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*[[Build:Team - FoW Manly Spike|Manly Spike]]
 
*[[Build:Team - FoW Manly Spike|Manly Spike]]
 
*[[Build:Team_-_FoW_Splinter_Spike|Splinter Spike]]
 
*[[Build:Team_-_FoW_Splinter_Spike|Splinter Spike]]
  +
*[[Build:Team_-_FoW_Caster_Spike|Caster Spike]]
   
 
===[[gww:The Underworld|The Underwold]]===
 
===[[gww:The Underworld|The Underwold]]===
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===[[gww:The Deep|The Deep]]===
 
===[[gww:The Deep|The Deep]]===
 
*[[Build:Team_-_The_Deep_Spiteful_Spike|Spiteful Spike]]
 
*[[Build:Team_-_The_Deep_Spiteful_Spike|Spiteful Spike]]
  +
*[[Build:Team_-_The_Deep_Manly_Spike|Manly Spike]]
   
 
===[[gww:Domain of Anguish|Domain of Anguish]]===
 
===[[gww:Domain of Anguish|Domain of Anguish]]===
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*[[Build:Team_-_Kathandrax_Recallway|Kathandrax Recallway]]
 
*[[Build:Team_-_Kathandrax_Recallway|Kathandrax Recallway]]
 
Drop: [[gww:Emerald Blade|Emerald Blade]]
 
Drop: [[gww:Emerald Blade|Emerald Blade]]
  +
  +
===[[gww:Frostmaw's Burrows|Frostmaw's Burrows]]===
  +
*[[Build:Team_-_Frostmaw_Searing_Spike|Searing Spike]]
  +
Drop: [[gww:Demoncrest Spear|Demoncrest Spear]]
   
 
===[[gww:Bogroot Growths|Bogroot Growths]]===
 
===[[gww:Bogroot Growths|Bogroot Growths]]===

Revision as of 00:19, May 14, 2010

Introduction

In PvE, the concept of speed clears for dungeons, elite areas and to farm faction has become extremely popular. The idea of a speed clear is simple, to get the end reward in the minimum time possible to maximize the chance of a rare drop or amount of Faction gained in a given time inteval. Speed clear builds are usually quite area specific and generally focus on spiking with AoE or skipping foes. Some of the most popular speed clear builds include: Cryway/FoCway, where balled foes are spiked with armor-ignoring AoE damage; Manly Spike, which uses a combination of Hundred Blades and Whirlwind Attack to mass trigger Mark of Pain and Sinway, a build where every party member has Shadow Form.

Controversy

A select group of players were initially driven to faster times by a series of competitive threads on GWGuru, where it was first shown that speed clears halved the time of conventional builds. In response to the change in Ursan Blessing, speed clears became mainstream and the average time to complete elite areas significantly dropped. As a result, speed clear builds were, and still are, the focus of skill changes in PvE. Examples of this include the previous changes in Cry of Pain and Ray of Judgment and the continuing changes to Shadow Form.

Elite Areas

Speed clear builds are to get a team of 8 (or 12) through an elite area as fast as possible.

Fissure of Woe

The Underwold

Urgoz's Warren

The Deep

Domain of Anguish

Estimated Time Taken

Elite Area Experienced Guild Team Regular Guild Team Pick Up Groups
Fissure of Woe < 20 minutes < 30 minutes < 45 minutes
The Underworld < 60 minutes < 90 minutes < 90 minutes
Urgoz's Warren < 25 minutes < 45 minutes < 70 minutes
The Deep < 25 minutes < 35 minutes < 60 minutes
Domain of Anguish < 60 minutes < 90 minutes < 120 minutes

Dungeons

Speed clears are generally done for dungeons with sought after drops. There are 5 of 18 dungeons this is commonly done in.

Catacombs of Kathandrax

Drop: Emerald Blade

Frostmaw's Burrows

Drop: Demoncrest Spear

Bogroot Growths

Drop: Frog Scepter

Shards of Orr

Drop: Bone Dragon Staff

Fast Faction Farming

Luxon Faction

Kurzick Faction

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