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The Paragon is a versatile support profession that can fill many niches, capable of buffing or healing the entire party through [[gw:Shout|Shouts]], [[gw:Chants|Chants]], and [[gw:Echo (skill type)|Echoes]] as well as providing [[gw:Pressure|pressure]] through their spear attacks. Paragon attribute points are often spread thin, as every attribute contains beneficial abilities.
   
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A Paragon can be highly adaptive, able to boost whatever the party needs (from damage, to buffs, to healing). To some extent Paragons are a jack-of-all-trades like the [[Guide:Ritualist|Ritualist]]: they have offensive, defensive, and healing skills all in one profession. So, a Paragon can be useful to almost any team. At the same time, Paragons require much more coordination and planning with their party's strengths and weaknesses in order to create an effective skill bar.
<b>WORK IN PROGRESS</b>
 
The Paragon has many uses throughout Guild Wars. A Paragon supports and buffs a party through [[gw:Shout|Shouts]] and [[gw:Chants|Chants]]. Many times, you'll find Paragons investing points in all attributes, as all of them can help. A Paragon has 80 armor, the second highest in the game, 2 Energy Regeneration, and 4 attributes. A Paragon can be highly adaptive, able to suit whatever the party needs, from damage, to buffs, to healing. Paragons in some aspects work much like Ritualists: They have offensive, defensive, and healing skills. This makes a Paragon useful for any team.
 
   
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[[gw:Paragon armor|Paragon armor]] has a maximum armor rating of 80 (equal to a [[Guide:Warrior|Warrior]], although lacking their +20 bonus against physical damage), and 10 extra Energy. Paragons, like Warriors, have only 2 pips of base [[gw:Energy regeneration|energy regeneration]].
== Attributes ==
 
===Leadership===
 
The primary attribute of a Paragon, [[gw:Leadership|Leadership]] is the Energy Management of a Paragon.
 
   
 
== Attributes ==
 
===[[gw:Leadership|Leadership]]===
 
<i>"You gain one Energy for each ally affected by one of your Shouts or Chants (maximum 1 Energy every 2 ranks)."</i>
 
<i>"You gain one Energy for each ally affected by one of your Shouts or Chants (maximum 1 Energy every 2 ranks)."</i>
   
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The Paragon's primary attribute is also their primary source of [[gw:Energy management|energy management]]. It is simple and very effective in its function, but sometimes confusing for players that are new to the Paragon profession. Below is a brief summary of how it functions; skip the indented text if you aren't concerned with the details.
Basically, for every 2 ranks of Leadership, you gain 1 Energy for each ally affected by your Shouts or Chants. So, if you used something like [[gw:Go for the Eyes|"Go for the Eyes!"]] at 10 Leadership, and 7 allies were affected, you'd gain 5 energy. This helps neutralize the cost of high Energy Shouts and Chants, as well as boost back Energy with spammable ones.
 
  +
:Basically, divide your Leadership rank by 2: this is the maximum number of allies that will be ''counted'' for the Leadership energy bonus. Each time you use your Shouts or Chants, you can gain '''up to''' that amount of energy '''if''' that amount of allies (including you) were affected. Note that you will ''always'' gain only 1 energy ''per ally''; the energy return provided by single-target Shouts (like [[gw:"Brace Yourself!"|"Brace Yourself!"]]) is always meager. Also, be careful to remember that Leadership only gives you energy if your Shout or Chant ''affects'' the allies around you: some Shouts and Chants only affect "party members", which excludes any Ranger pets or allied NPCs from contributing to that Shout or Chant's energy bonus.
   
  +
:As an example, let's say you have 10 Leadership and are in an 8-ally group consisting of you, 5 party members, and 2 [[gw:Animal companion|Ranger pets]]. You can gain a maximum of 10/2 = 5 energy back each time your Shouts or Chants are used. If you use something like [[gw:Go for the Eyes|"Go for the Eyes!"]], and 8 allies (including you) are affected, you gain 5 energy. Now you raise your Leadership to 16; your cap on gain would rise to 16/2 = 8. If you use "Go for the Eyes!" again on those 8 allies (including you), you'll now get 8 energy.
===Spear Mastery===
 
<i>"Spear Mastery increases the damage you do with spears and your chance to inflict a critical hit when using a spear. Many skills, especially spear attacks, become more effective with higher Spear Mastery."</i>
 
