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(The Supports)
(The Supports)
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*{{skill icon|optional}} two should be a long lasting and dependable weapon spell. For instance {{icon|Resilient Weapon}} [[gw:Resilient Weapon|Resilient Weapon]] and {{icon|Weapon of Warding}} [[gw:Weapon of Warding|Weapon of Warding]]
 
*{{skill icon|optional}} two should be a long lasting and dependable weapon spell. For instance {{icon|Resilient Weapon}} [[gw:Resilient Weapon|Resilient Weapon]] and {{icon|Weapon of Warding}} [[gw:Weapon of Warding|Weapon of Warding]]
   
*{{skill icon|optional}} three should be some sort of spam-able and dependable heal. Good options include, but are not limited to {{icon|Spirit Light}} [[gw:Spirit Light|spirit light]], {{icon|Mend Body and Soul}} [[gw:Mend Body and Soul|MBaS]], and {{icon|Spirit Transfer}} [[gw:Spirit Transfer|Spirit Transfer]]. And because of the mass ammount of spirits that will be present you will never have to worry about meeting each skills individual pre-requisite for it to get full use.
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*{{skill icon|optional}}s three and four should be some sort of spam-able and dependable heal. Good options include, but are not limited to {{icon|Spirit Light}} [[gw:Spirit Light|spirit light]], {{icon|Mend Body and Soul}} [[gw:Mend Body and Soul|MBaS]], and {{icon|Spirit Transfer}} [[gw:Spirit Transfer|Spirit Transfer]]. And because of the mass ammount of spirits that will be present you will never have to worry about meeting each skills individual pre-requisite for it to get full use.
   
 
*{{skill icon|optional}} 4 is your rez. {{icon|flesh of my flesh}} [[gw:Fomf|FoMF]] is preferred but {{icon|Death Pact Signet}} [[gw:Death Pact Signet|Death Pact sig]] ''can'' work.
 
*{{skill icon|optional}} 4 is your rez. {{icon|flesh of my flesh}} [[gw:Fomf|FoMF]] is preferred but {{icon|Death Pact Signet}} [[gw:Death Pact Signet|Death Pact sig]] ''can'' work.

Revision as of 10:28, March 26, 2010

Sandbox.


Theory-Craft Ahoy!

The rits

<pvxbig> [build prof=Rt/x Resto=12+3+1 Spawning=12+1][Ritual lord] [rejuvenation] [recovery] [recuperation] [life] [spirit to flesh] [boon of creation] [fomf][/build]

Because of Ritual Lord, your Binding rituals will be at 20 for each one. These will be the actual effects of each binding ritual

  • Rejuvenation[[Rejuvenation@20]
  • Recovery[[Recovery@20]
  • Recuperation[[Recuperation@20]
  • Life[[Life@20]

</pvxbig> <pvxbig> [build prof=Rt/x Communing=12+3+1 Spawning=12+1] [Pain] [Vampirism] [Anguish] [disenchantment] [shadowsong] [Signet of Ghostly might] [Boon of creation] [Fomf] [/build] </pvxbig>

<pvxbig> [build prof=rt/x Communing=12+3+1 Spawning=12+1] [Soul twisting] [Shelter] [Displacement] [Union][armor of unfeeling] [Boon of creation] [Spirits gift] [summon spirits] [/build] </pvxbig>

<pvxbig> [build prof=rt/x Channeling=12+3+1 spawning=12+1] [bloodsong] [agony] [Signet of spirits] [painful bond] [destruction] [rupture soul] [boon of creation] [Fomf] [/build] </pvxbig>

The warder

<pvxbig> [Build prof=E/x Earth_magic=12+3+1 energy_storage=12+1] [elemental attunement] [earth attunement] [elemental lord] [Ward of stability] [ward of weakness] [ward against foes] [ward against melee] [ward against elements] [/build] </pvxbig>

The Supports

<pvxbig> [build prof=Mo/E Smiting_Prayers=12+1 Divine_favor=12+3+1] [Glyph of lesser energy] [blessed light] [reversal of damage] [smite condition] [smite hex] [Optional] [optional] [smiters boon] [/build]

Optional optional optionals include

  • Seed of Life[[Seed of Life] (highly recommended)
  • Divine Healing[[Divine Healing@16]
  • Heaven&#039;s Delight[[Heavens Delight@16]
  • Watchful Healing[[Watchful Healing@16]
  • Divine Intervention[[Divine Intervention@16]
  • Castigation Signet[[Castigation Signet@13] (Not recommended)
  • Scourge Healing[[Scourge Healing@13] (for areas with healers)
  • Scourge Sacrifice[[Scourge Sacrifice@13] (obvious)
  • Scourge Enchantment[[Scourge Enchantment@13] (obvious)

</pvxbig> You could also consider bringing a Vengeful rit This one is very broad. It can be useful, but its not quite as dependable and doesn't have the damage output that a smiter has. however it has its merits (the main one being that all you idiot noobs that jumped on the rit-wagon 3 years late can use a build outside of SoS) <pvxbig> [build prof=Rt/x resto=12+3+1 Spawning=12+1] [optional] [vengeful weapon] [optional] [optional] [optional] [Protective Was Kaolai] [Ghostly haste] [optional] [/build] </pvxbig>

  • Optional optionals three and four should be some sort of spam-able and dependable heal. Good options include, but are not limited to Spirit Light spirit light, Mend Body and Soul MBaS, and Spirit Transfer Spirit Transfer. And because of the mass ammount of spirits that will be present you will never have to worry about meeting each skills individual pre-requisite for it to get full use.

Notes Make sure you keep ghostly haste up (use an enchanters weapon) so that you can spam your elite and vengeful as much as possible. Those will be the only source of killing capability from your build so they should be your top priorities.

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