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Not a fan...[]

Too energy heavy...an awful lot of 10e skills and only 1 energy management skill. This would be ideal for maybe AB where healing doesn't matter and neither does defense, but RA or CM no way. Needs a res sig, needs SOME sort of self-defense in there. I've tried it out and was not impressed at all...any anti-melee hex and youre stuck standing around like an idiot and any good defender will kite and/or use anti-melee enchants. Plus two complete skill chains on one bar is INCREDIBLY inefficient and wasteful. This build is MAX a 2/10

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