   
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:Finally, staying at 16 Leadership, let's say you use [[gw:Anthem of Guidance|Anthem of Guidance]] with your 8 allies (including you) in earshot. You gain 6 energy, because even though you had 8 total allies within the chant's area of effect, Anthem of Guidance only ''affects'' party members (which Ranger pets are not).
Spear Mastery is what gives the Paragon its damage. The main weapon for a Paragon, the spear, is a ranged weapon with the range of a shortbow. However, it can also be wielded with a shield or offhand, making it the only one handed range weapons persides wands. Spear Mastery can also make your spears inflict [[gw:Bleeding|Bleeding]], [[gw:Deep Wound|Deep Wound]], [[gw:Dazed|Dazed]], and [[gw:Burning|Burning]]. Along with the ability to Interrupt and end Stances, this makes a Paragon far from whimpy.
 
   
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Leadership also improves the skills linked to it. These are typically powerful (granting benefits proportional to the number of party members or allies in earshot) and synergize well with other characters or secondary professions. Examples include Leadership's [[gw:"They're on Fire!"|"They're on Fire!"]] combined with a [[gw:Searing Flames|Searing Flames]] [[Guide:Elementalist|Elementalist]], or the adrenaline boosting skill [[gw:Focused_Anger|Focused Anger]] combined with the Warrior's high-adrenaline shout [[gw:"Save_Yourselves!"|"Save Yourselves!"]].
===Motivation===
 
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===[[gw:Spear Mastery|Spear Mastery]]===
 
<i>"Spear Mastery increases the damage Paragons do with spears and the chance to inflict a critical hit when using a spear. Many skills, especially spear attacks, become more effective with higher Spear Mastery."</i>
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Spear Mastery provides a Paragon's damage output. The main weapon for a Paragon, the [[gw:Spear|spear]], is a projectile weapon with the [[gw:Range|range]] of a [[gw:Bow|shortbow]], a small arc size, and a maximum damage of 14-27. Spears are one-handed, meaning they can be wielded with either a [[gw:Shield|shield]] or a [[gw:Focus item|focus]] in the offhand slot.
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Spear Mastery skills can inflict [[gw:Bleeding|Bleeding]], [[gw:Deep Wound|Deep Wound]], [[gw:Dazed|Dazed]], [[gw:Burning|Burning]], and [[gw:Crippled|Crippled]]. Combined with the ability to [[gw:Interrupt|interrupt]] actions and end [[gw:Stance|stances]], a well-played Paragon can be quite threatening; spear damage is comparable to that of an [[gw:Axe|axe]] or a [[gw:Sword|sword]]. This makes them dangerous alternatives to Warriors in PvP, since it's harder to spot spears in flight than an axe warrior rushing in for a spike. In PvE, high amounts of spear mastery combined with a few choice attack skills such as [[gw:Spear of Lightning|Spear of Lightning]] can provide decent pressure; in most party situations, however, dedicated [[gw:nuker|nuker]]s (usually [[Guide:Elementalist|Elementalists]]) are the preferred choice for damage roles.
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===[[gw:Motivation|Motivation]]===
 
<i>"No inherent effect. Many Paragon skills, especially those related to Energy management or that inspire your allies, become more effective with higher Motivation."</i>
 
<i>"No inherent effect. Many Paragon skills, especially those related to Energy management or that inspire your allies, become more effective with higher Motivation."</i>
   
Motivation is one of 2 Paragon attributes which is a requirement for some shields.
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Motivation is one of two (the other being Command) Paragon attributes that appear as requirements on shields.
   
  +
Motivation skills serve to support the party with conditional healing, adrenaline gain, and energy management. Depending on the composition of the party, different types of Motivation chants may be employed. One popular tactic is to use the [[gw:Echo_(skill_type)|echo]] [[gw:Mending Refrain|Mending Refrain]], which reapplies itself every time a shout ends, to provide health regeneration to the entire party almost indefinitely. This tactic is typically employed in areas where there is constant or extreme health degeneration, either with many shouts being used by the party or a Paragon willing and able to maintain the echo through the frequent use of short duration shouts and chants (like [[gw:"The Power Is Yours!"|"The Power Is Yours!"]]).
Motivation is the main source of healing for a Paragon. Many people seeking to heal parties with this attribute, use [[gw:Song of Restoration|Song of Restoration]], a "[[gw:Heal Party|Heal Party]]" of sorts. This attribute can also be used for Battery, containing 5 skills that help allies gain Energy, along with one for yourself, this can take the place of a Battery and a Monk.
 
