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Map:Burning Isle

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==Splitting==
 
==Splitting==
 
Splitting on Burning Isle can be difficult for some builds. This makes it a popular choice for 8v8 builds that can't split very well. However, a split build with [[gw:Aura of Displacement|Aura of Displacement]] or [[gw:Recall|Recall]] can utilize the shadowsteps to quickly travel past the [[gw:Lesser Flame Sentinel|Lesser Flame Sentinels]] in the unusually short path between the two bases without having to kill them. In addition, an assassin with [[gw:Aura of Displacement|Aura of Displacement]] can shadowstep to the enemy backline and then run to the enemy base and gank. If anything substantial enough to mitigate the sin's split is sent back to deal with it, he can cancel AoD and assist the stand team. If the enemy team tries to collapse on the sin, he can teleport back to his teammates, who can take advantage of the enemy retreat to gain a positional advantage.
 
Splitting on Burning Isle can be difficult for some builds. This makes it a popular choice for 8v8 builds that can't split very well. However, a split build with [[gw:Aura of Displacement|Aura of Displacement]] or [[gw:Recall|Recall]] can utilize the shadowsteps to quickly travel past the [[gw:Lesser Flame Sentinel|Lesser Flame Sentinels]] in the unusually short path between the two bases without having to kill them. In addition, an assassin with [[gw:Aura of Displacement|Aura of Displacement]] can shadowstep to the enemy backline and then run to the enemy base and gank. If anything substantial enough to mitigate the sin's split is sent back to deal with it, he can cancel AoD and assist the stand team. If the enemy team tries to collapse on the sin, he can teleport back to his teammates, who can take advantage of the enemy retreat to gain a positional advantage.
 
Actual splitting can be done with a monk with Protective Spirit and offensive characters. Protective Spirit will dumb down much of the damage caused by the Flame Sentinels. Then, an assassin or a warrior, for example, can kill the sentinels one by one until they've been fully cleared out.
 
The sentinels can be taken down without being aggroed by using a longbow.
 
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