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Orders Heroes

Derv (newb friendly & for H/H) - Least versatile with the lowest investment in blood magic, but it has the best survivability since it has 90 AL + defensive enchants. You can keep this orders hero with the rest of the party without worrying about it dying.

Necro (for human parties) - Most versatile with the highest investment in blood magic (and curses); however, a necro hero has low AL and requires heals from the party, making it more fragile than a Derv (or ele). And, unless you use Cultist's, it also has the worst energy management of the three (soul reaping isn't bad, but you can't count on shit to die quickly in the hardest of areas). If you're using a human team, though, neither of it's downsides are noticable. Shit dies faster with human players, which fuels the necro's energy, and human backlines won't have as many problems keeping the nec alive.

Ele (H/H or 2 players) - The middle-of-the-road approach. It's more versatile than the derv, since it can invest in curses and has more free slots, but it doesn't have a choice in secondary. ER helps to keep it alive and allows for spam, but the heal comes before the health sac, meaning heroes and henchies will feel the need to heal your orders.


Derv - Neither versatile nor fragile.

Necro - Both versatile & fragile.

Ele - Somewhat versatile & somewhat fragile.


Jade Quarry

Versatility is the key to victory at JQ.

The Dominant Force on the Battlefield: <pvxbig>

Incendiary ArrowsSavage ShotDistracting ShotPin DownApply PoisonRestful BreezeMending TouchNatural Stride

[[Incendiary Arrows@12]
[[Savage Shot@9]
[[Distracting Shot@13]
[[Pin Down@9]
[[Apply Poison@12]
[[Restful Breeze@3]
[[Mending Touch@2]
[[Natural Stride@12]

Cap shrines, support carriers with breeze, kill enemy carriers, shutdown nukers, don't let players near shrines. Sure, it's not the best nuker, but any nuker is useless if a shrine is supported by a monk. You become a shameless burden on your team if you can only do one thing, and that one thing is countered by the other team (monk stops nuker, monk becomes useless due to lack of shrines, etc...). Jacks of all trades are ideal for JQ.

The Next Best Thing:

Ray of JudgmentReversal of DamageSmite ConditionSmite HexHealing BreezeOptional&quot;Make Haste!&quot;&quot;Fall Back!&quot;

[[Ray of Judgment@16]
[[Reversal of Damage@16]
[[Smite Condition@16]
[[Smite Hex@16]
[[Healing Breeze@8]
[[Optional@3]
[["Make Haste!"@9]
[["Fall Back!"@9]

Usually Heal Area for better shrine defense. Not as versatile as the ranger, but it nukes shrines faster, and is better for supporting carriers, shrines, and players.

</pvxbig>

How Dok & Fray win PvE

Jagged Strike Fox Fangs Golden Fang Strike Death Blossom Asuran Scan &quot;Save Yourselves!&quot; Way of The Assassin Critical Agility
Jagged Strike Fox Fangs Golden Fang Strike Death Blossom Asuran Scan &quot;Save Yourselves!&quot; Way of The Assassin Critical Agility
Jagged Bones Animate Bone Minions Death Nova Shield of Absorption Protective Spirit Aegis Signet of Lost Souls Masochism
Psychic Instability Cry of Frustration Empathy Mistrust Power Drain Leech Signet Drain Enchantment Death Pact Signet
Empathic Removal Smite Hex Smite Condition Power Drain Signet of Distraction Leech Signet Castigation Signet Strength of Honor
Splinter Weapon Empathic Removal Spirit Siphon Ancestor&#039;s Rage Mend Body and Soul Spirit Light Protective Was Kaolai Flesh of My Flesh
Splinter Weapon Signet of Spirits Spirit Siphon Ancestor&#039;s Rage Mend Body and Soul Spirit Light Protective Was Kaolai Flesh of My Flesh
Icy Veins Optional Mend Body and Soul Spirit Light Life Protective Was Kaolai Signet of Lost Souls Flesh of My Flesh


  • Because the best defense is a good offense...along with a good defense.
  • 1 & 2. Waiting for Fox Fangs to recharge is no fun.
  • 4. PI is superior to Panic on heroes...No, really, it is.
  • 5. Fray thinks interrupts on the smiter are great, and I'll never be able to convince him otherwise.  :/


  • We might use scythes from time to time.
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