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Disciple of Kormir (K) Edit

Profession icon Edit

DoK icon

Lore Edit

DoK Male

Male Discipline of Kormir

"And so it came to pass that Spearmarshal Kormir, hero of all Elona, was pulled into the inky blackness surrounding the God of Secrets. And though her sight had been robbed, her body wracked, and her spirit flayed, she remained resolute."

When Kormir took the powers of Abbadon, she became a god with a great price. After being tortured by Abbadon, she couldn't take further sufferings caused by consuming his dark being. Her mind has split, and Abbadon remained to exist within her. By and by she started to realize the corruption within her. Having no choice she accepted her burden and developed a synergy between her personalities. Left alone by the Old Gods, she turned to the mankind to teach them. So thus, Disciples of Kormir rose. Kormir created an isle deep within the sea for them. There, they can devote their time to learn her Secret Knowledge without having to worry about the hardships of the outer world.

Also, Disciples can be found all over Tyria, Cantha and Elona:

  • Tyria: The tyrians accepted the sixth god, but only a few of them started to worship Kormir. Some of the White Mantle see her as a goddess who does not belong to the Old Gods.
    • Asura: The Asura are neither interested in the Holy nor Unholy Prayers, but the Secret Knowledge that Disciples of Kormir hold. Some of them even take the burdens of a religion to obtain those secrets.
    • Charr: While "the Charr have no gods" as Pyre stated, many of them agrees that Kormir is powerful enough to follow her. The rest of the Charr remains independent or continues to trust in the Shamans.
    • Norn: The Norns accepted Kormir's existence but resumed to believe in the animal spirits.
  • Cantha: Canthans tend to be more acceptant for the Disciples of Kormir because their close relation to the Mists (that they use for shadow stepping).
  • Elona: People of Elona split to factions: those who support the Sunspears and see a new hope in Kormir, and those who see only Abaddon in her. The latter mainly contains members from the Order of Whispers.

Basic info Edit

Weapons Edit

Disciples of Kormir use mostly staves, wands and offhand focuses to fight with. Those who are specialized in Whisperings can wield its shields effectively.

  • Staff / Wand
    • Maximum damage: 11-22
    • Damage type: Chaos, Holy, Dark
    • Attack rate: 1.75
    • Linked attributes: Secret Knowledge, Holy Prayers, Unholy Prayers, Whisperings
  • Focus
    • Energy +12
    • Linked attributes: Secret Knowledge, Holy Prayers, Unholy Prayers, Whisperings
  • Shield
    • Armor: 16
    • Can be upgraded with +5 energy (while affected by a Whispering) inscription
    • Linked attribute: Whisperings

Armor class Edit

  • Armor: 60
    • Head: n/a
    • Chest: Energy +5
    • Arms: Energy +5
    • Legs: Energy recovery +1
    • Feet: Energy recovery +1
  • Amount of energy: 30 (20 + 5 + 5)
  • Amount of health: 480

Insignias Edit

NameIconBonus
Undertone InsigniaInsignia Undertone

Armor +5 (while affected by 1 or more Whisperings)
Armor +5 (while affected by 2 or more Whisperings)
Armor +5 (while affected by 3 or more Whisperings)

Specialist's InsigniaInsignia SpecialistsArmor +1 (for each point in your second highest attribute)
Reckless' InsigniaInsignia RecklessArmor +5 (for each nearby foe (maximum +20))

Profession specific skill types Edit

Whispering Edit

Whisperings are touch-ranged spells1. Effects of previously applied Whisperings does not change with new Whisperings. Whisperings are applied before their effects.

Skills Edit

A 0...12...15 attribute level progression range is used for skills.

Secret Knowledge Edit

Primary attribute.

For each rank of Secret Knowledge you have, you have 1.5% chance to hostile skills that target you fail and attacks against you miss.

