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:::::::::::::[[Build:W/Mo_Battle_Rage_Warrior#Variants]] - 5 attacks isn't ideal but it IS there. Argue less. --[[User:Mala|Mala]][[Image:Mala_sig_Mind_Blast.jpg|19px]] 22:55, 8 October 2007 (CEST) |
:::::::::::::[[Build:W/Mo_Battle_Rage_Warrior#Variants]] - 5 attacks isn't ideal but it IS there. Argue less. --[[User:Mala|Mala]][[Image:Mala_sig_Mind_Blast.jpg|19px]] 22:55, 8 October 2007 (CEST) |
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+ | :::::::::::::Reithan, I'm starting to think you're trolling with this little series of logical fallacies. --[[User:InternetLOL|InternetLOL]] 22:56, 8 October 2007 (CEST) |
Revision as of 20:56, 8 October 2007
Discussion
Right out of my sandbox. [SpNv] ran 2 of these, one with Ex's, one with Wild Blow. - Krowman {{sysop}} 11:58, 4 July 2007 (CEST)
- Yeah, that's where I got these from. Them rolling RenO's faghexway. — Rapta (talk|contribs) 13:30, 4 July 2007 (CEST)
I like, I'm thinking a Sword variant wouldn't be too shabby, but a hammer one would be kinda difficult with the loss of Dev Hammer or Backbreaker. Those are my two cents for now, I'll go hop on my warrior and get testing. --Hikari 16:59, 4 July 2007 (CEST)
- A hammer variant would be worse than other battle rage builds, in other words, quite bad. If you could use fear me or really any non-attack skill with battle rage, it would be good, maybe. Also, do people even still run Devastating Hammer? I though almost everyone had switched to Earthshaker. --Edru viransu 17:02, 4 July 2007 (CEST)
You can't build up adrenal with Battle Rage since you lose all adrenal once it ends. Mgelo21 19:09, 4 July 2007 (CEST)
- Use BR to quickly gain adren while it's up. Use EC to charge BR when it's down, and repeat as necessary. - Krowman {{sysop}} 23:39, 4 July 2007 (CEST)
<pvxbig> [build name="battle rage sword variant" prof=warri/monk swords=12+1+1 streng=12+1 protec=3][sever artery][gash][sun and moon slash][protectors strike][battle rage][enraging charge][mending touch][resurrection signet][/build] </pvxbig>
Rather obvious sword variant, I miss the interupt from the axe version though. --Hikari 23:52, 4 July 2007 (CEST)
- I'd still prefer the axe. Since BR bars the use of any IAS, you want as many fast-activation skills as you can get. It also does less damage and your DW spam is more costly. And, like you said, the interrupt. - Krowman {{sysop}} 23:59, 4 July 2007 (CEST)
- why is purge signet in the build?-Alpha fireborn 11:19, 5 July 2007 (CEST)
- To remove everything. — Rapta (talk|contribs) 11:28, 5 July 2007 (CEST)
- ... Readem (talk*pvxcontribs) 02:59, 9 July 2007 (CEST)
- It's an adrenaline heavy builf, and it has skills to fuel all that adrenaline use. As you can see, only two skills on the bar use energy, and both are intended to fuel increased adrenaline gain. Since you don't really need energy to function here, Purge Signet is a viable choice to remove all hexes and conditions from any character on your team. Very useful against hex stacks: they spend 30e stacking hexes, you remove them all and it hardly costs you a thing (since you don't need the energy anyways). - Krowman {{sysop}} 12:28, 5 July 2007 (CEST)
- I also found it great that both Enraging Charge and Purge Sig have the same recharge time. You can simply Purge Sig, Echarge (when your energy builds up of weapon swapped) and instantly recharge battle rage. — Rapta (talk|contribs) 12:47, 5 July 2007 (CEST)
- Purge Signet pwns in this build. --74.171.70.24 07:30, 25 July 2007 (CEST)
- I also found it great that both Enraging Charge and Purge Sig have the same recharge time. You can simply Purge Sig, Echarge (when your energy builds up of weapon swapped) and instantly recharge battle rage. — Rapta (talk|contribs) 12:47, 5 July 2007 (CEST)