   
===Command===
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===[[gw:Command|Command]]===
 
<i>"No inherent effect. Many Paragon skills, especially those that protect your allies or increase your tactical position on the battlefield, become more effective with higher Command."</i>
 
<i>"No inherent effect. Many Paragon skills, especially those that protect your allies or increase your tactical position on the battlefield, become more effective with higher Command."</i>
   
Command is one of 2 Paragon attributes which is a requirement for some shields.
+
Command is one of two (the other being Motivation) Paragon attributes that appear as requirements on shields.
  +
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Command skills are mostly [[gw:Buff|buff]]s which increase the offensive and defensive capabilities of the Paragon's entire party. Offensively, it includes a variety of skills such as [[gw:"Go for the Eyes!"|"Go for the Eyes!"]] (increased [[gw:Critical hit|critical]] chance) or [[gw:Anthem of Disruption|Anthem of Disruption]] (mass [[gw:Interrupt|interruption]]); their usefulness makes them a staple of many Paragon builds. The on-next-attack quality of these skills also makes them beneficial for [[gw:Spike|spike]]-oriented teams. There are also some targeted shouts like [[gw:"Find Their Weakness!"|"Find Their Weakness!"]], which can further enhance a specific ally's capability.
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The defensive side of Command includes armor bonuses and [[gw:Movement_speed|IMS]]; [[gw:"Stand Your Ground!"|"Stand Your Ground!"]] increases the armor of party members (while they're not moving), while [[gw:"Fall Back!"|"Fall Back!"]] makes the entire party move 33% faster and heals them each second they spend moving.
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== Skills ==
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<b>Shouts:</b> They have no cast time, and affect party members within earshot. The Paragon uses many of them.
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<b>Chants:</b> Essentially shouts with cast times, chants are divided and labeled according to what is required to trigger their effects. The types are as follows:
  +
<br><br>
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<i>Songs:</i> Activate the next time any skill is used<br>
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<i>Choruses:</i> Activate the next time a shout is used<br>
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<i>Anthems:</i> Activate on the next attack skill used<br>
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<i>Lyrics:</i> Activate on the next signet used<br>
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<i>Arias:</i> Activate on the next spell used<br>
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<i>Ballads:</i> Activate the next time damage is taken<br>
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<br>
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<b>Echoes:</b> Lasting and unremovable except for expiration, echoes interact with shouts or chants. <b>Refrains</b> are echoes which reapply themselves when a shout or chant ends. Other echoes enhance the effects of shouts and chants or prolong their duration.
   
Command is the buff of all the Paragons attributes. Containing a skill bar full of Command shouts and chants can make a party deadly. [[gw:Stand Your Ground|"Stand Your Ground!"]], which is useful for support backline casters, can boost a measley 60 armor to 84. [[gw:Go for the Eyes|"Go for the Eyes!"]] and [[gw:Find Their Weakness|"Find Their Weakness!"]] have great synergy together, and [[gw:Can't Touch This|"Can't Touch This!"]] can lead to the end of commonly used Touch Rangers.
 
   
 
== Styles of Play ==
 
== Styles of Play ==
 
A Paragon can take on a few different roles, as well as be multiple roles. Here are just to list a few:
 
A Paragon can take on a few different roles, as well as be multiple roles. Here are just to list a few:
   
===Degen Spammer===
 
Having [[gw:Blazing Spear|Blazing Spear]], [[gw:Barbed Spear|Barbed Spear]], and [[gw:Apply Posion|Apply Posion]] on your skill bar can lead to massive health degeneration. Also, along with 4 different attacks that can inflict a [[gw:Deep Wound|Deep Wound]], this becomes the most common way to play. Also, you can combine with Command to buff your party members as well as your own deadliness.
 
   
 
===Focused Paragon===
 
===Focused Paragon===
"Focusing" around the elite skill [[gw:Focused Anger|Focused Anger]], you can charge high cost and low cost adrenaline skills quickly. You need about 10 Leadership to reach its max potential, so you can easily crank up your weapon specialty to 12. You can spam low cost energy skills like [[gw:GftE|"Go for the Eyes!"]] and [[gw:Watch Yourself|"Watch Yourself!"]] or high cost adrenaline skills like [[gw:Blazing Spear|Blazing Spear]]
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"Focusing" around the elite skill [[gw:Focused Anger|Focused Anger]], you can charge high cost and low cost adrenaline skills quickly. At least 10 Leadership is suitable for maximum potential; this means weapon specialty can easily be boosted to 12. Spamming low cost energy skills like [[gw:GftE|"Go for the Eyes!"]] and [[gw:Watch Yourself|"Watch Yourself!"]] or high cost adrenaline skills like [[gw:Save Yourselves|"Save Yourselves!"]]
   
