Describe the build.

Attributes and Skills

<pvxbig> [build prof=Rt/Any com=9 res=12+4 cha=0 spa=9+1][Spirit Light Weapon][Spirit Light][Mend Body and Soul][Soothing Memories][Weapon of Warding][Life][Mighty Was Vorizun][Flesh of My Flesh][/build] </pvxbig>


Since you'll be holding Mighty Was Vorizun most of the time you won't benefit from any weapon bonuses.


Hold Mighty Was Vorizun at all times during battle.

Keep Spirit Light Weapon on the tank at all times during battle.

Use Soothing Memories as your primary heal, Spirit Light and Mend Body and Soul should be used when they're benefited the most.

Cast Weapon of Warding if the mob scatters and go after backliners or if someone is going to be taking heavy damage from physical attacks.

Cast Life before engaging or at the beginning of every battle, recast as soon as it dies.


Interrupts Hexes


You should be able to keep Spirit Light Weapon on at least two party members all the time during battle

Spirit Light Weapon heals twice as much per second if a spirit is within earshot of the wielder, so having a SoS-build in your party is great.

Be careful not to cast Spirit Light Weapon on someone who is wielding Weapon of Warding and vice verse.

Don't recast Mighty Was Vorizun if someone needs immediate attention, make sure it is somewhat safe since it has a two second casting time.

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