Is there a way to do the same concept with gear? The second half to the whole thing is gear and there are gear templates out there... Just an idea? Shireen 22:36, 4 May 2007 (CEST)


cropped data

Information fields are still cropped on the left - same issue, why was it archived?

Is it maybe browser specific? Using IE6 here.
I have an update, the bug is only in IE6. i tried IE7 and FF2 and it works correctly for those. but everyone using IE6 will have the problem of the left edge of the data being cropped off.
I have tested it on many different browser and it does work without any problems as long as you have IE6 and 800x600 screen resolution.
no, I tried the alternate resolution in IE6 and it has the same bug.
Can you please go to the Help -> About and tell me exact version of your Internet Explorer ? Thank you GCardinal 22:35, 1 May 2007 (CEST)
It shows version 6.0.2800.1106CO
I will try to find a PC with that version, thank you for your bug report and your time. I will fix it as soon as possible. GCardinal 22:42, 1 May 2007 (CEST)
Let me know if I'm just using a horridly outdated version that is too old to even consider development and testing to support. It wouldn't surprise me.
Wouldn't surprise me either, as I've been unable to duplicate what's being described. Run windows update ftw! Jaofos 03:33, 2 May 2007 (CEST)
I don't want to have to change to lame IE7 or FireFox just to view the energy costs of skills. '~\^/~' Napalm Flame Napalm Flame Sig Image (talk)(contributions) 23:10, 22 May 2007 (CEST)
And I'm unable to update, IE6 is supported by my employer, and on this machine I'm not permitted to use software that's not supported by them. At home, I don't see this problem, but I can run any browser I want on my own home system. -- 23:35, 22 May 2007 (CEST)
It's just that I HATE IE7 compared to IE6. As for FireFox, used it before, hate it. Opera I don't know, haven't tried it, might crop fine. '~\^/~' Napalm Flame Napalm Flame Sig Image (talk)(contributions) 12:41, 23 May 2007 (CEST)
You... hate... Firefox? And like... Internet Explorer? *faints* --Rollerzerris <!--Zerris--> 15:40, 23 May 2007 (CEST)
Firefox is actually useful, though. >.> -- Armond WarbladeArmond sig image{{sysop}} 20:01, 23 May 2007 (CEST)
Not to me it aint, I stick with my trusty IE6 which works best for me. And yes zerris, I DO hate firefox and LOVE IE6. But I hate IE7. '~\^/~' Napalm Flame Napalm Flame Sig Image (talk)(contributions) 23:57, 23 May 2007 (CEST)
On another computer there is IE7 and it works fine for that, but I HATE IE7. x/ '~\^/~' Napalm Flame Napalm Flame Sig Image (talk)(contributions) 13:36, 27 May 2007 (CEST)
I will see what I can do. gcardinal 05:25, 29 May 2007 (CEST)
I have the same problem, hate IE7 too, havent tried firefox tho.--Teh Uber Pwnzer 14:42, 11 July 2007 (CEST)


Alt text on skill links all say gw:Optional instead of gw:Skill name. -Jaofos 21:39, 30 April 2007 (CEST)

Thanks, will be fixed. GCardinal 18:24, 1 May 2007 (CEST)
How about using big images are down-sized small images to save some extra download of small images ? GCardinal 20:59, 1 May 2007 (CEST)
Sounds like an idea worth exploring? Should just be able to do that with some CSS magic, correct? Jaofos 22:18, 1 May 2007 (CEST)
Jupp and some PHP tweaking not much work, I was just thinking, if we download big version anyway, why we have to download small one too ? :) I will try to run some test to see what the end results will be. Thing is that current script is kind of heavy for CPU as it is adding more work for cpu can slow down even more. So its question of CPU use VS Bandwidth use GCardinal 22:29, 1 May 2007 (CEST)
A related bug: Alt-text on the primary profession always shows "Ranger".
Thx. Working on it. GCardinal 09:38, 5 May 2007 (CEST)