- It's an adrenaline heavy builf, and it has skills to fuel all that adrenaline use. As you can see, only two skills on the bar use energy, and both are intended to fuel increased adrenaline gain. Since you don't really need energy to function here, Purge Signet is a viable choice to remove all hexes and conditions from any character on your team. Very useful against hex stacks: they spend 30e stacking hexes, you remove them all and it hardly costs you a thing (since you don't need the energy anyways). - Krowman {{sysop}} 12:28, 5 July 2007 (CEST)
- why is purge signet in the build?-Alpha fireborn 11:19, 5 July 2007 (CEST)
Shouldn't Critical chop be on the skill bar and protector's as the variant? Considering it's nonconditional +damage, same activation, and possible interrupt?Dark0805|Rant 16:27, 26 July 2007 (CEST)
- The Downtime is the main key. This build doesn't have IAS, and focuses a lot on spamming its attacks. Since you'll be in BR almost all the time, the conditional aspect of Prot Strike's bonus damage is made more easily achieved. Also, Critical Chop is bad. — Rapta (talk|contribs) 17:48, 26 July 2007 (CEST)
- Yes crit chop is bad since nerf. This build pwns. Easily make a pve varient :D. I wonder why no one thought of this build sooner :O. --74.171.70.24 04:35, 27 July 2007 (CEST)
- Perhaps because they did a long long time ago, but it was never really even remotely viable until battle rage got buffed a couple of months ago, and is still pretty marginal. --Edru viransu//QQ about me 05:13, 27 July 2007 (CEST)
- I ran something similar, before Nightfalls release, with "For Great Justice!" to start Battle Rage, and Mend Ailment. This is a lot more effective though. Battle Rage has always been a great stance.
- Yes crit chop is bad since nerf. This build pwns. Easily make a pve varient :D. I wonder why no one thought of this build sooner :O. --74.171.70.24 04:35, 27 July 2007 (CEST)
Rates
Some rates should be urgently rethinked.There are to many eviscerate fanboys out there ¬_¬ Gilkong 21:30, 15 August 2007 (CEST)
- No, Eviscerate is fine, it's a great skill. There are too many Hundred Blades fanboys out there though... - Krowman {{sysop}} 00:59, 22 August 2007 (CEST)
AB/CM
Why is this listed for AB/CM? Res sig is unnecessary in every aspect in both, as well as neither will you be able to have 100% monk support, without which this build crumples like a paper bag. — ( ɔ \ ʇ ) uɐɥʇıǝɹ 18:56, 3 October 2007 (CEST)
- Why do you think you need monk support to spam attack skills? — Rapta (talk|contribs) 05:19, 4 October 2007 (CEST)
- I imagine this build works like an assassin. Try to kill them quickly and GTFO if you catch aggro. --InternetLOL 05:23, 4 October 2007 (CEST)
- Unlike most assassin builds this build has no snare, no knockdown, no big frontloaded spike, no teleport, no way to stack up a few nasty degen conditions and run away, no shutdown... You have 1 burst of speed to initially catch a target after which they have 20 seconds to run away which you can do nothing about. Add to that no self heal and you'll just get kited around and killed at range. No one fights a warrior in melee if they can avoid it. — ( ɔ \ ʇ ) uɐɥʇıǝɹ 07:04, 4 October 2007 (CEST)
- It's a warrior. Warriors don't crumple like paper bags. Unless you kill yourself with empathy/SS/whatever crap people put on you in ABs. Keep in mind, Purge on its own pretty much counters that. Tycn 07:17, 4 October 2007 (CEST)
- There's a lot of stuff that ignores armor or just stacks up degen quicker than you can pull it off. Though, I think I've been going a little nuts the past few days on warrior builds just because I was encountering a LOT of that stuff. So, for the moment I think I'm a bit biased. — ( ɔ \ ʇ ) uɐɥʇıǝɹ 09:06, 4 October 2007 (CEST)
- It's a warrior. Warriors don't crumple like paper bags. Unless you kill yourself with empathy/SS/whatever crap people put on you in ABs. Keep in mind, Purge on its own pretty much counters that. Tycn 07:17, 4 October 2007 (CEST)
