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Sanctum Cay is one of a few missions which technically requires no fighting whatsoever, and also has fairly weak enemies. However, a regular team will need to withstand waves of enemies at the end and often has trouble surviving until Vizier Khilbron can raise the escape boat. Thus, runners for Sanctum Cay are somewhat in demand. Any build that has a maintainable running skill and a strong tanking setup can easily run this mission.

The Route

Grab the Scepter of Orr from Evennia. Follow the red path shown.

  1. Be wary of the Hellhounds here, as they can body-block you if you aren't careful.
  2. Here there be Bone Dragons. Be careful if casting a spell here. The swamp water inflicts poison, but shouldn't be too threatening.
  3. Hand off the scepter to the Vizier. Run to point 4.
  4. This is where you tank. Keep aggro off the Vizier while he summons. If you aren't using spell prevention (Shadow Form or Obsidian Flesh), you will need to dodge out of the Searing Heats used by the White Mantle Savants to avoid burning.

Run onto the ship when it is summoned.

Sanctum Cay map

Builds by Profession

Assassin

The Permanent Shadow Form Runner can complete this run. You will need to drop the Scepter of Orr when recasting Shadow Form so your enchantment mod takes effect. Alternatively, just use Dwarven Stability with Dark Escape, using self-healing when needed (the mobs aren't high level). You only absolutely need SF to tank at the end.

  • Remember, using any shadow steps will cause you to drop the scepter.
  • Watch out for Choking Gas, used by the Bone Dragons at point 2, which can interrupt through SF if trying to recast.
  • It is also a good idea to bring either alcohol, to give anti-knockdown with Dwarven Stability, or "I Am Unstoppable!" for the Hill Giants at the end.

Dervish

<pvxbig> [build prof=Dervish/Monk EarthPrayers=10+1+3 Mysticism=10+1 ProtectionPrayers=11][Mirage Cloak][Veil of Thorns][Armor of Sanctity] [Shielding Hands][Mystic Regeneration][Eternal Aura][Avatar of Balthazar][Balthazar's Spirit][/build] </pvxbig>

Elementalist

<pvxbig> [build prof=eleme/range earthm=11+1+3 airmag=6+1 energy=8+1 wilder=10][Storm Djinn's Haste][Glyph of Concentration][Stoneflesh Aura][Troll Unguent][Ward of Stability][Sliver Armor][Serpent's Quickness][Obsidian Flesh][/build] </pvxbig>

Mesmer

Build Needed

Monk

<pvxbig> [build prof=Mo/D HealingPrayers=6+1+1 DivineFavor=11+1 WindPrayers=10 EarthPrayers=8][Blessed Aura][Balthazar's Spirit][Mystic Regeneration][Healing Touch][Healing Hands][Enchanted Haste][Dwayna's Touch][Divine Intervention][/build] </pvxbig>

Ranger

<pvxbig> [build prof=R/E Expertise=12+1+3 EarthMagic=11 Wilderness=6+3][Troll Unguent][Escape][Zojun's Haste][Dwarven Stability][Whirling Defense][Lightning Reflexes][Armor of Earth][Stone Striker][/build] </pvxbig>

Ritualist

Warrior

<pvxbig> [build prof=Warrior/monk Strength=12+1+2 Healing=12 Tactics=3+1][Sprint][Enraging Charge][Healing Breeze][Bonetti's Defense][Dolyak Signet][Healing Hands][Signet of Stamina][Balthazar's Spirit][/build] </pvxbig>

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