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Body Transfer Body Transfer Elite Spell. You and target foe shadow step to each others location. (50% failure chance with Secret Knowledge 4 or less.)
    10 Energy ¼ Activation 8 Recharge
n/a    
Clone Clone Elite Spell. For 20 seconds, your skills are replaced with target foe's skills and all of your attributes are set to 0..10..12. 2
    10 Energy 2 Activation 20 Recharge
n/a    
Destructive Reservation Destructive Reservation Enchantment Spell. While you maintain this enchantment, you suffer -5..3..3 health degeneration and gain +1 energy regeneration for each enchantment you are maintaining.
1 Upkeep 10 Energy 2 Activation    
n/a    
Equal Punishment Equal Punishment Elite Stance. 5..17..20 seconds, the next time you are the target of a hostile spell, that spell is applied to the caster with 0..10..12 attribute level. 3
    5 Energy     15 Recharge
n/a    
Farseeing Farseeing Elite Enchantment Spell. While you maintain this enchantment, spells targeting you has compass range. (100% failure chance with Secret Knowledge 4 or less.) 4
1 Upkeep 10 Energy 2 Activation    
n/a    
Prepare to Die Prepare to Die Enchantment Spell. For 1..4..5 seconds target party member is enchanted with Prepare to Die. If that ally dies under the effects of this enchantment, that ally will be resurrected after 10 seconds with 25..65..75% health and 10..34..40% energy.
    10 Energy ¾ Activation 30 Recharge
n/a    
Spell Magnet Spell Magnet Enchantment Spell. For 3..10..12 seconds, enemy spells cast on target ally target you.
    15 Energy 2 Activation 20 Recharge
n/a    

Holy Prayers Edit

Many skills, especially healing and defensive spells become more effective with higher Holy Prayers.

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Allure Energy Allure Energy Elite Enchantment Spell. For 5..13..15 seconds every time target ally takes damage from a foe, that ally steals up 1 energy from that foe.
    5 Energy ¼ Activation 5 Recharge
n/a    
Alter Life Alter Life Enchantment Spell. For 8 seconds target ally gains 0..24..30 health every second and suffers from -0..8..10 health degeneration.
    10 Energy 1 Activation 15 Recharge
n/a    
Altruism Altruism Elite Enchantment Spell. While you maintain this enchantment, target ally is healed for 30..66..80% of any points healed over your maximum health.
1 Upkeep 10 Energy 2 Activation    
n/a    
Calmness Calmness Enchantment Spell. Target ally cannot be interrupted for 1..6..7 seconds.
    5 Energy 1 Activation 12 Recharge
n/a    
Consume Corruption Consume Corruption Spell. Remove 1..3..3 hexes from target ally. For each hex removed, you lose 20..44..50 health.
    5 Energy 1 Activation 12 Recharge
n/a    
Donate Blood Donate Blood Spell. Target ally is healed for 30..118..140 health. You lose 5..33..40 health. 5
    5 Energy 1 Activation 3 Recharge
n/a    
Draw Hexes Draw Hexes Spell. All hexes are transferred from target other ally to yourself. For each hex acquired, you gain 6..22..26 health.
    5 Energy 2 Activation 12 Recharge
n/a    
Infuse Strength Infuse Strength Enchantment Spell. While you maintain this enchantment, target ally deals +5..17..20 damage with attacks. Each time target ally hits with an attack, you lose 5..13..15 health.
    10 Energy 2 Activation    
n/a    
Lesser Bad Lesser Bad Enchantment Spell. For 5..13..15 seconds whenever target ally would take damage, that ally takes 50..34..30 damage instead.
    10 Energy ¾ Activation 10 Recharge
n/a    
Patron Patron Enchantment Spell. For 2..5..6 seconds target ally has 75% chance to block attacks. Each time that ally blocks, you lose 15..27..30 health.
    5 Energy 1 Activation 5 Recharge
n/a    
Reject Pain Reject Pain Elite Enchantment Spell. For 3..10..12 seconds every time you would lose health, you are healed for the same amount instead. 6
    5 Energy ¼ Activation 20 Recharge
n/a    
Second Skin Second Skin Enchantment Spell. Target ally is healed for 10..66..80 health and gains +10..21..24 armor for 0..2..3 seconds.
    5 Energy ¾ Activation 5 Recharge
n/a    
Void Conditions Void Conditions Spell. Target ally is healed for 5..41..50 health and loses one condition for each Enchantment on that ally.
    5 Energy ¾ Activation 5 Recharge
n/a    
Withdraw Withdraw Spell. You shadow step out of target foe's casting range and lose 0..2..2 conditions. 7
    5 Energy ¾ Activation 5 Recharge
n/a    

Unholy Prayers Edit

Many skills, especially offensive hexes become more effective with higher Unholy Prayers.

