(The Monks: i changed the build around for 8v8, but i forgot to uncheck minor edit :| so here it is.)
m (Going testing, please restore the votes admins.)
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{{Untested-Trial|PvP team|HA}}
{{Untested-Testing|PvP team|HA}}

Revision as of 21:36, August 2, 2007

This build requires a rating. Please apply the appropriate tag based upon consensus.

This build has been designed for the following use:

The Nightmare Spike team consists of Ritualist/Rangers that use Nightmare Weapon with bow attacks to create a virtually unpreventable life stealing Spike, similar to a combination of previous Blood Magic and Ranger spike teams.

The Spikers

FW Variant

<pvxbig> [build name="Nightmare Spiker, FW Variant" prof=ritua/range channe=12+1+3 marksm=12 spawni=3+1][nightmare weapon][dual shot][distracting shot][seeking arrows][pin down][favorable winds][offering of spirit][resurrection signet][/build] </pvxbig>

Bloodsong Variant

<pvxbig> [build name="Nightmare Spiker, Bloodsong Variant" prof=ritua/range channe=12+1+3 marksm=12 spawni=3+1][nightmare weapon][dual shot][distracting shot][seeking arrows][spirit rift][bloodsong][offering of spirit][resurrection signet][/build] </pvxbig>

Destruction Variant

<pvxbig> [build name="Nightmare Spiker, Destruction Variant" prof=ritua/range channe=12+1+3 marksm=12 spawni=3+1][nightmare weapon][dual shot][distracting shot][seeking arrows][spirit rift][destruction][offering of spirit][resurrection signet][/build] </pvxbig>

Relic Runner Variant

<pvxbig> [build name="Nightmare Spiker, Relic Variant" prof=ritua/range channe=12+1+3 wilder=9 marksm=9 spawni=2+1][nightmare weapon][dual shot][distracting shot][seeking arrows][natural stride][storm chaser][offering of spirit][resurrection signet][/build] </pvxbig>


  • Vampiric Recurve Bow of Defense with "I Have The Power!" inscription
  • Vampiric Longbow of Defense with "I Have The Power!" inscription
  • Full Radiant Armor

The Spirit Spammer

<pvxbig> [build name="Nightmare Spirit Spammer" prof=range/ritua expertise=11+1+1 wilder=11+1 beastm=8+1][oath shot][symbiosis][fertile season][frozen soil][rupture soul][natural stride][storm chaser][resurrection signet][/build] </pvxbig>

The Orders

<pvxbig> [build name="Nightmare OotV" prof=necro/ritua soulre=9+1 bloodm=12+1+3 restor=9][order of the vampire][blood ritual][recuperation][life][recovery][spirit light][mend body and soul][lively was naomei][/build] </pvxbig>

The Monks

There are no specific monk builds for use with this build; use two standard monk builds, such as ZB, LoD, SoD, or DH. RC is not recommended due to the presence of Recovery, however one monk should still bring Extinguish to counter Disease which is found very often in the current meta, through Heroway. Links to possible monk builds can be found below.


  • One spiker should be set as the caller.
  • Spikes should be called over Voice Chat, such as Ventrilo.
  • Spiking:
    • All Spikers should cast Nightmare Weapon before each spike.
    • When called, the spike is Dual Shot, followed quickly by Distracting Shot.
    • The spiker should call the use of Seeking Arrows before spikes if the target becomes protted.
  • Favorable Winds, Destruction and Bloodsong should be used during every battle; other spirits should be used according to the map.
  • Orders:
    • Order of the Vampire is to be used during the spike countdown to boost the spike.
    • Blood Ritual should be used to regulate the monks' energy.
    • The spirits should be used as support, as well as the restoration spells.
  • Rupture Soul is to be used to get rid of certain allied spirits, should they begin to cause more harm than good (specifically Frozen Soil, Fertile Season, and Symbiosis).
  • Offering of Spirit should be used whenever possible as energy management.
  • Storm Chaser and Natural Stride should be used to run relics, when applicable. The two runners should alternate the running.
  • Pin Down should be used to snare enemy runners.
  • Spirit Rift can be used to apply pressure between spikes and to get rid of enemy spirits and minions.


  • Ritualists are casters, and therefore they are generally weak and crumble easily under attack.
  • The only counter to prevent the spike directly is Blindness, however this can be easily be removed.
  • Note that this life stealing spike cannot be prevented by any defensive action by the opposing team, as it will go right through blocking, Protective Spirit, and similar spells. However, if Favorable Winds is down, strafing may pose a problem.


  • All Resurrection Signest can be replaced with Ritualist resurrection skills of choice.
  • Spirit Rift, Bloodsong, and Destruction are all not necessary for the spike, due to the presence of a N/Rt orders, and can be replaced with other Channeling skills.
  • Destruction could be replaced with another FW for backup.


  • Order of the Vampire will work with Nightmare Weapon for a spike that is 100% life stealing and not affected by armor. It will do a total of 840 Life Stealing.
  • Seeking Arrows + Orders is used instead of Kindle Arrows because Seeking Arrows nullifies the only effective protection against the spike: blocking. The additional damage from Orders is also unblockable.
  • Natural Stride is not used by the spikers due to enchantments that are cast often (esp. Orders). This also allows Monks to use more enchantment heavy builds, such as Shield of Deflection.
  • Enchantment removal is not necessary for this build as there are no enchantments that can prevent this spike.
  • High Marksmanship (allowing the use of your bow without a weapon) and Spirit Rifts allow you to deal a fair amount of damage or pressure between spikes, e.g. to Minions and Spirits. This makes you versatile while the Kindle build only allows you to do damage during the spike.

See also

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