 
=== Shouts, Chants, and Echoes ===
== Skills ==
 
Like Warriors, Paragons have a mix of adrenaline and energy skills, along with attack skills and shouts. Paragons have a unique skill type -- Chants -- that can have beneficial effects on the Paragon and party members.
 
 
=== Shouts and Chants ===
 
 
{{skill icon| Aggressive Refrain}}
 
{{skill icon| Aggressive Refrain}}
 
:A useful skill for most Paragon types, Aggressive Refrain provides 25% increased attack speed, providing the Paragon with its high DPS. The refrain is reapplied after a Shout or Chant ends on the player, so with careful management, the IAS can be sustained indefinitely. Even for Paragons whose focus is not on damage, Aggressive Refrain allows the player to quickly build up adrenaline for support skills.
 
:A useful skill for most Paragon types, Aggressive Refrain provides 25% increased attack speed, providing the Paragon with its high DPS. The refrain is reapplied after a Shout or Chant ends on the player, so with careful management, the IAS can be sustained indefinitely. Even for Paragons whose focus is not on damage, Aggressive Refrain allows the player to quickly build up adrenaline for support skills.
  +
   
 
{{skill icon| Anthem of Flame}}
 
{{skill icon| Anthem of Flame}}
 
:Popular due to its cheap cost, short recharge and Burning condition, Anthem of Flame is often used by Paragons to sustain Aggressive Refrain. This Chant also boosts damage from other party members.
 
:Popular due to its cheap cost, short recharge and Burning condition, Anthem of Flame is often used by Paragons to sustain Aggressive Refrain. This Chant also boosts damage from other party members.
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{{skill icon| Anthem of Weariness}}
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:Became very popular as the expansion Eye of the North came out, using it before [[gw:Spear of Fury|Spear of Fury]] will give you more adrenaline strikes, as the condition is applied before the attack hits. This doesn't work with Anthem of Flame.
  +
   
 
{{skill icon| "Go for the Eyes!"}}
 
{{skill icon| "Go for the Eyes!"}}
 
:As a Shout, "Go for the Eyes!" has instant activation time. This allows the Paragon to achieve several things: instantly boost damage for all party members using attack skills, instantly gain energy from Leadership (GFTE has no energy cost), and to sustain Aggressive Refrain.
 
:As a Shout, "Go for the Eyes!" has instant activation time. This allows the Paragon to achieve several things: instantly boost damage for all party members using attack skills, instantly gain energy from Leadership (GFTE has no energy cost), and to sustain Aggressive Refrain.
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{{skill icon| Mending Refrain}}
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:This skill, coupled with Anthem of Flame, can provide constant health regeneration for a low cost. It can also be sustained by GFTE.
   
 
=== Spear attacks ===
 
=== Spear attacks ===
 
{{skill icon | Spear of Lightning}}
 
{{skill icon | Spear of Lightning}}
 
:Popular for quick spike damage due to its low energy cost and armor penetration.
 
:Popular for quick spike damage due to its low energy cost and armor penetration.
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{{skill icon | Spear of Fury}}
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:Popular in PvE as it gives the paragon more adrenaline, allowing him/her to use his/her adrenaline skills more often.
   
 
=== Utility skills ===
 
=== Utility skills ===
 
{{skill icon| Focused Anger}}
 
{{skill icon| Focused Anger}}
 
:Essential for builds that rely on adrenaline skills. Focused Anger allows for sustained adrenaline skill spamming, and synergises particularly well with skills like "Go for the Eyes!", which can be charged in several hits.
 
:Essential for builds that rely on adrenaline skills. Focused Anger allows for sustained adrenaline skill spamming, and synergises particularly well with skills like "Go for the Eyes!", which can be charged in several hits.
 
{{skill icon| Leader's Comfort}}
 
:Other than several Chants, Leader's Comfort is the only self-heal the Paragon has. When used within earshot of several party members, Leader's Comfort can heal for a significant amount. However, activation is slow, and team builds usually cover for the Paragon with dedicated healers.
 
   
 
{{skill icon| Signet of Return}}
 
{{skill icon| Signet of Return}}
:Signet of Return acts as a useful hard res, improving when within earshot of several party members. The skill benefits particularly well when used in conjunction with [[gw: "We Shall Return!"|"We Shall Return!"]].
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:Signet of Return acts as a useful hard res, improving when within earshot of several party members.