You should make it so that it only siplayes for attributes less than 20. Also, with 0 in an attribute, but a skill from that attribute, it shows the range of the skill, not the rank at 0. View these two bugs here. --Frvwfr2 03:18, 2 May 2007 (CEST)

It's not so much a bug as a lack of restrictions. You can pick any attribs you want, any skills you want, any professions you want. Even if that means a W/Me with 16 in Divine favor and 10 Mendings. --Rollerzerris <!--Zerris--> 03:40, 2 May 2007 (CEST)
Merged this with the above section. As mentioned above, this is BBCode's fault. -- Armond WarbladeArmond sig image{{Bacon}} 18:48, 2 May 2007 (CEST)
Re-merged into bugs section. -- Armond WarbladeArmond sig image{{sysop}} 22:08, 3 May 2007 (CEST)

Name of template

Maybe this is just in the preview, but on the barrage/pet team build, every template's name shows as the page name... Also, not really a bug or worth fixing, but if you scroll down slowly enough using a center scroll ball on your mouse and you scroll over a skill picture, the description pops up and slows the scrolling for a bit :D Easily fixed with either patience or moving the mouse. -- Armond WarbladeArmond sig image{{sysop}} 22:08, 3 May 2007 (CEST)

When it comes to build name if you use PvX Convert you can specify name for each build. If build done have name="blabla" it will take article tittel as a name. Its more problem of missing documentation maybe :) When it comes to mouse I will fix it, thx. Final post, going to sleep GCardinal 23:14, 3 May 2007 (CEST)
Found the problem - PvX Convert puts the name in single quotes ('name'). The code only recognizes a name if it's in double quotes ("name"). Please fix, kthx. :P -- Armond WarbladeArmond sig image{{sysop}} 23:37, 3 May 2007 (CEST)
Nice bug track, thx! Fixed. GCardinal 20:48, 5 May 2007 (CEST)

Separate issue with name of the template. It ignores capitals. For example, if you type in "Hello This is an Example" into the Give new build template a name (optional) field, the output gives "hello this is an example" as name. It lower cases everything. Hope it can be fixed asap --Minigrumpysig Grumpy 20:50, 18 May 2007 (CEST)

Quotes bug

Another bug: all skills w/ quotes link to guildwikis main page. --Ranger-icon-smallfrvwfr2 (talk)(contributions) 04:05, 3 May 2007 (CEST)


I noticed here that his expertise in not affecting the energy cost for frenzy, which it should. --Wizardboy777 04:10, 12 May 2007 (CEST)

As I noted elsewhere on this page, it's also not affecting cost for touch spells, which it also should. --Rollerzerris <!--Zerris--> 05:56, 12 May 2007 (CEST)

Template Save Error Page

When I click a build and then click save template, it brings up an error page. Try to find the problem and fix it, Thank you. The preceding unsigned comment was added by Superior (contribs) .

Links point to “template.php”, which is missing. Workaround: Click the link, wait for the error page to appear, then edit the URL in your address bar. Replace “” with “” and replace “build” with “data” (example: “” becomes “”). Alternatively copy&paste the template code directly into your game… -- 23:54, 21 June 2007 (EDT) (gw:User:Hatch)
Alternatively, just open your program files folder, go to GW -> templates -> skills and create a text file with the name you want, then paste the code into there and save it. That accomplishes the same thing, but you don't have to open GW. --Wizardboy777 01:34, 25 June 2007 (EDT)

Shout links

I noticed that none of the shout links in the Attributes and Skills sections work - they all link to the main wiki page. Looks to me like the parentheses in the shout name ended the href parameter and cut off the rest of the link. Not sure if anyone noticed (I haven't used this new wiki much, so not sure which admin handles these things) so here it is in case no one has. Skyreal 09:14, 19 June 2007 (EDT)

We might need to print this in giant letters somewhere, cause it keeps getting archived then rementioned. ‽-(єяøηħ) no u 13:40, 19 June 2007 (EDT)
Try this page... click victory is mine on the skill bars... Build talk:D/W Victory is Pressure --Sneakysmith12 13:05, 21 June 2007 (EDT)
We know about the problem, no need to give us examples. ‽-(єяøηħ) no u 13:21, 21 June 2007 (EDT)