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Acts of Despair Acts of Despair Hex Spell. For 5..13..15 seconds, target foe has 5..21..25% chance to target itself with attacks. 8
    15 Energy 1 Activation 20 Recharge
n/a    
Enslave Souls Enslave Souls Elite Hex Spell. For 3..13..15 seconds, target foe's and all nearby foes' attributes are set to the half of your highest attribute. 9
    15 Energy 2 Activation 15 Recharge
n/a    
Fear Fear Hex Spell. For 5..12..14 seconds, target foe's attributes are reduced by 0..2..3.
    10 Energy 2 Activation 15 Recharge
n/a    
Feel No Heal Feel No Heal Hex Spell. For 1..3..4 seconds target foe cannot be healed but takes half damage. 10
    5 Energy ¼ Activation 15 Recharge
n/a    
Growing Pain Growing Pain Hex Spell. For 3..5..6 seconds damage received by target foe is increased by 5 each time that foe is hit while suffering from this hex.
    5 Energy 1 Activation 10 Recharge
n/a    
Mind Control Mind Control Hex Spell. For 1..8..10 seconds, target foe cannot cast spells. Mind Control ends prematurely if that foe takes damage.
    5 Energy 1 Activation 10 Recharge
n/a    
Muscle Strain Muscle Strain Hex Spell. For 5..13..15 seconds, whenever target foe uses a skill, that foe is takes 1..7..8 damage for each point of energy that skill cost.
    10 Energy 1 Activation 15 Recharge
n/a    
Paralyzing Gaze Paralyzing Gaze Elite Hex Spell. For 5..17..20 seconds skills used by target foe recharge 10..34..40% slower and your skills recharge 10..34..40% faster.
    10 Energy 2 Activation 15 Recharge
n/a    
Tentacles of Abbadon Tentacles of Abbadon Hex Spell. For 2..7..8 seconds target foe moves 33% slower. This skill ends prematurely if target foe is not moving. If this skill ends prematurely, target foe takes 30..70..80 damage.
    5 Energy 1 Activation 15 Recharge
n/a    
Treachery Treachery Hex Spell. For 4 seconds, the next time target foe would be healed, that foe loses that amount of health instead, maximum 10..42..50.
    5 Energy ¼ Activation 6 Recharge
n/a    
Uncover Body Uncover Body Hex Spell. For 5..17..20 seconds damage dealt to target foe ignores armor. 11
    10 Energy 1 Activation 15 Recharge
n/a    
Unholy Aura Unholy Aura Enchantment Spell. For 2..7..8 seconds, each time target ally blocks, adjacent foes take 5..33..40 damage.
    5 Energy 1 Activation 12 Recharge
n/a    
Ward of Death Ward of Death Elite Ward Spell. For 5..13..15 seconds, foes in the area take +5..13..15 more damage.
    15 Energy 1 Activation 20 Recharge
n/a    
Weaken Body Weaken Body Spell. If target foe is suffering from a hex, that foe suffers from Cracked Armor and Weakness for 3..10..12 seconds.
    5 Energy 2 Activation 10 Recharge
n/a    

Whisperings Edit

Whisperings are touch-ranged spells. Effects of previously applied Whisperings does not change with new Whisperings. Whisperings are applied before their effects. Some shields are linked to the Whisperings attribute.

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Cleansing Silence Cleansing Silence Spell. Target foe and you lose 1..2..2 Whisperings. For each Whisperings removed this way, you are healed for 10..42..50 health (maximum 200 health).
    5 Energy ¾ Activation 12 Recharge
n/a    
Depressing Memories Depressing Memories Whispering. For each Whispering on target foe, that foe suffers -1..3..3 health degeneration for 0..12..15 seconds.
    5 Energy ¾ Activation 5 Recharge
n/a    
Equal Temperance Equal Temperance Whispering. You and target foe has Equal Temperance for 1..5..6 seconds. For each Whispering on target foe, 1..2..2 random skills are disabled for target foe and you for 1..5..6 seconds.
    10 Energy 1 Activation 12 Recharge
n/a    
Fading Sound Fading Sound Whispering. For 0..12..15 seconds, each time a Whispering, Enchantment or Hex ends on target ally, foes adjacent to that ally struck for 10..26..30 damage.
    5 Energy ¾ Activation 10 Recharge
n/a    
Freezing Sigh Freezing Sigh Whispering. For each Whispering on target foe, that foe moves 10% slower (maximum 33%) for 0..12..15 seconds.
    10 Energy ¾ Activation 15 Recharge
n/a    
Heightened Reflexes Heightened Reflexes Whispering. For each Whispering on target foe, you have 10..22..25% chance to block attacks for 1..8..10 seconds (maximum 75%).
    5 Energy ¾ Activation 5 Recharge
n/a    
Infected Needle Infected Needle Elite Whispering. Target foe has Infected Needle for 0..8..10 seconds. For each Whispering on target foe, that foe suffers from 0..2 random conditions for 0..8..10 seconds.
    5 Energy ¾ Activation 15 Recharge
n/a    
Monstrous Hunger Monstrous Hunger Whispering. Target foe has Monstrous Hunger for 0..12..15 seconds. For each Whispering on target foe, you steal up 5..25..30 health (maximum 120 health).
    5 Energy ¾ Activation 15 Recharge
n/a    
Painful Thoughts Painful Thoughts Whispering. Target foe has Painful Thoughts for 0..12..15 seconds. For each Whispering on target foe, that foe takes 5..25..30 damage (maximum 120 damage).
    5 Energy ¾ Activation 15 Recharge
n/a    
Predict Misfortune Predict Misfortune Whispering. Target foe has Predict Misfortune for 3 seconds. When Predict Misfortune ends, target foe takes 5..25..30 damage (maximum 100 damage) for each Whispering on that foe.
    5 Energy ¾ Activation 10 Recharge
n/a    
Refreshing Prayer Refreshing Prayer Elite Spell. For each Whispering on target foe or ally, you gain 1..4..5 energy (maximum 25).
    5 Energy ¼ Activation 15 Recharge
n/a    
Relieving Visions Relieving Visions Whispering. For each Whispering on target foe you gain 10..34..40 health (maximum 120) and +0..2..2 health regeneration for 1..8..10 seconds. 12
    5 Energy ¾ Activation 10 Recharge
n/a    
Sonic Boom Sonic Boom Elite Spell. Shadow step to target foe. If target foe is not under the effects of a Whispering, that foe is knocked down. Target foe has Sonic Boom for 0..12..15 seconds. 13
    10 Energy ¾ Activation 25 Recharge
n/a    

