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when i find a non-crappy hyper cam ill record on how its done for the balling etc unless you guys can do it. Lithril 22:57, August 9, 2010 (UTC)

http://www.camtasiasoftware.com/index-lp1.php Trial is ftw--Pirate 00:26, August 10, 2010 (UTC)
Just torrent fraps? --Samsig 06:18, August 10, 2010 (UTC)

Questions

Why is the sin using mark of pain? Isn't the damage reduced? Couldn't the sin be A/Mo and bring balthazar's spirit for himself and perhaps some monk prot or healing spells to help with tanking (which might make GDA uneeded)? Wouldn't the warrior using MoP produce much more damage instead of the slight extra damage that strength produces? Smity 03:16, August 10, 2010 (UTC)

the sin is already aggroed, has spell protection and knows the exact center target. the warrior has no spell protection, drops very fast even with spear of light and cna easily get drained by 3 vampiric swarms after casting MoP...they change targets very fast. the sin doesnt need prots to tank...read hte new update on shadow form thats why the other sin enchants are there along with Great Dwarven Armor, the less palyers needed to farm...as i remember the warrior only has 2 Chevron arrwos in the first place...your asking a warrior to use a 10e spell on a group of about 30 enemies then jump in and then use his spike? no strength does not to the initial dmg to a balled up group strength is there to mainly take down the usual 1-2 stragglers and give a slight buff to Whirlwind attack, Hundred blades triggers as many X the enemies Whirlwind Attack hits[Elite Skill. (15 seconds.) Deals 10...22...25 slashing damage to all adjacent foes whenever you (attack) with a sword.]Lithril 06:41, August 10, 2010 (UTC)

added onto MoP adds huge AoE anyway... so no...ive done ALOT OF THINKING including the fact that some people may be more comfortable with Greater Conflaguration to make all physical dmg fire dmg in order to charge them with energy from Storm Chaser. why do that when a bond is only removed if its stripped/disabled or gets too far out of compass range instead of going out of range of a spirit or misplacing it? besides i removed Storm Chaser to replace it with Dwarven Stability to increase the duration of Whirling Defenses which is the Dmg Dealer here...it causes NO SCATTER and it lasts uber long and does more dmg to reach its max while Shadow Form is up. Lithril 06:41, August 10, 2010 (UTC)

Yes, i can do this with the regular SF/Whirling build, and conflagration. Flag hero away and GG all drops are yours. i throw EoE in there too just to speed it up a lil bit, but you dont need it. Easy Peasy. Oh and you dont need 2 enchants and GDA, Even in HM, i roll with 2 enchants and SF. Although i do have a sheild vs fire and all sentrys armor, So that might help coz im in a stance all the time. Zedone2 07:40, August 10, 2010 (UTC)
ok as i said before, without a longer Whirling Defenses you have a HIGH chance of overhealing coming from the enemies which in turn ull have a cooldwon from Whirling Defenses...u need it up as long as possible otherwise ur left with 2-7 enemeis which wont fuel Whirling Defenses enough to kill the rest...sure u have a good idea about flagging hero away...but while u use Storm Chaser instead of Dwarven Stability ur lowering your DPS and DOT...so u just screwed yourself over...dont edit the build until u have DEAD PROOF of what your talking about.the build was made AS IS FOR A REASON WITH FULL THOUGHT.Lithril 08:34, August 10, 2010 (UTC)
within 19 seconds some mantids do sometimes still stand, so you need Whirling Defenses to last as long as possible. ive been doing this and working on this for 2 weeks with several people to test it out, not left anything else to be unreasoned...you come to me with something i havent thought of ill consider it :P Lithril 08:44, August 10, 2010 (UTC)
Well that's bullshit, Mantids do not take 19 seconds to kill, let me find the video I made... (here it is)--Samsig 09:48, August 10, 2010 (UTC)
Ok i LOLed. Try the original Whirling/SF build Build:R/A Whirling Farmer and take ANY hero with Greater conflag, flag the hero away out of compass range, and then tank the mantids, ball and kill. As long as your in range of the spirit, your fine. And your never gona get a perfect ball, unless you spend 2 mins trying, and seriously, you can farm these faster leaving the one or two extra. Drops are better because only one person in compass range too. And your Whirling will last just as long as usual. Along with storm chaser ad conflag for your energy needs. And video just posted is way to do it. Zedone2 09:54, August 10, 2010 (UTC)
Troll less faggots, this is for assassin's. Rangers are near useless except for niche farms. Docta Jenkins 10:00, August 10, 2010 (UTC)
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