Latest revision as of 03:06, 30 July 2010

Profession guides
WarriorWarrior RangerRanger MonkMonk NecromancerNecromancer MesmerMesmer ElementalistElementalist AssassinAssassin RitualistRitualist ParagonParagon DervishDervish
Dont Quill This article might need to be rewritten.

Reason: Needs to match the format in the Ranger and Warrior articles

Profession Paragon

The Paragon is a versatile support profession that can fill many niches, capable of buffing or healing the entire party through Shouts, Chants, and Echoes as well as providing pressure through their spear attacks. Paragon attribute points are often spread thin, as every attribute contains beneficial abilities.

A Paragon can be highly adaptive, able to boost whatever the party needs (from damage, to buffs, to healing). To some extent Paragons are a jack-of-all-trades like the Ritualist: they have offensive, defensive, and healing skills all in one profession. So, a Paragon can be useful to almost any team. At the same time, Paragons require much more coordination and planning with their party's strengths and weaknesses in order to create an effective skill bar.

Paragon armor has a maximum armor rating of 80 (equal to a Warrior, although lacking their +20 bonus against physical damage), and 10 extra Energy. Paragons, like Warriors, have only 2 pips of base energy regeneration.

Attributes

Leadership

"You gain one Energy for each ally affected by one of your Shouts or Chants (maximum 1 Energy every 2 ranks)."

The Paragon's primary attribute is also their primary source of energy management. It is simple and very effective in its function, but sometimes confusing for players that are new to the Paragon profession. Below is a brief summary of how it functions; skip the indented text if you aren't concerned with the details.

Basically, divide your Leadership rank by 2: this is the maximum number of allies that will be counted for the Leadership energy bonus. Each time you use your Shouts or Chants, you can gain up to that amount of energy if that amount of allies (including you) were affected. Note that you will always gain only 1 energy per ally; the energy return provided by single-target Shouts (like "Brace Yourself!") is always meager. Also, be careful to remember that Leadership only gives you energy if your Shout or Chant affects the allies around you: some Shouts and Chants only affect "party members", which excludes any Ranger pets or allied NPCs from contributing to that Shout or Chant's energy bonus.
As an example, let's say you have 10 Leadership and are in an 8-ally group consisting of you, 5 party members, and 2 Ranger pets. You can gain a maximum of 10/2 = 5 energy back each time your Shouts or Chants are used. If you use something like "Go for the Eyes!", and 8 allies (including you) are affected, you gain 5 energy. Now you raise your Leadership to 16; your cap on gain would rise to 16/2 = 8. If you use "Go for the Eyes!" again on those 8 allies (including you), you'll now get 8 energy.
Finally, staying at 16 Leadership, let's say you use Anthem of Guidance with your 8 allies (including you) in earshot. You gain 6 energy, because even though you had 8 total allies within the chant's area of effect, Anthem of Guidance only affects party members (which Ranger pets are not).

Leadership also improves the skills linked to it. These are typically powerful (granting benefits proportional to the number of party members or allies in earshot) and synergize well with other characters or secondary professions. Examples include Leadership's "They're on Fire!" combined with a Searing Flames Elementalist, or the adrenaline boosting skill Focused Anger combined with the Warrior's high-adrenaline shout "Save Yourselves!".

Spear Mastery

"Spear Mastery increases the damage Paragons do with spears and the chance to inflict a critical hit when using a spear. Many skills, especially spear attacks, become more effective with higher Spear Mastery."

Spear Mastery provides a Paragon's damage output. The main weapon for a Paragon, the spear, is a projectile weapon with the range of a shortbow, a small arc size, and a maximum damage of 14-27. Spears are one-handed, meaning they can be wielded with either a shield or a focus in the offhand slot.

Spear Mastery skills can inflict Bleeding, Deep Wound, Dazed, Burning, and Crippled. Combined with the ability to interrupt actions and end stances, a well-played Paragon can be quite threatening; spear damage is comparable to that of an axe or a sword. This makes them dangerous alternatives to Warriors in PvP, since it's harder to spot spears in flight than an axe warrior rushing in for a spike. In PvE, high amounts of spear mastery combined with a few choice attack skills such as Spear of Lightning can provide decent pressure; in most party situations, however, dedicated nukers (usually Elementalists) are the preferred choice for damage roles.

Motivation

"No inherent effect. Many Paragon skills, especially those related to Energy management or that inspire your allies, become more effective with higher Motivation."

Motivation is one of two (the other being Command) Paragon attributes that appear as requirements on shields.