Unlinked Edit

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Appear Appear Elite Spell. Shadow step to target foe or ally.
    5 Energy ¼ Activation 3 Recharge
n/a    
Killing Intent Killing Intent Spell. Shadow step to a random foe. 14
    5 Energy ¼ Activation 10 Recharge
n/a    
Moment of Peace Moment of Peace Skill'. For 1 second, target ally cannot take damage.
    5 Energy ¼ Activation 12 Recharge
n/a    
Spell Mutation Spell Mutation Glyph. For 15 seconds, your next 2 spells that targets a foe counts as an attack skill. 15
    5 Energy 1 Activation 15 Recharge
n/a    

Common usage Edit

The role of Disciples of Kormir is to aid allies and punish foes. Devoting attribute points to a single attribute can maximalize its power, but using multiply forks can lead to a balance between offense and defense. With Whisperings they can deliver pressure or pure damage alike while having a shield makes up for the low armor in the frontlines. The various shadow steps enables superior positioning which is half victory.

Builds Edit

The following builds show some roles a Disciple of Kormir can fill.

Holy Healer Edit

<pvxbig> [Donate Blood][Lesser Bad][Second Skin][Patron][Void Conditions][Consume Corruption][Calmness][Reject Pain] </pvxbig>


Darkside Dreams Edit

<pvxbig> [Paralyzing Gaze][Acts of Despair][Treachery][Tentacles of Abbadon][Muscle Strain][Fear][Glyph of Lesser Energy][Resurrection Signet] </pvxbig>


Silent Shadow Edit

<pvxbig> [Sonic Boom][Predict Misfortune][Freezing Sigh][Painful Thoughts][Monstrous Hunger][Relieving Visions][Glyph of Lesser Energy][Resurrection Signet] </pvxbig>


Foes Edit

Many foes in Guild Wars own the abilities of Disciples of Kormir. These creatures can be found all over Tyira, Cantha and Elona. They can pose a threat even to the most experienced adventurers if they aren't cautious enough. You may encounter the following enemies during your journey:

Manticores Edit

These malicious beasts strike down all those who dare to engage them. With their claws and scorpion tail they deal tremendous damage in close-combat while supporting each other with Holy Prayers.

Manticore boss: Syker Shelterwing (Altruism)

Mistrunners Edit

This humanoid tribe developed a way to use the Mists as a mean of transport. With this technique they are able to ambush any "food" that wanders near them.

Mistrunner boss: Daenor Mistwalker (Appear)

Charr Interrogators Edit

A name that feared among those who were ever held as a captive by the Charr. They are skilled in torturing - in many cases they are so skilled that the client accidentally dies. Venturing with other Charr they can pose quite a threat.

Charr boss: Merok Terrorbind (Paralyzing Gaze)

Scaleformers Edit

These creatures can shape into whatever they want to using their scales. They often take the form of their enemies if they are too strong to beat.

Fairies Edit

The fairies may seem harmless at fist sight, but do let yourself be deceived by their weak-looking bodies, they can be deadly when angered.

