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{{merge|D/E Wounding Strike}}
 
{{merge|D/W Wounding Strike Dervish}}
 
 
{{Untested-Testing|RA|TA|AB|CM|HA|GvG}}
 
{{Untested-Testing|RA|TA|AB|CM|HA|GvG}}
 
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Revision as of 17:18, 3 July 2008

This build requires a rating. Please apply the appropriate tag based upon consensus.

This build has been designed for the following use:

A commonly run Wounding Strike Dervish utilizing the defensive capabilities of Hex Breaker, since Dervishes do not need stances it is a great aid against anti-melee or snaring hexes. This is most commonly run in teams with not as much hex removal as a balanced team, to compensate.

Attributes and Skills

<pvxbig> [build prof=Dervish/Mesmer Scythe=12+1+1 Mysticism=9+1 wind=9+1 Dom=3][Wounding Strike][Mystic Sweep][Chilling Victory][Signet of Mystic Speed][Attacker's Insight][Heart of Fury][Hex Breaker][Resurrection Signet][/build] </pvxbig>

Equipment

  • Radiant or Survivor Insignias, depending on personal preference, the correct runes listed above, a Vigor rune, and Attunement/Vitae runes.
  • Sundering/Vampiric/Zealous Scythes of Fortitude with the "Guided By Fate" inscription.
  • If you choose to use fortitude mods on your scythe, bring a 20% or 30% HSR staff with 20% longer enchantments to switch to when using any of your enchantments.

Usage

Counters

  • Enchantment stripping.
  • Normal melee counters- blind, weakness, block etc.
  • Energy denial can cause problems.

Notes

  • Strength of Honor and Splinter Weapon have great synergy with this character.
  • Works well in a coordinated spike with teammates, as one or two attacks/spells from allies will kill most targets.

Variants

See Also

  • D/E Wounding Strike Dervish
  • D/W Wounding Strike