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{{guide-stub}}
 
 
{{Profession guides box}}
 
{{Profession guides box}}
   
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The Warrior profession specializes in melee damage, so normally forms the frontline of many (if not most) teams. Their roles usually encompass using either swords, axes, or hammers to produce pressure through conditions, damage, interrupts, and knockdowns. Their armor does not provide any additional energy regeneration so many of their attack skills use the [[gww:adrenaline|adrenaline]] mechanic, which cost no energy but need to be "charged" through attacking.
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The Warrior profession specializes in melee damage, so normally forms the frontline of many (if not most) teams. Their roles usually encompass using either [[gww:Sword|swords]], [[gww:Axe|axes]], or [[gww:Hammer|hammers]] to produce pressure through [[gww:Condition|conditions]], damage, interrupts, and [[gww:Knockdown|knockdowns]]. Their armor does not provide any additional energy regeneration so many of their attack skills use the [[gww:Adrenaline|adrenaline]] mechanic, which cost no energy but need to be "charged" through attacking.
   
Warrior armor has a maximum armor rating of 80 and provides an additional 20 armor against physical damage. Warriors can also wear a shield when using one-handed weapons. These provide a maximum bonus of 16 armor but require investment in either Strength or Tactics for the full bonus.
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[[gww:Warrior armor|Warrior armor]] has a maximum armor rating of 80 and provides an additional 20 armor against physical damage. Warriors can also wear a [[gww:Shield|shield]] when using one-handed weapons. These provide a maximum bonus of 16 armor but require investment in either [[gww:Strength|Strength]] or [[gww:Tactics|Tactics]] for the full bonus.
   
 
==Primary Weapons==
 
==Primary Weapons==
 
Warriors have access to three weapon types. Each of these weapons has the property that if they strike a moving opponent in the back, it will always be a critical hit.
 
Warriors have access to three weapon types. Each of these weapons has the property that if they strike a moving opponent in the back, it will always be a critical hit.
   
Swords are one-handed weapons with a maximum range of 15 to 22 slashing damage and an attack rate of 1.33 seconds.
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Swords are one-handed weapons with a maximum range of 15 to 22 slashing damage and an [[gww:Attack rate|attack rate]] of 1.33 seconds.
   
 
Axes are one-handed weapons with a maximum range of 6 to 28 slashing or piercing damage and an attack rate of 1.33 seconds.
 
Axes are one-handed weapons with a maximum range of 6 to 28 slashing or piercing damage and an attack rate of 1.33 seconds.
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==Primary Attribute: Strength==
 
==Primary Attribute: Strength==
:"''When you use attack skills, each point of Strength gives you 1% [[gww:armor penetration|armor penetration]].''"
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:"''When you use attack skills, each point of Strength gives you 1% [[gww:Armor Penetration|armor penetration]].''"
   
For each point of strength, attack skills used by a warrior get a 1% armor penetration bonus. This does not apply to autoattacks or other types of skills. This attribute contains many key offensive skills such as Bull's Strike and Primal Rage and is essential for meeting the requirements of some shields.
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For each point of strength, attack skills used by a warrior get a 1% armor penetration bonus. This does not apply to [[gww:Auto attack|autoattacks]] or other types of skills. This attribute contains many key offensive skills such as [[gww:Bull's Strike|Bull's Strike]] and [[gww:Primal Rage|Primal Rage]] and is essential for meeting the requirements of some shields.
   
 
==Attributes==
 
==Attributes==
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:"''Swordsmanship increases the damage you do with swords and your chance to inflict a critical hit when using a sword. Many skills, especially sword attack skills, become more effective with higher Swordsmanship.''"
 
:"''Swordsmanship increases the damage you do with swords and your chance to inflict a critical hit when using a sword. Many skills, especially sword attack skills, become more effective with higher Swordsmanship.''"
   