Fairy boss: Yiore Silverdust (Body Transfer)

Bosses Edit

Unique Weapons Edit

The Soul Mirror

  • Dropped by Raek Mirrormind
  • Focus Item
    • Energy +12 (req. 9 Secret Knowledge)
    • Received physical damage -2 (while Enchanted)
    • Health +30

Nexus' Staff

  • Dropped by Mexus Spellseeker
  • Staff
    • Energy +15
    • Chaos damage: 11-22 (req. 9 Secret Knowledge)
    • Halves skill recharge of Spells (Chance: 20%)
    • Halves casting time of Spells (Chance: 10%)
    • Health +30

Pixierod

  • Dropped by Yiore Silverdust
  • Wand
    • Chaos damage: 11-22 (req. 9 Secret Knowledge)
    • Energy +5 (while Enchanted)
    • Halves skill recharge of Spells (Chance: 10%)

Essence of Teira

  • Dropped by Teira Cruxmaker
  • Focus Item
    • Energy +12 (req. 9 Secret Knowledge)
    • Reduces Dazed on you by 20%
    • Health +45 (while in Stance)

Feathered Pikestaff

  • Dropped by Syker Shelterwing
  • Staff
    • Holy damage: 11-22 (req. 9 Holy Prayers)
    • Energy +15
    • Halves skill recharge of Spells (Chance: 20%)
    • Enchantments last 20% longer

The Dream Chaser

  • Dropped by Siss Dreamcatcher
  • Focus Item
    • Energy +12 (req. 9 Holy Prayers)
    • Armor +10 vs. Fire damage
    • Health +30

Zuon's Wand

  • Dropped by Zuon, the Nerveless
  • Wand
    • Holy damage: 11-22 (req. 9 Holy Prayers)
    • Energy +15
    • Energy regeneration -1
    • Halves skill recharge of Holy Prayers (Chance: 20%)

Cup of Darkness

  • Dropped by The Shadow Drinker
  • Focus Item
    • Energy +12 (req. 9 Unholy Prayers)
    • Armor +10 vs. Cold damage
    • Health +30

Terror Staff

  • Dropped by Merok Terrorbind
  • Staff
    • Dark damage: 11-22 (req. 9 Unholy Prayers)
    • Energy +10
    • Halves skill recharge of Spells (Chance: 20%)
    • Health +60

Darkspawner

  • Dropped by Eeze Darkspawn
  • Wand
    • Dark damage: 11-22 (req. 9 Unholy Prayers)
    • Energy +7 (while Hexed)
    • Halves skill recharge of Unholy Prayers (Chance: 20%)

Enum's Soundshield

  • Dropped by Enum Soundrider
  • Shield
    • Armor: 16 (req. 9 Whisperings)
    • Energy +5 (while affected by a Whispering)
    • Health +30

Cheis' Blade

  • Dropped by Cheis Backstab
  • Sword
    • Cold damage: 15-22 (req. 9 Swordsmanship)
    • Energy +5
    • Health +30

Jeryl's Ankh

  • Dropped by Jeryl, the Believer
  • Wand
    • Chaos damage: 11-22 (req. 9 Whisperings)
    • Energy +5 (while affected by a Whispering)
    • Halves skill recharge of Whisperings (Chance: 20%)

Daenor's Skull

  • Dropped by Daenor Mistwalker
  • Focus Item
    • Energy +12 (req. 9 Whisperings)
    • Energy +5 (while affected by a Whispering)
    • Health +45 (while affected by a Whispering)

Notes Edit

  1. They are affected by skills like Spell Breaker, Glyph or Renewal, Power Drain etc.
  2. Monster skills cannot be copied.
  3. The spell targeting you does not fail.
  4. I.e. a monk can heal you from distance. However this is a two-edged weapon since enemies can cast spells on you from distance too.
  5. The healing occurs before the health loss.
  6. Note that it's health loss instead of damage.
  7. You shadow step out in the same direction where your target is. See screenshot for details.
  8. The hexed foe may hit itself with the attack if the requirements are met (not blocked for example). Attack skills' effects are applied too.
  9. Rounded up. Runes count towards the attribute level.
  10. Healing spells can cast on the ally but no healing will occur.
  11. All damage is calculated for 60 AL.
  12. Healing and regeneration are multiplied, duration is not.
  13. The check for Whisperings happens before applying Sonic Boom.
  14. The foe must be within casting range.
  15. Your spells can miss or be blocked. Benefits from specific skills can be triggered (for example Ebon Dust Aura).
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