Rush as a speed boost.
Axe Warriors excel at spiking and have room for a good deal of utility. They typically utilize a spike consisting of Eviscerate and Executioner's Strike, sometimes adding another attack skill. Axe warriors pressure by spiking and forcing the enemy monks to be very careful to keep everyone alive. They typically use Frenzy for an IAS, and Rush as a speed boost.
Hammer warriors are strong at spiking and pressure, due to their powerful damage and many strong knockdown skills. They usually use an elite knockdown, Crushing Blow for deep wound, and one or more additional knockdowns. Many hammer warriors use Enraging Charge to gain adrenaline and Flail as IAS for spikes, activated before Crushing Blow. Hammer warriors with Frenzy are more dangerous to play, but can apply heavier pressure.
Assassins can be used to apply pressure by using Moebius Strike to repeatedly spam Dual Attacks, such as Death Blossom. However, these sins are rare due to their fragility, and assassins usually serve as gankers instead.