PvE Skills and other skill updates

I have noticed that the new rank-specific PvE skills cannot be shown on the current code, and the recent updates to several skills (such as RtL) have not been reflected by our code. is there any way we can fix this? ~ ZamaneeJinn 22:45, 18 July 2007 (CEST)

Being worked on... Don't bring this up anymore, everything is already being workied on updating. ~~ User Frvwfr2 signature frvwfr2 (talk · contributions) 22:46, 18 July 2007 (CEST)


Awesomesauce. I like everything except the skill pics used. Much prefer the GWiki skill pictures with the black boarders. They're hawt. =) --Rapta 21:57, 29 April 2007 (CEST)

You kiddin me? These pics > GWiki pics! These skill icon pictures really pop out, seem larger, higher quality and generally just all around seXXXier than the boring borded GWiki ones ;) Jaofos 00:25, 1 May 2007 (CEST)
It's big, bulgy and ugly =P
Besides, these icons are used on both the GWWiki and the GWiki, and since we're link to those pages anyways, all the more reason to use the same icons. Rapta 05:07, 1 May 2007 (CEST)
We used icons provided by ArenaNet under their GuildWars Fan Site program to avoid any more copyright questions. I am so sick of them by now. And they have been all edited and black borders (on some they was original there) was removed to make sure that is wont be any questions about us stealing something from GW or GWw this time GCardinal 06:43, 1 May 2007 (CEST)

How did you program it to automatically add in Expertise Adjusted Values? 'cause that's just cool. Side note though, it's not working perfectly. Check out this build. Mending Touch should be affected by expertise, but it does not show it as such. --Rollerzerris <!--Zerris--> 23:25, 1 May 2007 (CEST)

Based on a quick test here, it appears that you have it programed to count all touch skills as expertise-affected. However, Touch Spells also count. --Rollerzerris <!--Zerris--> 23:31, 1 May 2007 (CEST)
You also got Divine Favor and Fast Casting. I'm gonna test these to see if they're done right. --Rollerzerris <!--Zerris--> 23:38, 1 May 2007 (CEST)
Yep, they're done right. I also notice a complete lack of any restrictions at all (I made a build with 1,016 Strength and 3 primary attributes) but I like that. Now, to see how GW itself likes these templates... --Rollerzerris <!--Zerris--> 23:45, 1 May 2007 (CEST)

Also, your skill bars currently allow > 8 skills, as a note. --Rollerzerris <!--Zerris--> 01:38, 2 May 2007 (CEST)

Thank for your awesome feedback!!! Best beta testing so far :) Really glad you found some time to test it out. I see a few problems from your test like more > 8 skills and that build can have more then 1 Elite skill. I am not quite sure if its needed to hard-code the last one but I will sure fix the first one :) And I will put on some max and min restrictions as well :) Thanks again and welcome to this wiki GCardinal 06:43, 2 May 2007 (CEST)
I say keep the multiple elites and multiple of the same skill bit, as it's cool and Guild Wars will create the template, though you cannot load it. Once you go over 200 attribs, however, it will ignore any allocations afterwards. if you take skills from > 2 professions, it won't load period. same for attributes you can't have (like fire magic on an R/Mo). It also does not allow base attrib levels over 12 or > 8 skills. I think I'd hard-code those restrictions so that you can only create builds that can have templates. --Rollerzerris <!--Zerris--> 12:48, 2 May 2007 (CEST)
I have fun with this on my guild's forums :P It's actually a thing on the BBCode's end - back when we had BBCode enabled on this site, and any other site with BBCode enabled, you could/can easily make any kind of build. What would be really neat would be an option to alert you if you accidentally go over the restrictions - so you could turn it off and make all sorts of joke builds with, what, five copies of Searing Flames, or you could turn it on for normal builds and it would let you know if you accidentally made 11-11-10 attributes or had too many skills/elites. Mad bonus points if we can get it so it dynamically tells you how many attribute points are leftover (so you can mess with the attributes in the preview and it'll tell you how many you have left). -- Armond WarbladeArmond sig image{{Bacon}} 18:48, 2 May 2007 (CEST)
Well, I actually have a template in Guild Wars with 5 Searing Flames. It only loads one of them, though. And given the fact that you people managed to code in Fast Casting and Expertise, attribs doesn't sound hard in comparison. --Rollerzerris <!--Zerris--> 22:44, 2 May 2007 (CEST)