- Unlike most assassin builds this build has no snare, no knockdown, no big frontloaded spike, no teleport, no way to stack up a few nasty degen conditions and run away, no shutdown... You have 1 burst of speed to initially catch a target after which they have 20 seconds to run away which you can do nothing about. Add to that no self heal and you'll just get kited around and killed at range. No one fights a warrior in melee if they can avoid it. — ( ɔ \ ʇ ) uɐɥʇıǝɹ 07:04, 4 October 2007 (CEST)
- I imagine this build works like an assassin. Try to kill them quickly and GTFO if you catch aggro. --InternetLOL 05:23, 4 October 2007 (CEST)
Well, perhaps there should at least be a note in the variants section to swap out Res Sig for a self heal, either healing sig or a Monk skill, when in AB or CM, as res is useless there, and it's sometimes hard to rely on a monk in those environments. So a self-heal would be much preferrable. — ( ɔ \ ʇ ) uɐɥʇıǝɹ 22:04, 8 October 2007 (CEST)
- We expect readers to be smart enough to do that. But in general, it breaks your chain of attacks. Either way, the logic is there. — Rapta (talk|contribs) 22:06, 8 October 2007 (CEST)
- You're assuming a lot about how I play in AB/CM, as you keep referencing SS and Empathy, neither of which I mentioned. I just mentioned repeated degen and armor-ignoring damage, which could be MANY different skills, not just those two. You also assume I don't know how to kite, pre-kite, or anything else, and you come very close to simply outright personal attacks here. I'm just saying, if you list AB/CM and you have a res sig on, you should at least suggest ONE skill to replace the res for AB/CM. That's like ONE line of text. Unless you have no clue how to type, no, that won't suck much.
- Honestly, why are you even fighting this? You already agreed the Res should be swapped out for AB/CM, you just don't want to tell anyone on the build page? I mean, are you trying to keep it a secret or something? Or will 1 line of text really consume too much of your precious time...which you're wasting numerous lines of text arguing about... — ( ɔ \ ʇ ) uɐɥʇıǝɹ 22:34, 8 October 2007 (CEST)
- Yeah, you can expect the reader to not bring res, but I doubt you can expect every read to make a good decision for what to bring besides res...That's why you suggest something. What it boils down to really, though, is: do you have ANY reason NOT to suggest something as an AB/CM variant? — ( ɔ \ ʇ ) uɐɥʇıǝɹ 22:43, 8 October 2007 (CEST)
- That's why you suggest a skill. If you think a heal's not needed, then suggest something to put in that slot besides a heal. You already said anyone'd be smart enough to drop res sig. So, show us how smart you are and suggest something to put in the hole left by removing res sig. In any case, your argument is repetitive and pointless. Your only reason for not adding the variant is because you don't feel like it, and you like arguing with anything I say. You have no real reason not to add one, or if you do, you seem to be unable to express that opinion. — ( ɔ \ ʇ ) uɐɥʇıǝɹ 22:49, 8 October 2007 (CEST)
- It doesn't matter what it's dropped for. My argument is repetitive because it's simplistic; anyone with a brain can figure out that they should drop a Res Sig for in a build. There's not much to it. If someone needs details on every single skill then they shouldn't be playing GW. If you want to do that so badly, write a guide. — Rapta (talk|contribs) 22:51, 8 October 2007 (CEST)
- Build:W/Mo_Battle_Rage_Warrior#Variants - 5 attacks isn't ideal but it IS there. Argue less. --Mala 22:55, 8 October 2007 (CEST)
- Reithan, I'm starting to think you're trolling with this little series of logical fallacies. --InternetLOL 22:56, 8 October 2007 (CEST)