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− | '''Annihilation''' is one of the many types of matches in the '''Hero's Ascent'''. The objective to winning an annihilation match is to simply kill everything. Simmilar to [[gw:HA Priest Annihilation|Priest Anihilation]], but does not include Priest. |
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− | *[[gw:ghostly hero|Ghostly Hero]] (while not needed to win, it gives your team a 10% morale boost for killing it) |
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− | ==Annihilation Strategies== |
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− | *Rule number one about an annihilation match is to stay alive; although it is '''never''' guaranteed that you will stay alive, there are many ways to help. |
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− | **Don't over extend. Over extending is the act of running out of the healing reach of your monk, thus making him have to run farther into the fray. |
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− | **Call dangerous conditions. Whenever you have a condition that seriously jeopardizes your build, call it (Such as: "Blind on four!"). |
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− | **'''NEVER''' stand in choke points! Choke points are narrow corridors in which AoE spells are most effective (due to the minimal kiting space) |
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− | **'''ALWAYS''' resurrect your teammates as soon as they die. Everyone has an important role in a HA team, and with one person taken out, your team is that much less effective. |
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− | **When everyone's DP starts to get high (especially that of the monks), kill the ghostly hero. Doing so will give your team a nice morale boost. |
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− | **Use the tactical skills ("Make Haste!", "Grasping Earth" and "Ward against Foes") to support your back- and midline by allowing easier kiting. |
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− | **As a midline character try not to stand too close to other players of your team, and don't kite directly past them. Swap to an appropriate shield set if you aren't casting. |
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− | ==Annihilation Maps== |
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− | *[[gw:The Underworld (tournament map)|The Underworld]] |
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