Swordmanship focuses mainly on Sword Attack skills, many of which revolve around inflicting conditions. Popular skills from this line are Sever Artery, Gash, Hundred Blades, and Sun and Moon Slash.
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Swordmanship focuses mainly on Sword Attack skills, many of which revolve around inflicting conditions. Popular skills from this line are [[gww:Sever Artery|Sever Artery]], [[gww:Gash|Gash]], [[gww:Hundred Blades|Hundred Blades]], and [[gww:Sun and Moon Slash|Sun and Moon Slash]].
   
 
===Axe Mastery===
 
===Axe Mastery===
 
:"''Axe Mastery increases the damage you do with axes and your chance to inflict a critical hit when using an axe. Many skills, especially axe attack skills, become more effective with higher Axe Mastery.''"
 
:"''Axe Mastery increases the damage you do with axes and your chance to inflict a critical hit when using an axe. Many skills, especially axe attack skills, become more effective with higher Axe Mastery.''"
   
Axe Mastery focuses mainly on Axe Attack skills, many of which are damage oriented. Popular skills from this line are Dismember, Agonizing Chop, and Eviscerate.
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Axe Mastery focuses mainly on Axe Attack skills, many of which are damage oriented. Popular skills from this line are [[gww:Dismember|Dismember]], [[gww:Agonizing Chop|Agonizing Chop]], and [[gww:Eviscerate|Eviscerate]].
   
 
===Hammer Mastery===
 
===Hammer Mastery===
 
:"''Hammer Mastery increases the damage you do with hammers and your chance to inflict a critical hit when using a hammer. Many skills, especially hammer attacks skills, become more effective with higher Hammer Mastery.''"
 
:"''Hammer Mastery increases the damage you do with hammers and your chance to inflict a critical hit when using a hammer. Many skills, especially hammer attacks skills, become more effective with higher Hammer Mastery.''"
   
Hammer Mastery focuses mainly on Hammer Attack skills, which focus on knocking down opponents and applying conditions to knocked down foes. Popular skills from this line are Crushing Blow, Hammer Bash, Earth Shaker, and Devastating Hammer.
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Hammer Mastery focuses mainly on Hammer Attack skills, which focus on knocking down opponents and applying conditions to knocked down foes. Popular skills from this line are [[gww:Crushing Blow|Crushing Blow]], [[gww:Hammer Bash|Hammer Bash]], [[gww:Earth Shaker|Earth Shaker]], and [[gww:Devastating Hammer|Devastating Hammer]].
   
 
===Tactics===
 
===Tactics===
 
:"''No inherent effect. Many skills, especially defensive skills and skills that aid your allies, become more effective with higher Tactics.''"
 
:"''No inherent effect. Many skills, especially defensive skills and skills that aid your allies, become more effective with higher Tactics.''"
   
Tactics focuses mainly on defensive skills, shouts, and stances. Since most warriors are expected to be offensive while supported by a backline, this attribute is largely unfavored and sees little play.
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Tactics focuses mainly on defensive skills, shouts, and stances. Since most warriors are expected to be offensive while supported by a backline this attribute is largely unfavored and sees little play on Warriors, but is often used on other classes (like [[Guide:Monk|Monks]] and [[Guide:Necromancer|Necromancers]]) for self defense. Skills from Tactics include [[gww:Healing Signet|Healing Signet]] and [[gww:Bonetti's Defense|Bonetti's Defense]]
   
 
==Common Warrior Builds==
 
==Common Warrior Builds==
   
 
===PvP===
 
===PvP===
* [[Build:W/E Primal Rage Axe]] -Insert Description-
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* [[Build:W/E Primal Rage Axe]] and [[Build:W/any Primal Rage Sword]] have replaced the popular Eviscerate bar as the primary frontliner in many areas. By providing a constant IMS and IAS, Primal Rage allows Warriors to pressure targets relentlessly while still allowing them to spread [[gww:Deep Wound|deep wound]] and bring utility skills.
* [[Build:W/any_Magehunter's Smash Warrior]] -Insert Description-
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* The standard Hammer Warrior bar normally consists of Hammer Bash, Crushing Blow, Bull's Strike, [[gww:Enraging Charge|Enraging Charge]], [[gww:Flail|Flail]], and one of the elite hammer skills (usually [[Build:W/any_Magehunter's_Smash_Warrior|Magehunter's Smash]], [[Build:W/any_Devastating_Hammer_Warrior|Devastating Hammer]], or [[Build:W/any_Earth_Shaker_Warrior|Earth Shaker]]).
* PvP Build 3 with a short description
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* Before the improvements to Primal Rage, the [[Build:W/any_Eviscerate_Warrior|standard Eviscerate build]] (especially [[Build:W/E Shock Axe|Shock Axe]]) was the build of choice for Axe warriors.
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===PvE===
 