I really like the new Decoder and the preview addition to the Converter. However, could you make it possible to convert builds like this:

<pvxbig> [build prof=monk/eleme healin=12+1+1...3 divine=12+1 prot=3+1][word of healing][glyph of lesser energy][heal party][healing breeze][vigorous spirit][healing whisper][dismiss condition][smite hex][/build] </pvxbig>

And still get a Skills Template? The problem is, if you allow for multiple rune values, it currently refuses to give you a skills template at all. However, since all rune values will have the same skills template, could you convince it to just ignore everything after the first number? --Rollerzerris <!--Zerris--> 12:43, 17 May 2007 (CEST)


This picture says 'proffession' in one place and 'profession' in another. It should only have one 'f'. It's annoying me. --Wizardboy777 02:17, 29 April 2007 (CEST)

Will be fixed gcardinal 02:18, 29 April 2007 (CEST)

Generic Ressurect. Add please. =) Ni sigNi 01:43, 1 May 2007 (CEST)

Resurrect. --Wizardboy777 03:38, 1 May 2007 (CEST)
Runes can't be included in Guild Wars template, +1 +2 +3 or what ever are just removed. GCardinal 13:37, 17 May 2007 (CEST)
That's supposed to happen, isn't it? That way they can get the raw values for the attributes in-game and can make/buy the proper armor and on the wiki it gives exact values for what you do. -- Armond WarbladeArmond sig image{{sysop}} 20:15, 17 May 2007 (CEST)
Sorry but I did not understand what you was trying to say Armond... GCardinal 00:34, 18 May 2007 (CEST)
I thoguht the runes were supposed to be stripped from the GW template. That way they show up on PvXcode info and still work in-game. -- Armond WarbladeArmond sig image{{sysop}} 02:02, 18 May 2007 (CEST)

Build Variations

It's a little excessive to have a whole full sized block to provide a couple of skills diferent, any ideas on how to handle variations? --Nela 01:11, 2 May 2007 (CEST)

Those are coming soon, there's something on it in the archive of this page. The other versions will use the tags pvxsmall and pvxmicro.
Still no sign of these codes for me; has it been finished yet, possibly with a different name, or was this project simply dropped? Using the full-size code is a little unwieldy for a simple variant, but I've got no other options at the moment... --GEO-logo Jioruji Derako.> 21:47, 19 June 2007 (EDT)


Is there any way to easily add a "search by skill" function? On GWiki, I did it by clicking on the skill image, then "what links here", since every build using that skill had to have the image of it on the page. I found it quite useful though clumsy. Perhaps we could create a more user-friendly version of this search? --Rollerzerris <!--Zerris--> 23:09, 2 May 2007 (CEST)


Sooo this supports templates right? As in [Expel Hexes Mesmer;AlRBAF8IR1o78AqgbqWlIkBEAA] Like the normal gwbbcode? --Dazra 02:10, 4 May 2007 (CEST)