Motivation skills serve to support the party with conditional healing, adrenaline gain, and energy management. Depending on the composition of the party, different types of Motivation chants may be employed. One popular tactic is to use the echo Mending Refrain, which reapplies itself every time a shout ends, to provide health regeneration to the entire party almost indefinitely. This tactic is typically employed in areas where there is constant or extreme health degeneration, either with many shouts being used by the party or a Paragon willing and able to maintain the echo through the frequent use of short duration shouts and chants (like "The Power Is Yours!").

Command

"No inherent effect. Many Paragon skills, especially those that protect your allies or increase your tactical position on the battlefield, become more effective with higher Command."

Command is one of two (the other being Motivation) Paragon attributes that appear as requirements on shields.

Command skills are mostly buffs which increase the offensive and defensive capabilities of the Paragon's entire party. Offensively, it includes a variety of skills such as "Go for the Eyes!" (increased critical chance) or Anthem of Disruption (mass interruption); their usefulness makes them a staple of many Paragon builds. The on-next-attack quality of these skills also makes them beneficial for spike-oriented teams. There are also some targeted shouts like "Find Their Weakness!", which can further enhance a specific ally's capability.

The defensive side of Command includes armor bonuses and IMS; "Stand Your Ground!" increases the armor of party members (while they're not moving), while "Fall Back!" makes the entire party move 33% faster and heals them each second they spend moving.

Skills

Shouts: They have no cast time, and affect party members within earshot. The Paragon uses many of them.

Chants: Essentially shouts with cast times, chants are divided and labeled according to what is required to trigger their effects. The types are as follows:

Songs: Activate the next time any skill is used
Choruses: Activate the next time a shout is used
Anthems: Activate on the next attack skill used
Lyrics: Activate on the next signet used
Arias: Activate on the next spell used
Ballads: Activate the next time damage is taken

Echoes: Lasting and unremovable except for expiration, echoes interact with shouts or chants. Refrains are echoes which reapply themselves when a shout or chant ends. Other echoes enhance the effects of shouts and chants or prolong their duration.


Styles of Play

A Paragon can take on a few different roles, as well as be multiple roles. Here are just to list a few:


Focused Paragon

"Focusing" around the elite skill Focused Anger, you can charge high cost and low cost adrenaline skills quickly. At least 10 Leadership is suitable for maximum potential; this means weapon specialty can easily be boosted to 12. Spamming low cost energy skills like "Go for the Eyes!" and "Watch Yourself!" or high cost adrenaline skills like "Save Yourselves!"

Shouts, Chants, and Echoes

Aggressive Refrain Aggressive Refrain

A useful skill for most Paragon types, Aggressive Refrain provides 25% increased attack speed, providing the Paragon with its high DPS. The refrain is reapplied after a Shout or Chant ends on the player, so with careful management, the IAS can be sustained indefinitely. Even for Paragons whose focus is not on damage, Aggressive Refrain allows the player to quickly build up adrenaline for support skills.


Anthem of Flame Anthem of Flame

Popular due to its cheap cost, short recharge and Burning condition, Anthem of Flame is often used by Paragons to sustain Aggressive Refrain. This Chant also boosts damage from other party members.


Anthem of Weariness Anthem of Weariness

Became very popular as the expansion Eye of the North came out, using it before Spear of Fury will give you more adrenaline strikes, as the condition is applied before the attack hits. This doesn't work with Anthem of Flame.


"Go for the Eyes!" "Go for the Eyes!"

As a Shout, "Go for the Eyes!" has instant activation time. This allows the Paragon to achieve several things: instantly boost damage for all party members using attack skills, instantly gain energy from Leadership (GFTE has no energy cost), and to sustain Aggressive Refrain.


Mending Refrain Mending Refrain

This skill, coupled with Anthem of Flame, can provide constant health regeneration for a low cost. It can also be sustained by GFTE.

Spear attacks

Spear of Lightning Spear of Lightning

Popular for quick spike damage due to its low energy cost and armor penetration.


Spear of Fury Spear of Fury

Popular in PvE as it gives the paragon more adrenaline, allowing him/her to use his/her adrenaline skills more often.

Utility skills

Focused Anger Focused Anger

Essential for builds that rely on adrenaline skills. Focused Anger allows for sustained adrenaline skill spamming, and synergises particularly well with skills like "Go for the Eyes!", which can be charged in several hits.

Signet of Return Signet of Return

Signet of Return acts as a useful hard res, improving when within earshot of several party members.