===PvE===

Revision as of 10:22, February 25, 2009

Profession guides
Warrior-icon-smallWarrior Ranger-icon-smallRanger Monk-icon-smallMonk Necromancer-icon-smallNecromancer Mesmer-icon-smallMesmer Elementalist-icon-smallElementalist Assassin-icon-smallAssassin Ritualist-icon-smallRitualist Paragon-icon-smallParagon Dervish-icon-smallDervish
Profession Warriors

The Warrior profession specializes in melee damage, so normally forms the frontline of many (if not most) teams. Their roles usually encompass using either swords, axes, or hammers to produce pressure through conditions, damage, interrupts, and knockdowns. Their armor does not provide any additional energy regeneration so many of their attack skills use the adrenaline mechanic, which cost no energy but need to be "charged" through attacking.

Warrior armor has a maximum armor rating of 80 and provides an additional 20 armor against physical damage. Warriors can also wear a shield when using one-handed weapons. These provide a maximum bonus of 16 armor but require investment in either Strength or Tactics for the full bonus.

Primary Weapons

Warriors have access to three weapon types. Each of these weapons has the property that if they strike a moving opponent in the back, it will always be a critical hit.

Swords are one-handed weapons with a maximum range of 15 to 22 slashing damage and an attack rate of 1.33 seconds.

Axes are one-handed weapons with a maximum range of 6 to 28 slashing or piercing damage and an attack rate of 1.33 seconds.

Hammers are two-handed weapons with a maximum range of 19 to 35 blunt damage and an attack rate of 1.75 seconds.

Primary Attribute: Strength

"When you use attack skills, each point of Strength gives you 1% armor penetration."

For each point of strength, attack skills used by a warrior get a 1% armor penetration bonus. This does not apply to autoattacks or other types of skills. This attribute contains many key offensive skills such as Bull's Strike and Primal Rage and is essential for meeting the requirements of some shields.

Attributes

Swordsmanship

"Swordsmanship increases the damage you do with swords and your chance to inflict a critical hit when using a sword. Many skills, especially sword attack skills, become more effective with higher Swordsmanship."

Swordmanship focuses mainly on Sword Attack skills, many of which revolve around inflicting conditions. Popular skills from this line are Sever Artery, Gash, Hundred Blades, and Sun and Moon Slash.

Axe Mastery

"Axe Mastery increases the damage you do with axes and your chance to inflict a critical hit when using an axe. Many skills, especially axe attack skills, become more effective with higher Axe Mastery."

Axe Mastery focuses mainly on Axe Attack skills, many of which are damage oriented. Popular skills from this line are Dismember, Agonizing Chop, and Eviscerate.

Hammer Mastery

"Hammer Mastery increases the damage you do with hammers and your chance to inflict a critical hit when using a hammer. Many skills, especially hammer attacks skills, become more effective with higher Hammer Mastery."

Hammer Mastery focuses mainly on Hammer Attack skills, which focus on knocking down opponents and applying conditions to knocked down foes. Popular skills from this line are Crushing Blow, Hammer Bash, Earth Shaker, and Devastating Hammer.

Tactics

"No inherent effect. Many skills, especially defensive skills and skills that aid your allies, become more effective with higher Tactics."

Tactics focuses mainly on defensive skills, shouts, and stances. Since most warriors are expected to be offensive while supported by a backline this attribute is largely unfavored and sees little play on Warriors, but is often used on other classes (like Monks and Necromancers) for self defense. Skills from Tactics include Healing Signet and Bonetti's Defense

Common Warrior Builds

PvP


PvE

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