It provides the templates when you finish putting in the code. -- Armond WarbladeArmond sig image{{sysop}} 03:24, 4 May 2007 (CEST)
I don't know if this is what he means, but if not I'll request it myself... the option to type, say,
[Leet Warrior;OQMQEiUkiUkiUkiUkA] and have it actually spit out the build for you in PvX format. sorta like the reverse of creating a template. If not that, at least provide a program to decode the templates to an editable format like PvX Convert. This way, I could copy a template ingame, and post it here and instantly have the build, instead of having to take 30 mins to paste all the skills/attribs and then convert it. --Rollerzerris <!--Zerris--> 08:38, 6 May 2007 (CEST)
You can use guildwars template directly inside <pvxbig>, works perfectly. However its a bad way to go since people cant edit them. Converter will be availabel soon. gcardinal
It would appear to have some problems. --Rollerzerris <!--Zerris--> 12:56, 6 May 2007 (CEST)
And again, converter will be provided. gcardinal

GCardinal, you're a genius for implementing a GW Skill code this sophisticated, and effectively. The skill system, and it's converters and decoders will give PvXbuilds the success it has deserved (apart from its great build policies, e.g. PvX:WELL). Ranger-iconLuobailong ···talk 05:24, 12 June 2007 (EDT)

Thx :) Very nice to hear :) gcardinal 19:29, 21 July 2007 (CEST)

Suggestion about the Popup Skill box extension

I would like to suggest that the campaign name should be Capatilized properly ("Nightfall" instead of "nightfall" and "Factions" instead of "factions") you know, neatness stuff. other than that i love the skill popup extention. -TehBuG- (unregestered user)

Possible Glych

Straight from the game and into the box: Pk5RTPJDjeaqj5CtrsgpZ900ipZxAFipInRDgpIvgVhpILL comes up as first 6 bits invalid. Looks like Ill have to make the build manualy. Shireen

First off, that comes up with nothing in the game for me..., that looks too big to be a code. secondly, wut is up with this editing, i have to hit the edit button in == Gwbbcode... == in order to get to this, and for whatever reason, this the above suggestion all come with it. , ne one know why? (nvm, someone had pvxbig active...) -(єronħ) no u 23:56, 3 June 2007 (CEST)
  • slaps forehead* Duh, gear template, sorry Shireensysop 23:58, 3 June 2007 (CEST)

something is up

For some reason, the PvXcode cannot recognize the new Sunspear and Allegiance rank skills.--Dark Paladin X 13:40, 28 June 2007 (EDT)

I don' think those are implemented into PvXcode right now. Misfate Rune Elementalist Sup 13:56, 28 June 2007 (EDT)
Needs to update. Will fix. Readem (talk*pvxcontribs) 13:58, 28 June 2007 (EDT)
When gwshack updates their bbcode, we'll get it updated here. Complain to them, not to us :P -Auron 14:10, 28 June 2007 (EDT)

Spawning Power and weapon spells

According to the update notes, each rank of Spawning Power increases the duration of weapon spells by 2%. The PvXcode doesn't take account of this in its skill description tooltips like it does for Divine Favor. This needs to be added. Permanganate 01:35, 2 July 2007 (CEST)

quote When gwshack updates their bbcode, we'll get it updated here. Complain to them, not to us :P -Auron 14:10, 28 June 2007 (EDT) end quote - Skakid9090º_o 01:39, 2 July 2007 (CEST)
OK, the update we've all been waiting for, 1.7.4, came out yesterday. Hopefully it'll be on here soon. Spirit&#039;s Strength Permanganate 06:40, 14 July 2007 (CEST)


Could anyone please take time and make a summary of the talk's here and archive old topics. Thx. gcardinal 21:39, 9 July 2007 (CEST)

please anyone, lets keep this page clean so I can check and fix bugs faster!:) gcardinal 19:30, 21 July 2007 (CEST)
I'd do it, don't know in which form you want the summary, though. Should the current talk be archived under Archive 2? Ranger-iconLuobailong ···talk ···builds 22:16, 21 July 2007 (CEST)

Equipment Templates for PvP builds?

Is there a way these could be added to the skill box? That would be very nice.Devi 20:01, 18 July 2007 (CEST)

Meh, it would be really hard to do that... Every piece of equipment, but I guess it's not much harder than the skills. ~~ User Frvwfr2 signature frvwfr2 (talk · contributions) 20:03, 18 July 2007 (CEST)
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